mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-07-18 13:37:11 +00:00
1537 lines
46 KiB
C++
1537 lines
46 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#define INITGUID
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#include "d3d12_test.h"
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#include <stdio.h>
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#include "../3rdparty/lz4/lz4.h"
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#include "../3rdparty/md5/md5.h"
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#include "../renderdoc_app.h"
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#include "../win32/win32_window.h"
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#include "dx/official/dxcapi.h"
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY1)(REFIID, void **);
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typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY2)(UINT, REFIID, void **);
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typedef DXC_API_IMPORT HRESULT(__stdcall *pDxcCreateInstance)(REFCLSID rclsid, REFIID riid,
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LPVOID *ppv);
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namespace
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{
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HMODULE d3d12 = NULL;
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HMODULE dxgi = NULL;
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HMODULE d3dcompiler = NULL;
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HMODULE dxcompiler = NULL;
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IDXGIFactory1Ptr factory;
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std::vector<IDXGIAdapterPtr> adapters;
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bool d3d12on7 = false;
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pD3DCompile dyn_D3DCompile = NULL;
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pD3DStripShader dyn_D3DStripShader = NULL;
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pD3DSetBlobPart dyn_D3DSetBlobPart = NULL;
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pD3DCreateBlob dyn_CreateBlob = NULL;
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PFN_D3D12_CREATE_DEVICE dyn_D3D12CreateDevice = NULL;
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PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE dyn_serializeRootSig;
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PFN_D3D12_SERIALIZE_ROOT_SIGNATURE dyn_serializeRootSigOld;
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}; // namespace
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void D3D12GraphicsTest::Prepare(int argc, char **argv)
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{
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GraphicsTest::Prepare(argc, argv);
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static bool prepared = false;
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if(!prepared)
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{
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prepared = true;
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d3d12 = LoadLibraryA("d3d12.dll");
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dxgi = LoadLibraryA("dxgi.dll");
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d3dcompiler = LoadLibraryA("d3dcompiler_47.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_46.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_45.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_44.dll");
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if(!d3dcompiler)
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d3dcompiler = LoadLibraryA("d3dcompiler_43.dll");
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dxcompiler = LoadLibraryA("dxcompiler.dll");
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if(!d3d12)
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{
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d3d12 = LoadLibraryA("12on7/d3d12.dll");
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d3d12on7 = (d3d12 != NULL);
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}
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if(d3d12)
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{
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PFN_CREATE_DXGI_FACTORY1 createFactory1 =
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(PFN_CREATE_DXGI_FACTORY1)GetProcAddress(dxgi, "CreateDXGIFactory1");
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PFN_CREATE_DXGI_FACTORY2 createFactory2 =
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(PFN_CREATE_DXGI_FACTORY2)GetProcAddress(dxgi, "CreateDXGIFactory2");
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HRESULT hr = E_FAIL;
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if(createFactory2)
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hr = createFactory2(debugDevice ? DXGI_CREATE_FACTORY_DEBUG : 0, __uuidof(IDXGIFactory1),
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(void **)&factory);
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else if(createFactory1)
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hr = createFactory1(__uuidof(IDXGIFactory1), (void **)&factory);
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if(SUCCEEDED(hr))
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{
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bool warp = false;
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adapters = FindD3DAdapters(factory, argc, argv, warp);
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if(warp && !d3d12on7)
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{
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IDXGIFactory4Ptr factory4 = factory;
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IDXGIAdapterPtr warpAdapter;
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if(factory4)
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{
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hr = factory4->EnumWarpAdapter(__uuidof(IDXGIAdapter), (void **)&warpAdapter);
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if(SUCCEEDED(hr))
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adapters.push_back(warpAdapter);
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}
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}
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}
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}
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if(d3dcompiler)
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{
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dyn_D3DCompile = (pD3DCompile)GetProcAddress(d3dcompiler, "D3DCompile");
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dyn_D3DStripShader = (pD3DStripShader)GetProcAddress(d3dcompiler, "D3DStripShader");
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dyn_D3DSetBlobPart = (pD3DSetBlobPart)GetProcAddress(d3dcompiler, "D3DSetBlobPart");
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dyn_CreateBlob = (pD3DCreateBlob)GetProcAddress(d3dcompiler, "D3DCreateBlob");
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}
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if(d3d12)
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{
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dyn_D3D12CreateDevice = (PFN_D3D12_CREATE_DEVICE)GetProcAddress(d3d12, "D3D12CreateDevice");
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dyn_serializeRootSig = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)GetProcAddress(
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d3d12, "D3D12SerializeVersionedRootSignature");
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dyn_serializeRootSigOld =
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(PFN_D3D12_SERIALIZE_ROOT_SIGNATURE)GetProcAddress(d3d12, "D3D12SerializeRootSignature");
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}
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}
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if(!d3d12)
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Avail = "d3d12.dll is not available";
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else if(!dxgi)
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Avail = "dxgi.dll is not available";
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else if(!d3dcompiler)
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Avail = "d3dcompiler_XX.dll is not available";
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else if(!factory)
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Avail = "Couldn't create DXGI factory";
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else if(!dyn_D3D12CreateDevice || !dyn_D3DCompile || !dyn_D3DStripShader || !dyn_D3DSetBlobPart ||
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!dyn_CreateBlob)
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Avail = "Missing required entry point";
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else if(!dyn_serializeRootSig && !dyn_serializeRootSigOld)
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Avail = "Missing required root signature serialize entry point";
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m_12On7 = d3d12on7;
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m_DXILSupport = (dxcompiler != NULL);
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for(int i = 0; i < argc; i++)
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{
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if(!strcmp(argv[i], "--gpuva") || !strcmp(argv[i], "--debug-gpu"))
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{
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gpuva = true;
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}
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}
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m_Factory = factory;
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if(Avail.empty())
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{
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ID3D12DevicePtr tmpdev = CreateDevice(adapters, minFeatureLevel);
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if(tmpdev)
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{
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &opts, sizeof(opts));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &opts1, sizeof(opts1));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &opts2, sizeof(opts2));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &opts3, sizeof(opts3));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &opts4, sizeof(opts4));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &opts5, sizeof(opts5));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &opts6, sizeof(opts6));
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tmpdev->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &opts7, sizeof(opts7));
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D3D12_FEATURE_DATA_SHADER_MODEL oShaderModel = {};
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oShaderModel.HighestShaderModel = D3D_SHADER_MODEL_6_6;
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HRESULT hr = tmpdev->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &oShaderModel,
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sizeof(oShaderModel));
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if(SUCCEEDED(hr))
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{
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m_HighestShaderModel = oShaderModel.HighestShaderModel;
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}
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}
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}
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}
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bool D3D12GraphicsTest::Init()
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{
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// parse parameters here to override parameters
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if(!GraphicsTest::Init())
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return false;
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if(dyn_serializeRootSig == NULL)
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{
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TEST_WARN("Can't get D3D12SerializeVersionedRootSignature - old version of windows?");
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}
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if(debugDevice)
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{
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PFN_D3D12_GET_DEBUG_INTERFACE getD3D12DebugInterface =
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(PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(d3d12, "D3D12GetDebugInterface");
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if(!getD3D12DebugInterface)
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{
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TEST_ERROR("Couldn't find D3D12GetDebugInterface!");
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return false;
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}
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HRESULT hr = getD3D12DebugInterface(__uuidof(ID3D12Debug), (void **)&d3d12Debug);
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if(SUCCEEDED(hr) && d3d12Debug)
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{
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d3d12Debug->EnableDebugLayer();
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if(gpuva)
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{
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ID3D12Debug1Ptr debug1 = d3d12Debug;
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if(debug1)
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debug1->SetEnableGPUBasedValidation(true);
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}
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}
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}
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dev = CreateDevice(adapters, minFeatureLevel);
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if(!dev)
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return false;
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{
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LUID luid = dev->GetAdapterLuid();
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IDXGIAdapterPtr pDXGIAdapter;
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HRESULT hr = EnumAdapterByLuid(dev->GetAdapterLuid(), pDXGIAdapter);
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if(FAILED(hr))
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{
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TEST_ERROR("Couldn't get DXGI adapter by LUID from D3D device");
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}
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else
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{
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pDXGIAdapter->GetDesc(&adapterDesc);
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TEST_LOG("Running D3D12 test on %ls", adapterDesc.Description);
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}
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}
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PostDeviceCreate();
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if(!headless)
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{
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Win32Window *win = new Win32Window(screenWidth, screenHeight, screenTitle);
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mainWindow = win;
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DXGI_SWAP_CHAIN_DESC1 swapDesc = MakeSwapchainDesc();
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if(!d3d12on7)
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{
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IDXGIFactory4Ptr factory4 = m_Factory;
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CHECK_HR(factory4->CreateSwapChainForHwnd(queue, win->wnd, &swapDesc, NULL, NULL, &swap));
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CHECK_HR(swap->GetBuffer(0, __uuidof(ID3D12Resource), (void **)&bbTex[0]));
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CHECK_HR(swap->GetBuffer(1, __uuidof(ID3D12Resource), (void **)&bbTex[1]));
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}
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else
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{
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D3D12_RESOURCE_DESC bbDesc;
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bbDesc.Alignment = 0;
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bbDesc.DepthOrArraySize = 1;
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bbDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
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bbDesc.Flags = D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
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bbDesc.Format = backbufferFmt;
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bbDesc.Height = screenHeight;
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bbDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
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bbDesc.MipLevels = 1;
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bbDesc.SampleDesc.Count = 1;
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bbDesc.SampleDesc.Quality = 0;
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bbDesc.Width = screenWidth;
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if(bbDesc.Format == DXGI_FORMAT_R8G8B8A8_UNORM)
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bbDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &bbDesc,
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D3D12_RESOURCE_STATE_PRESENT, NULL,
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__uuidof(ID3D12Resource), (void **)&bbTex[0]));
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &bbDesc,
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D3D12_RESOURCE_STATE_PRESENT, NULL,
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__uuidof(ID3D12Resource), (void **)&bbTex[1]));
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}
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}
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return true;
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}
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void D3D12GraphicsTest::PostDeviceCreate()
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{
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{
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D3D12_COMMAND_QUEUE_DESC desc = {};
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desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
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dev->CreateCommandQueue(&desc, __uuidof(ID3D12CommandQueue), (void **)&queue);
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}
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dev->CreateFence(0, D3D12_FENCE_FLAG_SHARED, __uuidof(ID3D12Fence), (void **)&m_GPUSyncFence);
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m_GPUSyncHandle = ::CreateEvent(NULL, FALSE, FALSE, NULL);
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m_GPUSyncFence->SetName(L"GPUSync fence");
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CHECK_HR(dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
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__uuidof(ID3D12CommandAllocator), (void **)&m_Alloc));
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m_Alloc->SetName(L"Command allocator");
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CHECK_HR(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_Alloc, NULL,
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__uuidof(ID3D12GraphicsCommandList), (void **)&m_DebugList));
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// command buffers are allocated opened, close it immediately.
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m_DebugList->Close();
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m_DebugList->SetName(L"Debug command list");
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{
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D3D12_DESCRIPTOR_HEAP_DESC desc;
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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desc.NodeMask = 1;
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desc.NumDescriptors = 32;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_RTV));
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m_RTV->SetName(L"RTV heap");
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desc.NumDescriptors = 1;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_DSV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_DSV));
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m_DSV->SetName(L"DSV heap");
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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desc.NumDescriptors = 8;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_Sampler));
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m_Sampler->SetName(L"Sampler heap");
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desc.NumDescriptors = 1030;
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desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_CBVUAVSRV));
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m_CBVUAVSRV->SetName(L"CBV/UAV/SRV heap");
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desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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CHECK_HR(dev->CreateDescriptorHeap(&desc, __uuidof(ID3D12DescriptorHeap), (void **)&m_Clear));
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m_Clear->SetName(L"UAV clear heap");
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}
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{
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D3D12_RESOURCE_DESC readbackDesc;
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readbackDesc.Alignment = 0;
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readbackDesc.DepthOrArraySize = 1;
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readbackDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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readbackDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
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readbackDesc.Format = DXGI_FORMAT_UNKNOWN;
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readbackDesc.Height = 1;
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readbackDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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readbackDesc.MipLevels = 1;
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readbackDesc.SampleDesc.Count = 1;
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readbackDesc.SampleDesc.Quality = 0;
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readbackDesc.Width = m_DebugBufferSize;
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D3D12_HEAP_PROPERTIES heapProps;
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
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heapProps.CreationNodeMask = 1;
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heapProps.VisibleNodeMask = 1;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &readbackDesc,
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D3D12_RESOURCE_STATE_COPY_DEST, NULL,
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__uuidof(ID3D12Resource), (void **)&m_ReadbackBuffer));
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m_ReadbackBuffer->SetName(L"Readback buffer");
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heapProps.Type = D3D12_HEAP_TYPE_UPLOAD;
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CHECK_HR(dev->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &readbackDesc,
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D3D12_RESOURCE_STATE_GENERIC_READ, NULL,
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__uuidof(ID3D12Resource), (void **)&m_UploadBuffer));
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m_UploadBuffer->SetName(L"Upload buffer");
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}
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{
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std::string blitPixel = R"EOSHADER(
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Texture2D<float4> tex : register(t0);
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float4 main(float4 pos : SV_Position) : SV_Target0
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{
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return tex.Load(int3(pos.xy, 0));
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}
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)EOSHADER";
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ID3DBlobPtr vsblob = Compile(D3DFullscreenQuadVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(blitPixel, "main", "ps_4_0");
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swapBlitSig = MakeSig(
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{tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 0, 1, 0)});
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swapBlitPso = MakePSO().RootSig(swapBlitSig).VS(vsblob).PS(psblob);
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}
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// mute useless messages
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D3D12_MESSAGE_ID mute[] = {
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// super spammy, mostly just perf warning
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D3D12_MESSAGE_ID_CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE,
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D3D12_MESSAGE_ID_CLEARDEPTHSTENCILVIEW_MISMATCHINGCLEARVALUE,
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};
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infoqueue = dev;
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dev1 = dev;
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dev2 = dev;
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dev3 = dev;
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dev4 = dev;
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dev5 = dev;
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dev6 = dev;
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dev7 = dev;
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dev8 = dev;
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if(infoqueue)
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{
|
|
D3D12_INFO_QUEUE_FILTER filter = {};
|
|
filter.DenyList.NumIDs = ARRAY_COUNT(mute);
|
|
filter.DenyList.pIDList = mute;
|
|
|
|
infoqueue->AddStorageFilterEntries(&filter);
|
|
}
|
|
}
|
|
|
|
HRESULT D3D12GraphicsTest::EnumAdapterByLuid(LUID luid, IDXGIAdapterPtr &pAdapter)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
pAdapter = NULL;
|
|
|
|
for(UINT i = 0; i < 10; i++)
|
|
{
|
|
IDXGIAdapterPtr ad;
|
|
hr = factory->EnumAdapters(i, &ad);
|
|
if(hr == S_OK && ad)
|
|
{
|
|
DXGI_ADAPTER_DESC desc;
|
|
ad->GetDesc(&desc);
|
|
|
|
if(desc.AdapterLuid.LowPart == luid.LowPart && desc.AdapterLuid.HighPart == luid.HighPart)
|
|
{
|
|
pAdapter = ad;
|
|
return S_OK;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
return E_FAIL;
|
|
}
|
|
|
|
std::vector<IDXGIAdapterPtr> D3D12GraphicsTest::GetAdapters()
|
|
{
|
|
return adapters;
|
|
}
|
|
|
|
DXGI_SWAP_CHAIN_DESC1 D3D12GraphicsTest::MakeSwapchainDesc()
|
|
{
|
|
DXGI_SWAP_CHAIN_DESC1 swapDesc = {};
|
|
|
|
swapDesc.BufferCount = backbufferCount;
|
|
swapDesc.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
|
swapDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
|
|
swapDesc.Flags = 0;
|
|
swapDesc.Format = backbufferFmt;
|
|
swapDesc.Width = screenWidth;
|
|
swapDesc.Height = screenHeight;
|
|
swapDesc.SampleDesc.Count = 1;
|
|
swapDesc.SampleDesc.Quality = 0;
|
|
swapDesc.Scaling = DXGI_SCALING_STRETCH;
|
|
swapDesc.Stereo = FALSE;
|
|
swapDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
|
|
|
return swapDesc;
|
|
}
|
|
|
|
ID3D12DevicePtr D3D12GraphicsTest::CreateDevice(const std::vector<IDXGIAdapterPtr> &adaptersToTry,
|
|
D3D_FEATURE_LEVEL features)
|
|
{
|
|
HRESULT hr = S_OK;
|
|
ID3D12DevicePtr ret;
|
|
for(size_t i = 0; i < adaptersToTry.size(); ++i)
|
|
{
|
|
hr = dyn_D3D12CreateDevice(adaptersToTry[i], features, __uuidof(ID3D12Device), (void **)&ret);
|
|
|
|
if(SUCCEEDED(hr))
|
|
return ret;
|
|
}
|
|
|
|
TEST_ERROR("D3D12CreateDevice failed: %x", hr);
|
|
return ret;
|
|
}
|
|
|
|
GraphicsWindow *D3D12GraphicsTest::MakeWindow(int width, int height, const char *title)
|
|
{
|
|
return new Win32Window(width, height, title);
|
|
}
|
|
|
|
void D3D12GraphicsTest::Shutdown()
|
|
{
|
|
GPUSync();
|
|
|
|
infoqueue = NULL;
|
|
|
|
pendingCommandBuffers.clear();
|
|
freeCommandBuffers.clear();
|
|
|
|
m_ReadbackBuffer = NULL;
|
|
m_UploadBuffer = NULL;
|
|
|
|
m_RTV = m_DSV = m_CBVUAVSRV = m_Sampler = NULL;
|
|
|
|
m_Alloc = NULL;
|
|
m_DebugList = NULL;
|
|
|
|
m_GPUSyncFence = NULL;
|
|
CloseHandle(m_GPUSyncHandle);
|
|
|
|
bbTex[0] = bbTex[1] = NULL;
|
|
|
|
swap = NULL;
|
|
m_Factory = NULL;
|
|
delete mainWindow;
|
|
|
|
queue = NULL;
|
|
dev = NULL;
|
|
}
|
|
|
|
bool D3D12GraphicsTest::Running()
|
|
{
|
|
if(!FrameLimit())
|
|
return false;
|
|
|
|
return mainWindow->Update();
|
|
}
|
|
|
|
ID3D12ResourcePtr D3D12GraphicsTest::StartUsingBackbuffer(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_RESOURCE_STATES useState)
|
|
{
|
|
ID3D12ResourcePtr bb = bbTex[texIdx];
|
|
|
|
if(useState != D3D12_RESOURCE_STATE_PRESENT)
|
|
ResourceBarrier(cmd, bbTex[texIdx], D3D12_RESOURCE_STATE_PRESENT, useState);
|
|
|
|
return bbTex[texIdx];
|
|
}
|
|
|
|
void D3D12GraphicsTest::FinishUsingBackbuffer(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_RESOURCE_STATES usedState)
|
|
{
|
|
ID3D12ResourcePtr bb = bbTex[texIdx];
|
|
|
|
if(usedState != D3D12_RESOURCE_STATE_PRESENT)
|
|
ResourceBarrier(cmd, bbTex[texIdx], usedState, D3D12_RESOURCE_STATE_PRESENT);
|
|
|
|
texIdx = 1 - texIdx;
|
|
}
|
|
|
|
void D3D12GraphicsTest::Submit(const std::vector<ID3D12GraphicsCommandListPtr> &cmds)
|
|
{
|
|
std::vector<ID3D12CommandList *> submits;
|
|
|
|
m_GPUSyncCounter++;
|
|
|
|
for(const ID3D12GraphicsCommandListPtr &cmd : cmds)
|
|
{
|
|
pendingCommandBuffers.push_back(std::make_pair(cmd, m_GPUSyncCounter));
|
|
submits.push_back(cmd);
|
|
}
|
|
|
|
queue->ExecuteCommandLists((UINT)submits.size(), submits.data());
|
|
queue->Signal(m_GPUSyncFence, m_GPUSyncCounter);
|
|
}
|
|
|
|
void D3D12GraphicsTest::GPUSync()
|
|
{
|
|
m_GPUSyncCounter++;
|
|
|
|
CHECK_HR(queue->Signal(m_GPUSyncFence, m_GPUSyncCounter));
|
|
CHECK_HR(m_GPUSyncFence->SetEventOnCompletion(m_GPUSyncCounter, m_GPUSyncHandle));
|
|
WaitForSingleObject(m_GPUSyncHandle, 10000);
|
|
}
|
|
|
|
void D3D12GraphicsTest::Present()
|
|
{
|
|
if(swap)
|
|
{
|
|
swap->Present(0, 0);
|
|
}
|
|
else
|
|
{
|
|
ID3D12CommandQueueDownlevelPtr downlevel = queue;
|
|
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
Reset(cmd);
|
|
|
|
downlevel->Present(cmd, bbTex[1 - texIdx], ((Win32Window *)mainWindow)->wnd,
|
|
D3D12_DOWNLEVEL_PRESENT_FLAG_NONE);
|
|
|
|
m_GPUSyncCounter++;
|
|
queue->Signal(m_GPUSyncFence, m_GPUSyncCounter);
|
|
|
|
pendingCommandBuffers.push_back(std::make_pair(cmd, m_GPUSyncFence));
|
|
}
|
|
|
|
for(auto it = pendingCommandBuffers.begin(); it != pendingCommandBuffers.end();)
|
|
{
|
|
if(m_GPUSyncFence->GetCompletedValue() >= it->second)
|
|
{
|
|
freeCommandBuffers.push_back(it->first);
|
|
it = pendingCommandBuffers.erase(it);
|
|
}
|
|
else
|
|
{
|
|
++it;
|
|
}
|
|
}
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
}
|
|
|
|
void D3D12GraphicsTest::AddHashIfMissing(void *ByteCode, size_t BytecodeLength)
|
|
{
|
|
struct FileHeader
|
|
{
|
|
uint32_t fourcc;
|
|
uint32_t hashValue[4];
|
|
uint32_t containerVersion;
|
|
uint32_t fileLength;
|
|
};
|
|
|
|
if(BytecodeLength < sizeof(FileHeader))
|
|
{
|
|
TEST_ERROR("Trying to hash corrupt DXBC container");
|
|
return;
|
|
}
|
|
|
|
FileHeader *header = (FileHeader *)ByteCode;
|
|
|
|
#define MAKE_FOURCC(a, b, c, d) \
|
|
(((uint32_t)(d) << 24) | ((uint32_t)(c) << 16) | ((uint32_t)(b) << 8) | (uint32_t)(a))
|
|
|
|
if(header->fourcc != MAKE_FOURCC('D', 'X', 'B', 'C'))
|
|
{
|
|
TEST_ERROR("Trying to hash corrupt DXBC container");
|
|
return;
|
|
}
|
|
|
|
if(header->fileLength != (uint32_t)BytecodeLength)
|
|
{
|
|
TEST_ERROR("Trying to hash corrupt DXBC container");
|
|
return;
|
|
}
|
|
|
|
if(header->hashValue[0] != 0 || header->hashValue[1] != 0 || header->hashValue[2] != 0 ||
|
|
header->hashValue[3] != 0)
|
|
return;
|
|
|
|
MD5_CTX md5ctx = {};
|
|
MD5_Init(&md5ctx);
|
|
|
|
// the hashable data starts immediately after the hash.
|
|
byte *data = (byte *)&header->containerVersion;
|
|
uint32_t length = uint32_t(BytecodeLength - offsetof(FileHeader, containerVersion));
|
|
|
|
// we need to know the number of bits for putting in the trailing padding.
|
|
uint32_t numBits = length * 8;
|
|
uint32_t numBitsPart2 = (numBits >> 2) | 1;
|
|
|
|
// MD5 works on 64-byte chunks, process the first set of whole chunks, leaving 0-63 bytes left
|
|
// over
|
|
uint32_t leftoverLength = length % 64;
|
|
MD5_Update(&md5ctx, data, length - leftoverLength);
|
|
|
|
data += length - leftoverLength;
|
|
|
|
uint32_t block[16] = {};
|
|
static_assert(sizeof(block) == 64, "Block is not properly sized for MD5 round");
|
|
|
|
// normally MD5 finishes by appending a 1 bit to the bitstring. Since we are only appending bytes
|
|
// this would be an 0x80 byte (the first bit is considered to be the MSB). Then it pads out with
|
|
// zeroes until it has 56 bytes in the last block and appends appends the message length as a
|
|
// 64-bit integer as the final part of that block.
|
|
// in other words, normally whatever is leftover from the actual message gets one byte appended,
|
|
// then if there's at least 8 bytes left we'll append the length. Otherwise we pad that block with
|
|
// 0s and create a new block with the length at the end.
|
|
// Or as the original RFC/spec says: padding is always performed regardless of whether the
|
|
// original buffer already ended in exactly a 56 byte block.
|
|
//
|
|
// The DXBC finalisation is slightly different (previous work suggests this is due to a bug in the
|
|
// original implementation and it was maybe intended to be exactly MD5?):
|
|
//
|
|
// The length provided in the padding block is not 64-bit properly: the second dword with the high
|
|
// bits is instead the number of nybbles(?) with 1 OR'd on. The length is also split, so if it's
|
|
// in
|
|
// a padding block the low bits are in the first dword and the upper bits in the last. If there's
|
|
// no padding block the low dword is passed in first before the leftovers of the message and then
|
|
// the upper bits at the end.
|
|
|
|
// if the leftovers uses at least 56, we can't fit both the trailing 1 and the 64-bit length, so
|
|
// we need a padding block and then our own block for the length.
|
|
if(leftoverLength >= 56)
|
|
{
|
|
// pass in the leftover data padded out to 64 bytes with zeroes
|
|
MD5_Update(&md5ctx, data, leftoverLength);
|
|
|
|
block[0] = 0x80; // first padding bit is 1
|
|
MD5_Update(&md5ctx, block, 64 - leftoverLength);
|
|
|
|
// the final block contains the number of bits in the first dword, and the weird upper bits
|
|
block[0] = numBits;
|
|
block[15] = numBitsPart2;
|
|
|
|
// process this block directly, we're replacing the call to MD5_Final here manually
|
|
MD5_Update(&md5ctx, block, 64);
|
|
}
|
|
else
|
|
{
|
|
// the leftovers mean we can put the padding inside the final block. But first we pass the "low"
|
|
// number of bits:
|
|
MD5_Update(&md5ctx, &numBits, sizeof(numBits));
|
|
|
|
if(leftoverLength)
|
|
MD5_Update(&md5ctx, data, leftoverLength);
|
|
|
|
uint32_t paddingBytes = 64 - leftoverLength - 4;
|
|
|
|
// prepare the remainder of this block, starting with the 0x80 padding start right after the
|
|
// leftovers and the first part of the bit length above.
|
|
block[0] = 0x80;
|
|
// then add the remainder of the 'length' here in the final part of the block
|
|
memcpy(((byte *)block) + paddingBytes - 4, &numBitsPart2, 4);
|
|
|
|
MD5_Update(&md5ctx, block, paddingBytes);
|
|
}
|
|
|
|
header->hashValue[0] = md5ctx.a;
|
|
header->hashValue[1] = md5ctx.b;
|
|
header->hashValue[2] = md5ctx.c;
|
|
header->hashValue[3] = md5ctx.d;
|
|
}
|
|
|
|
std::vector<byte> D3D12GraphicsTest::GetBufferData(ID3D12ResourcePtr buffer,
|
|
D3D12_RESOURCE_STATES state, uint32_t offset,
|
|
uint64_t length)
|
|
{
|
|
std::vector<byte> ret;
|
|
|
|
if(buffer == NULL)
|
|
return ret;
|
|
|
|
D3D12_RESOURCE_DESC desc = buffer->GetDesc();
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
buffer->GetHeapProperties(&heapProps, NULL);
|
|
|
|
if(offset >= desc.Width)
|
|
{
|
|
TEST_ERROR("Out of bounds offset passed to GetBufferData");
|
|
// can't read past the end of the buffer, return empty
|
|
return ret;
|
|
}
|
|
|
|
if(length == 0)
|
|
{
|
|
length = desc.Width - offset;
|
|
}
|
|
|
|
if(length > 0 && offset + length > desc.Width)
|
|
{
|
|
TEST_WARN("Attempting to read off the end of the array. Will be clamped");
|
|
length = std::min(length, desc.Width - offset);
|
|
}
|
|
|
|
uint64_t outOffs = 0;
|
|
|
|
ret.resize((size_t)length);
|
|
|
|
// directly CPU mappable (and possibly invalid to transition and copy from), so just memcpy
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD || heapProps.Type == D3D12_HEAP_TYPE_READBACK)
|
|
{
|
|
D3D12_RANGE range = {(size_t)offset, size_t(offset + length)};
|
|
|
|
byte *data = NULL;
|
|
CHECK_HR(buffer->Map(0, &range, (void **)&data));
|
|
|
|
memcpy(&ret[0], data + offset, (size_t)length);
|
|
|
|
range.Begin = range.End = 0;
|
|
|
|
buffer->Unmap(0, &range);
|
|
|
|
return ret;
|
|
}
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = {};
|
|
|
|
barrier.Transition.pResource = buffer;
|
|
barrier.Transition.StateBefore = state;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_SOURCE;
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
|
|
while(length > 0)
|
|
{
|
|
uint64_t chunkSize = std::min(length, m_DebugBufferSize);
|
|
|
|
m_DebugList->CopyBufferRegion(m_ReadbackBuffer, 0, buffer, offset, chunkSize);
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
|
|
D3D12_RANGE range = {0, (size_t)chunkSize};
|
|
|
|
void *data = NULL;
|
|
CHECK_HR(m_ReadbackBuffer->Map(0, &range, &data));
|
|
|
|
memcpy(&ret[(size_t)outOffs], data, (size_t)chunkSize);
|
|
|
|
range.End = 0;
|
|
|
|
m_ReadbackBuffer->Unmap(0, &range);
|
|
|
|
outOffs += chunkSize;
|
|
length -= chunkSize;
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
{
|
|
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
|
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
GPUSync();
|
|
m_Alloc->Reset();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D12GraphicsTest::SetBufferData(ID3D12ResourcePtr buffer, D3D12_RESOURCE_STATES state,
|
|
const byte *data, uint64_t len)
|
|
{
|
|
D3D12_RESOURCE_DESC desc = buffer->GetDesc();
|
|
D3D12_HEAP_PROPERTIES heapProps;
|
|
buffer->GetHeapProperties(&heapProps, NULL);
|
|
|
|
if(len > desc.Width)
|
|
{
|
|
TEST_ERROR("Can't upload more data than buffer contains");
|
|
return;
|
|
}
|
|
|
|
// directly CPU mappable (and possibly invalid to transition and copy from), so just memcpy
|
|
if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD || heapProps.Type == D3D12_HEAP_TYPE_READBACK)
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
|
|
byte *ptr = NULL;
|
|
CHECK_HR(buffer->Map(0, &range, (void **)&ptr));
|
|
|
|
memcpy(ptr, data, (size_t)len);
|
|
|
|
range.End = (size_t)len;
|
|
|
|
buffer->Unmap(0, &range);
|
|
|
|
return;
|
|
}
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
|
|
D3D12_RESOURCE_BARRIER barrier = {};
|
|
|
|
barrier.Transition.pResource = buffer;
|
|
barrier.Transition.StateBefore = state;
|
|
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_COPY_DEST;
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
|
|
uint64_t offset = 0;
|
|
|
|
while(len > 0)
|
|
{
|
|
uint64_t chunkSize = std::min(len, m_DebugBufferSize);
|
|
|
|
{
|
|
D3D12_RANGE range = {0, 0};
|
|
|
|
void *ptr = NULL;
|
|
CHECK_HR(m_UploadBuffer->Map(0, &range, &ptr));
|
|
|
|
memcpy(ptr, data + offset, (size_t)chunkSize);
|
|
|
|
range.End = (size_t)chunkSize;
|
|
|
|
m_UploadBuffer->Unmap(0, &range);
|
|
}
|
|
|
|
m_DebugList->CopyBufferRegion(buffer, offset, m_UploadBuffer, 0, chunkSize);
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
|
|
GPUSync();
|
|
|
|
m_Alloc->Reset();
|
|
|
|
offset += chunkSize;
|
|
len -= chunkSize;
|
|
|
|
m_DebugList->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
if(barrier.Transition.StateBefore != barrier.Transition.StateAfter)
|
|
{
|
|
std::swap(barrier.Transition.StateBefore, barrier.Transition.StateAfter);
|
|
|
|
m_DebugList->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
m_DebugList->Close();
|
|
|
|
ID3D12CommandList *l = m_DebugList;
|
|
queue->ExecuteCommandLists(1, &l);
|
|
GPUSync();
|
|
m_Alloc->Reset();
|
|
}
|
|
|
|
void D3D12GraphicsTest::pushMarker(ID3D12GraphicsCommandListPtr cmd, const std::string &name)
|
|
{
|
|
// D3D debug layer spams un-mutable errors if we don't include the NULL terminator in the size.
|
|
cmd->BeginEvent(1, name.data(), (UINT)name.size() + 1);
|
|
}
|
|
|
|
void D3D12GraphicsTest::setMarker(ID3D12GraphicsCommandListPtr cmd, const std::string &name)
|
|
{
|
|
cmd->SetMarker(1, name.data(), (UINT)name.size() + 1);
|
|
}
|
|
|
|
void D3D12GraphicsTest::popMarker(ID3D12GraphicsCommandListPtr cmd)
|
|
{
|
|
cmd->EndEvent();
|
|
}
|
|
|
|
void D3D12GraphicsTest::blitToSwap(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr src,
|
|
ID3D12ResourcePtr dst)
|
|
{
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv = MakeRTV(dst).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
|
|
|
|
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
|
|
|
|
cmd->SetPipelineState(swapBlitPso);
|
|
cmd->SetGraphicsRootSignature(swapBlitSig);
|
|
|
|
static UINT idx = 0;
|
|
idx++;
|
|
idx %= 6;
|
|
|
|
D3D12_GPU_DESCRIPTOR_HANDLE handle = MakeSRV(src).CreateGPU(1024 + idx);
|
|
|
|
cmd->SetDescriptorHeaps(1, &m_CBVUAVSRV.GetInterfacePtr());
|
|
cmd->SetGraphicsRootDescriptorTable(0, handle);
|
|
|
|
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
|
|
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
|
|
|
OMSetRenderTargets(cmd, {rtv}, {});
|
|
|
|
cmd->DrawInstanced(4, 1, 0, 0);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ResourceBarrier(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr res,
|
|
D3D12_RESOURCE_STATES before, D3D12_RESOURCE_STATES after)
|
|
{
|
|
D3D12_RESOURCE_BARRIER barrier;
|
|
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
|
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
|
|
barrier.Transition.pResource = res;
|
|
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
|
|
barrier.Transition.StateBefore = before;
|
|
barrier.Transition.StateAfter = after;
|
|
cmd->ResourceBarrier(1, &barrier);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ResourceBarrier(ID3D12ResourcePtr res, D3D12_RESOURCE_STATES before,
|
|
D3D12_RESOURCE_STATES after)
|
|
|
|
{
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
|
|
Reset(cmd);
|
|
ResourceBarrier(cmd, res, before, after);
|
|
cmd->Close();
|
|
|
|
Submit({cmd});
|
|
}
|
|
|
|
void D3D12GraphicsTest::IASetVertexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr vb,
|
|
UINT stride, UINT offset)
|
|
{
|
|
D3D12_VERTEX_BUFFER_VIEW view;
|
|
view.BufferLocation = vb->GetGPUVirtualAddress() + offset;
|
|
view.SizeInBytes = UINT(vb->GetDesc().Width - offset);
|
|
view.StrideInBytes = stride;
|
|
cmd->IASetVertexBuffers(0, 1, &view);
|
|
}
|
|
|
|
void D3D12GraphicsTest::IASetIndexBuffer(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr ib,
|
|
DXGI_FORMAT fmt, UINT offset)
|
|
{
|
|
D3D12_INDEX_BUFFER_VIEW view;
|
|
view.BufferLocation = ib->GetGPUVirtualAddress() + offset;
|
|
view.Format = fmt;
|
|
view.SizeInBytes = UINT(ib->GetDesc().Width - offset);
|
|
cmd->IASetIndexBuffer(&view);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
|
|
ID3D12ResourcePtr rt, Vec4f col)
|
|
{
|
|
cmd->ClearRenderTargetView(MakeRTV(rt).CreateCPU(0), &col.x, 0, NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearRenderTargetView(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rt, Vec4f col)
|
|
{
|
|
cmd->ClearRenderTargetView(rt, &col.x, 0, NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearDepthStencilView(ID3D12GraphicsCommandListPtr cmd, ID3D12ResourcePtr dsv,
|
|
D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil)
|
|
{
|
|
MakeDSV(dsv).CreateCPU(0);
|
|
cmd->ClearDepthStencilView(m_DSV->GetCPUDescriptorHandleForHeapStart(), flags, depth, stencil, 0,
|
|
NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::ClearDepthStencilView(ID3D12GraphicsCommandListPtr cmd,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv,
|
|
D3D12_CLEAR_FLAGS flags, float depth, UINT8 stencil)
|
|
{
|
|
cmd->ClearDepthStencilView(dsv, flags, depth, stencil, 0, NULL);
|
|
}
|
|
|
|
void D3D12GraphicsTest::RSSetViewport(ID3D12GraphicsCommandListPtr cmd, D3D12_VIEWPORT view)
|
|
{
|
|
cmd->RSSetViewports(1, &view);
|
|
}
|
|
|
|
void D3D12GraphicsTest::RSSetScissorRect(ID3D12GraphicsCommandListPtr cmd, D3D12_RECT rect)
|
|
{
|
|
cmd->RSSetScissorRects(1, &rect);
|
|
}
|
|
|
|
void D3D12GraphicsTest::OMSetRenderTargets(ID3D12GraphicsCommandListPtr cmd,
|
|
const std::vector<ID3D12ResourcePtr> &rtvs,
|
|
ID3D12ResourcePtr dsv)
|
|
{
|
|
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> handles;
|
|
handles.resize(rtvs.size());
|
|
for(size_t i = 0; i < rtvs.size(); i++)
|
|
handles[i] = MakeRTV(rtvs[i]).CreateCPU((uint32_t)i);
|
|
|
|
if(dsv)
|
|
OMSetRenderTargets(cmd, handles, MakeDSV(dsv).CreateCPU(0));
|
|
else
|
|
OMSetRenderTargets(cmd, handles, {});
|
|
}
|
|
|
|
void D3D12GraphicsTest::OMSetRenderTargets(ID3D12GraphicsCommandListPtr cmd,
|
|
const std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> &rtvs,
|
|
D3D12_CPU_DESCRIPTOR_HANDLE dsv)
|
|
{
|
|
cmd->OMSetRenderTargets((UINT)rtvs.size(), rtvs.data(), FALSE, dsv.ptr ? &dsv : NULL);
|
|
}
|
|
|
|
COM_SMARTPTR(IDxcLibrary);
|
|
COM_SMARTPTR(IDxcCompiler);
|
|
COM_SMARTPTR(IDxcBlobEncoding);
|
|
COM_SMARTPTR(IDxcOperationResult);
|
|
COM_SMARTPTR(IDxcBlob);
|
|
|
|
ID3DBlobPtr D3D12GraphicsTest::Compile(std::string src, std::string entry, std::string profile,
|
|
bool skipoptimise)
|
|
{
|
|
ID3DBlobPtr blob = NULL;
|
|
|
|
if(profile[3] >= '6')
|
|
{
|
|
if(!m_DXILSupport)
|
|
TEST_FATAL("Can't compile DXIL shader");
|
|
|
|
pDxcCreateInstance dxcCreate =
|
|
(pDxcCreateInstance)GetProcAddress(dxcompiler, "DxcCreateInstance");
|
|
|
|
IDxcLibraryPtr library = NULL;
|
|
HRESULT hr = dxcCreate(CLSID_DxcLibrary, __uuidof(IDxcLibrary), (void **)&library);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
TEST_ERROR("Couldn't create DXC library");
|
|
return NULL;
|
|
}
|
|
|
|
IDxcCompilerPtr compiler = NULL;
|
|
hr = dxcCreate(CLSID_DxcCompiler, __uuidof(IDxcCompiler), (void **)&compiler);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
TEST_ERROR("Couldn't create DXC compiler");
|
|
return NULL;
|
|
}
|
|
|
|
IDxcBlobEncodingPtr sourceBlob = NULL;
|
|
hr = library->CreateBlobWithEncodingFromPinned(src.data(), (UINT)src.size(), CP_UTF8,
|
|
&sourceBlob);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
TEST_ERROR("Couldn't create DXC blob");
|
|
return NULL;
|
|
}
|
|
|
|
const size_t numAttempts = 2;
|
|
std::vector<const wchar_t *> args[numAttempts];
|
|
std::vector<std::wstring> argStorage;
|
|
|
|
argStorage.push_back(L"-WX");
|
|
if(skipoptimise)
|
|
{
|
|
argStorage.push_back(L"-O0");
|
|
argStorage.push_back(L"-Od");
|
|
}
|
|
else
|
|
{
|
|
argStorage.push_back(L"-Ges");
|
|
argStorage.push_back(L"-O1");
|
|
}
|
|
argStorage.push_back(L"-Zi");
|
|
argStorage.push_back(L"-Qembed_debug");
|
|
|
|
for(size_t i = 0; i < argStorage.size(); i++)
|
|
args[0].push_back(argStorage[i].c_str());
|
|
|
|
// The second set of args excludes -Qembed_debug, which can fail on older Windows 10 SDKs
|
|
for(size_t i = 0; i < argStorage.size() - 1; i++)
|
|
args[1].push_back(argStorage[i].c_str());
|
|
|
|
IDxcOperationResultPtr result;
|
|
HRESULT hrStatus;
|
|
for(size_t i = 0; i < numAttempts; ++i)
|
|
{
|
|
result = NULL;
|
|
hrStatus = E_NOINTERFACE;
|
|
|
|
hr = compiler->Compile(sourceBlob, UTF82Wide(entry).c_str(), UTF82Wide(entry).c_str(),
|
|
UTF82Wide(profile).c_str(), args[i].data(), (UINT)args[i].size(), NULL,
|
|
0, NULL, &result);
|
|
|
|
if(result)
|
|
result->GetStatus(&hrStatus);
|
|
|
|
// Break early if compiling succeeds
|
|
if(SUCCEEDED(hr) && SUCCEEDED(hrStatus))
|
|
break;
|
|
}
|
|
|
|
if(SUCCEEDED(hr) && SUCCEEDED(hrStatus))
|
|
{
|
|
IDxcBlobPtr code = NULL;
|
|
result->GetResult(&code);
|
|
|
|
dyn_CreateBlob((uint32_t)code->GetBufferSize(), &blob);
|
|
|
|
memcpy(blob->GetBufferPointer(), code->GetBufferPointer(), code->GetBufferSize());
|
|
|
|
// if we didn't have dxil.dll around there won't be a hash, add it ourselves
|
|
AddHashIfMissing(blob->GetBufferPointer(), code->GetBufferSize());
|
|
}
|
|
else
|
|
{
|
|
if(result)
|
|
{
|
|
IDxcBlobEncodingPtr dxcErrors = NULL;
|
|
hr = result->GetErrorBuffer(&dxcErrors);
|
|
if(SUCCEEDED(hr) && dxcErrors)
|
|
{
|
|
TEST_ERROR("Failed to compile DXC shader: %s", dxcErrors->GetBufferPointer());
|
|
}
|
|
else
|
|
{
|
|
TEST_ERROR("DXC compile failed but couldn't get error: %x", hr);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TEST_ERROR("No compilation result found from DXC compile: %x", hr);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ID3DBlobPtr error = NULL;
|
|
|
|
UINT flags = D3DCOMPILE_WARNINGS_ARE_ERRORS | D3DCOMPILE_DEBUG |
|
|
D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES;
|
|
|
|
if(skipoptimise)
|
|
flags |= D3DCOMPILE_SKIP_OPTIMIZATION | D3DCOMPILE_OPTIMIZATION_LEVEL0;
|
|
else
|
|
flags |= D3DCOMPILE_ENABLE_STRICTNESS | D3DCOMPILE_OPTIMIZATION_LEVEL0;
|
|
|
|
HRESULT hr = dyn_D3DCompile(src.c_str(), src.length(), "", NULL, NULL, entry.c_str(),
|
|
profile.c_str(), flags, 0, &blob, &error);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
TEST_ERROR("Failed to compile shader, error %x / %s", hr,
|
|
error ? (char *)error->GetBufferPointer() : "Unknown");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
return blob;
|
|
}
|
|
|
|
void D3D12GraphicsTest::WriteBlob(std::string name, ID3DBlobPtr blob, bool compress)
|
|
{
|
|
FILE *f = NULL;
|
|
fopen_s(&f, name.c_str(), "wb");
|
|
|
|
if(f == NULL)
|
|
{
|
|
TEST_ERROR("Can't open blob file to write %s", name.c_str());
|
|
return;
|
|
}
|
|
|
|
if(compress)
|
|
{
|
|
int uncompSize = (int)blob->GetBufferSize();
|
|
char *compBuf = new char[uncompSize];
|
|
|
|
int compressedSize = LZ4_compress_default((const char *)blob->GetBufferPointer(), compBuf,
|
|
uncompSize, uncompSize);
|
|
|
|
fwrite(compBuf, 1, compressedSize, f);
|
|
|
|
delete[] compBuf;
|
|
}
|
|
else
|
|
{
|
|
fwrite(blob->GetBufferPointer(), 1, blob->GetBufferSize(), f);
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
void D3D12GraphicsTest::SetBlobPath(std::string name, ID3DBlobPtr &blob)
|
|
{
|
|
ID3DBlobPtr newBlob = NULL;
|
|
|
|
const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
|
|
|
|
std::string pathData;
|
|
for(size_t i = 0; i < sizeof(RENDERDOC_ShaderDebugMagicValue); i++)
|
|
pathData.push_back(' ');
|
|
|
|
pathData += name;
|
|
|
|
memcpy(&pathData[0], &RENDERDOC_ShaderDebugMagicValue, sizeof(RENDERDOC_ShaderDebugMagicValue));
|
|
|
|
dyn_D3DSetBlobPart(blob->GetBufferPointer(), blob->GetBufferSize(), D3D_BLOB_PRIVATE_DATA, 0,
|
|
pathData.c_str(), pathData.size() + 1, &newBlob);
|
|
|
|
blob = newBlob;
|
|
}
|
|
|
|
void D3D12GraphicsTest::SetBlobPath(std::string name, ID3D12DeviceChild *shader)
|
|
{
|
|
const GUID RENDERDOC_ShaderDebugMagicValue = RENDERDOC_ShaderDebugMagicValue_struct;
|
|
|
|
shader->SetPrivateData(RENDERDOC_ShaderDebugMagicValue, (UINT)name.size() + 1, name.c_str());
|
|
}
|
|
|
|
ID3D12GraphicsCommandListPtr D3D12GraphicsTest::GetCommandBuffer()
|
|
{
|
|
if(freeCommandBuffers.empty())
|
|
{
|
|
ID3D12GraphicsCommandListPtr list = NULL;
|
|
CHECK_HR(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, m_Alloc, NULL,
|
|
__uuidof(ID3D12GraphicsCommandList), (void **)&list));
|
|
// list starts opened, close it
|
|
list->Close();
|
|
freeCommandBuffers.push_back(list);
|
|
}
|
|
|
|
ID3D12GraphicsCommandListPtr ret = freeCommandBuffers.back();
|
|
freeCommandBuffers.pop_back();
|
|
|
|
return ret;
|
|
}
|
|
|
|
void D3D12GraphicsTest::Reset(ID3D12GraphicsCommandListPtr cmd)
|
|
{
|
|
cmd->Reset(m_Alloc, NULL);
|
|
}
|
|
|
|
ID3D12RootSignaturePtr D3D12GraphicsTest::MakeSig(const std::vector<D3D12_ROOT_PARAMETER1> ¶ms,
|
|
D3D12_ROOT_SIGNATURE_FLAGS Flags,
|
|
UINT NumStaticSamplers,
|
|
const D3D12_STATIC_SAMPLER_DESC *StaticSamplers)
|
|
{
|
|
ID3DBlobPtr blob;
|
|
|
|
if(dyn_serializeRootSig == NULL)
|
|
{
|
|
D3D12_ROOT_SIGNATURE_DESC desc;
|
|
desc.Flags = Flags;
|
|
desc.NumStaticSamplers = NumStaticSamplers;
|
|
desc.pStaticSamplers = StaticSamplers;
|
|
desc.NumParameters = (UINT)params.size();
|
|
|
|
std::vector<D3D12_ROOT_PARAMETER> params_1_0;
|
|
params_1_0.resize(params.size());
|
|
for(size_t i = 0; i < params.size(); i++)
|
|
{
|
|
params_1_0[i].ShaderVisibility = params[i].ShaderVisibility;
|
|
params_1_0[i].ParameterType = params[i].ParameterType;
|
|
|
|
if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS)
|
|
{
|
|
params_1_0[i].Constants = params[i].Constants;
|
|
}
|
|
else if(params[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
{
|
|
params_1_0[i].DescriptorTable.NumDescriptorRanges =
|
|
params[i].DescriptorTable.NumDescriptorRanges;
|
|
|
|
D3D12_DESCRIPTOR_RANGE *dst =
|
|
new D3D12_DESCRIPTOR_RANGE[params[i].DescriptorTable.NumDescriptorRanges];
|
|
params_1_0[i].DescriptorTable.pDescriptorRanges = dst;
|
|
|
|
for(UINT r = 0; r < params[i].DescriptorTable.NumDescriptorRanges; r++)
|
|
{
|
|
dst[r].BaseShaderRegister =
|
|
params[i].DescriptorTable.pDescriptorRanges[r].BaseShaderRegister;
|
|
dst[r].NumDescriptors = params[i].DescriptorTable.pDescriptorRanges[r].NumDescriptors;
|
|
dst[r].OffsetInDescriptorsFromTableStart =
|
|
params[i].DescriptorTable.pDescriptorRanges[r].OffsetInDescriptorsFromTableStart;
|
|
dst[r].RangeType = params[i].DescriptorTable.pDescriptorRanges[r].RangeType;
|
|
dst[r].RegisterSpace = params[i].DescriptorTable.pDescriptorRanges[r].RegisterSpace;
|
|
|
|
if(params[i].DescriptorTable.pDescriptorRanges[r].Flags !=
|
|
(D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE |
|
|
D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE))
|
|
TEST_WARN("Losing information when reducing down to 1.0 root signature");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
params_1_0[i].Descriptor.RegisterSpace = params[i].Descriptor.RegisterSpace;
|
|
params_1_0[i].Descriptor.ShaderRegister = params[i].Descriptor.ShaderRegister;
|
|
|
|
if(params[i].Descriptor.Flags != D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE)
|
|
TEST_WARN("Losing information when reducing down to 1.0 root signature");
|
|
}
|
|
}
|
|
|
|
desc.pParameters = ¶ms_1_0[0];
|
|
|
|
ID3DBlobPtr errBlob;
|
|
HRESULT hr = dyn_serializeRootSigOld(&desc, D3D_ROOT_SIGNATURE_VERSION_1, &blob, &errBlob);
|
|
|
|
for(size_t i = 0; i < params_1_0.size(); i++)
|
|
if(params_1_0[i].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
|
delete[] params_1_0[i].DescriptorTable.pDescriptorRanges;
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
std::string errors = (char *)errBlob->GetBufferPointer();
|
|
|
|
std::string logerror = errors;
|
|
if(logerror.length() > 1024)
|
|
logerror = logerror.substr(0, 1024) + "...";
|
|
|
|
TEST_ERROR("Root signature serialize error:\n%s", logerror.c_str());
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
D3D12_VERSIONED_ROOT_SIGNATURE_DESC verdesc;
|
|
verdesc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
|
|
|
D3D12_ROOT_SIGNATURE_DESC1 &desc = verdesc.Desc_1_1;
|
|
desc.Flags = Flags;
|
|
desc.NumStaticSamplers = NumStaticSamplers;
|
|
desc.pStaticSamplers = StaticSamplers;
|
|
desc.NumParameters = (UINT)params.size();
|
|
desc.pParameters = ¶ms[0];
|
|
|
|
ID3DBlobPtr errBlob = NULL;
|
|
HRESULT hr = dyn_serializeRootSig(&verdesc, &blob, &errBlob);
|
|
|
|
if(FAILED(hr))
|
|
{
|
|
std::string errors = (char *)errBlob->GetBufferPointer();
|
|
|
|
std::string logerror = errors;
|
|
if(logerror.length() > 1024)
|
|
logerror = logerror.substr(0, 1024) + "...";
|
|
|
|
TEST_ERROR("Root signature serialize error:\n%s", logerror.c_str());
|
|
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
if(!blob)
|
|
return NULL;
|
|
|
|
ID3D12RootSignaturePtr ret;
|
|
CHECK_HR(dev->CreateRootSignature(0, blob->GetBufferPointer(), blob->GetBufferSize(),
|
|
__uuidof(ID3D12RootSignature), (void **)&ret));
|
|
return ret;
|
|
}
|
|
|
|
ID3D12CommandSignaturePtr D3D12GraphicsTest::MakeCommandSig(
|
|
ID3D12RootSignaturePtr rootSig, const std::vector<D3D12_INDIRECT_ARGUMENT_DESC> ¶ms)
|
|
{
|
|
D3D12_COMMAND_SIGNATURE_DESC desc = {};
|
|
desc.pArgumentDescs = params.data();
|
|
desc.NumArgumentDescs = (UINT)params.size();
|
|
|
|
for(const D3D12_INDIRECT_ARGUMENT_DESC &p : params)
|
|
{
|
|
switch(p.Type)
|
|
{
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
|
|
desc.ByteStride += sizeof(D3D12_DRAW_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
|
|
desc.ByteStride += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
|
|
desc.ByteStride += sizeof(D3D12_DISPATCH_ARGUMENTS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_VERTEX_BUFFER_VIEW);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_INDEX_BUFFER_VIEW);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
|
|
desc.ByteStride += p.Constant.Num32BitValuesToSet * sizeof(uint32_t);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
|
|
desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ID3D12CommandSignaturePtr ret;
|
|
CHECK_HR(
|
|
dev->CreateCommandSignature(&desc, rootSig, __uuidof(ID3D12CommandSignature), (void **)&ret));
|
|
return ret;
|
|
}
|