Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-12 13:00:32 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
96b8818120255a65ce89e3e07c91111fee294a27
renderdoc/renderdocui/Interop
T
History
baldurk 96b8818120 Give constant buffer previewer proper naming on OpenGL logs
2015-01-20 14:57:20 +00:00
..
Camera.cs
[Refs #87: Static Analysis] Fix incorrectly unused variables/returns
2014-10-05 19:01:28 +01:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Give constant buffer previewer proper naming on OpenGL logs
2015-01-20 14:57:20 +00:00
FetchInfo.cs
Pass through ShaderResourceType per-texture for better type naming
2015-01-17 15:03:34 +00:00
Formatter.cs
…
GLPipelineState.cs
Mkae transform feedback data public on .NET side
2015-01-18 12:04:52 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
Powered by Gitea Version: 1.26.1 Page: 1245ms Template: 3ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API