Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0 Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-11-14 01:41:10 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
9a50a151d0d301a3de0a78bb55e2e919aa3be664
renderdoc/qrenderdoc/Windows/PipelineState
T
History
baldurk 6bc6ca9557 Drop legacy ShaderRegister struct, store byte offset per constant
* For D3D11 byte offsets are always uint32 aligned, but for other APIs that's
  not guaranteed. Storing a byte offset is strictly more expressive and a lot
  simpler to reason about.
2019-02-07 15:23:06 +00:00
..
D3D11PipelineStateViewer.cpp
…
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
…
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
…
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Drop legacy ShaderRegister struct, store byte offset per constant
2019-02-07 15:23:06 +00:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
VulkanPipelineStateViewer.h
…
VulkanPipelineStateViewer.ui
Add support for VK_EXT_discard_rectangles
2019-02-05 18:40:31 +00:00
Powered by Gitea Version: 28.2.0 Page: 1821ms Template: 99ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API