This website requires JavaScript.
Explore
Help
Register
Sign In
lee
/
renderdoc
Watch
1
Star
0
Fork
0
You've already forked renderdoc
mirror of
https://github.com/baldurk/renderdoc.git
synced
2026-05-28 04:41:07 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
974f57279ce39e418819f7b4fe40e1179d76262d
renderdoc
/
renderdocui
/
Interop
T
History
baldurk
35884170eb
In D3D11 support setting friendly names on shaders
2014-09-10 18:25:29 +01:00
..
Camera.cs
…
CaptureOptions.cs
Fix default capture options not being applied in 0.20 and above
2014-05-26 13:53:30 +01:00
CustomMarshaling.cs
…
D3D11PipelineState.cs
In D3D11 support setting friendly names on shaders
2014-09-10 18:25:29 +01:00
Enums.cs
Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
2014-08-17 15:28:51 +01:00
FetchInfo.cs
Mark pixel history events as UAV writes and display before/after
2014-09-06 13:28:58 +01:00
Formatter.cs
…
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Replace mip selection with sample idx when viewing Tex2DMS. Refs
#79
2014-08-29 01:54:14 +01:00
Shader.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
StaticExports.cs
Add small timeouts to blocking recv/send so we don't spin forever
2014-09-02 00:16:17 +01:00