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9460fbd970
* This allows you to hook into processes that are difficult to launch directly with the existing functionality in RenderDoc. * This is rather risky, as it modifies the AppInit_DLLs registry key to inject a small shim dll that checks for the desired process and injects the full renderdoc.dll. If that registry key got left, or if there was some incompatibility with the shim dll, you could have problems. It should only ever be used as a last resort if there's no other way to capture.
69 lines
2.8 KiB
Bash
69 lines
2.8 KiB
Bash
#!/bin/bash
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AUTOBUILD=1
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if [ $# -ne 1 ] || [ $1 != "autobuild" ]; then
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AUTOBUILD=0
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echo "Have you rebuilt the documentation?"
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read;
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echo "Have you marked git commit hash in AssemblyInfo.cs and resource.h (run hash_version.sh)?"
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echo "If this is an OFFICIAL build only, mark that in the assembly info and resource.h and bump their versions."
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read;
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fi
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# clean any old files lying around and make new structure
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rm -rf dist
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mkdir -p dist/Release{32,64}
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# Copy files from release build in
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cp -R x64/Release/* dist/Release64/
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cp -R Win32/Release/* dist/Release32/
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# Copy in d3dcompiler from windows kit 8.1
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cp /c/Program\ Files\ \(x86\)/Windows\ Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll dist/Release64/
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cp /c/Program\ Files\ \(x86\)/Windows\ Kits/8.1/Redist/D3D/x86/d3dcompiler_47.dll dist/Release32/
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# Copy associated files that should be included with the distribution
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cp LICENSE.md Documentation/*.chm dist/Release64/
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cp LICENSE.md Documentation/*.chm dist/Release32/
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# Make a copy of the main distribution folder that has PDBs
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cp -R dist/Release64 dist/ReleasePDBs64
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cp -R dist/Release32 dist/ReleasePDBs32
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# Remove all pdbs except renderdocui.pdb (which we keep so we can get callstack crashes)
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find dist/Release{32,64}/ -iname '*.pdb' -exec rm '{}' \;
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cp dist/ReleasePDBs32/renderdocui.pdb dist/Release32/
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cp dist/ReleasePDBs64/renderdocui.pdb dist/Release64/
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# Remove any build associated files that might have gotten dumped in the folders
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rm -f dist/Release{32,64}/*.{exp,lib,metagen,xml} dist/Release{32,64}/*.vshost.*
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# In the 64bit release folder, make an x86 subfolder and copy in renderdoc 32bit
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mkdir -p dist/Release64/x86
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rm -rf dist/Release32/pdblocate/x64 dist/ReleasePDBs32/pdblocate/x64
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cp -R dist/Release32/{renderdoc.dll,renderdocshim32.dll,renderdoccmd.exe,pdblocate} dist/Release64/x86/
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mkdir -p dist/ReleasePDBs64/x86
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cp -R dist/ReleasePDBs32/{renderdoc.dll,renderdoc.pdb,renderdocshim32.dll,renderdocshim32.pdb,renderdoccmd.exe,renderdoccmd.pdb,pdblocate} dist/ReleasePDBs64/x86/
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if [[ $AUTOBUILD -eq 0 ]]; then
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echo "Ready to make installer MSIs - make sure to bump version numbers on package."
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read;
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fi
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VERSION=`egrep "#define RENDERDOC_VERSION_(MAJOR|MINOR)" renderdoc/data/version.h | tr -dc '[0-9\n]' | tr '\n' '.' | egrep -o '[0-9]+\.[0-9]+'`
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export RENDERDOC_VERSION="${VERSION}.0"
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/c/Program\ Files\ \(x86\)/WiX\ Toolset\ v3.8/bin/candle.exe -o dist/Installer32.wixobj installer/Installer32.wxs
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/c/Program\ Files\ \(x86\)/WiX\ Toolset\ v3.8/bin/light.exe -ext WixUIExtension -sw1076 -o dist/Installer32.msi dist/Installer32.wixobj
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/c/Program\ Files\ \(x86\)/WiX\ Toolset\ v3.8/bin/candle.exe -o dist/Installer64.wixobj installer/Installer64.wxs
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/c/Program\ Files\ \(x86\)/WiX\ Toolset\ v3.8/bin/light.exe -ext WixUIExtension -sw1076 -o dist/Installer64.msi dist/Installer64.wixobj
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rm dist/*.wixobj dist/*.wixpdb
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