Files
renderdoc/renderdoc/maths/camera.cpp
T
Rasmus Christian Pedersen cf27eb36d5 camera: minor constness
This commit fixes constness of camera getters, and changes a few
arguments into const references.
2014-05-07 13:13:45 +02:00

77 lines
2.1 KiB
C++

/******************************************************************************
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#include <string.h>
#include <math.h>
#include "camera.h"
#include "matrix.h"
void Camera::Arcball(float dist, const Vec3f &rot)
{
pos = Vec3f(0.0f, 0.0f, dist);
order = ORDER_ROT_TRANS;
angles.x = rot.x;
angles.y = rot.y;
}
void Camera::fpsLook(const Vec3f &p, const Vec3f &rot)
{
pos = -p;
angles.x = -rot.x;
angles.y = -rot.y;
order = ORDER_TRANS_ROT;
}
const Matrix4f Camera::GetMatrix() const
{
Matrix4f p = Matrix4f::Translation(pos);
Matrix4f r = Matrix4f::RotationXYZ(angles);
if(order == ORDER_TRANS_ROT)
return r.Mul(p);
return p.Mul(r);
}
const Vec3f Camera::GetPosition() const
{
return GetMatrix().GetPosition();
}
const Vec3f Camera::GetForward() const
{
return Matrix4f::RotationZYX(-angles).GetForward();
}
const Vec3f Camera::GetRight() const
{
return Matrix4f::RotationZYX(-angles).GetRight();
}