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92e0fab686bb0433ca804e8587d26e9003ad8bcd
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 6aa0263ace Don't crash if no mesh shader reflection is avialable on a mesh draw
* This is possible after a device lost event.
2023-12-04 19:11:47 +00:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
Don't crash if no mesh shader reflection is avialable on a mesh draw
2023-12-04 19:11:47 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Don't crash if no mesh shader reflection is avialable on a mesh draw
2023-12-04 19:11:47 +00:00
VulkanPipelineStateViewer.h
…
VulkanPipelineStateViewer.ui
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