Files
renderdoc/renderdoc/driver/gl/wrappers/gl_debug_funcs.cpp
T
baldurk 8fd2fe5932 Separate out calls to glLabelObjectEXT from glObjectLabel
* This is necessary since some of the identifiers are different.
2015-07-23 23:30:06 +02:00

306 lines
8.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/common.h"
#include "serialise/string_utils.h"
#include "../gl_driver.h"
bool WrappedOpenGL::Serialise_glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
ResourceId liveid;
bool extvariant = false;
string Label;
if(m_State >= WRITING)
{
if(length == 0)
Label = "";
else
Label = string(label, label + (length > 0 ? length : strlen(label)));
switch(identifier)
{
case eGL_TEXTURE:
liveid = GetResourceManager()->GetID(TextureRes(GetCtx(), name));
break;
case eGL_BUFFER_OBJECT_EXT:
extvariant = true;
case eGL_BUFFER:
liveid = GetResourceManager()->GetID(BufferRes(GetCtx(), name));
break;
case eGL_PROGRAM_OBJECT_EXT:
extvariant = true;
case eGL_PROGRAM:
liveid = GetResourceManager()->GetID(ProgramRes(GetCtx(), name));
break;
case eGL_PROGRAM_PIPELINE_OBJECT_EXT:
extvariant = true;
case eGL_PROGRAM_PIPELINE:
liveid = GetResourceManager()->GetID(ProgramPipeRes(GetCtx(), name));
break;
case eGL_VERTEX_ARRAY_OBJECT_EXT:
extvariant = true;
case eGL_VERTEX_ARRAY:
liveid = GetResourceManager()->GetID(VertexArrayRes(GetCtx(), name));
break;
case eGL_SHADER_OBJECT_EXT:
extvariant = true;
case eGL_SHADER:
liveid = GetResourceManager()->GetID(ShaderRes(GetCtx(), name));
break;
case eGL_QUERY_OBJECT_EXT:
extvariant = true;
case eGL_QUERY:
liveid = GetResourceManager()->GetID(QueryRes(GetCtx(), name));
break;
case eGL_TRANSFORM_FEEDBACK:
liveid = GetResourceManager()->GetID(FeedbackRes(GetCtx(), name));
break;
case eGL_SAMPLER:
liveid = GetResourceManager()->GetID(SamplerRes(GetCtx(), name));
break;
case eGL_RENDERBUFFER:
liveid = GetResourceManager()->GetID(RenderbufferRes(GetCtx(), name));
break;
case eGL_FRAMEBUFFER:
liveid = GetResourceManager()->GetID(FramebufferRes(GetCtx(), name));
break;
default:
RDCERR("Unhandled namespace in glObjectLabel");
}
}
SERIALISE_ELEMENT(GLenum, Identifier, identifier);
SERIALISE_ELEMENT(ResourceId, id, liveid);
SERIALISE_ELEMENT(uint32_t, Length, length);
SERIALISE_ELEMENT(bool, HasLabel, label != NULL);
m_pSerialiser->SerialiseString("label", Label);
if(m_State == READING && GetResourceManager()->HasLiveResource(id))
{
GLResource res = GetResourceManager()->GetLiveResource(id);
if(extvariant && m_Real.glLabelObjectEXT)
m_Real.glLabelObjectEXT(Identifier, res.name, Length, HasLabel ? Label.c_str() : NULL);
else
m_Real.glObjectLabel(Identifier, res.name, Length, HasLabel ? Label.c_str() : NULL);
}
return true;
}
void WrappedOpenGL::glLabelObjectEXT(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
m_Real.glLabelObjectEXT(identifier, name, length, label);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
Serialise_glObjectLabel(identifier, name, length, label);
m_DeviceRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
{
m_Real.glObjectLabel(identifier, name, length, label);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
Serialise_glObjectLabel(identifier, name, length, label);
m_DeviceRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
{
m_Real.glObjectPtrLabel(ptr, length, label);
if(m_State >= WRITING)
{
SCOPED_SERIALISE_CONTEXT(OBJECT_LABEL);
ResourceId id = GetResourceManager()->GetSyncID((GLsync)ptr);
Serialise_glObjectLabel(eGL_SYNC_FENCE, GetResourceManager()->GetCurrentResource(id).name, length, label);
m_DeviceRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
m_RealDebugFunc = callback;
m_RealDebugFuncParam = userParam;
m_Real.glDebugMessageCallback(&DebugSnoopStatic, this);
}
void WrappedOpenGL::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
{
// we could exert control over debug messages here
m_Real.glDebugMessageControl(source, type, severity, count, ids, enabled);
}
bool WrappedOpenGL::Serialise_glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
string name = buf ? string(buf, buf + (length > 0 ? length : strlen(buf))) : "";
m_pSerialiser->Serialise("Name", name);
if(m_State == READING)
{
FetchDrawcall draw;
draw.name = name;
draw.flags |= eDraw_SetMarker;
AddDrawcall(draw, false);
}
return true;
}
void WrappedOpenGL::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
{
if(m_State == WRITING_CAPFRAME && type == eGL_DEBUG_TYPE_MARKER)
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(source, type, id, severity, length, buf);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glDebugMessageInsert(source, type, id, severity, length, buf);
}
void WrappedOpenGL::glPushGroupMarkerEXT(GLsizei length, const GLchar *marker)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT);
Serialise_glPushDebugGroup(eGL_NONE, 0, length, marker);
m_ContextRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glPopGroupMarkerEXT()
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(END_EVENT);
Serialise_glPopDebugGroup();
m_ContextRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glInsertEventMarkerEXT(GLsizei length, const GLchar *marker)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(eGL_NONE, eGL_NONE, 0, eGL_NONE, length, marker);
m_ContextRecord->AddChunk(scope.Get());
}
}
void WrappedOpenGL::glFrameTerminatorGREMEDY()
{
SwapBuffers(NULL);
}
void WrappedOpenGL::glStringMarkerGREMEDY(GLsizei len, const void *string)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(SET_MARKER);
Serialise_glDebugMessageInsert(eGL_NONE, eGL_NONE, 0, eGL_NONE, len, (const GLchar *)string);
m_ContextRecord->AddChunk(scope.Get());
}
}
bool WrappedOpenGL::Serialise_glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
string name = message ? string(message, message + (length > 0 ? length : strlen(message))) : "";
m_pSerialiser->Serialise("Name", name);
if(m_State == READING)
{
FetchDrawcall draw;
draw.name = name;
draw.flags |= eDraw_PushMarker;
AddDrawcall(draw, false);
}
return true;
}
void WrappedOpenGL::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(BEGIN_EVENT);
Serialise_glPushDebugGroup(source, id, length, message);
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glPushDebugGroup(source, id, length, message);
}
bool WrappedOpenGL::Serialise_glPopDebugGroup()
{
if(m_State == READING && !m_CurEvents.empty())
{
FetchDrawcall draw;
draw.name = "API Calls";
draw.flags |= eDraw_SetMarker;
AddDrawcall(draw, true);
}
return true;
}
void WrappedOpenGL::glPopDebugGroup()
{
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(END_EVENT);
Serialise_glPopDebugGroup();
m_ContextRecord->AddChunk(scope.Get());
}
m_Real.glPopDebugGroup();
}