mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-19 05:57:09 +00:00
113 lines
4.2 KiB
C++
113 lines
4.2 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2019-2022 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#include "d3d11_test.h"
|
|
|
|
RD_TEST(D3D11_Parameter_Zoo, D3D11GraphicsTest)
|
|
{
|
|
static constexpr const char *Description =
|
|
"General tests of parameters known to cause problems - e.g. optional values that should be "
|
|
"ignored, edge cases, special values, etc.";
|
|
|
|
int main()
|
|
{
|
|
// initialise, create window, create device, etc
|
|
if(!Init())
|
|
return 3;
|
|
|
|
ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
|
|
ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
|
|
|
|
CreateDefaultInputLayout(vsblob);
|
|
|
|
ID3D11VertexShaderPtr vs = CreateVS(vsblob);
|
|
ID3D11PixelShaderPtr ps = CreatePS(psblob);
|
|
|
|
ID3D11BufferPtr vb = MakeBuffer().Vertex().Data(DefaultTri);
|
|
|
|
// make a simple texture so that the structured data includes texture initial states
|
|
ID3D11Texture2DPtr fltTex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 4, 4).RTV();
|
|
ID3D11RenderTargetViewPtr fltRT = MakeRTV(fltTex);
|
|
|
|
ID3DDeviceContextStatePtr ctxstate, ctxstate_off;
|
|
|
|
D3D_FEATURE_LEVEL feat11 = D3D_FEATURE_LEVEL_11_0;
|
|
CHECK_HR(dev1->CreateDeviceContextState(0, &feat11, 1, D3D11_SDK_VERSION,
|
|
__uuidof(ID3D11Device), NULL, &ctxstate));
|
|
CHECK_HR(dev1->CreateDeviceContextState(0, &feat11, 1, D3D11_SDK_VERSION,
|
|
__uuidof(ID3D11Device), NULL, &ctxstate_off));
|
|
|
|
ctx1->SwapDeviceContextState(ctxstate_off, NULL);
|
|
|
|
while(Running())
|
|
{
|
|
ClearRenderTargetView(bbRTV, {0.2f, 0.2f, 0.2f, 1.0f});
|
|
ClearRenderTargetView(fltRT, {0.2f, 0.2f, 0.2f, 1.0f});
|
|
|
|
// set the ctxstate, so it only exists in the context's memory (which we don't track)
|
|
ctx1->SwapDeviceContextState(ctxstate, NULL);
|
|
// release our resource, renderdoc will destroy it now
|
|
ctxstate = NULL;
|
|
|
|
// repeatedly toggle between the states and re-destroy ctxstate
|
|
for(int i = 0; i < 100; i++)
|
|
{
|
|
// we always need an incoming state, pass it in and get back our old state that we destroyed
|
|
ctx1->SwapDeviceContextState(ctxstate_off, &ctxstate);
|
|
|
|
// again make it disappear
|
|
ctx1->SwapDeviceContextState(ctxstate, NULL);
|
|
ctxstate = NULL;
|
|
}
|
|
|
|
IASetVertexBuffer(vb, sizeof(DefaultA2V), 0);
|
|
ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
ctx->IASetInputLayout(defaultLayout);
|
|
|
|
ctx->VSSetShader(vs, NULL, 0);
|
|
ctx->PSSetShader(ps, NULL, 0);
|
|
|
|
RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
|
|
RSSetScissor({0, 0, 1, 1});
|
|
|
|
D3D11_RASTERIZER_DESC raster = GetRasterState();
|
|
raster.ScissorEnable = FALSE;
|
|
SetRasterState(raster);
|
|
|
|
ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
|
|
|
|
ctx->Draw(3, 0);
|
|
|
|
Present();
|
|
|
|
// get back to how we should be with a handle to ctxstate and ctxstate_off bound
|
|
ctx1->SwapDeviceContextState(ctxstate_off, &ctxstate);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|