mirror of
https://github.com/baldurk/renderdoc.git
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8e2b608975
* If we only copy the slot contents without converting Vk* handles to IDs then we run the risk that the resource will be deleted and re-allocated mid frame before we do that at serialise time. * Instead we fetch IDs immediately and serialise as IDs, then look up the handles on replay
569 lines
21 KiB
C++
569 lines
21 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_state.h"
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#include "vk_core.h"
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#include "vk_info.h"
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#include "vk_resources.h"
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VulkanRenderState::VulkanRenderState(WrappedVulkan *driver, VulkanCreationInfo *createInfo)
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: m_CreationInfo(createInfo), m_pDriver(driver)
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{
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compute.pipeline = graphics.pipeline = renderPass = framebuffer = ResourceId();
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compute.descSets.clear();
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graphics.descSets.clear();
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views.clear();
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scissors.clear();
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lineWidth = 1.0f;
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RDCEraseEl(bias);
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RDCEraseEl(blendConst);
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mindepth = 0.0f;
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maxdepth = 1.0f;
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RDCEraseEl(front);
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RDCEraseEl(back);
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RDCEraseEl(pushconsts);
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renderPass = ResourceId();
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subpass = 0;
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RDCEraseEl(renderArea);
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RDCEraseEl(ibuffer);
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vbuffers.clear();
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RDCEraseEl(conditionalRendering);
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}
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VulkanRenderState &VulkanRenderState::operator=(const VulkanRenderState &o)
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{
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views = o.views;
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scissors = o.scissors;
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lineWidth = o.lineWidth;
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bias = o.bias;
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memcpy(blendConst, o.blendConst, sizeof(blendConst));
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mindepth = o.mindepth;
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maxdepth = o.maxdepth;
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front = o.front;
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back = o.back;
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memcpy(pushconsts, o.pushconsts, sizeof(pushconsts));
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renderPass = o.renderPass;
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subpass = o.subpass;
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framebuffer = o.framebuffer;
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renderArea = o.renderArea;
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compute.pipeline = o.compute.pipeline;
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compute.descSets = o.compute.descSets;
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graphics.pipeline = o.graphics.pipeline;
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graphics.descSets = o.graphics.descSets;
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ibuffer = o.ibuffer;
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vbuffers = o.vbuffers;
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conditionalRendering = o.conditionalRendering;
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return *this;
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}
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void VulkanRenderState::BeginRenderPassAndApplyState(VkCommandBuffer cmd, PipelineBinding binding)
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{
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RDCASSERT(renderPass != ResourceId());
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// clear values don't matter as we're using the load renderpass here, that
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// has all load ops set to load (as we're doing a partial replay - can't
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// just clear the targets that are partially written to).
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VkClearValue empty[16] = {};
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RDCASSERT(ARRAY_COUNT(empty) >= m_CreationInfo->m_RenderPass[renderPass].attachments.size());
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VkRenderPassBeginInfo rpbegin = {
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VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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NULL,
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Unwrap(m_CreationInfo->m_RenderPass[renderPass].loadRPs[subpass]),
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Unwrap(m_CreationInfo->m_Framebuffer[framebuffer].loadFBs[subpass]),
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renderArea,
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(uint32_t)m_CreationInfo->m_RenderPass[renderPass].attachments.size(),
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empty,
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};
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ObjDisp(cmd)->CmdBeginRenderPass(Unwrap(cmd), &rpbegin, VK_SUBPASS_CONTENTS_INLINE);
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BindPipeline(cmd, binding, true);
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if(ibuffer.buf != ResourceId())
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ObjDisp(cmd)->CmdBindIndexBuffer(
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Unwrap(cmd), Unwrap(GetResourceManager()->GetCurrentHandle<VkBuffer>(ibuffer.buf)),
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ibuffer.offs, ibuffer.bytewidth == 4 ? VK_INDEX_TYPE_UINT32 : VK_INDEX_TYPE_UINT16);
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for(size_t i = 0; i < vbuffers.size(); i++)
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{
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if(vbuffers[i].buf == ResourceId())
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continue;
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ObjDisp(cmd)->CmdBindVertexBuffers(
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Unwrap(cmd), (uint32_t)i, 1,
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UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkBuffer>(vbuffers[i].buf)),
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&vbuffers[i].offs);
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}
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for(size_t i = 0; i < xfbbuffers.size(); i++)
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{
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if(xfbbuffers[i].buf == ResourceId())
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continue;
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ObjDisp(cmd)->CmdBindTransformFeedbackBuffersEXT(
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Unwrap(cmd), (uint32_t)i, 1,
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UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkBuffer>(xfbbuffers[i].buf)),
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&xfbbuffers[i].offs, &xfbbuffers[i].size);
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}
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if(!xfbcounters.empty())
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{
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std::vector<VkBuffer> buffers;
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std::vector<VkDeviceSize> offsets;
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for(size_t i = 0; i < xfbcounters.size(); i++)
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{
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buffers.push_back(Unwrap(GetResourceManager()->GetCurrentHandle<VkBuffer>(xfbcounters[i].buf)));
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offsets.push_back(xfbcounters[i].offs);
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}
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ObjDisp(cmd)->CmdBeginTransformFeedbackEXT(
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Unwrap(cmd), firstxfbcounter, (uint32_t)xfbcounters.size(), buffers.data(), offsets.data());
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}
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if(IsConditionalRenderingEnabled())
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{
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VkConditionalRenderingBeginInfoEXT beginInfo;
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beginInfo.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
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beginInfo.pNext = VK_NULL_HANDLE;
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beginInfo.buffer =
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Unwrap(GetResourceManager()->GetCurrentHandle<VkBuffer>(conditionalRendering.buffer));
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beginInfo.offset = conditionalRendering.offset;
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beginInfo.flags = conditionalRendering.flags;
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ObjDisp(cmd)->CmdBeginConditionalRenderingEXT(Unwrap(cmd), &beginInfo);
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}
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}
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void VulkanRenderState::EndRenderPass(VkCommandBuffer cmd)
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{
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ObjDisp(cmd)->CmdEndRenderPass(Unwrap(cmd));
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}
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void VulkanRenderState::EndTransformFeedback(VkCommandBuffer cmd)
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{
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if(!xfbcounters.empty())
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{
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std::vector<VkBuffer> buffers;
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std::vector<VkDeviceSize> offsets;
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for(size_t i = 0; i < xfbcounters.size(); i++)
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{
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buffers.push_back(Unwrap(GetResourceManager()->GetCurrentHandle<VkBuffer>(xfbcounters[i].buf)));
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offsets.push_back(xfbcounters[i].offs);
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}
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ObjDisp(cmd)->CmdEndTransformFeedbackEXT(
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Unwrap(cmd), firstxfbcounter, (uint32_t)xfbcounters.size(), buffers.data(), offsets.data());
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}
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}
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void VulkanRenderState::EndConditionalRendering(VkCommandBuffer cmd)
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{
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if(IsConditionalRenderingEnabled())
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ObjDisp(cmd)->CmdEndConditionalRenderingEXT(Unwrap(cmd));
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}
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bool VulkanRenderState::IsConditionalRenderingEnabled()
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{
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return conditionalRendering.buffer != ResourceId() && !conditionalRendering.forceDisable;
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}
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void VulkanRenderState::BindPipeline(VkCommandBuffer cmd, PipelineBinding binding, bool subpass0)
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{
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if(graphics.pipeline != ResourceId() && binding == BindGraphics)
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{
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VkPipeline pipe = GetResourceManager()->GetCurrentHandle<VkPipeline>(graphics.pipeline);
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if(subpass0 && m_CreationInfo->m_Pipeline[graphics.pipeline].subpass0pipe != VK_NULL_HANDLE)
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pipe = m_CreationInfo->m_Pipeline[graphics.pipeline].subpass0pipe;
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ObjDisp(cmd)->CmdBindPipeline(Unwrap(cmd), VK_PIPELINE_BIND_POINT_GRAPHICS, Unwrap(pipe));
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ResourceId pipeLayoutId = m_CreationInfo->m_Pipeline[graphics.pipeline].layout;
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VkPipelineLayout layout = GetResourceManager()->GetCurrentHandle<VkPipelineLayout>(pipeLayoutId);
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const vector<VkPushConstantRange> &pushRanges =
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m_CreationInfo->m_PipelineLayout[pipeLayoutId].pushRanges;
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bool dynamicStates[VkDynamicCount] = {0};
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memcpy(dynamicStates, m_CreationInfo->m_Pipeline[graphics.pipeline].dynamicStates,
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sizeof(dynamicStates));
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RDCCOMPILE_ASSERT(sizeof(dynamicStates) ==
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sizeof(m_CreationInfo->m_Pipeline[graphics.pipeline].dynamicStates),
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"Dynamic states array size is out of sync");
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if(!views.empty() && dynamicStates[VkDynamicViewport])
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ObjDisp(cmd)->CmdSetViewport(Unwrap(cmd), 0, (uint32_t)views.size(), &views[0]);
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if(!scissors.empty() && dynamicStates[VkDynamicScissor])
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ObjDisp(cmd)->CmdSetScissor(Unwrap(cmd), 0, (uint32_t)scissors.size(), &scissors[0]);
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if(dynamicStates[VkDynamicLineWidth])
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ObjDisp(cmd)->CmdSetLineWidth(Unwrap(cmd), lineWidth);
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if(dynamicStates[VkDynamicDepthBias])
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ObjDisp(cmd)->CmdSetDepthBias(Unwrap(cmd), bias.depth, bias.biasclamp, bias.slope);
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if(dynamicStates[VkDynamicBlendConstants])
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ObjDisp(cmd)->CmdSetBlendConstants(Unwrap(cmd), blendConst);
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if(dynamicStates[VkDynamicDepthBounds])
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ObjDisp(cmd)->CmdSetDepthBounds(Unwrap(cmd), mindepth, maxdepth);
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if(dynamicStates[VkDynamicStencilCompareMask])
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{
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ObjDisp(cmd)->CmdSetStencilCompareMask(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.compare);
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ObjDisp(cmd)->CmdSetStencilCompareMask(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.compare);
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}
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if(dynamicStates[VkDynamicStencilWriteMask])
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{
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ObjDisp(cmd)->CmdSetStencilWriteMask(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.write);
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ObjDisp(cmd)->CmdSetStencilWriteMask(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.write);
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}
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if(dynamicStates[VkDynamicStencilReference])
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{
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ObjDisp(cmd)->CmdSetStencilReference(Unwrap(cmd), VK_STENCIL_FACE_BACK_BIT, back.ref);
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ObjDisp(cmd)->CmdSetStencilReference(Unwrap(cmd), VK_STENCIL_FACE_FRONT_BIT, front.ref);
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}
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if(dynamicStates[VkDynamicSampleLocationsEXT])
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{
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VkSampleLocationsInfoEXT info = {VK_STRUCTURE_TYPE_SAMPLE_LOCATIONS_INFO_EXT};
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info.pSampleLocations = sampleLocations.locations.data();
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info.sampleLocationsCount = (uint32_t)sampleLocations.locations.size();
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info.sampleLocationsPerPixel = sampleLocations.sampleCount;
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info.sampleLocationGridSize = sampleLocations.gridSize;
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ObjDisp(cmd)->CmdSetSampleLocationsEXT(Unwrap(cmd), &info);
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}
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if(!discardRectangles.empty() && dynamicStates[VkDynamicDiscardRectangleEXT])
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ObjDisp(cmd)->CmdSetDiscardRectangleEXT(Unwrap(cmd), 0, (uint32_t)discardRectangles.size(),
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&discardRectangles[0]);
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// only set push constant ranges that the layout uses
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for(size_t i = 0; i < pushRanges.size(); i++)
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ObjDisp(cmd)->CmdPushConstants(Unwrap(cmd), Unwrap(layout), pushRanges[i].stageFlags,
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pushRanges[i].offset, pushRanges[i].size,
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pushconsts + pushRanges[i].offset);
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const vector<ResourceId> &descSetLayouts =
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m_CreationInfo->m_PipelineLayout[pipeLayoutId].descSetLayouts;
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// only iterate over the desc sets that this layout actually uses, not all that were bound
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for(size_t i = 0; i < descSetLayouts.size(); i++)
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{
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const DescSetLayout &descLayout = m_CreationInfo->m_DescSetLayout[descSetLayouts[i]];
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if(i < graphics.descSets.size() && graphics.descSets[i].descSet != ResourceId())
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{
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// if we come to a descriptor set that isn't compatible, stop setting descriptor sets from
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// here on.
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// We can get into this situation if for example we have many sets bound at some point, then
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// there's a pipeline change that causes most or all of them to be invalidated as
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// incompatible, then the program only re-binds some subset that it knows is statically used
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// by the next drawcall. The remaining sets are invalid, but also unused and this is
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// explicitly allowed by the spec. We just have to make sure we don't try to actively bind
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// an incompatible descriptor set.
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ResourceId createdDescSetLayoutId =
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m_pDriver->GetDescLayoutForDescSet(graphics.descSets[i].descSet);
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if(descSetLayouts[i] != createdDescSetLayoutId)
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{
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const DescSetLayout &createdDescLayout =
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m_CreationInfo->m_DescSetLayout[createdDescSetLayoutId];
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if(descLayout != createdDescLayout)
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{
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// this set is incompatible, don't rebind it. Assume the application knows the shader
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// doesn't need this set, and the binding is just stale
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continue;
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}
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}
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// if there are dynamic buffers, pass along the offsets
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uint32_t *dynamicOffsets = NULL;
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if(descLayout.dynamicCount > 0)
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{
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dynamicOffsets = &graphics.descSets[i].offsets[0];
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if(graphics.descSets[i].offsets.size() < descLayout.dynamicCount)
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{
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dynamicOffsets = new uint32_t[descLayout.dynamicCount];
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for(uint32_t o = 0; o < descLayout.dynamicCount; o++)
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{
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if(o < graphics.descSets[i].offsets.size())
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{
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dynamicOffsets[o] = graphics.descSets[i].offsets[o];
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}
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else
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{
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dynamicOffsets[o] = 0;
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RDCWARN("Missing dynamic offset for set %u!", (uint32_t)i);
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}
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}
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}
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}
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BindDescriptorSet(descLayout, cmd, layout, VK_PIPELINE_BIND_POINT_GRAPHICS, (uint32_t)i,
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dynamicOffsets);
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if(graphics.descSets[i].offsets.size() < descLayout.dynamicCount)
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SAFE_DELETE_ARRAY(dynamicOffsets);
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}
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else
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{
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RDCWARN("Descriptor set is not bound but pipeline layout expects one");
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}
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}
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}
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if(compute.pipeline != ResourceId() && binding == BindCompute)
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{
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ObjDisp(cmd)->CmdBindPipeline(
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Unwrap(cmd), VK_PIPELINE_BIND_POINT_COMPUTE,
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Unwrap(GetResourceManager()->GetCurrentHandle<VkPipeline>(compute.pipeline)));
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ResourceId pipeLayoutId = m_CreationInfo->m_Pipeline[compute.pipeline].layout;
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VkPipelineLayout layout = GetResourceManager()->GetCurrentHandle<VkPipelineLayout>(pipeLayoutId);
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const vector<VkPushConstantRange> &pushRanges =
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m_CreationInfo->m_PipelineLayout[pipeLayoutId].pushRanges;
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// only set push constant ranges that the layout uses
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for(size_t i = 0; i < pushRanges.size(); i++)
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ObjDisp(cmd)->CmdPushConstants(Unwrap(cmd), Unwrap(layout), VK_SHADER_STAGE_COMPUTE_BIT,
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pushRanges[i].offset, pushRanges[i].size,
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pushconsts + pushRanges[i].offset);
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const vector<ResourceId> &descSetLayouts =
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m_CreationInfo->m_PipelineLayout[pipeLayoutId].descSetLayouts;
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for(size_t i = 0; i < descSetLayouts.size(); i++)
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{
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const DescSetLayout &descLayout = m_CreationInfo->m_DescSetLayout[descSetLayouts[i]];
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if(i < compute.descSets.size() && compute.descSets[i].descSet != ResourceId())
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{
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// if there are dynamic buffers, pass along the offsets
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uint32_t *dynamicOffsets = NULL;
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if(descLayout.dynamicCount > 0)
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{
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dynamicOffsets = &compute.descSets[i].offsets[0];
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if(compute.descSets[i].offsets.size() < descLayout.dynamicCount)
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{
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dynamicOffsets = new uint32_t[descLayout.dynamicCount];
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for(uint32_t o = 0; o < descLayout.dynamicCount; o++)
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{
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if(o < compute.descSets[i].offsets.size())
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{
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dynamicOffsets[o] = compute.descSets[i].offsets[o];
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}
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else
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{
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dynamicOffsets[o] = 0;
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RDCWARN("Missing dynamic offset for set %u!", (uint32_t)i);
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}
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}
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}
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}
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BindDescriptorSet(descLayout, cmd, layout, VK_PIPELINE_BIND_POINT_COMPUTE, (uint32_t)i,
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dynamicOffsets);
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if(compute.descSets[i].offsets.size() < descLayout.dynamicCount)
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SAFE_DELETE_ARRAY(dynamicOffsets);
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}
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}
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}
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}
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void VulkanRenderState::BindDescriptorSet(const DescSetLayout &descLayout, VkCommandBuffer cmd,
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VkPipelineLayout layout, VkPipelineBindPoint bindPoint,
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uint32_t setIndex, uint32_t *dynamicOffsets)
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{
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ResourceId descSet = (bindPoint == VK_PIPELINE_BIND_POINT_GRAPHICS)
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? graphics.descSets[setIndex].descSet
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: compute.descSets[setIndex].descSet;
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if((descLayout.flags & VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR) == 0)
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{
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ObjDisp(cmd)->CmdBindDescriptorSets(
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Unwrap(cmd), bindPoint, Unwrap(layout), (uint32_t)setIndex, 1,
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UnwrapPtr(GetResourceManager()->GetCurrentHandle<VkDescriptorSet>(descSet)),
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descLayout.dynamicCount, dynamicOffsets);
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}
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else
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{
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// this isn't a real descriptor set, it's a push descriptor, so we need to push the
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// current state.
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std::vector<VkWriteDescriptorSet> writes;
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// any allocated arrays
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std::vector<VkDescriptorImageInfo *> allocImgWrites;
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std::vector<VkDescriptorBufferInfo *> allocBufWrites;
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std::vector<VkBufferView *> allocBufViewWrites;
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WrappedVulkan::DescriptorSetInfo &setInfo = m_pDriver->m_DescriptorSetState[descSet];
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VkWriteDescriptorSet push = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET};
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for(size_t b = 0; b < descLayout.bindings.size(); b++)
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{
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const DescSetLayout::Binding &bind = descLayout.bindings[b];
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// skip if this binding isn't used
|
|
if(bind.descriptorCount == 0 || bind.stageFlags == 0)
|
|
continue;
|
|
|
|
// push.dstSet; // unused for push descriptors
|
|
push.dstBinding = (uint32_t)b;
|
|
push.dstArrayElement = 0;
|
|
push.descriptorType = bind.descriptorType;
|
|
push.descriptorCount = bind.descriptorCount;
|
|
|
|
DescriptorSetBindingElement *slots = setInfo.currentBindings[b];
|
|
|
|
if(push.descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER ||
|
|
push.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER)
|
|
{
|
|
VkBufferView *dst = new VkBufferView[push.descriptorCount];
|
|
|
|
for(uint32_t a = 0; a < push.descriptorCount; a++)
|
|
dst[a] = Unwrap(slots[a].texelBufferView);
|
|
|
|
push.pTexelBufferView = dst;
|
|
allocBufViewWrites.push_back(dst);
|
|
}
|
|
else if(push.descriptorType == VK_DESCRIPTOR_TYPE_SAMPLER ||
|
|
push.descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER ||
|
|
push.descriptorType == VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE ||
|
|
push.descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE ||
|
|
push.descriptorType == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT)
|
|
{
|
|
VkDescriptorImageInfo *dst = new VkDescriptorImageInfo[push.descriptorCount];
|
|
|
|
for(uint32_t a = 0; a < push.descriptorCount; a++)
|
|
{
|
|
dst[a] = slots[a].imageInfo;
|
|
dst[a].sampler = Unwrap(dst[a].sampler);
|
|
dst[a].imageView = Unwrap(dst[a].imageView);
|
|
}
|
|
|
|
push.pImageInfo = dst;
|
|
allocImgWrites.push_back(dst);
|
|
}
|
|
else
|
|
{
|
|
VkDescriptorBufferInfo *dst = new VkDescriptorBufferInfo[push.descriptorCount];
|
|
|
|
for(uint32_t a = 0; a < push.descriptorCount; a++)
|
|
{
|
|
dst[a] = slots[a].bufferInfo;
|
|
dst[a].buffer = Unwrap(dst[a].buffer);
|
|
}
|
|
|
|
push.pBufferInfo = dst;
|
|
allocBufWrites.push_back(dst);
|
|
}
|
|
|
|
// start with no descriptors
|
|
push.descriptorCount = 0;
|
|
|
|
for(uint32_t w = 0; w < bind.descriptorCount; w++)
|
|
{
|
|
// if this push is valid, we increment the descriptor count and continue
|
|
if(IsValid(push, w - push.dstArrayElement))
|
|
{
|
|
push.descriptorCount++;
|
|
}
|
|
else
|
|
{
|
|
// if this push isn't valid, then we first check to see if we had any previous
|
|
// pending pushs in the array we were going to batch together, if so we add them.
|
|
if(push.descriptorCount > 0)
|
|
writes.push_back(push);
|
|
|
|
// skip past any previous descriptors we just wrote, as well as the current invalid
|
|
// one
|
|
if(push.pBufferInfo)
|
|
push.pBufferInfo += push.descriptorCount + 1;
|
|
if(push.pImageInfo)
|
|
push.pImageInfo += push.descriptorCount + 1;
|
|
if(push.pTexelBufferView)
|
|
push.pTexelBufferView += push.descriptorCount + 1;
|
|
|
|
// now start again from 0 descriptors, at the next array element
|
|
push.dstArrayElement += push.descriptorCount + 1;
|
|
push.descriptorCount = 0;
|
|
}
|
|
}
|
|
|
|
// if there are any left, add them here
|
|
if(push.descriptorCount > 0)
|
|
writes.push_back(push);
|
|
|
|
// don't leak the arrays and cause double deletes, NULL them after each time
|
|
push.pImageInfo = NULL;
|
|
push.pBufferInfo = NULL;
|
|
push.pTexelBufferView = NULL;
|
|
}
|
|
|
|
ObjDisp(cmd)->CmdPushDescriptorSetKHR(Unwrap(cmd), bindPoint, Unwrap(layout), setIndex,
|
|
(uint32_t)writes.size(), writes.data());
|
|
|
|
// delete allocated arrays for descriptor writes
|
|
for(VkDescriptorBufferInfo *a : allocBufWrites)
|
|
delete[] a;
|
|
for(VkDescriptorImageInfo *a : allocImgWrites)
|
|
delete[] a;
|
|
for(VkBufferView *a : allocBufViewWrites)
|
|
delete[] a;
|
|
}
|
|
}
|
|
|
|
VulkanResourceManager *VulkanRenderState::GetResourceManager()
|
|
{
|
|
return m_pDriver->GetResourceManager();
|
|
}
|