Files
renderdoc/renderdocui/Controls/PipelineFlowchart.Designer.cs
T
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00

48 lines
1.5 KiB
C#

namespace renderdocui.Controls
{
partial class PipelineFlowchart
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// PipelineFlowchart
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Name = "PipelineFlowchart";
this.Size = new System.Drawing.Size(988, 229);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.PipelineFlowchart_Paint);
this.ResumeLayout(false);
}
#endregion
}
}