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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 01:00:51 +00:00
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99b7f529b6d2cd9eede09ee8d193efc9d6bd9ce7
renderdoc/renderdocui/Interop
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History
baldurk 8ca621a649 Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
…
CustomMarshaling.cs
Add locks around static use of CustomMarshal properties
2015-07-24 00:17:52 +02:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Handle glTextureBufferRangeEXT not being available
2015-07-23 23:06:25 +02:00
FetchInfo.cs
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
Formatter.cs
…
GLPipelineState.cs
Fix up fetching layer/mip for FBOs on replay
2015-07-18 18:27:34 +02:00
ReplayRenderer.cs
Add FileChanged notification, use to reload data in image viewer
2015-07-15 22:06:33 +02:00
Shader.cs
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
StaticExports.cs
…
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