Files
renderdoc/qrenderdoc/Widgets/Extended/RDSplitter.cpp
T
baldurk a36516c8a5 Explicitly handle unbounded arrays and display declared fixed vars
* GL and Vulkan allow buffers to have fixed variables before a trailing AoS
  unbounded array. These fixed variables can't be easily displayed in a table
  and previously we skipped them. Now we display these in a tree format.
* We also support formats which don't have an unbounded array at all and display
  these just with the tree. This will allow the BufferViewer to subsume the
  capabilities of the ConstantBufferPreviewer (though it needs to handle opaque
  non-buffer-backed variables, and slot-following).
2022-05-20 13:37:26 +01:00

236 lines
6.1 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "RDSplitter.h"
#include <QPaintEvent>
#include <QPainter>
RDSplitterHandle::RDSplitterHandle(Qt::Orientation orientation, QSplitter *parent)
: QSplitterHandle(orientation, parent), m_parent(parent), m_index(-1), m_isCollapsed(false)
{
}
void RDSplitterHandle::setIndex(int index)
{
m_index = index;
}
int RDSplitterHandle::index() const
{
return m_index;
}
void RDSplitterHandle::setTitle(const QString &title)
{
m_title = title;
}
const QString &RDSplitterHandle::title() const
{
return m_title;
}
void RDSplitterHandle::setCollapsed(bool collapsed)
{
m_isCollapsed = collapsed;
}
bool RDSplitterHandle::collapsed() const
{
return m_isCollapsed;
}
void RDSplitterHandle::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
QColor col = palette().color(QPalette::WindowText);
painter.setPen(col);
painter.setBrush(QBrush(col));
int w = width();
int h = height();
if(!m_title.isEmpty())
{
if(orientation() == Qt::Vertical)
{
painter.drawText(QRect(0, 0, w, 25), Qt::AlignHCenter, m_title);
}
else
{
painter.drawText(QRect(0, h / 2 - 12, w, 25), Qt::AlignHCenter, m_title);
}
}
painter.setRenderHint(QPainter::Antialiasing, true);
// draw the arrow
if(m_parent->childrenCollapsible())
{
bool arrowUpLeft = (m_index == 0);
if(m_isCollapsed)
arrowUpLeft = !arrowUpLeft;
if(orientation() == Qt::Vertical)
{
if(arrowUpLeft)
{
m_arrowPoints[0] = QPoint(w / 2, h - 9);
m_arrowPoints[1] = QPoint(w / 2 - 10, h - 1);
m_arrowPoints[2] = QPoint(w / 2 + 10, h - 1);
}
else
{
m_arrowPoints[0] = QPoint(w / 2, h - 1);
m_arrowPoints[1] = QPoint(w / 2 - 10, h - 9);
m_arrowPoints[2] = QPoint(w / 2 + 10, h - 9);
}
}
else
{
if(arrowUpLeft)
{
m_arrowPoints[0] = QPoint(w - 9, h / 2 + 15);
m_arrowPoints[1] = QPoint(w - 1, h / 2 + 5);
m_arrowPoints[2] = QPoint(w - 1, h / 2 + 20);
}
else
{
m_arrowPoints[0] = QPoint(w - 1, h / 2 + 15);
m_arrowPoints[1] = QPoint(w - 9, h / 2 + 5);
m_arrowPoints[2] = QPoint(w - 9, h / 2 + 25);
}
}
painter.drawPolygon(m_arrowPoints, 3);
}
// draw the bullets
if(orientation() == Qt::Vertical)
{
// in the middle if we're not collapsible in one direction
int y = h / 2;
// or away from the arrow
if(m_index == 0)
y = 10;
else if(m_index == 1)
y = h - 10;
painter.drawEllipse(QPoint(w / 4 - 10, y), 3, 3);
painter.drawEllipse(QPoint(w / 4, y), 3, 3);
painter.drawEllipse(QPoint(w / 4 + 10, y), 3, 3);
painter.drawEllipse(QPoint(3 * w / 4 - 10, y), 3, 3);
painter.drawEllipse(QPoint(3 * w / 4, y), 3, 3);
painter.drawEllipse(QPoint(3 * w / 4 + 10, y), 3, 3);
}
else
{
// in the middle if we're not collapsible in one direction
int x = w / 2;
// or away from the arrow
if(m_index == 0)
x = 10;
else if(m_index == 1)
x = w - 10;
painter.drawEllipse(QPoint(x, h / 4 - 10), 3, 3);
painter.drawEllipse(QPoint(x, h / 4), 3, 3);
painter.drawEllipse(QPoint(x, h / 4 + 10), 3, 3);
painter.drawEllipse(QPoint(x, 3 * h / 4 - 10), 3, 3);
painter.drawEllipse(QPoint(x, 3 * h / 4), 3, 3);
painter.drawEllipse(QPoint(x, 3 * h / 4 + 10), 3, 3);
}
}
void RDSplitterHandle::mouseDoubleClickEvent(QMouseEvent *event)
{
RDSplitter *par = (RDSplitter *)splitter();
par->handleDoubleClicked(m_index);
}
RDSplitter::RDSplitter(Qt::Orientation orientation, QWidget *parent)
: QSplitter(orientation, parent)
{
initialize();
}
RDSplitter::RDSplitter(QWidget *parent) : QSplitter(parent)
{
initialize();
}
void RDSplitter::handleDoubleClicked(int index)
{
if(index < 0 || index >= count() || !childrenCollapsible())
return;
RDSplitterHandle *rdHandle = (RDSplitterHandle *)handle(index);
QList<int> totalSizes = sizes();
if(totalSizes[index] > 0)
{
// add to the previous handle the size of the current one
totalSizes[index - 1] += totalSizes[index];
// set the current handle's size to 0
totalSizes[index] = 0;
rdHandle->setCollapsed(true);
}
else
{
// split the sizes in half
int s = totalSizes[index - 1] / 2;
totalSizes[index] = totalSizes[index - 1] = s;
rdHandle->setCollapsed(false);
}
setSizes(totalSizes);
}
void RDSplitter::setHandleCollapsed(int pos, int index)
{
if(!childrenCollapsible())
return;
QList<int> totalSizes = sizes();
RDSplitterHandle *rdHandle = (RDSplitterHandle *)handle(index);
if(totalSizes[index] == 0)
rdHandle->setCollapsed(true);
else
rdHandle->setCollapsed(false);
}
void RDSplitter::initialize()
{
connect(this, &RDSplitter::splitterMoved, this, &RDSplitter::setHandleCollapsed);
}
QSplitterHandle *RDSplitter::createHandle()
{
return new RDSplitterHandle(orientation(), this);
}