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* On windows it's strongly desired to be able to compile straight out of a clean checkout or source download. This means anyone can download the source and investigate something quickly, without having to worry about the hassle of figuring out how the project downloads 3rd party dependencies, fetching them, getting them registered in the right place. * This can't be put in a submodule as git submodules don't get downloaded by default so people new to git will get confusing compilation messages, and someone downloading the source from github directly without cloning via git won't get submodules included. * It does add some extra size to a fresh download/checkout which is unfortunate, but absolutely worth the cost. Shallow checkouts still aren't unfeasibly large, and it's only a one-off cost at clone time.
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 3 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL3 included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 3 requirements
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** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 2.0 or (at your option) the GNU General
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** Public license version 3 or any later version approved by the KDE Free
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** Qt Foundation. The licenses are as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-2.0.html and
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** https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef QTIMELINE_H
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#define QTIMELINE_H
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#include <QtCore/qeasingcurve.h>
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#include <QtCore/qobject.h>
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QT_BEGIN_NAMESPACE
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class QTimeLinePrivate;
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class Q_CORE_EXPORT QTimeLine : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(int duration READ duration WRITE setDuration)
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Q_PROPERTY(int updateInterval READ updateInterval WRITE setUpdateInterval)
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Q_PROPERTY(int currentTime READ currentTime WRITE setCurrentTime)
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Q_PROPERTY(Direction direction READ direction WRITE setDirection)
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Q_PROPERTY(int loopCount READ loopCount WRITE setLoopCount)
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Q_PROPERTY(CurveShape curveShape READ curveShape WRITE setCurveShape)
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Q_PROPERTY(QEasingCurve easingCurve READ easingCurve WRITE setEasingCurve)
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public:
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enum State {
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NotRunning,
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Paused,
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Running
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};
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enum Direction {
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Forward,
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Backward
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};
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enum CurveShape {
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EaseInCurve,
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EaseOutCurve,
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EaseInOutCurve,
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LinearCurve,
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SineCurve,
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CosineCurve
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};
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explicit QTimeLine(int duration = 1000, QObject *parent = Q_NULLPTR);
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virtual ~QTimeLine();
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State state() const;
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int loopCount() const;
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void setLoopCount(int count);
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Direction direction() const;
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void setDirection(Direction direction);
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int duration() const;
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void setDuration(int duration);
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int startFrame() const;
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void setStartFrame(int frame);
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int endFrame() const;
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void setEndFrame(int frame);
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void setFrameRange(int startFrame, int endFrame);
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int updateInterval() const;
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void setUpdateInterval(int interval);
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CurveShape curveShape() const;
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void setCurveShape(CurveShape shape);
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QEasingCurve easingCurve() const;
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void setEasingCurve(const QEasingCurve &curve);
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int currentTime() const;
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int currentFrame() const;
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qreal currentValue() const;
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int frameForTime(int msec) const;
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virtual qreal valueForTime(int msec) const;
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public Q_SLOTS:
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void start();
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void resume();
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void stop();
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void setPaused(bool paused);
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void setCurrentTime(int msec);
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void toggleDirection();
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Q_SIGNALS:
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void valueChanged(qreal x, QPrivateSignal);
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void frameChanged(int, QPrivateSignal);
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void stateChanged(QTimeLine::State newState, QPrivateSignal);
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void finished(QPrivateSignal);
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protected:
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void timerEvent(QTimerEvent *event) Q_DECL_OVERRIDE;
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private:
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Q_DISABLE_COPY(QTimeLine)
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Q_DECLARE_PRIVATE(QTimeLine)
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};
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QT_END_NAMESPACE
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#endif
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