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renderdoc/docs/window/index.rst
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baldurk 949165d739 Split mesh and buffer viewer documentation up
* There's no reason to make users aware that the mesh viewer and buffer viewer
  are implemented in a common way, they are very different and should be
  documented separately.
* This hasn't updated the buffer viewer documentation with the recently added
  features.
2022-05-20 13:37:26 +01:00

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Window reference
================
.. toctree::
texture_viewer
api_inspector
mesh_viewer
buffer_viewer
capture_attach
event_browser
settings_window
pipeline_state
shader_viewer
shader_messages
timeline_bar
capture_connection
debug_messages
python_shell
resource_inspector
performance_counter_viewer
capture_comments