mirror of
https://github.com/baldurk/renderdoc.git
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752 lines
20 KiB
C++
752 lines
20 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#define INITGUID
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#include "d3d11_test.h"
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#include <stdio.h>
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#include "../3rdparty/lz4/lz4.h"
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#include "../renderdoc_app.h"
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#include "../win32/win32_window.h"
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID, void **);
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namespace
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{
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HMODULE d3d11 = NULL;
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HMODULE dxgi = NULL;
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HMODULE d3dcompiler = NULL;
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IDXGIFactory1Ptr factory;
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std::vector<IDXGIAdapterPtr> adapters;
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bool warp = false;
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pD3DCompile dyn_D3DCompile = NULL;
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pD3DStripShader dyn_D3DStripShader = NULL;
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pD3DSetBlobPart dyn_D3DSetBlobPart = NULL;
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PFN_D3D11_CREATE_DEVICE dyn_D3D11CreateDevice = NULL;
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PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN dyn_D3D11CreateDeviceAndSwapChain = NULL;
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};
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void D3D11GraphicsTest::Prepare(int argc, char **argv)
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{
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GraphicsTest::Prepare(argc, argv);
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static bool prepared = false;
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if(!prepared)
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{
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prepared = true;
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d3d11 = LoadLibraryA("d3d11.dll");
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dxgi = LoadLibraryA("dxgi.dll");
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d3dcompiler = LoadLibraryA("d3dcompiler_47.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_46.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_45.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_44.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_43.dll");
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PFN_CREATE_DXGI_FACTORY createFactory = NULL;
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if(dxgi)
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{
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createFactory = (PFN_CREATE_DXGI_FACTORY)GetProcAddress(dxgi, "CreateDXGIFactory1");
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}
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if(d3d11 && d3dcompiler)
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{
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dyn_D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(d3d11, "D3D11CreateDevice");
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dyn_D3D11CreateDeviceAndSwapChain = (PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)GetProcAddress(
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d3d11, "D3D11CreateDeviceAndSwapChain");
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dyn_D3DCompile = (pD3DCompile)GetProcAddress(d3dcompiler, "D3DCompile");
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dyn_D3DStripShader = (pD3DStripShader)GetProcAddress(d3dcompiler, "D3DStripShader");
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dyn_D3DSetBlobPart = (pD3DSetBlobPart)GetProcAddress(d3dcompiler, "D3DSetBlobPart");
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}
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HRESULT hr = S_OK;
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if(createFactory)
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{
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hr = createFactory(__uuidof(IDXGIFactory1), (void **)&factory);
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if(SUCCEEDED(hr))
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adapters = FindD3DAdapters(factory, argc, argv, warp);
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}
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}
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if(!d3d11)
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Avail = "d3d11.dll is not available";
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else if(!dxgi)
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Avail = "dxgi.dll is not available";
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else if(!d3dcompiler)
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Avail = "d3dcompiler_XX.dll is not available";
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else if(!factory)
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Avail = "Couldn't create DXGI factory";
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else if(!dyn_D3D11CreateDevice || !dyn_D3D11CreateDeviceAndSwapChain || !dyn_D3DCompile ||
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!dyn_D3DStripShader || !dyn_D3DSetBlobPart)
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Avail = "Missing required entry point";
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if(dyn_D3D11CreateDevice)
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{
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D3D_FEATURE_LEVEL features[] = {D3D_FEATURE_LEVEL_11_0};
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HRESULT hr = CreateDevice(NULL, NULL, features, 0);
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if(SUCCEEDED(hr))
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{
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dev->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &opts, sizeof(opts));
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dev->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS1, &opts1, sizeof(opts1));
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}
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// This device was only used to get feature support. Set it back to NULL
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dev = NULL;
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}
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}
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bool D3D11GraphicsTest::Init(IDXGIAdapterPtr pAdapter)
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{
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if(!GraphicsTest::Init())
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return false;
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D3D_FEATURE_LEVEL features[] = {feature_level};
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HRESULT hr = S_OK;
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UINT flags = createFlags | (debugDevice ? D3D11_CREATE_DEVICE_DEBUG : 0);
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if(headless)
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{
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hr = CreateDevice(pAdapter, NULL, features, flags);
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if(FAILED(hr))
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{
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TEST_ERROR("D3D11CreateDevice failed: %x", hr);
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return false;
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}
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PostDeviceCreate();
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return true;
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}
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Win32Window *win = new Win32Window(screenWidth, screenHeight, screenTitle);
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mainWindow = win;
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DXGI_SWAP_CHAIN_DESC swapDesc = MakeSwapchainDesc(win);
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hr = CreateDevice(pAdapter, &swapDesc, features, flags);
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if(FAILED(hr))
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{
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TEST_ERROR("D3D11CreateDeviceAndSwapChain failed: %x", hr);
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return false;
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}
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hr = swap->GetBuffer(0, __uuidof(ID3D11Texture2D), (void **)&bbTex);
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if(FAILED(hr))
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{
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TEST_ERROR("swap->GetBuffer failed: %x", hr);
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dev = NULL;
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ctx = NULL;
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swap = NULL;
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return false;
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}
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hr = dev->CreateRenderTargetView(bbTex, NULL, &bbRTV);
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if(FAILED(hr))
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{
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TEST_ERROR("CreateRenderTargetView failed: %x", hr);
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return false;
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}
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PostDeviceCreate();
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return true;
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}
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DXGI_SWAP_CHAIN_DESC D3D11GraphicsTest::MakeSwapchainDesc(GraphicsWindow *win)
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{
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DXGI_SWAP_CHAIN_DESC swapDesc = {};
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swapDesc.BufferCount = backbufferCount;
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swapDesc.BufferDesc.Format = backbufferFmt;
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swapDesc.BufferDesc.Width = screenWidth;
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swapDesc.BufferDesc.Height = screenHeight;
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swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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swapDesc.SampleDesc.Count = backbufferMSAA;
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swapDesc.SampleDesc.Quality = 0;
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swapDesc.OutputWindow = ((Win32Window *)win)->wnd;
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swapDesc.Windowed = TRUE;
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swapDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swapDesc.Flags = 0;
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return swapDesc;
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}
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GraphicsWindow *D3D11GraphicsTest::MakeWindow(int width, int height, const char *title)
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{
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return new Win32Window(width, height, title);
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}
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std::vector<IDXGIAdapterPtr> D3D11GraphicsTest::GetAdapters()
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{
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return adapters;
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}
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HRESULT D3D11GraphicsTest::CreateDevice(IDXGIAdapterPtr adapterToTry, DXGI_SWAP_CHAIN_DESC *swapDesc,
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D3D_FEATURE_LEVEL *features, UINT flags)
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{
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HRESULT hr = E_FAIL;
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if(adapterToTry)
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{
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if(swapDesc)
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hr = dyn_D3D11CreateDeviceAndSwapChain(adapterToTry, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags,
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features, 1, D3D11_SDK_VERSION, swapDesc, &swap, &dev,
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NULL, &ctx);
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else
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hr = dyn_D3D11CreateDevice(adapterToTry, D3D_DRIVER_TYPE_UNKNOWN, NULL, flags, features, 1,
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D3D11_SDK_VERSION, &dev, NULL, &ctx);
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if(SUCCEEDED(hr))
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return hr;
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}
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else
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{
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for(size_t i = 0; i < adapters.size(); ++i)
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{
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if(swapDesc)
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hr = dyn_D3D11CreateDeviceAndSwapChain(adapters[i], D3D_DRIVER_TYPE_UNKNOWN, NULL, flags,
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features, 1, D3D11_SDK_VERSION, swapDesc, &swap,
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&dev, NULL, &ctx);
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else
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hr = dyn_D3D11CreateDevice(adapters[i], D3D_DRIVER_TYPE_UNKNOWN, NULL, flags, features, 1,
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D3D11_SDK_VERSION, &dev, NULL, &ctx);
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if(SUCCEEDED(hr))
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break;
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}
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}
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// If it failed, try again on warp
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if(FAILED(hr))
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{
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if(swapDesc)
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hr = dyn_D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_WARP, NULL, flags, features, 1,
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D3D11_SDK_VERSION, swapDesc, &swap, &dev, NULL, &ctx);
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else
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hr = dyn_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL, flags, features, 1,
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D3D11_SDK_VERSION, &dev, NULL, &ctx);
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}
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// If it failed again, try last on ref
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if(FAILED(hr))
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{
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if(swapDesc)
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hr = dyn_D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, flags, features,
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1, D3D11_SDK_VERSION, swapDesc, &swap, &dev, NULL, &ctx);
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else
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hr = dyn_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL, flags, features, 1,
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D3D11_SDK_VERSION, &dev, NULL, &ctx);
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}
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return hr;
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}
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void D3D11GraphicsTest::PostDeviceCreate()
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{
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{
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IDXGIDevicePtr pDXGIDevice = dev;
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if(!pDXGIDevice)
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{
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TEST_ERROR("Couldn't get DXGI Device");
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}
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else
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{
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IDXGIAdapterPtr pDXGIAdapter;
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HRESULT hr = pDXGIDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&pDXGIAdapter);
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if(FAILED(hr) || !pDXGIAdapter)
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{
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TEST_ERROR("Couldn't get DXGI Adapter");
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}
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else
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{
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pDXGIAdapter->GetDesc(&adapterDesc);
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TEST_LOG("Running D3D11 test on %ls", adapterDesc.Description);
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}
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}
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}
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dev1 = dev;
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dev2 = dev;
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dev3 = dev;
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dev4 = dev;
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dev5 = dev;
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ctx1 = ctx;
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ctx2 = ctx;
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ctx3 = ctx;
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ctx4 = ctx;
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fact = factory;
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annot = ctx;
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std::string blitPixel = R"EOSHADER(
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Texture2D<float4> tex : register(t0);
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float4 main(float4 pos : SV_Position) : SV_Target0
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{
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return tex.Load(int3(pos.xy, 0));
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}
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)EOSHADER";
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if(feature_level >= D3D_FEATURE_LEVEL_10_0)
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{
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swapBlitVS = CreateVS(Compile(D3DFullscreenQuadVertex, "main", "vs_4_0"));
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swapBlitPS = CreatePS(Compile(blitPixel, "main", "ps_5_0"));
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}
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}
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void D3D11GraphicsTest::Shutdown()
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{
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delete mainWindow;
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swap = NULL;
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defaultLayout = NULL;
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bbTex = NULL;
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bbRTV = NULL;
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annot = NULL;
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ctx2 = NULL;
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ctx1 = NULL;
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ctx = NULL;
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dev1 = NULL;
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dev2 = NULL;
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dev = NULL;
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swapBlitVS = NULL;
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swapBlitPS = NULL;
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}
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bool D3D11GraphicsTest::Running()
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{
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if(!FrameLimit())
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return false;
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return mainWindow->Update();
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}
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void D3D11GraphicsTest::Present()
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{
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swap->Present(0, 0);
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}
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void D3D11GraphicsTest::pushMarker(const std::string &name)
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{
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if(annot)
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annot->BeginEvent(UTF82Wide(name).c_str());
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}
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void D3D11GraphicsTest::setMarker(const std::string &name)
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{
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if(annot)
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annot->SetMarker(UTF82Wide(name).c_str());
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}
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void D3D11GraphicsTest::popMarker()
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{
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if(annot)
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annot->EndEvent();
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}
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void D3D11GraphicsTest::blitToSwap(ID3D11Texture2DPtr tex)
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{
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ID3D11VertexShaderPtr vs;
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ctx->VSGetShader(&vs, NULL, NULL);
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ID3D11PixelShaderPtr ps;
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ctx->PSGetShader(&ps, NULL, NULL);
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ID3D11ShaderResourceViewPtr srv = NULL;
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ctx->PSGetShaderResources(0, 1, &srv);
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D3D11_PRIMITIVE_TOPOLOGY topo;
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ctx->IAGetPrimitiveTopology(&topo);
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ID3D11InputLayoutPtr layout;
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ctx->IAGetInputLayout(&layout);
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ctx->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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ctx->VSSetShader(swapBlitVS, NULL, 0);
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ctx->PSSetShader(swapBlitPS, NULL, 0);
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D3D11_RASTERIZER_DESC oldRS = GetRasterState();
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D3D11_DEPTH_STENCIL_DESC oldDS = GetDepthState();
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ctx->OMSetRenderTargets(1, &bbRTV.GetInterfacePtr(), NULL);
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D3D11_RASTERIZER_DESC rs = oldRS;
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rs.CullMode = D3D11_CULL_NONE;
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rs.FillMode = D3D11_FILL_SOLID;
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rs.ScissorEnable = FALSE;
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SetRasterState(rs);
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D3D11_DEPTH_STENCIL_DESC ds = oldDS;
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ds.DepthEnable = FALSE;
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ds.StencilEnable = FALSE;
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SetDepthState(ds);
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ID3D11ShaderResourceViewPtr srcSRV = MakeSRV(tex);
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ctx->PSSetShaderResources(0, 1, &srcSRV.GetInterfacePtr());
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RSSetViewport({0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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ctx->IASetInputLayout(NULL);
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ctx->Draw(4, 0);
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ctx->IASetInputLayout(layout);
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ctx->IASetPrimitiveTopology(topo);
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ctx->VSSetShader(vs, NULL, 0);
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ctx->PSSetShader(ps, NULL, 0);
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ctx->PSSetShaderResources(0, 1, &srv.GetInterfacePtr());
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SetRasterState(oldRS);
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SetDepthState(oldDS);
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}
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std::vector<byte> D3D11GraphicsTest::GetBufferData(ID3D11Buffer *buffer, uint32_t offset, uint32_t len)
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{
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D3D11_MAPPED_SUBRESOURCE mapped;
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TEST_ASSERT(buffer, "buffer is NULL");
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D3D11_BUFFER_DESC desc;
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buffer->GetDesc(&desc);
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if(len == 0)
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len = desc.ByteWidth - offset;
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if(len > 0 && offset + len > desc.ByteWidth)
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{
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TEST_WARN("Attempting to read off the end of the array. Will be clamped");
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len = std::min(len, desc.ByteWidth - offset);
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}
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ID3D11BufferPtr stage;
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desc.BindFlags = 0;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
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desc.MiscFlags = 0;
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desc.StructureByteStride = 0;
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CHECK_HR(dev->CreateBuffer(&desc, NULL, &stage));
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std::vector<byte> ret;
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ret.resize(len);
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if(len > 0)
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{
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ctx->CopyResource(stage, buffer);
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CHECK_HR(ctx->Map(stage, 0, D3D11_MAP_READ, 0, &mapped))
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memcpy(&ret[0], mapped.pData, len);
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ctx->Unmap(stage, 0);
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}
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return ret;
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}
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void D3D11GraphicsTest::IASetVertexBuffer(ID3D11Buffer *vb, UINT stride, UINT offset)
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{
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ctx->IASetVertexBuffers(0, 1, &vb, &stride, &offset);
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}
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void D3D11GraphicsTest::ClearRenderTargetView(ID3D11RenderTargetView *rt, Vec4f col)
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{
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ctx->ClearRenderTargetView(rt, &col.x);
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}
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void D3D11GraphicsTest::RSSetViewport(D3D11_VIEWPORT view)
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{
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ctx->RSSetViewports(1, &view);
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}
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void D3D11GraphicsTest::RSSetScissor(D3D11_RECT scissor)
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{
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ctx->RSSetScissorRects(1, &scissor);
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}
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D3D11_RASTERIZER_DESC D3D11GraphicsTest::GetRasterState()
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{
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ID3D11RasterizerState *state = NULL;
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ctx->RSGetState(&state);
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D3D11_RASTERIZER_DESC ret;
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if(state)
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{
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state->GetDesc(&ret);
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return ret;
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}
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ret.FillMode = D3D11_FILL_SOLID;
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ret.CullMode = D3D11_CULL_BACK;
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ret.FrontCounterClockwise = FALSE;
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ret.DepthBias = 0;
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ret.DepthBiasClamp = 0.0f;
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ret.SlopeScaledDepthBias = 0.0f;
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ret.DepthClipEnable = TRUE;
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ret.ScissorEnable = FALSE;
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ret.MultisampleEnable = FALSE;
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ret.AntialiasedLineEnable = FALSE;
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return ret;
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}
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void D3D11GraphicsTest::SetRasterState(const D3D11_RASTERIZER_DESC &desc)
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{
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ID3D11RasterizerState *state = NULL;
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ctx->RSGetState(&state);
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rastState = NULL;
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dev->CreateRasterizerState(&desc, &rastState);
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ctx->RSSetState(rastState);
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}
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D3D11_DEPTH_STENCIL_DESC D3D11GraphicsTest::GetDepthState()
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{
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ID3D11DepthStencilState *state = NULL;
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UINT ref = 0;
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ctx->OMGetDepthStencilState(&state, &ref);
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D3D11_DEPTH_STENCIL_DESC ret;
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if(state)
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{
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state->GetDesc(&ret);
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return ret;
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}
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ret.DepthEnable = TRUE;
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ret.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
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ret.DepthFunc = D3D11_COMPARISON_LESS;
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ret.StencilEnable = FALSE;
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ret.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
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ret.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
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const D3D11_DEPTH_STENCILOP_DESC op = {
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D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS,
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};
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ret.FrontFace = op;
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ret.BackFace = op;
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return ret;
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}
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void D3D11GraphicsTest::SetDepthState(const D3D11_DEPTH_STENCIL_DESC &desc)
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{
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ID3D11DepthStencilState *state = NULL;
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UINT ref = 0;
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ctx->OMGetDepthStencilState(&state, &ref);
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depthState = NULL;
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dev->CreateDepthStencilState(&desc, &depthState);
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ctx->OMSetDepthStencilState(depthState, ref);
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}
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void D3D11GraphicsTest::SetStencilRef(UINT ref)
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{
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ID3D11DepthStencilState *state = NULL;
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UINT dummy = 0;
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ctx->OMGetDepthStencilState(&state, &dummy);
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ctx->OMSetDepthStencilState(state, ref);
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}
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ID3DBlobPtr D3D11GraphicsTest::Compile(std::string src, std::string entry, std::string profile,
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bool skipoptimise)
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{
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ID3DBlobPtr blob = NULL;
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ID3DBlobPtr error = NULL;
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UINT flags = D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE_DEBUG;
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if(skipoptimise)
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flags |= D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_OPTIMIZATION_LEVEL0;
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else
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flags |= D3DCOMPILE_OPTIMIZATION_LEVEL0;
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HRESULT hr = dyn_D3DCompile(src.c_str(), src.length(), "", NULL, NULL, entry.c_str(),
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profile.c_str(), flags, 0, &blob, &error);
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if(FAILED(hr))
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{
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TEST_ERROR("Failed to compile shader, error %x / %s", hr,
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error ? (char *)error->GetBufferPointer() : "Unknown");
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blob = NULL;
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error = NULL;
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return NULL;
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}
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return blob;
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}
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void D3D11GraphicsTest::Strip(ID3DBlobPtr &ptr)
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{
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ID3DBlobPtr stripped = NULL;
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dyn_D3DStripShader(ptr->GetBufferPointer(), ptr->GetBufferSize(),
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D3DCOMPILER_STRIP_REFLECTION_DATA | D3DCOMPILER_STRIP_DEBUG_INFO, &stripped);
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ptr = stripped;
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}
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void D3D11GraphicsTest::WriteBlob(std::string name, ID3DBlobPtr blob, bool compress)
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{
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FILE *f = NULL;
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fopen_s(&f, name.c_str(), "wb");
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if(f == NULL)
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{
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TEST_ERROR("Can't open blob file to write %s", name.c_str());
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return;
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}
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if(compress)
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{
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int uncompSize = (int)blob->GetBufferSize();
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char *compBuf = new char[uncompSize];
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int compressedSize = LZ4_compress_default((const char *)blob->GetBufferPointer(), compBuf,
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uncompSize, uncompSize);
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fwrite(compBuf, 1, compressedSize, f);
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delete[] compBuf;
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}
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else
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{
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fwrite(blob->GetBufferPointer(), 1, blob->GetBufferSize(), f);
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}
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fclose(f);
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}
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void D3D11GraphicsTest::SetBlobPath(std::string name, ID3DBlobPtr &blob)
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{
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ID3DBlobPtr newBlob = NULL;
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const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
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std::string pathData;
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for(size_t i = 0; i < sizeof(RENDERDOC_ShaderDebugMagicValue); i++)
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pathData.push_back(' ');
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pathData += name;
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memcpy(&pathData[0], &RENDERDOC_ShaderDebugMagicValue, sizeof(RENDERDOC_ShaderDebugMagicValue));
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dyn_D3DSetBlobPart(blob->GetBufferPointer(), blob->GetBufferSize(), D3D_BLOB_PRIVATE_DATA, 0,
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pathData.c_str(), pathData.size() + 1, &newBlob);
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blob = newBlob;
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}
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void D3D11GraphicsTest::SetBlobPath(std::string name, ID3D11DeviceChild *shader)
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{
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const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
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shader->SetPrivateData(RENDERDOC_ShaderDebugMagicValue, (UINT)name.size() + 1, name.c_str());
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}
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void D3D11GraphicsTest::CreateDefaultInputLayout(ID3DBlobPtr vsblob)
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{
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D3D11_INPUT_ELEMENT_DESC layoutdesc[] = {
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{"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
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{"COLOR", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
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{"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 28, D3D11_INPUT_PER_VERTEX_DATA, 0},
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};
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CHECK_HR(dev->CreateInputLayout(layoutdesc, ARRAY_COUNT(layoutdesc), vsblob->GetBufferPointer(),
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vsblob->GetBufferSize(), &defaultLayout));
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}
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ID3D11VertexShaderPtr D3D11GraphicsTest::CreateVS(ID3DBlobPtr blob)
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{
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ID3D11VertexShaderPtr ret;
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CHECK_HR(dev->CreateVertexShader(blob->GetBufferPointer(), blob->GetBufferSize(), NULL, &ret));
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return ret;
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}
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ID3D11PixelShaderPtr D3D11GraphicsTest::CreatePS(ID3DBlobPtr blob)
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{
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ID3D11PixelShaderPtr ret;
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CHECK_HR(dev->CreatePixelShader(blob->GetBufferPointer(), blob->GetBufferSize(), NULL, &ret));
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return ret;
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}
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ID3D11ComputeShaderPtr D3D11GraphicsTest::CreateCS(ID3DBlobPtr blob)
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{
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ID3D11ComputeShaderPtr ret;
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CHECK_HR(dev->CreateComputeShader(blob->GetBufferPointer(), blob->GetBufferSize(), NULL, &ret));
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return ret;
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}
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ID3D11GeometryShaderPtr D3D11GraphicsTest::CreateGS(
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ID3DBlobPtr blob, const std::vector<D3D11_SO_DECLARATION_ENTRY> &sodecl,
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const std::vector<UINT> &strides, UINT rastStream)
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{
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ID3D11GeometryShaderPtr ret;
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CHECK_HR(dev->CreateGeometryShaderWithStreamOutput(blob->GetBufferPointer(), blob->GetBufferSize(),
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&sodecl[0], (UINT)sodecl.size(), &strides[0],
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(UINT)strides.size(), rastStream, NULL, &ret));
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return ret;
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}
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ID3D11GeometryShaderPtr D3D11GraphicsTest::CreateGS(ID3DBlobPtr blob)
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{
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ID3D11GeometryShaderPtr ret;
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CHECK_HR(dev->CreateGeometryShader(blob->GetBufferPointer(), blob->GetBufferSize(), NULL, &ret));
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return ret;
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}
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