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renderdoc/renderdoc/data
baldurk 90f3417039 Don't generate potentially unsupported vertex formats to ignore W
* When using VS In we want to ignore the W component, but that already happens
  explicitly for vulkan/GL in the shader. Mirror that same solution to D3D
  instead of trying to force a 3-component format which may not be supported
  (e.g. on AMD R16G16B16_*)
2021-09-13 19:11:28 +01:00
..
2021-04-14 19:40:20 +01:00
2021-01-13 13:56:10 +00:00
2021-01-13 13:56:10 +00:00