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9551211f73772dd491c82956de5e29f52e51ea65
renderdoc
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renderdocui
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baldurk
11ee6e2e34
Allow dragging exes in anywhere and they won't be opened as logfiles
2016-06-20 17:30:29 +02:00
..
Dialogs
Allow dragging exes in anywhere and they won't be opened as logfiles
2016-06-20 17:30:29 +02:00
PipelineState
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
APIInspector.cs
…
APIInspector.Designer.cs
…
APIInspector.resx
…
BufferViewer.cs
Add 'show all instances' mode, and make colours consistent.
Closes
#248
2016-06-03 17:34:26 +02:00
BufferViewer.Designer.cs
Add 'show all instances' mode, and make colours consistent.
Closes
#248
2016-06-03 17:34:26 +02:00
BufferViewer.resx
…
DebugMessages.cs
…
DebugMessages.Designer.cs
…
DebugMessages.resx
…
EventBrowser.cs
…
EventBrowser.Designer.cs
…
EventBrowser.resx
…
MainWindow.cs
Allow dragging exes in anywhere and they won't be opened as logfiles
2016-06-20 17:30:29 +02:00
MainWindow.Designer.cs
…
MainWindow.resx
…
PixelHistoryView.cs
…
PixelHistoryView.Designer.cs
…
PixelHistoryView.resx
…
ShaderViewer.cs
For GLSL, insert text after #version statement.
2016-06-09 10:48:50 -07:00
ShaderViewer.Designer.cs
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ShaderViewer.resx
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StatisticsViewer.cs
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StatisticsViewer.Designer.cs
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StatisticsViewer.resx
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TextureViewer.cs
Don't default to max zoom when there's no current texture.
2016-06-09 10:49:04 -07:00
TextureViewer.Designer.cs
…
TextureViewer.resx
…
TimelineBar.cs
Add check for all-opaque-black markers and ignore. Works around UE4
2016-05-28 12:25:29 +02:00
TimelineBar.Designer.cs
…
TimelineBar.resx
…