Files
renderdoc/qrenderdoc
baldurk 90f3417039 Don't generate potentially unsupported vertex formats to ignore W
* When using VS In we want to ignore the W component, but that already happens
  explicitly for vulkan/GL in the shader. Mirror that same solution to D3D
  instead of trying to force a 3-component format which may not be supported
  (e.g. on AMD R16G16B16_*)
2021-09-13 19:11:28 +01:00
..
2021-08-18 23:18:14 +01:00
2021-08-18 20:12:07 +01:00

Windows build

To build with PySide2 support or SSL support in Qt download this zip and unzip to this folder (the 3rdparty/ in the zip should go into the 3rdparty/ folder here) before building.