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renderdoc/qrenderdoc/Widgets/Extended/RDTreeWidget.cpp
T
baldurk 8e76069ecf Switch watch variables control from table to tree widget
* This will allow watching structs or arrays
2022-03-07 14:45:44 +00:00

961 lines
24 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "RDTreeWidget.h"
#include <QApplication>
#include <QColor>
#include <QDebug>
#include <QHeaderView>
#include <QMouseEvent>
#include <QPainter>
#include <QPen>
#include "Code/Interface/QRDInterface.h"
#include "Code/QRDUtils.h"
#include "Code/Resources.h"
#include "Widgets/Extended/RDTableView.h"
class RDTreeWidgetModel : public QAbstractItemModel
{
public:
RDTreeWidgetModel(RDTreeWidget *parent) : QAbstractItemModel(parent), widget(parent) {}
QModelIndex indexForItem(RDTreeWidgetItem *item, int column) const
{
if(item == NULL || item->m_parent == NULL)
return QModelIndex();
int row = item->m_parent->indexOfChild(item);
return createIndex(row, column, item);
}
RDTreeWidgetItem *itemForIndex(QModelIndex idx) const
{
if(!idx.isValid())
return widget->m_root;
return (RDTreeWidgetItem *)idx.internalPointer();
}
void sort(int column, Qt::SortOrder order = Qt::AscendingOrder) override
{
emit beginResetModel();
widget->m_root->sort(column, order);
emit endResetModel();
}
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if(row < 0 || column < 0 || row >= rowCount(parent) || column >= columnCount(parent))
return QModelIndex();
RDTreeWidgetItem *par = itemForIndex(parent);
if(par == NULL)
par = widget->m_root;
return createIndex(row, column, par->m_children[row]);
}
void beginInsertChild(RDTreeWidgetItem *item, int index)
{
beginInsertRows(indexForItem(item, 0), index, index);
}
void endInsertChild(RDTreeWidgetItem *item) { endInsertRows(); }
void beginRemoveChildren(RDTreeWidgetItem *parent, int first, int last)
{
beginRemoveRows(indexForItem(parent, 0), first, last);
}
void endRemoveChildren() { endRemoveRows(); }
void itemChanged(RDTreeWidgetItem *item, const QVector<int> &roles)
{
QModelIndex topLeft = indexForItem(item, 0);
QModelIndex bottomRight = indexForItem(item, columnCount() - 1);
emit dataChanged(topLeft, bottomRight, roles);
}
void refresh()
{
emit beginResetModel();
emit endResetModel();
}
void headerRefresh() { emit headerDataChanged(Qt::Horizontal, 0, columnCount() - 1); }
void itemsChanged(RDTreeWidgetItem *p, QPair<int, int> minRowColumn, QPair<int, int> maxRowColumn,
const QVector<int> &roles)
{
QModelIndex topLeft = createIndex(minRowColumn.first, minRowColumn.second, p);
QModelIndex bottomRight = createIndex(maxRowColumn.first, maxRowColumn.second, p);
emit dataChanged(topLeft, bottomRight, roles);
}
QModelIndex parent(const QModelIndex &index) const override
{
if(index.internalPointer() == NULL)
return QModelIndex();
RDTreeWidgetItem *item = itemForIndex(index);
if(item)
return indexForItem(item->m_parent, 0);
return QModelIndex();
}
int rowCount(const QModelIndex &parent = QModelIndex()) const override
{
if(!parent.isValid())
return widget->m_root->childCount();
RDTreeWidgetItem *parentItem = itemForIndex(parent);
if(parentItem)
return parentItem->childCount();
return 0;
}
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return widget->m_headers.count();
}
bool hasChildren(const QModelIndex &parent) const override
{
if(!parent.isValid())
return widget->m_root->childCount() > 0;
RDTreeWidgetItem *parentItem = itemForIndex(parent);
if(parentItem)
return parentItem->childCount() > 0;
return false;
}
Qt::ItemFlags flags(const QModelIndex &index) const override
{
if(!index.isValid())
return 0;
RDTreeWidgetItem *item = itemForIndex(index);
Qt::ItemFlags ret = QAbstractItemModel::flags(index) | Qt::ItemIsUserCheckable;
if(item->editable(index.column()))
ret |= Qt::ItemIsEditable;
return ret;
}
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
if(orientation == Qt::Horizontal && role == Qt::DisplayRole && section < widget->m_headers.count())
return widget->m_headers[section];
return QVariant();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
RDTreeWidgetItem *item = itemForIndex(index);
// invisible root element has no data
if(!item->m_parent || index.column() >= item->m_text.count())
return QVariant();
if(role == Qt::TextAlignmentRole)
{
if(index.column() < widget->m_alignments.count())
{
Qt::Alignment align = widget->m_alignments[index.column()];
if(align != 0)
return QVariant(align);
}
}
else if(role == Qt::DecorationRole)
{
if(widget->m_hoverColumn == index.column())
{
if(itemForIndex(widget->m_currentHoverIndex) == item)
return widget->m_activeHoverIcon;
else
return widget->m_normalHoverIcon;
}
// if not hovering, fall through to the decoration from the item
}
else if(role == Qt::BackgroundRole)
{
if(item->m_back.style() != Qt::NoBrush)
return item->m_back;
// otherwise if we're hover-highlighting, use the highlight color at 20% opacity
if(itemForIndex(widget->m_currentHoverIndex) == item && widget->m_hoverColumn >= 0)
{
QColor col = widget->palette().color(QPalette::Highlight);
col.setAlphaF(0.2f);
return QBrush(col);
}
// otherwise, no special background
return QVariant();
}
else if(role == RDTreeView::TreeLineColorRole)
{
if(item->m_treeCol.isValid())
return QBrush(item->m_treeCol);
}
return item->data(index.column(), role);
}
bool setData(const QModelIndex &index, const QVariant &value, int role) override
{
RDTreeWidgetItem *item = itemForIndex(index);
// invisible root element has no data
if(!item->m_parent)
return false;
bool ret = false;
if(role == Qt::DisplayRole || role == Qt::EditRole)
{
if(index.column() < item->m_text.count())
{
item->m_text[index.column()] = value;
ret = true;
}
}
else if(role == Qt::DecorationRole)
{
if(index.column() < item->m_icons.count())
{
item->m_icons[index.column()] = value.value<QIcon>();
ret = true;
}
}
else if(role == Qt::BackgroundRole)
{
item->m_back = value.value<QBrush>();
ret = true;
}
else if(role == Qt::ForegroundRole)
{
item->m_fore = value.value<QBrush>();
ret = true;
}
else if(role == Qt::ToolTipRole)
{
item->m_tooltip = value.toString();
ret = true;
}
else if(role == Qt::FontRole)
{
ret = false;
}
else
{
item->setData(index.column(), role, value);
ret = true;
}
if(ret)
widget->itemDataChanged(item, index.column(), role);
return ret;
}
private:
RDTreeWidget *widget;
};
RDTreeWidgetItem::RDTreeWidgetItem(const QVariantList &values)
{
m_text.reserve(values.size());
for(const QVariant &v : values)
m_text.push_back(v);
m_icons.resize(m_text.size());
for(int i = 0; i < m_text.count(); i++)
RichResourceTextInitialise(m_text[i]);
}
RDTreeWidgetItem::RDTreeWidgetItem(const std::initializer_list<QVariant> &values)
{
m_text = values;
m_icons.resize(m_text.size());
for(int i = 0; i < m_text.count(); i++)
RichResourceTextInitialise(m_text[i]);
}
void RDTreeWidgetItem::checkForResourceId(int col)
{
RichResourceTextInitialise(m_text[col]);
}
void RDTreeWidgetItem::sort(int column, Qt::SortOrder order)
{
ICaptureContext *ctx = getCaptureContext(m_widget);
std::stable_sort(m_children.begin(), m_children.end(),
[ctx, column, order](const RDTreeWidgetItem *a, const RDTreeWidgetItem *b) {
if(a->treeWidget()->m_SortComparison)
return a->treeWidget()->m_SortComparison(column, order, a, b);
QVariant va = a->data(column, Qt::DisplayRole);
QVariant vb = b->data(column, Qt::DisplayRole);
QString sa, sb;
if(ctx)
{
sa = RichResourceTextFormat(*ctx, va);
sb = RichResourceTextFormat(*ctx, vb);
}
else
{
sa = va.toString();
sb = vb.toString();
}
bool da_ok = false, db_ok = false;
double da = sa.toDouble(&da_ok);
double db = sb.toDouble(&db_ok);
int comp;
if(da_ok && db_ok)
{
if(order == Qt::AscendingOrder)
return da < db;
return da > db;
}
else
{
comp = QString::compare(sa, sb, Qt::CaseInsensitive);
}
if(order == Qt::AscendingOrder)
return comp < 0;
return comp > 0;
});
for(RDTreeWidgetItem *child : m_children)
child->sort(column, order);
}
RDTreeWidgetItem::~RDTreeWidgetItem()
{
if(m_parent)
m_parent->removeChild(this);
clear();
delete m_data;
}
QVariant RDTreeWidgetItem::data(int column, int role) const
{
if(role == Qt::DisplayRole || role == Qt::EditRole)
{
return m_text[column];
}
else if(role == Qt::DecorationRole)
{
return m_icons[column];
}
else if(role == Qt::BackgroundRole)
{
if(m_back != QBrush())
return m_back;
return QVariant();
}
else if(role == Qt::ForegroundRole)
{
if(m_fore != QBrush())
return m_fore;
return QVariant();
}
else if(role == Qt::ToolTipRole)
{
if(!m_tooltip.isEmpty())
return m_tooltip;
}
else if(role == Qt::FontRole)
{
QFont font; // TODO should this come from some default?
font.setItalic(m_italic);
font.setBold(m_bold);
return font;
}
// if we don't have any custom data, and the role wasn't covered above, it's invalid
if(m_data == NULL || column >= m_data->count())
return QVariant();
const QVector<RoleData> &dataVec = (*m_data)[column];
for(const RoleData &d : dataVec)
{
if(d.role == role)
return d.data;
}
return QVariant();
}
void RDTreeWidgetItem::setData(int column, int role, const QVariant &value)
{
// we lazy allocate
if(!m_data)
{
m_data = new QVector<QVector<RoleData>>;
m_data->resize(qMax(m_text.count(), column + 1));
}
// data is allowed to resize above the column count in the widget
if(m_data->count() <= column)
m_data->resize(column + 1);
QVector<RoleData> &dataVec = (*m_data)[column];
for(RoleData &d : dataVec)
{
if(d.role == role)
{
bool different = (d.data != value);
d.data = value;
if(different && role < Qt::UserRole)
m_widget->m_model->itemChanged(this, {role});
return;
}
}
dataVec.push_back(RoleData(role, value));
if(m_widget && role < Qt::UserRole)
m_widget->m_model->itemChanged(this, {role});
}
void RDTreeWidgetItem::addChild(RDTreeWidgetItem *item)
{
insertChild(m_children.count(), item);
}
void RDTreeWidgetItem::insertChild(int index, RDTreeWidgetItem *item)
{
int colCount = item->m_text.count();
if(m_widget && colCount < m_widget->m_headers.count())
qCritical() << "Item added with insufficient column data";
// remove it from any previous parent
if(item->m_parent)
item->m_parent->removeChild(this);
// set up its new parent to us
item->m_parent = this;
// set the widget in case this changed
item->setWidget(m_widget);
// resize per-column vectors to column count
item->m_text.resize(colCount);
item->m_icons.resize(colCount);
// data can resize up, but we don't resize it down.
if(item->m_data)
item->m_data->resize(qMax(item->m_data->count(), colCount));
if(m_widget)
m_widget->beginInsertChild(this, index);
// add to our list of children
m_children.insert(index, item);
if(m_widget)
m_widget->endInsertChild(this, index);
}
void RDTreeWidgetItem::setWidget(RDTreeWidget *widget)
{
if(widget == m_widget)
return;
// if the widget is different, we need to recurse to children
m_widget = widget;
for(RDTreeWidgetItem *item : m_children)
item->setWidget(widget);
}
void RDTreeWidgetItem::dataChanged(int column, int role)
{
if(m_widget)
m_widget->itemDataChanged(this, column, role);
}
RDTreeWidgetItem *RDTreeWidgetItem::takeChild(int index)
{
if(m_widget && !m_widget->m_clearing)
m_widget->m_model->beginRemoveChildren(this, index, index);
m_children[index]->m_parent = NULL;
RDTreeWidgetItem *ret = m_children.takeAt(index);
if(m_widget && !m_widget->m_clearing)
m_widget->m_model->endRemoveChildren();
return ret;
}
void RDTreeWidgetItem::removeChild(RDTreeWidgetItem *child)
{
if(m_widget)
{
int row = m_children.indexOf(child);
m_widget->m_model->beginRemoveChildren(this, row, row);
}
m_children.removeOne(child);
if(m_widget)
m_widget->m_model->endRemoveChildren();
}
void RDTreeWidgetItem::clear()
{
if(!childCount())
return;
if(m_widget && !m_widget->m_clearing)
m_widget->m_model->beginRemoveChildren(this, 0, childCount() - 1);
QVector<RDTreeWidgetItem *> children;
m_children.swap(children);
for(RDTreeWidgetItem *c : children)
{
c->m_parent = NULL;
c->m_widget = NULL;
delete c;
}
if(m_widget && !m_widget->m_clearing)
m_widget->m_model->endRemoveChildren();
}
RDTreeWidgetItemIterator::RDTreeWidgetItemIterator(RDTreeWidget *widget)
{
if(widget->topLevelItemCount() == 0)
m_Current = NULL;
else
m_Current = widget->topLevelItem(0);
}
RDTreeWidgetItemIterator &RDTreeWidgetItemIterator::operator++()
{
// depth first
if(m_Current->childCount() > 0)
{
m_Current = m_Current->child(0);
return *this;
}
// otherwise check if we have siblings, recursively up
RDTreeWidgetItem *parent = m_Current->parent();
RDTreeWidgetItem *child = m_Current;
while(parent)
{
// if there's a sibling at this level, move to it
int idx = parent->indexOfChild(child);
if(idx + 1 < parent->childCount())
{
m_Current = parent->child(idx + 1);
return *this;
}
// if there are no more siblings at this level, move up
child = parent;
parent = parent->parent();
// if we just exhausted siblings at the top-level, parent will now be NULL, so we abort.
}
// no more siblings, stop.
m_Current = NULL;
return *this;
}
RDTreeWidget::RDTreeWidget(QWidget *parent) : RDTreeView(parent)
{
header()->setSectionsMovable(false);
m_root = new RDTreeWidgetItem;
m_root->m_widget = this;
m_model = new RDTreeWidgetModel(this);
RDTreeView::setModel(m_model);
QObject::connect(this, &RDTreeWidget::activated, [this](const QModelIndex &idx) {
emit itemActivated(m_model->itemForIndex(idx), idx.column());
});
QObject::connect(this, &RDTreeWidget::clicked, [this](const QModelIndex &idx) {
emit itemClicked(m_model->itemForIndex(idx), idx.column());
});
QObject::connect(this, &RDTreeWidget::doubleClicked, [this](const QModelIndex &idx) {
emit itemDoubleClicked(m_model->itemForIndex(idx), idx.column());
});
}
RDTreeWidget::~RDTreeWidget()
{
blockSignals(true);
RDTreeView::setModel(NULL);
blockSignals(false);
delete m_root;
delete m_model;
}
void RDTreeWidget::beginUpdate()
{
m_queueUpdates = true;
m_queuedItem = NULL;
m_lowestIndex = m_highestIndex = qMakePair<int, int>(-1, -1);
m_queuedChildren = false;
m_queuedRoles = 0;
setUpdatesEnabled(false);
}
void RDTreeWidget::endUpdate()
{
m_queueUpdates = false;
if(m_queuedRoles || m_queuedChildren)
{
// if we updated multiple different trees we can't issue a single dataChanged for everything
// under a parent. Refresh the whole model.
if(m_queuedItem == NULL)
{
m_model->refresh();
}
else
{
QVector<int> roles;
for(int r = 0; r < 64; r++)
{
if(m_queuedRoles & (1ULL << r))
roles.push_back(r);
}
if(m_queuedChildren)
{
m_model->beginInsertChild(m_queuedItem, m_queuedItem->childCount());
m_model->endInsertChild(m_queuedItem);
}
if(!roles.isEmpty())
m_model->itemsChanged(m_queuedItem, m_lowestIndex, m_highestIndex, roles);
}
}
setUpdatesEnabled(true);
}
void RDTreeWidget::setColumnAlignment(int column, Qt::Alignment align)
{
if(m_alignments.count() <= column)
m_alignments.resize(column + 1);
m_alignments[column] = align;
}
RDTreeWidgetItem *RDTreeWidget::itemForIndex(QModelIndex idx) const
{
if(idx.model() == m_model)
return m_model->itemForIndex(idx);
return NULL;
}
void RDTreeWidget::copyItem(QPoint pos, RDTreeWidgetItem *item)
{
copyIndex(pos, m_model->indexForItem(item, 0));
}
void RDTreeWidget::setColumns(const QStringList &columns)
{
m_headers = columns;
m_model->refresh();
}
void RDTreeWidget::setHeaderText(int column, const QString &text)
{
m_headers[column] = text;
m_model->headerRefresh();
}
RDTreeWidgetItem *RDTreeWidget::selectedItem() const
{
QModelIndexList sel = selectionModel()->selectedIndexes();
if(sel.isEmpty())
return NULL;
return m_model->itemForIndex(sel[0]);
}
RDTreeWidgetItem *RDTreeWidget::currentItem() const
{
return m_model->itemForIndex(currentIndex());
}
void RDTreeWidget::setSelectedItem(RDTreeWidgetItem *node)
{
selectionModel()->select(m_model->indexForItem(node, 0),
QItemSelectionModel::ClearAndSelect | QItemSelectionModel::Rows);
}
void RDTreeWidget::setCurrentItem(RDTreeWidgetItem *node)
{
setCurrentIndex(m_model->indexForItem(node, 0));
}
RDTreeWidgetItem *RDTreeWidget::itemAt(const QPoint &p) const
{
return m_model->itemForIndex(indexAt(p));
}
void RDTreeWidget::expandItem(RDTreeWidgetItem *item)
{
expand(m_model->indexForItem(item, 0));
}
void RDTreeWidget::expandAllItems(RDTreeWidgetItem *item)
{
expandAll(m_model->indexForItem(item, 0));
}
void RDTreeWidget::collapseItem(RDTreeWidgetItem *item)
{
collapse(m_model->indexForItem(item, 0));
}
void RDTreeWidget::collapseAllItems(RDTreeWidgetItem *item)
{
collapseAll(m_model->indexForItem(item, 0));
}
void RDTreeWidget::scrollToItem(RDTreeWidgetItem *node)
{
scrollTo(m_model->indexForItem(node, 0));
}
void RDTreeWidget::clear()
{
m_clearing = true;
m_root->clear();
m_clearing = false;
m_currentHoverIndex = QModelIndex();
m_model->refresh();
}
void RDTreeWidget::mouseMoveEvent(QMouseEvent *e)
{
RDTreeWidgetItem *oldHover = m_model->itemForIndex(m_currentHoverIndex);
QModelIndex oldHoverIndex = m_currentHoverIndex;
RDTreeView::mouseMoveEvent(e);
RDTreeWidgetItem *newHover = m_model->itemForIndex(m_currentHoverIndex);
if(m_currentHoverIndex.column() == m_hoverColumn && m_hoverHandCursor)
{
setCursor(QCursor(Qt::PointingHandCursor));
}
else if(oldHoverIndex.column() == m_hoverColumn &&
m_currentHoverIndex.column() != m_hoverColumn && m_hoverHandCursor)
{
unsetCursor();
}
if(oldHover == newHover)
return;
// it's only two items, don't try and make a range but just change them both
QVector<int> roles = {Qt::DecorationRole, Qt::BackgroundRole, Qt::ForegroundRole};
if(oldHover)
m_model->itemChanged(oldHover, roles);
m_model->itemChanged(newHover, roles);
emit hoverItemChanged(newHover);
emit mouseMove(e);
RDTreeView::mouseMoveEvent(e);
}
void RDTreeWidget::mouseReleaseEvent(QMouseEvent *e)
{
QModelIndex idx = indexAt(e->pos());
if(idx.isValid() && idx.column() == m_hoverColumn && m_activateOnClick)
{
emit itemActivated(itemAt(e->pos()), idx.column());
}
RDTreeView::mouseReleaseEvent(e);
}
void RDTreeWidget::leaveEvent(QEvent *e)
{
unsetCursor();
if(m_currentHoverIndex.isValid())
{
RDTreeWidgetItem *item = m_model->itemForIndex(m_currentHoverIndex);
m_model->itemChanged(item, {Qt::DecorationRole, Qt::BackgroundRole, Qt::ForegroundRole});
}
emit hoverItemChanged(NULL);
RDTreeView::leaveEvent(e);
}
void RDTreeWidget::focusOutEvent(QFocusEvent *event)
{
if(m_clearSelectionOnFocusLoss)
{
setCurrentItem(NULL);
clearSelection();
}
RDTreeView::focusOutEvent(event);
}
void RDTreeWidget::selectionChanged(const QItemSelection &selected, const QItemSelection &deselected)
{
emit itemSelectionChanged();
RDTreeView::selectionChanged(selected, deselected);
}
void RDTreeWidget::currentChanged(const QModelIndex &current, const QModelIndex &previous)
{
emit currentItemChanged(m_model->itemForIndex(current), m_model->itemForIndex(previous));
RDTreeView::currentChanged(current, previous);
}
void RDTreeWidget::itemDataChanged(RDTreeWidgetItem *item, int column, int role)
{
if(m_queueUpdates)
{
m_queuedRoles |= (1ULL << role);
// for now we only support updating the whole row, with all columns, even if only one column
// changed.
int row = item->m_parent->indexOfChild(item);
// no queued updates yet, set up this one
if(m_lowestIndex.first == -1)
{
m_queuedItem = item;
m_lowestIndex = qMakePair<int, int>(row, 0);
m_highestIndex = qMakePair<int, int>(m_lowestIndex.first, m_headers.count() - 1);
}
else
{
// there's already an update. Check if we can expand it
if(m_queuedItem == item)
{
m_lowestIndex.first = qMin(m_lowestIndex.first, row);
m_highestIndex.first = qMax(m_highestIndex.first, row);
}
else
{
// can't batch updates across multiple parents, so we just fallback to full model refresh
m_queuedItem = NULL;
}
}
}
else
{
m_model->itemChanged(item, {role});
}
emit itemChanged(item, column);
}
void RDTreeWidget::beginInsertChild(RDTreeWidgetItem *item, int index)
{
if(m_queueUpdates)
{
m_queuedChildren = true;
if(m_lowestIndex.first == -1)
{
m_queuedItem = item;
// make an update of row 0. This will be a bit pessimistic if there are later data changes
// in a later row, but we're generally only changing data *or* adding children, not both,
// and in either case this is primarily about batching updates not providing a minimal update
// set
m_lowestIndex = qMakePair<int, int>(0, 0);
m_highestIndex = qMakePair<int, int>(0, m_headers.count() - 1);
}
else
{
if(m_queuedItem == item)
{
// there's already an update. don't need to expand it, the m_queuedChildren is enough
}
else
{
// can't batch updates across multiple parents, so we just fallback to full model refresh
m_queuedItem = NULL;
}
}
}
else
{
m_model->beginInsertChild(item, index);
}
}
void RDTreeWidget::endInsertChild(RDTreeWidgetItem *item, int index)
{
// work is all done in beginInsertChild
if(!m_queueUpdates)
m_model->endInsertChild(item);
}