Files
renderdoc/qrenderdoc/Windows/ShaderViewer.cpp
T
Steve Karolewics 671add4035 Fix shader debugging and pipeline viewer with constant buffer arrays
With SM5.1 and D3D12, constant buffer arrays can be declared which
are treated as an array of resources on the shader side, and a simple
collection of descriptors on the D3D12 side. DXBCDebug::GlobalState
handles the bridge between these by storing each array resource as a
nested ShaderVariable struct. Accessing the data for instructions
traverses the structure similarly. The shader viewer handles nested
resources and displays them in the appropriate tree view. In the
pipeline viewer, descriptors for CB arrays now indicate the array
index and correctly handle buffer offsets for viewing.
2020-02-11 17:10:57 +00:00

4377 lines
130 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ShaderViewer.h"
#include <QComboBox>
#include <QFontDatabase>
#include <QHBoxLayout>
#include <QKeyEvent>
#include <QListWidget>
#include <QMenu>
#include <QMouseEvent>
#include <QShortcut>
#include <QToolTip>
#include "3rdparty/scintilla/include/SciLexer.h"
#include "3rdparty/scintilla/include/qt/ScintillaEdit.h"
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "3rdparty/toolwindowmanager/ToolWindowManagerArea.h"
#include "Code/ScintillaSyntax.h"
#include "Widgets/FindReplace.h"
#include "ui_ShaderViewer.h"
namespace
{
struct VariableTag
{
VariableTag() : offset(0), globalSourceVar(-1), localSourceVar(-1) {}
VariableTag(rdcstr name, uint32_t offs, int32_t globalVar, int32_t localVar)
: offset(offs), globalSourceVar(globalVar), localSourceVar(localVar)
{
debugVar.name = name;
}
VariableTag(DebugVariableReference var) : offset(0), debugVar(var) {}
uint32_t offset;
int32_t globalSourceVar;
int32_t localSourceVar;
DebugVariableReference debugVar;
};
};
Q_DECLARE_METATYPE(VariableTag);
ShaderViewer::ShaderViewer(ICaptureContext &ctx, QWidget *parent)
: QFrame(parent), ui(new Ui::ShaderViewer), m_Ctx(ctx)
{
ui->setupUi(this);
ui->constants->setFont(Formatter::PreferredFont());
ui->debugVars->setFont(Formatter::PreferredFont());
ui->sourceVars->setFont(Formatter::PreferredFont());
ui->watch->setFont(Formatter::PreferredFont());
ui->inputSig->setFont(Formatter::PreferredFont());
ui->outputSig->setFont(Formatter::PreferredFont());
ui->callstack->setFont(Formatter::PreferredFont());
// we create this up front so its state stays persistent as much as possible.
m_FindReplace = new FindReplace(this);
m_FindResults = MakeEditor(lit("findresults"), QString(), SCLEX_NULL);
m_FindResults->setReadOnly(true);
m_FindResults->setWindowTitle(lit("Find Results"));
// remove margins
m_FindResults->setMarginWidthN(0, 0);
m_FindResults->setMarginWidthN(1, 0);
m_FindResults->setMarginWidthN(2, 0);
QObject::connect(m_FindReplace, &FindReplace::performFind, this, &ShaderViewer::performFind);
QObject::connect(m_FindReplace, &FindReplace::performFindAll, this, &ShaderViewer::performFindAll);
QObject::connect(m_FindReplace, &FindReplace::performReplace, this, &ShaderViewer::performReplace);
QObject::connect(m_FindReplace, &FindReplace::performReplaceAll, this,
&ShaderViewer::performReplaceAll);
ui->docking->addToolWindow(m_FindReplace, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
ui->docking->addToolWindow(m_FindResults, ToolWindowManager::NoArea);
ui->docking->setToolWindowProperties(m_FindResults, ToolWindowManager::HideOnClose);
{
m_DisassemblyView =
MakeEditor(lit("scintillaDisassem"), QString(),
m_Ctx.APIProps().pipelineType == GraphicsAPI::Vulkan ? SCLEX_GLSL : SCLEX_HLSL);
m_DisassemblyView->setReadOnly(true);
QObject::connect(m_DisassemblyView, &ScintillaEdit::keyPressed, this,
&ShaderViewer::readonly_keyPressed);
m_Scintillas.push_back(m_DisassemblyView);
m_DisassemblyFrame = new QWidget(this);
m_DisassemblyFrame->setWindowTitle(tr("Disassembly"));
m_DisassemblyToolbar = new QFrame(this);
m_DisassemblyToolbar->setFrameShape(QFrame::Panel);
m_DisassemblyToolbar->setFrameShadow(QFrame::Raised);
QHBoxLayout *toolbarlayout = new QHBoxLayout(m_DisassemblyToolbar);
toolbarlayout->setSpacing(2);
toolbarlayout->setContentsMargins(3, 3, 3, 3);
m_DisassemblyType = new QComboBox(m_DisassemblyToolbar);
m_DisassemblyType->setMaxVisibleItems(12);
m_DisassemblyType->setSizeAdjustPolicy(QComboBox::AdjustToContents);
toolbarlayout->addWidget(new QLabel(tr("Disassembly type:"), m_DisassemblyToolbar));
toolbarlayout->addWidget(m_DisassemblyType);
toolbarlayout->addItem(new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum));
QVBoxLayout *framelayout = new QVBoxLayout(m_DisassemblyFrame);
framelayout->setSpacing(0);
framelayout->setMargin(0);
framelayout->addWidget(m_DisassemblyToolbar);
framelayout->addWidget(m_DisassemblyView);
ui->docking->addToolWindow(m_DisassemblyFrame, ToolWindowManager::EmptySpace);
ui->docking->setToolWindowProperties(m_DisassemblyFrame,
ToolWindowManager::HideCloseButton |
ToolWindowManager::DisallowFloatWindow |
ToolWindowManager::AlwaysDisplayFullTabs);
}
ui->docking->setAllowFloatingWindow(false);
{
QMenu *snippetsMenu = new QMenu(this);
QAction *dim = new QAction(tr("Texture Dimensions Global"), this);
QAction *mip = new QAction(tr("Selected Mip Global"), this);
QAction *slice = new QAction(tr("Seleted Array Slice / Cubemap Face Global"), this);
QAction *sample = new QAction(tr("Selected Sample Global"), this);
QAction *type = new QAction(tr("Texture Type Global"), this);
QAction *samplers = new QAction(tr("Point && Linear Samplers"), this);
QAction *resources = new QAction(tr("Texture Resources"), this);
snippetsMenu->addAction(dim);
snippetsMenu->addAction(mip);
snippetsMenu->addAction(slice);
snippetsMenu->addAction(sample);
snippetsMenu->addAction(type);
snippetsMenu->addSeparator();
snippetsMenu->addAction(samplers);
snippetsMenu->addAction(resources);
QObject::connect(dim, &QAction::triggered, this, &ShaderViewer::snippet_textureDimensions);
QObject::connect(mip, &QAction::triggered, this, &ShaderViewer::snippet_selectedMip);
QObject::connect(slice, &QAction::triggered, this, &ShaderViewer::snippet_selectedSlice);
QObject::connect(sample, &QAction::triggered, this, &ShaderViewer::snippet_selectedSample);
QObject::connect(type, &QAction::triggered, this, &ShaderViewer::snippet_selectedType);
QObject::connect(samplers, &QAction::triggered, this, &ShaderViewer::snippet_samplers);
QObject::connect(resources, &QAction::triggered, this, &ShaderViewer::snippet_resources);
ui->snippets->setMenu(snippetsMenu);
}
QVBoxLayout *layout = new QVBoxLayout(this);
layout->setSpacing(3);
layout->setContentsMargins(3, 3, 3, 3);
layout->addWidget(ui->toolbar);
layout->addWidget(ui->docking);
m_Ctx.AddCaptureViewer(this);
}
void ShaderViewer::editShader(bool customShader, ShaderStage stage, const QString &entryPoint,
const rdcstrpairs &files, ShaderEncoding shaderEncoding,
ShaderCompileFlags flags)
{
m_Scintillas.removeOne(m_DisassemblyView);
ui->docking->removeToolWindow(m_DisassemblyFrame);
m_DisassemblyView = NULL;
m_Stage = stage;
m_Flags = flags;
m_CustomShader = customShader;
// set up compilation parameters
for(ShaderEncoding i : values<ShaderEncoding>())
if(IsTextRepresentation(i) || shaderEncoding == i)
m_Encodings << i;
QStringList strs;
strs.clear();
for(ShaderEncoding i : m_Encodings)
strs << ToQStr(i);
ui->encoding->addItems(strs);
ui->encoding->setCurrentIndex(m_Encodings.indexOf(shaderEncoding));
ui->entryFunc->setText(entryPoint);
PopulateCompileTools();
QObject::connect(ui->encoding, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
[this](int) { PopulateCompileTools(); });
QObject::connect(ui->compileTool, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
[this](int) { PopulateCompileToolParameters(); });
// if it's a custom shader, hide the group entirely (don't allow customisation of compile
// parameters). We can still use it to store the parameters passed in. When visible we collapse it
// by default.
if(customShader)
ui->compilationGroup->hide();
// hide debugging windows
ui->watch->hide();
ui->debugVars->hide();
ui->constants->hide();
ui->callstack->hide();
ui->sourceVars->hide();
ui->snippets->setVisible(customShader);
// hide debugging toolbar buttons
ui->debugSep->hide();
ui->runBack->hide();
ui->run->hide();
ui->stepBack->hide();
ui->stepNext->hide();
ui->runToCursor->hide();
ui->runToSample->hide();
ui->runToNaNOrInf->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
ui->debugToggleSep->hide();
ui->debugToggle->hide();
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
QString title;
QWidget *sel = NULL;
for(const rdcstrpair &kv : files)
{
QString name = QFileInfo(kv.first).fileName();
QString text = kv.second;
ScintillaEdit *scintilla = AddFileScintilla(name, text, shaderEncoding);
scintilla->setReadOnly(false);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::editable_keyPressed);
QObject::connect(scintilla, &ScintillaEdit::modified, [this](int type, int, int, int,
const QByteArray &, int, int, int) {
if(type & (SC_MOD_INSERTTEXT | SC_MOD_DELETETEXT | SC_MOD_BEFOREINSERT | SC_MOD_BEFOREDELETE))
m_FindState = FindState();
});
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(QKeySequence::Refresh).toString(), this,
[this](QWidget *) { on_refresh_clicked(); });
ui->refresh->setToolTip(ui->refresh->toolTip() +
lit(" (%1)").arg(QKeySequence(QKeySequence::Refresh).toString()));
QWidget *w = (QWidget *)scintilla;
w->setProperty("filename", kv.first);
if(text.contains(entryPoint))
sel = scintilla;
if(sel == scintilla || title.isEmpty())
title = tr("%1 - Edit (%2)").arg(entryPoint).arg(name);
}
if(sel != NULL)
ToolWindowManager::raiseToolWindow(sel);
setWindowTitle(title);
if(files.count() > 2)
addFileList();
m_Errors = MakeEditor(lit("errors"), QString(), SCLEX_NULL);
m_Errors->setReadOnly(true);
m_Errors->setWindowTitle(lit("Errors"));
// remove margins
m_Errors->setMarginWidthN(0, 0);
m_Errors->setMarginWidthN(1, 0);
m_Errors->setMarginWidthN(2, 0);
QObject::connect(m_Errors, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ui->docking->addToolWindow(
m_Errors, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
m_Errors, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
if(!customShader)
{
ui->compilationGroup->setWindowTitle(tr("Compilation Settings"));
ui->docking->addToolWindow(ui->compilationGroup,
ToolWindowManager::AreaReference(
ToolWindowManager::LeftOf, ui->docking->areaOf(m_Errors), 0.5f));
ui->docking->setToolWindowProperties(
ui->compilationGroup,
ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
}
void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
ResourceId pipeline, ShaderDebugTrace *trace,
const QString &debugContext)
{
m_Mapping = bind;
m_ShaderDetails = shader;
m_Pipeline = pipeline;
m_Trace = trace;
m_Stage = ShaderStage::Vertex;
m_DebugContext = debugContext;
// no recompilation happening, hide that group
ui->compilationGroup->hide();
// no replacing allowed, stay in find mode
m_FindReplace->allowUserModeChange(false);
if(!m_ShaderDetails || !m_Mapping)
m_Trace = NULL;
if(m_ShaderDetails)
{
m_Stage = m_ShaderDetails->stage;
QPointer<ShaderViewer> me(this);
m_Ctx.Replay().AsyncInvoke([me, this](IReplayController *r) {
if(!me)
return;
rdcarray<rdcstr> targets = r->GetDisassemblyTargets();
rdcstr disasm = r->DisassembleShader(m_Pipeline, m_ShaderDetails, "");
if(!me)
return;
GUIInvoke::call(this, [this, targets, disasm]() {
QStringList targetNames;
for(int i = 0; i < targets.count(); i++)
{
QString target = targets[i];
targetNames << QString(targets[i]);
if(i == 0)
{
// add any custom decompiling tools we have after the first one
for(const ShaderProcessingTool &d : m_Ctx.Config().ShaderProcessors)
{
if(d.input == m_ShaderDetails->encoding)
targetNames << targetName(d);
}
}
}
m_DisassemblyType->clear();
m_DisassemblyType->addItems(targetNames);
m_DisassemblyType->setCurrentIndex(0);
QObject::connect(m_DisassemblyType, OverloadedSlot<int>::of(&QComboBox::currentIndexChanged),
this, &ShaderViewer::disassemble_typeChanged);
// read-only applies to us too!
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, disasm);
m_DisassemblyView->setReadOnly(true);
});
});
}
updateWindowTitle();
// we always want to highlight words/registers
QObject::connect(m_DisassemblyView, &ScintillaEdit::buttonReleased, this,
&ShaderViewer::disassembly_buttonReleased);
if(m_Trace)
{
if(m_Stage == ShaderStage::Vertex)
{
ANALYTIC_SET(ShaderDebug.Vertex, true);
}
else if(m_Stage == ShaderStage::Pixel)
{
ANALYTIC_SET(ShaderDebug.Pixel, true);
}
else if(m_Stage == ShaderStage::Compute)
{
ANALYTIC_SET(ShaderDebug.Compute, true);
}
m_DisassemblyFrame->layout()->removeWidget(m_DisassemblyToolbar);
}
if(m_ShaderDetails && !m_ShaderDetails->debugInfo.files.isEmpty())
{
if(m_Trace)
setWindowTitle(QFormatStr("Debug %1() - %2").arg(m_ShaderDetails->entryPoint).arg(debugContext));
else
setWindowTitle(m_ShaderDetails->entryPoint);
// add all the files, skipping any that have empty contents. We push a NULL in that case so the
// indices still match up with what the debug info expects. Debug info *shouldn't* point us at
// an empty file, but if it does we'll just bail out when we see NULL
m_FileScintillas.reserve(m_ShaderDetails->debugInfo.files.count());
QWidget *sel = NULL;
for(const ShaderSourceFile &f : m_ShaderDetails->debugInfo.files)
{
if(f.contents.isEmpty())
{
m_FileScintillas.push_back(NULL);
continue;
}
QString name = QFileInfo(f.filename).fileName();
QString text = f.contents;
ScintillaEdit *scintilla = AddFileScintilla(name, text, m_ShaderDetails->debugInfo.encoding);
if(sel == NULL)
sel = scintilla;
m_FileScintillas.push_back(scintilla);
}
if(m_Trace || sel == NULL)
sel = m_DisassemblyFrame;
if(m_ShaderDetails->debugInfo.files.size() > 2)
addFileList();
ToolWindowManager::raiseToolWindow(sel);
}
// hide edit buttons
ui->editSep->hide();
ui->refresh->hide();
ui->snippets->hide();
if(m_Trace)
{
// hide signatures
ui->inputSig->hide();
ui->outputSig->hide();
if(m_ShaderDetails->debugInfo.files.isEmpty())
{
ui->debugToggle->setEnabled(false);
ui->debugToggle->setText(tr("Source Unavailable"));
}
ui->debugVars->setColumns({tr("Name"), tr("Value")});
ui->debugVars->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->debugVars->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ui->sourceVars->setColumns({tr("Name"), tr("Register(s)"), tr("Type"), tr("Value")});
ui->sourceVars->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->sourceVars->header()->setSectionResizeMode(3, QHeaderView::Interactive);
ui->constants->setColumns({tr("Name"), tr("Register(s)"), tr("Type"), tr("Value")});
ui->constants->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(2, QHeaderView::ResizeToContents);
ui->constants->header()->setSectionResizeMode(3, QHeaderView::Interactive);
ui->constants->header()->resizeSection(0, 80);
ui->debugVars->setTooltipElidedItems(false);
ui->constants->setTooltipElidedItems(false);
ui->watch->setWindowTitle(tr("Watch"));
ui->docking->addToolWindow(
ui->watch, ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyFrame), 0.25f));
ui->docking->setToolWindowProperties(
ui->watch, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->debugVars->setWindowTitle(tr("Variable Values"));
ui->docking->addToolWindow(
ui->debugVars,
ToolWindowManager::AreaReference(ToolWindowManager::AddTo, ui->docking->areaOf(ui->watch)));
ui->docking->setToolWindowProperties(
ui->debugVars, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->constants->setWindowTitle(tr("Constants && Resources"));
ui->docking->addToolWindow(
ui->constants, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(ui->debugVars), 0.5f));
ui->docking->setToolWindowProperties(
ui->constants, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
if(m_Trace->hasSourceMapping)
{
ui->callstack->setWindowTitle(tr("Callstack"));
ui->docking->addToolWindow(
ui->callstack, ToolWindowManager::AreaReference(
ToolWindowManager::RightOf, ui->docking->areaOf(ui->debugVars), 0.2f));
ui->docking->setToolWindowProperties(
ui->callstack, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->sourceVars->setWindowTitle(tr("High-level Variables"));
ui->docking->addToolWindow(
ui->sourceVars, ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(ui->debugVars)));
ui->docking->setToolWindowProperties(
ui->sourceVars,
ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
else
{
ui->callstack->hide();
ui->sourceVars->hide();
}
m_Line2Insts.resize(m_ShaderDetails->debugInfo.files.count());
for(size_t inst = 0; inst < m_Trace->lineInfo.size(); inst++)
{
const LineColumnInfo &line = m_Trace->lineInfo[inst];
int disasmLine = (int)line.disassemblyLine;
if(disasmLine > 0 && disasmLine >= m_AsmLine2Inst.size())
{
int oldSize = m_AsmLine2Inst.size();
m_AsmLine2Inst.resize(disasmLine + 1);
for(int i = oldSize; i < disasmLine; i++)
m_AsmLine2Inst[i] = -1;
}
if(disasmLine > 0)
m_AsmLine2Inst[disasmLine] = (int)inst;
if(line.fileIndex < 0 || line.fileIndex >= m_Line2Insts.count())
continue;
for(uint32_t lineNum = line.lineStart; lineNum <= line.lineEnd; lineNum++)
m_Line2Insts[line.fileIndex][lineNum].push_back(inst);
}
QObject::connect(ui->stepBack, &QToolButton::clicked, this, &ShaderViewer::stepBack);
QObject::connect(ui->stepNext, &QToolButton::clicked, this, &ShaderViewer::stepNext);
QObject::connect(ui->runBack, &QToolButton::clicked, this, &ShaderViewer::runBack);
QObject::connect(ui->run, &QToolButton::clicked, this, &ShaderViewer::run);
QObject::connect(ui->runToCursor, &QToolButton::clicked, this, &ShaderViewer::runToCursor);
QObject::connect(ui->runToSample, &QToolButton::clicked, this, &ShaderViewer::runToSample);
QObject::connect(ui->runToNaNOrInf, &QToolButton::clicked, this, &ShaderViewer::runToNanOrInf);
for(ScintillaEdit *edit : m_Scintillas)
{
edit->setMarginWidthN(1, 20.0 * devicePixelRatioF());
// display current line in margin 2, distinct from breakpoint in margin 1
sptr_t markMask = (1 << CURRENT_MARKER) | (1 << FINISHED_MARKER);
edit->setMarginMaskN(1, edit->marginMaskN(1) & ~markMask);
edit->setMarginMaskN(2, edit->marginMaskN(2) | markMask);
// suppress the built-in context menu and hook up our own
edit->usePopUp(SC_POPUP_NEVER);
edit->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(edit, &ScintillaEdit::customContextMenuRequested, this,
&ShaderViewer::debug_contextMenu);
edit->setMouseDwellTime(500);
QObject::connect(edit, &ScintillaEdit::dwellStart, this, &ShaderViewer::disasm_tooltipShow);
QObject::connect(edit, &ScintillaEdit::dwellEnd, this, &ShaderViewer::disasm_tooltipHide);
}
// register the shortcuts via MainWindow so that it works regardless of the active scintilla but
// still handles multiple shader viewers being present (the one with focus will get the input)
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F10).toString(), this,
[this](QWidget *) { stepNext(); });
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F10 | Qt::ShiftModifier).toString(),
this, [this](QWidget *) { stepBack(); });
m_Ctx.GetMainWindow()->RegisterShortcut(
QKeySequence(Qt::Key_F10 | Qt::ControlModifier).toString(), this,
[this](QWidget *) { runToCursor(); });
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F5).toString(), this,
[this](QWidget *) { run(); });
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F5 | Qt::ShiftModifier).toString(),
this, [this](QWidget *) { runBack(); });
m_Ctx.GetMainWindow()->RegisterShortcut(QKeySequence(Qt::Key_F9).toString(), this,
[this](QWidget *) { ToggleBreakpoint(); });
// event filter to pick up tooltip events
ui->constants->installEventFilter(this);
ui->debugVars->installEventFilter(this);
ui->watch->installEventFilter(this);
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
rdcarray<ShaderDebugState> states = r->ContinueDebug(m_Trace->debugger);
bool finished = false;
do
{
rdcarray<ShaderDebugState> nextStates = r->ContinueDebug(m_Trace->debugger);
states.append(nextStates);
finished = nextStates.empty();
} while(!finished);
m_States = states;
for(const ShaderVariableChange &c : GetCurrentState().changes)
m_Variables.push_back(c.after);
GUIInvoke::call(this, [this]() {
bool preferSourceDebug = false;
for(const ShaderCompileFlag &flag : m_ShaderDetails->debugInfo.compileFlags.flags)
{
if(flag.name == "preferSourceDebug")
{
preferSourceDebug = true;
break;
}
}
updateDebugState();
// we do updateDebugging() again because the first call finds the scintilla for the current
// source file, the second time jumps to it.
if(preferSourceDebug)
{
gotoSourceDebugging();
updateDebugState();
}
});
});
m_CurrentStateIdx = 0;
QObject::connect(ui->watch, &RDTableWidget::keyPress, this, &ShaderViewer::watch_keyPress);
ui->watch->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->watch, &RDTableWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->debugVars->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->debugVars, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->sourceVars->setContextMenuPolicy(Qt::CustomContextMenu);
QObject::connect(ui->sourceVars, &RDTreeWidget::customContextMenuRequested, this,
&ShaderViewer::variables_contextMenu);
ui->watch->insertRow(0);
for(int i = 0; i < ui->watch->columnCount(); i++)
{
QTableWidgetItem *item = new QTableWidgetItem();
if(i > 0)
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(0, i, item);
}
ui->watch->resizeRowsToContents();
ToolWindowManager::raiseToolWindow(m_DisassemblyFrame);
}
else
{
// hide watch, constants, variables
ui->watch->hide();
ui->debugVars->hide();
ui->constants->hide();
ui->sourceVars->hide();
ui->callstack->hide();
// hide debugging toolbar buttons
ui->debugSep->hide();
ui->runBack->hide();
ui->run->hide();
ui->stepBack->hide();
ui->stepNext->hide();
ui->runToCursor->hide();
ui->runToSample->hide();
ui->runToNaNOrInf->hide();
ui->regFormatSep->hide();
ui->intView->hide();
ui->floatView->hide();
ui->debugToggleSep->hide();
ui->debugToggle->hide();
// show input and output signatures
ui->inputSig->setColumns(
{tr("Name"), tr("Index"), tr("Reg"), tr("Type"), tr("SysValue"), tr("Mask"), tr("Used")});
for(int i = 0; i < ui->inputSig->header()->count(); i++)
ui->inputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
ui->outputSig->setColumns(
{tr("Name"), tr("Index"), tr("Reg"), tr("Type"), tr("SysValue"), tr("Mask"), tr("Used")});
for(int i = 0; i < ui->outputSig->header()->count(); i++)
ui->outputSig->header()->setSectionResizeMode(i, QHeaderView::ResizeToContents);
if(m_ShaderDetails)
{
for(const SigParameter &s : m_ShaderDetails->inputSignature)
{
QString name = s.varName.isEmpty()
? QString(s.semanticName)
: QFormatStr("%1 (%2)").arg(s.varName).arg(s.semanticName);
if(s.semanticName.isEmpty())
name = s.varName;
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : QString();
QString regIdx =
s.systemValue == ShaderBuiltin::Undefined ? QString::number(s.regIndex) : lit("-");
ui->inputSig->addTopLevelItem(new RDTreeWidgetItem(
{name, semIdx, regIdx, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
bool multipleStreams = false;
for(const SigParameter &s : m_ShaderDetails->outputSignature)
{
if(s.stream > 0)
{
multipleStreams = true;
break;
}
}
for(const SigParameter &s : m_ShaderDetails->outputSignature)
{
QString name = s.varName.isEmpty()
? QString(s.semanticName)
: QFormatStr("%1 (%2)").arg(s.varName).arg(s.semanticName);
if(s.semanticName.isEmpty())
name = s.varName;
if(multipleStreams)
name = QFormatStr("Stream %1 : %2").arg(s.stream).arg(name);
QString semIdx = s.needSemanticIndex ? QString::number(s.semanticIndex) : QString();
QString regIdx =
s.systemValue == ShaderBuiltin::Undefined ? QString::number(s.regIndex) : lit("-");
ui->outputSig->addTopLevelItem(new RDTreeWidgetItem(
{name, semIdx, regIdx, TypeString(s), ToQStr(s.systemValue),
GetComponentString(s.regChannelMask), GetComponentString(s.channelUsedMask)}));
}
}
ui->inputSig->setWindowTitle(tr("Input Signature"));
ui->docking->addToolWindow(ui->inputSig, ToolWindowManager::AreaReference(
ToolWindowManager::BottomOf,
ui->docking->areaOf(m_DisassemblyFrame), 0.2f));
ui->docking->setToolWindowProperties(
ui->inputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
ui->outputSig->setWindowTitle(tr("Output Signature"));
ui->docking->addToolWindow(
ui->outputSig, ToolWindowManager::AreaReference(ToolWindowManager::RightOf,
ui->docking->areaOf(ui->inputSig), 0.5f));
ui->docking->setToolWindowProperties(
ui->outputSig, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
for(ScintillaEdit *edit : m_Scintillas)
{
// C# LightCoral
edit->markerSetBack(CURRENT_MARKER, SCINTILLA_COLOUR(240, 128, 128));
edit->markerSetBack(CURRENT_MARKER + 1, SCINTILLA_COLOUR(240, 128, 128));
edit->markerDefine(CURRENT_MARKER, SC_MARK_SHORTARROW);
edit->markerDefine(CURRENT_MARKER + 1, SC_MARK_BACKGROUND);
edit->indicSetFore(CURRENT_INDICATOR, SCINTILLA_COLOUR(240, 128, 128));
edit->indicSetAlpha(CURRENT_INDICATOR, 220);
edit->indicSetOutlineAlpha(CURRENT_INDICATOR, 255);
edit->indicSetUnder(CURRENT_INDICATOR, true);
edit->indicSetStyle(CURRENT_INDICATOR, INDIC_STRAIGHTBOX);
edit->indicSetHoverFore(CURRENT_INDICATOR, SCINTILLA_COLOUR(240, 128, 128));
edit->indicSetHoverStyle(CURRENT_INDICATOR, INDIC_STRAIGHTBOX);
// C# LightSlateGray
edit->markerSetBack(FINISHED_MARKER, SCINTILLA_COLOUR(119, 136, 153));
edit->markerSetBack(FINISHED_MARKER + 1, SCINTILLA_COLOUR(119, 136, 153));
edit->markerDefine(FINISHED_MARKER, SC_MARK_ROUNDRECT);
edit->markerDefine(FINISHED_MARKER + 1, SC_MARK_BACKGROUND);
edit->indicSetFore(FINISHED_INDICATOR, SCINTILLA_COLOUR(119, 136, 153));
edit->indicSetAlpha(FINISHED_INDICATOR, 220);
edit->indicSetOutlineAlpha(FINISHED_INDICATOR, 255);
edit->indicSetUnder(FINISHED_INDICATOR, true);
edit->indicSetStyle(FINISHED_INDICATOR, INDIC_STRAIGHTBOX);
edit->indicSetHoverFore(FINISHED_INDICATOR, SCINTILLA_COLOUR(119, 136, 153));
edit->indicSetHoverStyle(FINISHED_INDICATOR, INDIC_STRAIGHTBOX);
// C# Red
edit->markerSetBack(BREAKPOINT_MARKER, SCINTILLA_COLOUR(255, 0, 0));
edit->markerSetBack(BREAKPOINT_MARKER + 1, SCINTILLA_COLOUR(255, 0, 0));
edit->markerDefine(BREAKPOINT_MARKER, SC_MARK_CIRCLE);
edit->markerDefine(BREAKPOINT_MARKER + 1, SC_MARK_BACKGROUND);
}
}
void ShaderViewer::updateWindowTitle()
{
if(m_ShaderDetails)
{
QString shaderName = m_Ctx.GetResourceName(m_ShaderDetails->resourceId);
// On D3D12, get the shader name from the pipeline rather than the shader itself
// for the benefit of D3D12 which doesn't have separate shader objects
if(m_Ctx.CurPipelineState().IsCaptureD3D12())
shaderName = QFormatStr("%1 %2")
.arg(m_Ctx.GetResourceName(m_Pipeline))
.arg(m_Ctx.CurPipelineState().Abbrev(m_ShaderDetails->stage));
if(m_Trace)
setWindowTitle(QFormatStr("Debugging %1 - %2").arg(shaderName).arg(m_DebugContext));
else
setWindowTitle(shaderName);
}
}
void ShaderViewer::gotoSourceDebugging()
{
if(m_CurInstructionScintilla)
{
ToolWindowManager::raiseToolWindow(m_CurInstructionScintilla);
m_CurInstructionScintilla->setFocus(Qt::MouseFocusReason);
}
}
void ShaderViewer::gotoDisassemblyDebugging()
{
ToolWindowManager::raiseToolWindow(m_DisassemblyFrame);
m_DisassemblyFrame->setFocus(Qt::MouseFocusReason);
}
ShaderViewer::~ShaderViewer()
{
delete m_FindResults;
m_FindResults = NULL;
// don't want to async invoke while using 'this', so save the trace separately
ShaderDebugTrace *trace = m_Trace;
// unregister any shortcuts on this window
m_Ctx.GetMainWindow()->UnregisterShortcut(QString(), this);
m_Ctx.Replay().AsyncInvoke([trace](IReplayController *r) { r->FreeTrace(trace); });
if(m_CloseCallback)
m_CloseCallback(&m_Ctx);
m_Ctx.RemoveCaptureViewer(this);
delete ui;
}
void ShaderViewer::OnCaptureLoaded()
{
}
void ShaderViewer::OnCaptureClosed()
{
ToolWindowManager::closeToolWindow(this);
}
void ShaderViewer::OnEventChanged(uint32_t eventId)
{
updateDebugState();
updateWindowTitle();
}
ScintillaEdit *ShaderViewer::AddFileScintilla(const QString &name, const QString &text,
ShaderEncoding encoding)
{
ScintillaEdit *scintilla = MakeEditor(lit("scintilla") + name, text,
encoding == ShaderEncoding::HLSL ? SCLEX_HLSL : SCLEX_GLSL);
scintilla->setReadOnly(true);
scintilla->setWindowTitle(name);
((QWidget *)scintilla)->setProperty("name", name);
QObject::connect(scintilla, &ScintillaEdit::keyPressed, this, &ShaderViewer::readonly_keyPressed);
ToolWindowManager::AreaReference ref(ToolWindowManager::EmptySpace);
if(!m_Scintillas.empty())
ref = ToolWindowManager::AreaReference(ToolWindowManager::AddTo,
ui->docking->areaOf(m_Scintillas[0]));
ui->docking->addToolWindow(scintilla, ref);
ui->docking->setToolWindowProperties(scintilla, ToolWindowManager::HideCloseButton |
ToolWindowManager::DisallowFloatWindow |
ToolWindowManager::AlwaysDisplayFullTabs);
m_Scintillas.push_back(scintilla);
return scintilla;
}
ScintillaEdit *ShaderViewer::MakeEditor(const QString &name, const QString &text, int lang)
{
ScintillaEdit *ret = new ScintillaEdit(this);
SetTextAndUpdateMargin0(ret, text);
ret->setMarginLeft(4.0 * devicePixelRatioF());
ret->setMarginWidthN(1, 0);
ret->setMarginWidthN(2, 16.0 * devicePixelRatioF());
ret->setObjectName(name);
ret->styleSetFont(STYLE_DEFAULT,
QFontDatabase::systemFont(QFontDatabase::FixedFont).family().toUtf8().data());
// C# DarkGreen
ret->indicSetFore(INDICATOR_REGHIGHLIGHT, SCINTILLA_COLOUR(0, 100, 0));
ret->indicSetStyle(INDICATOR_REGHIGHLIGHT, INDIC_ROUNDBOX);
// set up find result highlight style
ret->indicSetFore(INDICATOR_FINDRESULT, SCINTILLA_COLOUR(200, 200, 127));
ret->indicSetStyle(INDICATOR_FINDRESULT, INDIC_FULLBOX);
ret->indicSetAlpha(INDICATOR_FINDRESULT, 50);
ret->indicSetOutlineAlpha(INDICATOR_FINDRESULT, 80);
ConfigureSyntax(ret, lang);
ret->setTabWidth(4);
ret->setScrollWidth(1);
ret->setScrollWidthTracking(true);
ret->colourise(0, -1);
ret->emptyUndoBuffer();
return ret;
}
void ShaderViewer::SetTextAndUpdateMargin0(ScintillaEdit *sc, const QString &text)
{
sc->setText(text.toUtf8().data());
sptr_t numlines = sc->lineCount();
int margin0width = 30;
if(numlines > 1000)
margin0width += 6;
if(numlines > 10000)
margin0width += 6;
margin0width = int(margin0width * devicePixelRatioF());
sc->setMarginWidthN(0, margin0width);
}
void ShaderViewer::readonly_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_F && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(false);
on_findReplace_clicked();
}
if(event->key() == Qt::Key_F3)
{
find((event->modifiers() & Qt::ShiftModifier) == 0);
}
}
void ShaderViewer::editable_keyPressed(QKeyEvent *event)
{
if(event->key() == Qt::Key_H && (event->modifiers() & Qt::ControlModifier))
{
m_FindReplace->setReplaceMode(true);
on_findReplace_clicked();
}
}
void ShaderViewer::debug_contextMenu(const QPoint &pos)
{
ScintillaEdit *edit = qobject_cast<ScintillaEdit *>(QObject::sender());
bool isDisasm = (edit == m_DisassemblyView);
int scintillaPos = edit->positionFromPoint(pos.x(), pos.y());
QMenu contextMenu(this);
QAction gotoOther(isDisasm ? tr("Go to Source") : tr("Go to Disassembly"), this);
QObject::connect(&gotoOther, &QAction::triggered, [this, isDisasm]() {
if(isDisasm)
gotoSourceDebugging();
else
gotoDisassemblyDebugging();
updateDebugState();
});
QAction intDisplay(tr("Integer register display"), this);
QAction floatDisplay(tr("Float register display"), this);
intDisplay.setCheckable(true);
floatDisplay.setCheckable(true);
intDisplay.setChecked(ui->intView->isChecked());
floatDisplay.setChecked(ui->floatView->isChecked());
QObject::connect(&intDisplay, &QAction::triggered, this, &ShaderViewer::on_intView_clicked);
QObject::connect(&floatDisplay, &QAction::triggered, this, &ShaderViewer::on_floatView_clicked);
if(isDisasm && m_CurInstructionScintilla == NULL)
gotoOther.setEnabled(false);
contextMenu.addAction(&gotoOther);
contextMenu.addSeparator();
contextMenu.addAction(&intDisplay);
contextMenu.addAction(&floatDisplay);
contextMenu.addSeparator();
QAction addBreakpoint(tr("Toggle breakpoint here"), this);
QAction runCursor(tr("Run to Cursor"), this);
QObject::connect(&addBreakpoint, &QAction::triggered, [this, scintillaPos] {
m_DisassemblyView->setSelection(scintillaPos, scintillaPos);
ToggleBreakpoint();
});
QObject::connect(&runCursor, &QAction::triggered, [this, scintillaPos] {
m_DisassemblyView->setSelection(scintillaPos, scintillaPos);
runToCursor();
});
contextMenu.addAction(&addBreakpoint);
contextMenu.addAction(&runCursor);
contextMenu.addSeparator();
QAction copyText(tr("Copy"), this);
QAction selectAll(tr("Select All"), this);
copyText.setEnabled(!edit->selectionEmpty());
QObject::connect(&copyText, &QAction::triggered,
[edit] { edit->copyRange(edit->selectionStart(), edit->selectionEnd()); });
QObject::connect(&selectAll, &QAction::triggered, [edit] { edit->selectAll(); });
contextMenu.addAction(&copyText);
contextMenu.addAction(&selectAll);
contextMenu.addSeparator();
RDDialog::show(&contextMenu, edit->viewport()->mapToGlobal(pos));
}
void ShaderViewer::variables_contextMenu(const QPoint &pos)
{
QAbstractItemView *w = qobject_cast<QAbstractItemView *>(QObject::sender());
QMenu contextMenu(this);
QAction copyValue(tr("Copy"), this);
QAction addWatch(tr("Add Watch"), this);
QAction deleteWatch(tr("Delete Watch"), this);
QAction clearAll(tr("Clear All"), this);
contextMenu.addAction(&copyValue);
contextMenu.addSeparator();
contextMenu.addAction(&addWatch);
if(QObject::sender() == ui->watch)
{
QObject::connect(&copyValue, &QAction::triggered, [this] { ui->watch->copySelection(); });
contextMenu.addAction(&deleteWatch);
contextMenu.addSeparator();
contextMenu.addAction(&clearAll);
// start with no row selected
int selRow = -1;
QList<QTableWidgetItem *> items = ui->watch->selectedItems();
for(QTableWidgetItem *item : items)
{
// if no row is selected, or the same as this item, set selected row to this item's
if(selRow == -1 || selRow == item->row())
{
selRow = item->row();
}
else
{
// we only get here if we see an item on a different row selected - that means too many rows
// so bail out
selRow = -1;
break;
}
}
// if we have a selected row that isn't the last one, we can add/delete this item
deleteWatch.setEnabled(selRow >= 0 && selRow < ui->watch->rowCount() - 1);
addWatch.setEnabled(selRow >= 0 && selRow < ui->watch->rowCount() - 1);
QObject::connect(&addWatch, &QAction::triggered, [this, selRow] {
QTableWidgetItem *item = ui->watch->item(selRow, 0);
if(item)
AddWatch(item->text());
});
QObject::connect(&deleteWatch, &QAction::triggered,
[this, selRow] { ui->watch->removeRow(selRow); });
QObject::connect(&clearAll, &QAction::triggered, [this] {
while(ui->watch->rowCount() > 1)
ui->watch->removeRow(0);
});
}
else
{
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(w);
QObject::connect(&copyValue, &QAction::triggered, [tree] { tree->copySelection(); });
addWatch.setEnabled(tree->selectedItem() != NULL);
QObject::connect(&addWatch, &QAction::triggered, [this, tree] {
if(tree == ui->sourceVars)
AddWatch(tree->selectedItem()->tag().value<VariableTag>().debugVar.name);
else
AddWatch(tree->selectedItem()->text(0));
});
}
RDDialog::show(&contextMenu, w->viewport()->mapToGlobal(pos));
}
void ShaderViewer::disassembly_buttonReleased(QMouseEvent *event)
{
if(event->button() == Qt::LeftButton)
{
sptr_t scintillaPos = m_DisassemblyView->positionFromPoint(event->x(), event->y());
sptr_t start = m_DisassemblyView->wordStartPosition(scintillaPos, true);
sptr_t end = m_DisassemblyView->wordEndPosition(scintillaPos, true);
QString text = QString::fromUtf8(m_DisassemblyView->textRange(start, end));
QRegularExpression regexp(lit("^[xyzwrgba]+$"));
// if we match a swizzle look before that for the variable
if(regexp.match(text).hasMatch())
{
start--;
while(isspace(m_DisassemblyView->charAt(start)))
start--;
if(m_DisassemblyView->charAt(start) == '.')
{
end = m_DisassemblyView->wordEndPosition(start - 1, true);
start = m_DisassemblyView->wordStartPosition(start - 1, true);
text = QString::fromUtf8(m_DisassemblyView->textRange(start, end));
}
}
if(!text.isEmpty())
{
if(findVar(text))
{
start = 0;
end = m_DisassemblyView->length();
QColor highlightColor = QColor::fromHslF(
0.333f, 1.0f, qBound(0.25, palette().color(QPalette::Base).lightnessF(), 0.85));
highlightMatchingVars(ui->debugVars->invisibleRootItem(), text, highlightColor);
highlightMatchingVars(ui->constants->invisibleRootItem(), text, highlightColor);
highlightMatchingVars(ui->sourceVars->invisibleRootItem(), text, highlightColor);
m_DisassemblyView->setIndicatorCurrent(INDICATOR_REGHIGHLIGHT);
m_DisassemblyView->indicatorClearRange(start, end);
sptr_t flags = SCFIND_MATCHCASE | SCFIND_WHOLEWORD | SCFIND_REGEXP | SCFIND_POSIX;
text += lit("\\.[xyzwrgba]+");
QByteArray findUtf8 = text.toUtf8();
QPair<int, int> result;
do
{
result = m_DisassemblyView->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
m_DisassemblyView->indicatorFillRange(result.first, result.second - result.first);
start = result.second;
} while(result.first >= 0);
}
}
}
}
void ShaderViewer::disassemble_typeChanged(int index)
{
if(m_ShaderDetails == NULL)
return;
QString targetStr = m_DisassemblyType->currentText();
QByteArray target = targetStr.toUtf8();
for(const ShaderProcessingTool &disasm : m_Ctx.Config().ShaderProcessors)
{
if(targetStr == targetName(disasm))
{
ShaderToolOutput out = disasm.DisassembleShader(this, m_ShaderDetails, "");
rdcstr text;
if(out.result.isEmpty())
text = out.log;
else
text.assign((const char *)out.result.data(), out.result.size());
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, text);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->emptyUndoBuffer();
return;
}
}
QPointer<ShaderViewer> me(this);
m_Ctx.Replay().AsyncInvoke([me, this, target](IReplayController *r) {
if(!me)
return;
rdcstr disasm = r->DisassembleShader(m_Pipeline, m_ShaderDetails, target.data());
if(!me)
return;
GUIInvoke::call(this, [this, disasm]() {
m_DisassemblyView->setReadOnly(false);
SetTextAndUpdateMargin0(m_DisassemblyView, disasm);
m_DisassemblyView->setReadOnly(true);
m_DisassemblyView->emptyUndoBuffer();
});
});
}
void ShaderViewer::watch_keyPress(QKeyEvent *event)
{
if(event->key() == Qt::Key_Delete || event->key() == Qt::Key_Backspace)
{
QList<QTableWidgetItem *> items = ui->watch->selectedItems();
if(!items.isEmpty() && items.back()->row() < ui->watch->rowCount() - 1)
ui->watch->removeRow(items.back()->row());
}
}
void ShaderViewer::on_watch_itemChanged(QTableWidgetItem *item)
{
// ignore changes to the type/value columns. Only look at name changes, which must be by the user
if(item->column() != 0)
return;
static bool recurse = false;
if(recurse)
return;
recurse = true;
// if the item is now empty, remove it
if(item->text().isEmpty())
ui->watch->removeRow(item->row());
// ensure we have a trailing row for adding new watch items.
if(ui->watch->rowCount() == 0 || ui->watch->item(ui->watch->rowCount() - 1, 0) == NULL ||
!ui->watch->item(ui->watch->rowCount() - 1, 0)->text().isEmpty())
{
// add a new row if needed
if(ui->watch->rowCount() == 0 || ui->watch->item(ui->watch->rowCount() - 1, 0) != NULL)
ui->watch->insertRow(ui->watch->rowCount());
for(int i = 0; i < ui->watch->columnCount(); i++)
{
QTableWidgetItem *newItem = new QTableWidgetItem();
if(i > 0)
newItem->setFlags(newItem->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(ui->watch->rowCount() - 1, i, newItem);
}
}
ui->watch->resizeRowsToContents();
recurse = false;
updateDebugState();
}
bool ShaderViewer::stepBack()
{
if(!m_Trace)
return false;
if(IsFirstState())
return false;
if(isSourceDebugging())
{
LineColumnInfo oldLine = m_Trace->lineInfo[GetCurrentState().nextInstruction];
// first step to the next instruction in a backwards direction that's on a different line from
// the current one
do
{
applyBackwardsChange();
if(m_Breakpoints.contains((int)GetCurrentState().nextInstruction))
break;
if(IsFirstState())
break;
if(m_Trace->lineInfo[GetCurrentState().nextInstruction].SourceEqual(oldLine))
continue;
break;
} while(true);
oldLine = m_Trace->lineInfo[GetCurrentState().nextInstruction];
// now since a line can have multiple instructions, keep stepping (looking forward) until we
// reach the first instruction with an identical line info
while(!IsFirstState() &&
m_Trace->lineInfo[GetPreviousState().nextInstruction].SourceEqual(oldLine))
{
applyBackwardsChange();
if(m_Breakpoints.contains((int)GetCurrentState().nextInstruction))
break;
}
updateDebugState();
}
else
{
applyBackwardsChange();
updateDebugState();
}
return true;
}
bool ShaderViewer::stepNext()
{
if(!m_Trace)
return false;
if(IsLastState())
return false;
if(isSourceDebugging())
{
LineColumnInfo oldLine = m_Trace->lineInfo[GetCurrentState().nextInstruction];
do
{
applyForwardsChange();
if(m_Breakpoints.contains((int)GetCurrentState().nextInstruction))
break;
if(IsLastState())
break;
if(m_Trace->lineInfo[GetCurrentState().nextInstruction].SourceEqual(oldLine))
continue;
break;
} while(true);
updateDebugState();
}
else
{
applyForwardsChange();
updateDebugState();
}
return true;
}
void ShaderViewer::runToCursor()
{
if(!m_Trace)
return;
ScintillaEdit *cur = currentScintilla();
if(cur != m_DisassemblyView)
{
int scintillaIndex = m_FileScintillas.indexOf(cur);
if(scintillaIndex < 0)
return;
sptr_t i = cur->lineFromPosition(cur->currentPos()) + 1;
QMap<int32_t, QVector<size_t>> &fileMap = m_Line2Insts[scintillaIndex];
// find the next line that maps to an instruction
for(; i < cur->lineCount(); i++)
{
if(fileMap.contains(i))
{
runTo(fileMap[i], true);
return;
}
}
// if we didn't find one, just run
run();
}
else
{
sptr_t i = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
for(; i < m_DisassemblyView->lineCount(); i++)
{
int line = instructionForDisassemblyLine(i);
if(line >= 0)
{
runTo({(size_t)line}, true);
break;
}
}
}
}
int ShaderViewer::instructionForDisassemblyLine(sptr_t line)
{
// go from scintilla's lines (0-based) to ours (1-based)
line++;
if(line < m_AsmLine2Inst.size())
return m_AsmLine2Inst[line];
return -1;
}
bool ShaderViewer::IsFirstState() const
{
return m_CurrentStateIdx == 0;
}
bool ShaderViewer::IsLastState() const
{
return m_CurrentStateIdx == m_States.size() - 1;
}
const ShaderDebugState &ShaderViewer::GetPreviousState() const
{
if(m_CurrentStateIdx > 0)
return m_States[m_CurrentStateIdx - 1];
return m_States.front();
}
const ShaderDebugState &ShaderViewer::GetCurrentState() const
{
if(m_CurrentStateIdx < m_States.size())
return m_States[m_CurrentStateIdx];
return m_States.back();
}
const ShaderDebugState &ShaderViewer::GetNextState() const
{
if(m_CurrentStateIdx + 1 < m_States.size())
return m_States[m_CurrentStateIdx + 1];
return m_States.back();
}
void ShaderViewer::runToSample()
{
runTo({}, true, ShaderEvents::SampleLoadGather);
}
void ShaderViewer::runToNanOrInf()
{
runTo({}, true, ShaderEvents::GeneratedNanOrInf);
}
void ShaderViewer::runBack()
{
runTo({}, false);
}
void ShaderViewer::run()
{
runTo({}, true);
}
void ShaderViewer::runTo(QVector<size_t> runToInstruction, bool forward, ShaderEvents condition)
{
if(!m_Trace)
return;
bool firstStep = true;
// this is effectively infinite as we break out before moving to next/previous state if that would
// be first/last
while((forward && !IsLastState()) || (!forward && !IsFirstState()))
{
// break immediately even on the very first step if it's the one we want to go to
if(runToInstruction.contains(GetCurrentState().nextInstruction))
break;
// after the first step, break on condition
if(!firstStep && (GetCurrentState().flags & condition))
break;
// or breakpoint
if(!firstStep && m_Breakpoints.contains((int)GetCurrentState().nextInstruction))
break;
firstStep = false;
if(forward)
{
if(IsLastState())
break;
applyForwardsChange();
}
else
{
if(IsFirstState())
break;
applyBackwardsChange();
}
}
updateDebugState();
}
void ShaderViewer::applyBackwardsChange()
{
if(!IsFirstState())
{
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
// if the before name is empty, this is a variable that came into scope/was created
if(c.before.name.empty())
{
// delete the matching variable (should only be one)
for(size_t i = 0; i < m_Variables.size(); i++)
{
if(c.after.name == m_Variables[i].name)
{
m_Variables.erase(i);
break;
}
}
}
else
{
ShaderVariable *v = NULL;
for(size_t i = 0; i < m_Variables.size(); i++)
{
if(c.before.name == m_Variables[i].name)
{
v = &m_Variables[i];
break;
}
}
if(v)
*v = c.before;
else
m_Variables.push_back(c.before);
}
}
m_CurrentStateIdx--;
}
}
void ShaderViewer::applyForwardsChange()
{
if(!IsLastState())
{
m_CurrentStateIdx++;
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
// if the after name is empty, this is a variable going out of scope/being deleted
if(c.after.name.empty())
{
// delete the matching variable (should only be one)
for(size_t i = 0; i < m_Variables.size(); i++)
{
if(c.before.name == m_Variables[i].name)
{
m_Variables.erase(i);
break;
}
}
}
else
{
ShaderVariable *v = NULL;
for(size_t i = 0; i < m_Variables.size(); i++)
{
if(c.after.name == m_Variables[i].name)
{
v = &m_Variables[i];
break;
}
}
if(v)
*v = c.after;
else
m_Variables.push_back(c.after);
}
}
}
}
QString ShaderViewer::stringRep(const ShaderVariable &var)
{
VarType type = var.type;
if(type == VarType::Unknown)
type = ui->intView->isChecked() ? VarType::SInt : VarType::Float;
return RowString(var, 0, type);
}
QString ShaderViewer::targetName(const ShaderProcessingTool &disasm)
{
return lit("%1 (%2)").arg(ToQStr(disasm.output)).arg(disasm.name);
}
void ShaderViewer::addFileList()
{
QListWidget *list = new QListWidget(this);
list->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
list->setSelectionMode(QAbstractItemView::SingleSelection);
QObject::connect(list, &QListWidget::currentRowChanged, [this](int idx) {
QWidget *raiseWidget = m_Scintillas[idx];
if(m_Scintillas[idx] == m_DisassemblyView)
raiseWidget = m_DisassemblyFrame;
ToolWindowManager::raiseToolWindow(raiseWidget);
});
list->setWindowTitle(tr("File List"));
for(ScintillaEdit *s : m_Scintillas)
{
if(s == m_DisassemblyView)
list->addItem(m_DisassemblyFrame->windowTitle());
else
list->addItem(s->windowTitle());
}
ui->docking->addToolWindow(
list, ToolWindowManager::AreaReference(ToolWindowManager::LeftOf,
ui->docking->areaOf(m_Scintillas.front()), 0.2f));
ui->docking->setToolWindowProperties(
list, ToolWindowManager::HideCloseButton | ToolWindowManager::DisallowFloatWindow);
}
void ShaderViewer::combineStructures(RDTreeWidgetItem *root, int skipPrefixLength)
{
RDTreeWidgetItem temp;
// we perform a filter moving from root to temp. At each point we check the node:
// * if the node has no struct or array prefix, it gets moved
// * if the node does have a prefix, we sweep finding all matching elements with the same prefix,
// strip the prefix off them and make a combined node, then recurse to combine anything
// underneath. We aren't greedy in picking prefixes so this should generate a struct/array tree.
// * in the event that a node has no matching elements we move it across as if it had no prefix.
// * we iterate from last to first, because when combining elements that may be spread out in the
// list of children, we want to combine up to the position of the last item, not the position of
// the first.
for(int c = root->childCount() - 1; c >= 0;)
{
RDTreeWidgetItem *child = root->takeChild(c);
c--;
QString name = child->text(0);
int dotIndex = name.indexOf(QLatin1Char('.'), skipPrefixLength);
int arrIndex = name.indexOf(QLatin1Char('['), skipPrefixLength);
// if this node doesn't have any segments, just move it across.
if(dotIndex < 0 && arrIndex < 0)
{
temp.insertChild(0, child);
continue;
}
// store the index of the first separator
int sepIndex = dotIndex;
bool isLeafArray = (sepIndex == -1);
if(sepIndex == -1 || (arrIndex > 0 && arrIndex < sepIndex))
sepIndex = arrIndex;
// we have a valid node to match against, record the prefix (including separator character)
QString prefix = name.mid(0, sepIndex + 1);
QVector<RDTreeWidgetItem *> matches = {child};
// iterate down from the next item
for(int n = c; n >= 0; n--)
{
RDTreeWidgetItem *testNode = root->child(n);
QString testName = testNode->text(0);
QString testprefix = testName.mid(0, sepIndex + 1);
// no match - continue
if(testprefix != prefix)
continue;
// match, take this child
matches.push_back(root->takeChild(n));
// also decrement c since we're taking a child ahead of where that loop will go.
c--;
}
// no other matches with the same prefix, just move across
if(matches.count() == 1)
{
temp.insertChild(0, child);
continue;
}
// Sort the children by offset, then global source var index, then by text.
// Using the global source var index allows resource arrays to be presented in index order
// rather than by name, so for example arr[2] comes before arr[10]
std::sort(matches.begin(), matches.end(),
[](const RDTreeWidgetItem *a, const RDTreeWidgetItem *b) {
VariableTag at = a->tag().value<VariableTag>();
VariableTag bt = b->tag().value<VariableTag>();
if(at.offset != bt.offset)
return at.offset < bt.offset;
if(at.globalSourceVar != bt.globalSourceVar)
return at.globalSourceVar < bt.globalSourceVar;
return a->text(0) < b->text(0);
});
// create a new parent with just the prefix
prefix.chop(1);
QVariantList values = {prefix};
for(int i = 1; i < child->dataCount(); i++)
values.push_back(QVariant());
RDTreeWidgetItem *parent = new RDTreeWidgetItem(values);
// add all the children (stripping the prefix from their name)
for(RDTreeWidgetItem *item : matches)
{
if(sepIndex == dotIndex)
item->setText(0, item->text(0).mid(sepIndex + 1));
parent->addChild(item);
if(item->background().color().isValid())
parent->setBackground(item->background());
if(item->foreground().color().isValid())
parent->setForeground(item->foreground());
}
// recurse and combine members of this object if a struct
if(!isLeafArray)
{
if(sepIndex != dotIndex)
combineStructures(parent, sepIndex + 1);
else
combineStructures(parent);
}
// now add to the list
temp.insertChild(0, parent);
}
if(root->childCount() > 0)
qCritical() << "Some objects left on root!";
// move all the children back from the temp object into the parameter
while(temp.childCount() > 0)
root->addChild(temp.takeChild(0));
}
RDTreeWidgetItem *ShaderViewer::findVarInTree(RDTreeWidgetItem *root, QString name, bool fullmatch,
int maxDepth)
{
if(fullmatch)
{
if(root->tag().value<VariableTag>().debugVar.name == rdcstr(name))
return root;
}
else
{
if(root->dataCount() > 0 && root->text(0) == name)
return root;
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *child = root->child(i);
if(child->dataCount() > 0 && child->text(0) == name)
return child;
}
maxDepth--;
if(maxDepth <= 0)
return NULL;
}
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *ret = findVarInTree(root->child(i), name, fullmatch, maxDepth);
if(ret)
return ret;
}
return NULL;
}
bool ShaderViewer::findVar(QString name, ShaderVariable *var)
{
// try source mapped variables first, as if we have ambiguity (a source variable the same as a
// debug variable) we'll pick the source variable as 'more desirable'
RDTreeWidgetItem *item = findVarInTree(ui->sourceVars->invisibleRootItem(), name, true, -1);
// next try constants, which also contains some source mapping
if(!item)
item = findVarInTree(ui->constants->invisibleRootItem(), name, true, -1);
// finally try debug variables
if(!item)
item = findVarInTree(ui->debugVars->invisibleRootItem(), name, true, -1);
// if we didn't find anything, try a non-full match. This will search just on the member name
// and might pick up some false positives. We search top-level items (which is equivalent to the
// match above so redundant) and their children only, not any further. The idea is to catch
// anything under implicit global scopes which don't match the source, e.g. constant buffer names
// or struct names which are implicit.
if(!item)
item = findVarInTree(ui->sourceVars->invisibleRootItem(), name, false, 2);
if(!item)
item = findVarInTree(ui->constants->invisibleRootItem(), name, false, 2);
if(!item)
item = findVarInTree(ui->debugVars->invisibleRootItem(), name, false, 2);
if(!item)
return false;
return getVar(item, var, NULL);
}
bool ShaderViewer::getVar(RDTreeWidgetItem *item, ShaderVariable *var, QString *regNames)
{
VariableTag tag = item->tag().value<VariableTag>();
// if the tag is invalid, it's not a proper match
if(tag.globalSourceVar < 0 && tag.localSourceVar < 0 &&
tag.debugVar.type == DebugVariableType::Undefined)
return false;
// don't find resource variables
if(tag.debugVar.type == DebugVariableType::ReadOnlyResource ||
tag.debugVar.type == DebugVariableType::ReadWriteResource)
return false;
// if we have a debug var tag then it's easy-mode
if(tag.debugVar.type != DebugVariableType::Undefined)
{
// found a match. If we don't want the variable contents, just return true now
if(!var)
return true;
const ShaderVariable *reg = GetRegisterVariable(tag.debugVar);
if(reg)
{
*var = *reg;
var->name = tag.debugVar.name;
if(regNames)
*regNames = reg->name;
}
else
{
qCritical() << "Couldn't find expected debug variable!" << ToQStr(tag.debugVar.type)
<< QString(tag.debugVar.name) << tag.debugVar.component;
return false;
}
return true;
}
else
{
SourceVariableMapping mapping;
if(tag.globalSourceVar >= 0 && tag.globalSourceVar < m_Trace->sourceVars.count())
mapping = m_Trace->sourceVars[tag.globalSourceVar];
else if(tag.localSourceVar >= 0 && tag.localSourceVar < GetCurrentState().sourceVars.count())
mapping = GetCurrentState().sourceVars[tag.localSourceVar];
else
qCritical() << "Couldn't find expected source variable!" << tag.globalSourceVar
<< tag.localSourceVar;
if(mapping.variables.empty())
return false;
{
// don't find resource variables
if(mapping.variables[0].type == DebugVariableType::ReadOnlyResource ||
mapping.variables[0].type == DebugVariableType::ReadWriteResource)
return false;
// found a match. If we don't want the variable contents, just return true now
if(!var)
return true;
ShaderVariable &ret = *var;
ret.name = tag.debugVar.name;
ret.rowMajor = true;
ret.rows = mapping.rows;
ret.columns = mapping.columns;
ret.type = mapping.type;
const QString xyzw = lit("xyzw");
for(uint32_t i = 0; i < mapping.variables.size(); i++)
{
const DebugVariableReference &r = mapping.variables[i];
const ShaderVariable *reg = GetRegisterVariable(r);
if(regNames && !regNames->isEmpty())
*regNames += lit(", ");
if(reg)
{
if(regNames)
{
// if the previous register was the same, just append our component
if(i > 0 && r.type == mapping.variables[i - 1].type &&
r.name == mapping.variables[i - 1].name)
{
// remove the auto-appended ", " - there must be one because this isn't the first
// register
regNames->chop(2);
*regNames += xyzw[r.component];
}
else
{
*regNames += QFormatStr("%1.%2").arg(reg->name).arg(xyzw[r.component]);
}
}
if(mapping.type == VarType::Double || mapping.type == VarType::ULong)
ret.value.u64v[i] = reg->value.u64v[r.component];
else
ret.value.uv[i] = reg->value.uv[r.component];
}
else
{
if(regNames)
*regNames += lit("-");
}
}
return true;
}
return false;
}
}
void ShaderViewer::highlightMatchingVars(RDTreeWidgetItem *root, const QString varName,
const QColor highlightColor)
{
for(int i = 0; i < root->childCount(); i++)
{
RDTreeWidgetItem *item = root->child(i);
if(item->tag().value<VariableTag>().debugVar.name == rdcstr(varName))
item->setBackgroundColor(highlightColor);
else
item->setBackground(QBrush());
highlightMatchingVars(item, varName, highlightColor);
}
}
void ShaderViewer::updateDebugState()
{
if(!m_Trace || m_States.empty())
return;
if(ui->debugToggle->isEnabled())
{
if(isSourceDebugging())
ui->debugToggle->setText(tr("Debug in Assembly"));
else
ui->debugToggle->setText(tr("Debug in Source"));
}
const ShaderDebugState &state = GetCurrentState();
const bool done = IsLastState();
// add current instruction marker
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER);
m_DisassemblyView->markerDeleteAll(CURRENT_MARKER + 1);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER);
m_DisassemblyView->markerDeleteAll(FINISHED_MARKER + 1);
if(m_CurInstructionScintilla)
{
m_CurInstructionScintilla->markerDeleteAll(CURRENT_MARKER);
m_CurInstructionScintilla->markerDeleteAll(CURRENT_MARKER + 1);
m_CurInstructionScintilla->markerDeleteAll(FINISHED_MARKER);
m_CurInstructionScintilla->markerDeleteAll(FINISHED_MARKER + 1);
m_CurInstructionScintilla->indicatorClearRange(0, m_CurInstructionScintilla->length());
m_CurInstructionScintilla = NULL;
}
ui->callstack->clear();
for(const rdcstr &s : state.callstack)
ui->callstack->insertItem(0, s);
if(state.nextInstruction < m_Trace->lineInfo.size())
{
LineColumnInfo &lineInfo = m_Trace->lineInfo[state.nextInstruction];
// highlight the current line
{
m_DisassemblyView->markerAdd(lineInfo.disassemblyLine - 1,
done ? FINISHED_MARKER : CURRENT_MARKER);
m_DisassemblyView->markerAdd(lineInfo.disassemblyLine - 1,
done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
int pos = m_DisassemblyView->positionFromLine(lineInfo.disassemblyLine - 1);
m_DisassemblyView->setSelection(pos, pos);
ensureLineScrolled(m_DisassemblyView, lineInfo.disassemblyLine - 1);
}
if(lineInfo.fileIndex >= 0 && lineInfo.fileIndex < m_FileScintillas.count())
{
m_CurInstructionScintilla = m_FileScintillas[lineInfo.fileIndex];
if(m_CurInstructionScintilla)
{
for(sptr_t line = lineInfo.lineStart; line <= (sptr_t)lineInfo.lineEnd; line++)
{
if(line == (sptr_t)lineInfo.lineEnd)
m_CurInstructionScintilla->markerAdd(line - 1, done ? FINISHED_MARKER : CURRENT_MARKER);
if(lineInfo.colStart == 0)
{
// with no column info, add a marker on the whole line
m_CurInstructionScintilla->markerAdd(line - 1,
done ? FINISHED_MARKER + 1 : CURRENT_MARKER + 1);
}
else
{
// otherwise add an indicator on the column range.
// Start from the full position/length for this line
sptr_t pos = m_CurInstructionScintilla->positionFromLine(line - 1);
sptr_t len = m_CurInstructionScintilla->lineEndPosition(line - 1) - pos;
// if we're on the last line of the range, restrict the length to end on the last column
if(line == (sptr_t)lineInfo.lineEnd && lineInfo.colEnd != 0)
len = lineInfo.colEnd;
// if we're on the start of the range (which may also be the last line above too), shift
// inwards towards the first column
if(line == (sptr_t)lineInfo.lineStart)
{
pos += lineInfo.colStart - 1;
len -= lineInfo.colStart - 1;
}
m_CurInstructionScintilla->setIndicatorCurrent(done ? FINISHED_INDICATOR
: CURRENT_INDICATOR);
m_CurInstructionScintilla->indicatorFillRange(pos, len);
}
}
if(isSourceDebugging() ||
ui->docking->areaOf(m_CurInstructionScintilla) != ui->docking->areaOf(m_DisassemblyFrame))
ToolWindowManager::raiseToolWindow(m_CurInstructionScintilla);
int pos = m_CurInstructionScintilla->positionFromLine(lineInfo.lineStart - 1);
m_CurInstructionScintilla->setSelection(pos, pos);
ensureLineScrolled(m_CurInstructionScintilla, lineInfo.lineStart - 1);
}
}
}
if(ui->constants->topLevelItemCount() == 0)
{
// track all debug variables that have been mapped by source vars
QSet<QString> varsMapped;
RDTreeWidgetItem fakeroot;
for(int globalVarIdx = 0; globalVarIdx < m_Trace->sourceVars.count(); globalVarIdx++)
{
const SourceVariableMapping &sourceVar = m_Trace->sourceVars[globalVarIdx];
if(!sourceVar.variables.empty() && sourceVar.variables[0].type == DebugVariableType::Variable)
continue;
for(const DebugVariableReference &r : sourceVar.variables)
varsMapped.insert(r.name);
if(sourceVar.rows == 0 || sourceVar.columns == 0)
continue;
fakeroot.addChild(makeSourceVariableNode(sourceVar, globalVarIdx, -1));
}
// recursively combine nodes with the same prefix together
combineStructures(&fakeroot);
while(fakeroot.childCount() > 0)
ui->constants->addTopLevelItem(fakeroot.takeChild(0));
// add any raw registers that weren't mapped with something better. We assume for inputs that
// everything has a source mapping, even if it's faked from reflection info, but just to be sure
// we add any remainders here. Constants might be un-touched by reflection info
for(int i = 0; i < m_Trace->constantBlocks.count(); i++)
{
rdcstr name = m_Trace->constantBlocks[i].name;
if(varsMapped.contains(name))
continue;
RDTreeWidgetItem *node = new RDTreeWidgetItem({name, name, lit("Constant"), QString()});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::Constant, name))));
for(int j = 0; j < m_Trace->constantBlocks[i].members.count(); j++)
{
if(m_Trace->constantBlocks[i].members[j].rows > 0 ||
m_Trace->constantBlocks[i].members[j].columns > 0)
{
name = m_Trace->constantBlocks[i].members[j].name;
if(!varsMapped.contains(name))
{
RDTreeWidgetItem *child = new RDTreeWidgetItem(
{name, name, lit("Constant"), stringRep(m_Trace->constantBlocks[i].members[j])});
child->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::Constant, name))));
node->addChild(child);
}
}
else
{
// Check if this is a constant buffer array
int arrayCount = m_Trace->constantBlocks[i].members[j].members.count();
for(int k = 0; k < arrayCount; k++)
{
if(m_Trace->constantBlocks[i].members[j].members[k].rows > 0 ||
m_Trace->constantBlocks[i].members[j].members[k].columns > 0)
{
name = m_Trace->constantBlocks[i].members[j].members[k].name;
RDTreeWidgetItem *child =
new RDTreeWidgetItem({name, name, lit("Constant"),
stringRep(m_Trace->constantBlocks[i].members[j].members[k])});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::Constant, name))));
node->addChild(child);
}
}
}
}
if(node->childCount() == 0)
{
delete node;
continue;
}
ui->constants->addTopLevelItem(node);
}
for(int i = 0; i < m_Trace->inputs.count(); i++)
{
const ShaderVariable &input = m_Trace->inputs[i];
if(varsMapped.contains(input.name))
continue;
if(input.rows > 0 || input.columns > 0)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({input.name, input.name, lit("Input"), stringRep(input)});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::Input, input.name))));
ui->constants->addTopLevelItem(node);
}
}
rdcarray<BoundResourceArray> roBinds = m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage);
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
{
const ShaderVariable &ro = m_Trace->readOnlyResources[i];
if(varsMapped.contains(ro.name))
continue;
uint32_t idx = ro.value.u.x;
if(idx >= m_Mapping->readOnlyResources.size())
continue;
Bindpoint bind = m_Mapping->readOnlyResources[idx];
if(!bind.used)
continue;
int32_t bindIdx = roBinds.indexOf(bind);
if(bindIdx < 0)
continue;
BoundResourceArray roBind = roBinds[bindIdx];
if(bind.arraySize == 1)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({m_ShaderDetails->readOnlyResources[i].name, ro.name,
lit("Resource"), ToQStr(roBind.resources[0].resourceId)});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadOnlyResource, ro.name))));
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({m_ShaderDetails->readOnlyResources[i].name, ro.name,
QFormatStr("[%1]").arg(bind.arraySize), QString()});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadOnlyResource, ro.name))));
for(uint32_t a = 0; a < bind.arraySize; a++)
{
QString childName = QFormatStr("%1[%2]").arg(ro.name).arg(a);
RDTreeWidgetItem *child = new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(m_ShaderDetails->readOnlyResources[i].name).arg(a),
childName, lit("Resource"), ToQStr(roBind.resources[a].resourceId),
});
child->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadOnlyResource, childName))));
node->addChild(child);
}
ui->constants->addTopLevelItem(node);
}
}
rdcarray<BoundResourceArray> rwBinds = m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage);
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
{
const ShaderVariable &rw = m_Trace->readWriteResources[i];
if(varsMapped.contains(rw.name))
continue;
uint32_t idx = rw.value.u.x;
if(idx >= m_Mapping->readWriteResources.size())
continue;
Bindpoint bind = m_Mapping->readWriteResources[idx];
if(!bind.used)
continue;
int32_t bindIdx = rwBinds.indexOf(bind);
if(bindIdx < 0)
continue;
BoundResourceArray rwBind = rwBinds[bindIdx];
if(bind.arraySize == 1)
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({m_ShaderDetails->readWriteResources[i].name, rw.name,
lit("Resource"), ToQStr(rwBind.resources[0].resourceId)});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadOnlyResource, rw.name))));
if(node)
ui->constants->addTopLevelItem(node);
}
else
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({m_ShaderDetails->readWriteResources[i].name, rw.name,
QFormatStr("[%1]").arg(bind.arraySize), QString()});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadOnlyResource, rw.name))));
for(uint32_t a = 0; a < bind.arraySize; a++)
{
QString childName = QFormatStr("%1[%2]").arg(rw.name).arg(a);
RDTreeWidgetItem *child = new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(m_ShaderDetails->readWriteResources[i].name).arg(a),
childName, lit("RW Resource"), ToQStr(rwBind.resources[a].resourceId),
});
child->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::ReadWriteResource, childName))));
node->addChild(child);
}
ui->constants->addTopLevelItem(node);
}
}
}
if(m_Trace->hasSourceMapping)
{
RDTreeViewExpansionState expansion;
ui->sourceVars->saveExpansion(expansion, 0);
ui->sourceVars->beginUpdate();
ui->sourceVars->clear();
RDTreeWidgetItem fakeroot;
const rdcarray<SourceVariableMapping> &sourceVars = state.sourceVars;
for(size_t lidx = 0; lidx < sourceVars.size(); lidx++)
{
int32_t localVarIdx = int32_t(sourceVars.size() - 1 - lidx);
// iterate in reverse order, so newest locals tend to end up on top
const SourceVariableMapping &l = sourceVars[localVarIdx];
bool modified = false;
if(l.variables[0].type == DebugVariableType::Variable)
{
for(const DebugVariableReference &v : l.variables)
{
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
if(c.before.name == v.name || c.after.name == v.name)
{
modified = true;
break;
}
}
if(modified)
break;
}
}
RDTreeWidgetItem *node = makeSourceVariableNode(l, -1, localVarIdx);
if(modified)
node->setForegroundColor(QColor(Qt::red));
fakeroot.addChild(node);
}
// recursively combine nodes with the same prefix together
combineStructures(&fakeroot);
while(fakeroot.childCount() > 0)
ui->sourceVars->addTopLevelItem(fakeroot.takeChild(0));
ui->sourceVars->endUpdate();
ui->sourceVars->applyExpansion(expansion, 0);
}
{
RDTreeViewExpansionState expansion;
ui->debugVars->saveExpansion(expansion, 0);
ui->debugVars->beginUpdate();
ui->debugVars->clear();
for(int i = 0; i < m_Variables.count(); i++)
{
bool modified = false;
for(const ShaderVariableChange &c : GetCurrentState().changes)
{
if(c.before.name == m_Variables[i].name || c.after.name == m_Variables[i].name)
{
modified = true;
break;
}
}
ui->debugVars->addTopLevelItem(makeDebugVariableNode(m_Variables[i], "", modified));
}
ui->debugVars->endUpdate();
ui->sourceVars->applyExpansion(expansion, 0);
}
updateWatchVariables();
ui->debugVars->resizeColumnToContents(0);
ui->debugVars->resizeColumnToContents(1);
updateVariableTooltip();
}
void ShaderViewer::updateWatchVariables()
{
ui->watch->setUpdatesEnabled(false);
for(int i = 0; i < ui->watch->rowCount() - 1; i++)
{
QTableWidgetItem *item = ui->watch->item(i, 0);
QString expr = item->text().trimmed();
QRegularExpression exprRE(
lit("^" // beginning of the line
"((" // chained identifiers, captured together
"[a-zA-Z_][a-zA-Z_0-9]*" // a named identifier
"(\\[[0-9]+\\])?" // a literal-indexed array expression
"\\.?" // optional struct dot
")+)" // 1 or more chained identifiers
"(,[xfiudb])?" // optional typecast
"$")); // end of the line
QRegularExpression identifierSliceRE(
lit("^" // beginning of the line
"\\.?" // possible struct dot
"(" // begin capture
"[a-zA-Z_][a-zA-Z_0-9]*|" // a named identifier
"(\\[[0-9]+\\])" // or a literal-indexed array expression
")")); // end capture
QRegularExpression swizzleRE(lit("^\\.[xyzwrgba]+$"));
QRegularExpressionMatch match = exprRE.match(expr);
QString error = tr("Error evaluating expression");
if(match.hasMatch())
{
QString identifiers = match.captured(1);
QChar regcast = QLatin1Char(' ');
if(!match.captured(4).isEmpty())
regcast = match.captured(4)[1];
expr = identifiers;
match = identifierSliceRE.match(identifiers);
if(match.hasMatch())
{
QString base = match.captured(1);
identifiers = identifiers.mid(base.length());
RDTreeWidgetItem *node = findVarInTree(ui->sourceVars->invisibleRootItem(), base, false, 2);
if(!node)
node = findVarInTree(ui->constants->invisibleRootItem(), base, false, 2);
if(!node)
node = findVarInTree(ui->debugVars->invisibleRootItem(), base, false, 2);
if(!node)
error = tr("Couldn't find variable '%1'").arg(base);
QString swizzle;
// now we have the node, continue while there are still identifiers to resolve
while(node && identifiers.length() > 0)
{
// get the next identifier
match = identifierSliceRE.match(identifiers);
if(!match.hasMatch())
{
error = tr("Parse error at '%1'").arg(identifiers);
node = NULL;
break;
}
QString identifier = match.captured(1);
identifiers = identifiers.mid(match.capturedEnd(1));
RDTreeWidgetItem *child = NULL;
// handle arrays specially, as the child might be foo[0] or [0]
if(identifier[0] == QLatin1Char('['))
{
child = findVarInTree(node, identifier, false, 1);
if(!child)
child = findVarInTree(node, node->text(0) + identifier, false, 1);
}
else
{
child = findVarInTree(node, identifier, false, 1);
}
// didn't find a match!
if(!child)
{
// This is OK if this is the final identifier and it's a swizzle, that just looks like a
// member
if(swizzleRE.match(identifier).hasMatch() && identifiers.isEmpty())
{
swizzle = identifier.mid(1);
break;
}
error = tr("Couldn't find '%1' in '%2'").arg(identifier).arg(node->text(0));
// otherwise we've failed to resolve the expression
node = NULL;
break;
}
// recurse
node = child;
}
if(node)
{
ShaderVariable var;
QString regNames;
if(getVar(node, &var, &regNames))
{
if(swizzle.isEmpty())
swizzle = lit("xyzw").left((int)var.columns);
if(regcast == QLatin1Char(' '))
{
if(var.type == VarType::Double)
regcast = QLatin1Char('d');
else if(var.type == VarType::Float || var.type == VarType::Half)
regcast = QLatin1Char('f');
else if(var.type == VarType::ULong || var.type == VarType::UInt ||
var.type == VarType::UShort || var.type == VarType::UByte)
regcast = QLatin1Char('u');
else if(var.type == VarType::SLong || var.type == VarType::SInt ||
var.type == VarType::SShort || var.type == VarType::SByte)
regcast = QLatin1Char('i');
else if(var.type == VarType::Unknown)
regcast = ui->intView->isChecked() ? QLatin1Char('i') : QLatin1Char('f');
}
QString val;
for(int s = 0; s < swizzle.count(); s++)
{
QChar swiz = swizzle[s];
int elindex = 0;
if(swiz == QLatin1Char('x') || swiz == QLatin1Char('r'))
elindex = 0;
if(swiz == QLatin1Char('y') || swiz == QLatin1Char('g'))
elindex = 1;
if(swiz == QLatin1Char('z') || swiz == QLatin1Char('b'))
elindex = 2;
if(swiz == QLatin1Char('w') || swiz == QLatin1Char('a'))
elindex = 3;
if(regcast == QLatin1Char('i'))
{
val += Formatter::Format(var.value.iv[elindex]);
}
else if(regcast == QLatin1Char('f'))
{
val += Formatter::Format(var.value.fv[elindex]);
}
else if(regcast == QLatin1Char('u'))
{
val += Formatter::Format(var.value.uv[elindex]);
}
else if(regcast == QLatin1Char('x'))
{
val += Formatter::Format(var.value.uv[elindex], true);
}
else if(regcast == QLatin1Char('b'))
{
val += QFormatStr("%1").arg(var.value.uv[elindex], 32, 2, QLatin1Char('0'));
}
else if(regcast == QLatin1Char('d'))
{
val += Formatter::Format(var.value.dv[elindex]);
}
if(s < swizzle.count() - 1)
val += lit(", ");
}
item = new QTableWidgetItem(regNames);
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 1, item);
item = new QTableWidgetItem(TypeString(var));
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 2, item);
item = new QTableWidgetItem(val);
item->setData(Qt::UserRole, node->tag());
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 3, item);
// success! continue
continue;
}
else
{
error = tr("'%1' not a watchable variable").arg(expr);
}
}
}
}
// if we got here, something went wrong.
item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 1, item);
item = new QTableWidgetItem();
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 2, item);
item = new QTableWidgetItem(error);
item->setFlags(item->flags() & ~Qt::ItemIsEditable);
ui->watch->setItem(i, 3, item);
}
ui->watch->setUpdatesEnabled(true);
}
RDTreeWidgetItem *ShaderViewer::makeSourceVariableNode(const SourceVariableMapping &l,
int globalVarIdx, int localVarIdx)
{
const QString xyzw = lit("xyzw");
QString localName = l.name;
QString regNames, typeName;
QString value;
if(l.type == VarType::UInt)
typeName = lit("uint");
else if(l.type == VarType::SInt)
typeName = lit("int");
else if(l.type == VarType::Float)
typeName = lit("float");
else if(l.type == VarType::Double)
typeName = lit("double");
QList<RDTreeWidgetItem *> children;
{
QString childType = typeName;
if(l.rows > 1)
{
childType += QString::number(l.columns);
typeName += QFormatStr("%1x%2").arg(l.rows).arg(l.columns);
}
else
{
typeName += QString::number(l.columns);
}
for(size_t i = 0; i < l.variables.size(); i++)
{
const DebugVariableReference &r = l.variables[i];
if(!value.isEmpty())
value += lit(", ");
if(!regNames.isEmpty())
regNames += lit(", ");
if(r.name.empty())
{
regNames += lit("-");
value += lit("?");
}
else if(r.type == DebugVariableType::ReadOnlyResource ||
r.type == DebugVariableType::ReadWriteResource)
{
const bool isReadOnlyResource = r.type == DebugVariableType::ReadOnlyResource;
const ShaderVariable *reg = GetRegisterVariable(r);
regNames = GetRegisterVariable(r)->name;
typeName = isReadOnlyResource ? lit("Resource") : lit("RW Resource");
rdcarray<BoundResourceArray> resList =
isReadOnlyResource ? m_Ctx.CurPipelineState().GetReadOnlyResources(m_Stage)
: m_Ctx.CurPipelineState().GetReadWriteResources(m_Stage);
uint32_t idx = reg->value.u.x;
if(isReadOnlyResource && idx >= m_Mapping->readOnlyResources.size())
continue;
if(!isReadOnlyResource && idx >= m_Mapping->readWriteResources.size())
continue;
Bindpoint bind = isReadOnlyResource ? m_Mapping->readOnlyResources[idx]
: m_Mapping->readWriteResources[idx];
int32_t bindIdx = resList.indexOf(bind);
if(bindIdx < 0)
continue;
BoundResourceArray res = resList[bindIdx];
if(bind.arraySize == 1)
{
value = ToQStr(res.resources[0].resourceId);
}
else
{
for(uint32_t a = 0; a < bind.arraySize; a++)
children.push_back(new RDTreeWidgetItem({
QFormatStr("%1[%2]").arg(localName).arg(a), QFormatStr("%1[%2]").arg(regNames).arg(a),
typeName, ToQStr(res.resources[a].resourceId),
}));
regNames = QString();
typeName = QFormatStr("[%1]").arg(bind.arraySize);
value = QString();
}
}
else
{
const ShaderVariable *reg = GetRegisterVariable(r);
if(reg)
{
// if the previous register was the same, just append our component
if(i > 0 && r.name == l.variables[i - 1].name)
{
// remove the auto-appended ", " - there must be one because this isn't the first
// register
regNames.chop(2);
regNames += xyzw[r.component];
}
else
{
regNames += QFormatStr("%1.%2").arg(reg->name).arg(xyzw[r.component]);
}
if(l.type == VarType::UInt)
value += Formatter::Format(reg->value.uv[r.component]);
else if(l.type == VarType::SInt)
value += Formatter::Format(reg->value.iv[r.component]);
else if(l.type == VarType::Float)
value += Formatter::Format(reg->value.fv[r.component]);
else if(l.type == VarType::Double)
value += Formatter::Format(reg->value.dv[r.component]);
}
else
{
regNames += lit("<error>");
value += lit("<error>");
}
}
if(l.rows > 1 && l.variables.size() > l.columns)
{
if(((i + 1) % l.columns) == 0)
{
QString localBaseName = localName;
int dot = localBaseName.lastIndexOf(QLatin1Char('.'));
if(dot >= 0)
localBaseName = localBaseName.mid(dot + 1);
uint32_t row = (uint32_t)i / l.columns;
children.push_back(new RDTreeWidgetItem(
{QFormatStr("%1.row%2").arg(localBaseName).arg(row), regNames, typeName, value}));
regNames = QString();
value = QString();
}
}
}
}
RDTreeWidgetItem *node = new RDTreeWidgetItem({localName, regNames, typeName, value});
for(RDTreeWidgetItem *c : children)
node->addChild(c);
node->setTag(QVariant::fromValue(VariableTag(localName, l.offset, globalVarIdx, localVarIdx)));
return node;
}
RDTreeWidgetItem *ShaderViewer::makeDebugVariableNode(const ShaderVariable &v, rdcstr prefix,
bool modified)
{
rdcstr basename = prefix + v.name;
RDTreeWidgetItem *node = new RDTreeWidgetItem({basename, stringRep(v)});
node->setTag(QVariant::fromValue(
VariableTag(DebugVariableReference(DebugVariableType::Variable, basename))));
for(const ShaderVariable &m : v.members)
{
rdcstr childprefix = basename + ".";
if(m.name.beginsWith(basename + "["))
childprefix = prefix;
node->addChild(makeDebugVariableNode(m, childprefix, modified));
}
if(modified)
node->setForegroundColor(QColor(Qt::red));
return node;
}
const ShaderVariable *ShaderViewer::GetRegisterVariable(const DebugVariableReference &r)
{
if(r.type == DebugVariableType::Input)
{
for(int i = 0; i < m_Trace->inputs.count(); i++)
if(m_Trace->inputs[i].name == r.name)
return &m_Trace->inputs[i];
return NULL;
}
else if(r.type == DebugVariableType::ReadOnlyResource)
{
for(int i = 0; i < m_Trace->readOnlyResources.count(); i++)
if(m_Trace->readOnlyResources[i].name == r.name)
return &m_Trace->readOnlyResources[i];
return NULL;
}
else if(r.type == DebugVariableType::ReadWriteResource)
{
for(int i = 0; i < m_Trace->readWriteResources.count(); i++)
if(m_Trace->readWriteResources[i].name == r.name)
return &m_Trace->readWriteResources[i];
return NULL;
}
else if(r.type == DebugVariableType::Constant)
{
for(int i = 0; i < m_Trace->constantBlocks.count(); i++)
{
// Root constant
if(m_Trace->constantBlocks[i].name == r.name)
return &m_Trace->constantBlocks[i];
for(int j = 0; j < m_Trace->constantBlocks[i].members.count(); j++)
{
// Variable in constant buffer
if(m_Trace->constantBlocks[i].members[j].name == r.name)
return &m_Trace->constantBlocks[i].members[j];
for(int k = 0; k < m_Trace->constantBlocks[i].members[j].members.count(); k++)
{
// Variable in constant buffer array
if(m_Trace->constantBlocks[i].members[j].members[k].name == r.name)
return &m_Trace->constantBlocks[i].members[j].members[k];
}
}
}
return NULL;
}
else if(r.type == DebugVariableType::Variable)
{
for(int i = 0; i < m_Variables.count(); i++)
{
if(m_Variables[i].name == r.name)
return &m_Variables[i];
for(int j = 0; j < m_Variables[i].members.count(); j++)
{
if(m_Variables[i].members[j].name == r.name)
return &m_Variables[i].members[j];
}
}
return NULL;
}
return NULL;
}
void ShaderViewer::ensureLineScrolled(ScintillaEdit *s, int line)
{
int firstLine = s->firstVisibleLine();
int linesVisible = s->linesOnScreen();
if(s->isVisible() && (line < firstLine || line > (firstLine + linesVisible - 1)))
s->setFirstVisibleLine(qMax(0, line - linesVisible / 2));
}
uint32_t ShaderViewer::CurrentStep()
{
return (uint32_t)m_CurrentStateIdx;
}
void ShaderViewer::SetCurrentStep(uint32_t step)
{
while(GetCurrentState().stepIndex != step)
{
if(GetCurrentState().stepIndex < step)
{
// move forward if possible
if(!IsLastState())
applyForwardsChange();
else
break;
}
else
{
// move backward if possible
if(!IsFirstState())
applyBackwardsChange();
else
break;
}
}
updateDebugState();
}
void ShaderViewer::ToggleBreakpoint(int instruction)
{
sptr_t instLine = -1;
if(instruction == -1)
{
ScintillaEdit *cur = currentScintilla();
// search forward for an instruction
if(cur != m_DisassemblyView)
{
int scintillaIndex = m_FileScintillas.indexOf(cur);
if(scintillaIndex < 0)
return;
// add one to go from scintilla line numbers (0-based) to ours (1-based)
sptr_t i = cur->lineFromPosition(cur->currentPos()) + 1;
QMap<int32_t, QVector<size_t>> &fileMap = m_Line2Insts[scintillaIndex];
// find the next line that maps to an instruction
for(; i < cur->lineCount(); i++)
{
if(fileMap.contains(i))
{
for(size_t inst : fileMap[i])
ToggleBreakpoint((int)inst);
return;
}
}
}
else
{
instLine = m_DisassemblyView->lineFromPosition(m_DisassemblyView->currentPos());
for(; instLine < m_DisassemblyView->lineCount(); instLine++)
{
instruction = instructionForDisassemblyLine(instLine);
if(instruction >= 0)
break;
}
}
}
if(instruction < 0 || instruction >= m_DisassemblyView->lineCount())
return;
if(instLine == -1)
{
if(m_Trace && instruction >= 0 && instruction < m_Trace->lineInfo.count())
instLine = m_Trace->lineInfo[instruction].disassemblyLine - 1;
}
if(m_Breakpoints.contains(instruction))
{
if(instLine >= 0)
{
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER);
m_DisassemblyView->markerDelete(instLine, BREAKPOINT_MARKER + 1);
const LineColumnInfo &lineInfo = m_Trace->lineInfo[instruction];
if(lineInfo.fileIndex >= 0 && lineInfo.fileIndex < m_FileScintillas.count())
{
for(sptr_t line = lineInfo.lineStart; line <= (sptr_t)lineInfo.lineEnd; line++)
{
ScintillaEdit *s = m_FileScintillas[lineInfo.fileIndex];
if(s)
{
m_FileScintillas[lineInfo.fileIndex]->markerDelete(line - 1, BREAKPOINT_MARKER);
m_FileScintillas[lineInfo.fileIndex]->markerDelete(line - 1, BREAKPOINT_MARKER + 1);
}
}
}
}
m_Breakpoints.removeOne(instruction);
}
else
{
if(instLine >= 0)
{
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER);
m_DisassemblyView->markerAdd(instLine, BREAKPOINT_MARKER + 1);
const LineColumnInfo &lineInfo = m_Trace->lineInfo[instruction];
if(lineInfo.fileIndex >= 0 && lineInfo.fileIndex < m_FileScintillas.count())
{
for(sptr_t line = lineInfo.lineStart; line <= (sptr_t)lineInfo.lineEnd; line++)
{
ScintillaEdit *s = m_FileScintillas[lineInfo.fileIndex];
if(s)
{
m_FileScintillas[lineInfo.fileIndex]->markerAdd(line - 1, BREAKPOINT_MARKER);
m_FileScintillas[lineInfo.fileIndex]->markerAdd(line - 1, BREAKPOINT_MARKER + 1);
}
}
}
m_Breakpoints.push_back(instruction);
}
}
}
void ShaderViewer::ShowErrors(const rdcstr &errors)
{
if(m_Errors)
{
m_Errors->setReadOnly(false);
SetTextAndUpdateMargin0(m_Errors, errors);
m_Errors->setReadOnly(true);
if(!errors.isEmpty())
ToolWindowManager::raiseToolWindow(m_Errors);
}
}
void ShaderViewer::AddWatch(const rdcstr &variable)
{
int newRow = ui->watch->rowCount() - 1;
ui->watch->insertRow(ui->watch->rowCount() - 1);
ui->watch->setItem(newRow, 0, new QTableWidgetItem(variable));
ToolWindowManager::raiseToolWindow(ui->watch);
ui->watch->activateWindow();
ui->watch->QWidget::setFocus();
}
int ShaderViewer::snippetPos()
{
ShaderEncoding encoding = currentEncoding();
if(encoding != ShaderEncoding::GLSL)
return 0;
if(m_Scintillas.isEmpty())
return 0;
QPair<int, int> ver =
m_Scintillas[0]->findText(SCFIND_REGEXP, "#version.*", 0, m_Scintillas[0]->length());
if(ver.first < 0)
return 0;
return ver.second + 1;
}
void ShaderViewer::insertSnippet(const QString &text)
{
if(text.isEmpty())
return;
if(m_Scintillas.isEmpty())
return;
m_Scintillas[0]->insertText(snippetPos(), text.toUtf8().data());
m_Scintillas[0]->setSelection(0, 0);
}
QString ShaderViewer::vulkanUBO()
{
ShaderEncoding encoding = currentEncoding();
if(encoding == ShaderEncoding::GLSL)
{
return lit(R"(
layout(binding = 0, std140) uniform RENDERDOC_Uniforms
{
uvec4 TexDim;
uint SelectedMip;
int TextureType;
uint SelectedSliceFace;
int SelectedSample;
uvec4 YUVDownsampleRate;
uvec4 YUVAChannels;
} RENDERDOC;
)");
}
else if(encoding == ShaderEncoding::HLSL)
{
return lit(R"(
cbuffer RENDERDOC_Constants : register(b0)
{
uint4 RENDERDOC_TexDim;
uint RENDERDOC_SelectedMip;
int RENDERDOC_TextureType;
uint RENDERDOC_SelectedSliceFace;
int RENDERDOC_SelectedSample;
uint4 RENDERDOC_YUVDownsampleRate;
uint4 RENDERDOC_YUVAChannels;
};
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
return lit("; Can't insert snippets for SPIR-V ASM");
}
return QString();
}
void ShaderViewer::snippet_textureDimensions()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
QString text;
if(api == GraphicsAPI::Vulkan)
{
text = vulkanUBO();
}
else if(encoding == ShaderEncoding::HLSL)
{
text = lit(R"(
// xyz == width, height, depth. w == # mips
uint4 RENDERDOC_TexDim;
uint4 RENDERDOC_YUVDownsampleRate;
uint4 RENDERDOC_YUVAChannels;
)");
}
else if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
// xyz == width, height, depth. w == # mips
uniform uvec4 RENDERDOC_TexDim;
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_selectedMip()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
QString text;
if(api == GraphicsAPI::Vulkan)
{
text = vulkanUBO();
}
else if(encoding == ShaderEncoding::HLSL)
{
text = lit(R"(
// selected mip in UI
uint RENDERDOC_SelectedMip;
)");
}
else if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
// selected mip in UI
uniform uint RENDERDOC_SelectedMip;
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_selectedSlice()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
QString text;
if(api == GraphicsAPI::Vulkan)
{
text = vulkanUBO();
}
else if(encoding == ShaderEncoding::HLSL)
{
text = lit(R"(
// selected array slice or cubemap face in UI
uint RENDERDOC_SelectedSliceFace;
)");
}
else if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
// selected array slice or cubemap face in UI
uniform uint RENDERDOC_SelectedSliceFace;
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_selectedSample()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
QString text;
if(api == GraphicsAPI::Vulkan)
{
text = vulkanUBO();
}
else if(encoding == ShaderEncoding::HLSL)
{
text = lit(R"(
// selected MSAA sample or -numSamples for resolve. See docs
int RENDERDOC_SelectedSample;
)");
}
else if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
// selected MSAA sample or -numSamples for resolve. See docs
uniform int RENDERDOC_SelectedSample;
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_selectedType()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
QString text;
if(api == GraphicsAPI::Vulkan)
{
text = vulkanUBO();
}
else if(encoding == ShaderEncoding::HLSL)
{
text = lit(R"(
// 1 = 1D, 2 = 2D, 3 = 3D, 4 = Depth, 5 = Depth + Stencil
// 6 = Depth (MS), 7 = Depth + Stencil (MS)
uint RENDERDOC_TextureType;
)");
}
else if(encoding == ShaderEncoding::GLSL)
{
text = lit(R"(
// 1 = 1D, 2 = 2D, 3 = 3D, 4 = Cube
// 5 = 1DArray, 6 = 2DArray, 7 = CubeArray
// 8 = Rect, 9 = Buffer, 10 = 2DMS
uniform uint RENDERDOC_TextureType;
)");
}
else if(encoding == ShaderEncoding::SPIRVAsm)
{
text = lit("; Can't insert snippets for SPIR-V ASM");
}
insertSnippet(text);
}
void ShaderViewer::snippet_samplers()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
if(encoding == ShaderEncoding::HLSL)
{
if(api == GraphicsAPI::Vulkan)
{
insertSnippet(lit(R"(
// Samplers
SamplerState pointSampler : register(s50);
SamplerState linearSampler : register(s51);
// End Samplers
)"));
}
else
{
insertSnippet(lit(R"(
// Samplers
SamplerState pointSampler : register(s0);
SamplerState linearSampler : register(s1);
// End Samplers
)"));
}
}
}
void ShaderViewer::snippet_resources()
{
ShaderEncoding encoding = currentEncoding();
GraphicsAPI api = m_Ctx.APIProps().localRenderer;
if(encoding == ShaderEncoding::HLSL)
{
if(api == GraphicsAPI::Vulkan)
{
insertSnippet(lit(R"(
// Textures
// Floating point
Texture1DArray<float4> texDisplayTex1DArray : register(t6);
Texture2DArray<float4> texDisplayTex2DArray : register(t7);
Texture3D<float4> texDisplayTex3D : register(t8);
Texture2DMSArray<float4> texDisplayTex2DMSArray : register(t9);
Texture2DArray<float4> texDisplayYUVArray : register(t10);
// Unsigned int samplers
Texture1DArray<uint4> texDisplayUIntTex1DArray : register(t11);
Texture2DArray<uint4> texDisplayUIntTex2DArray : register(t12);
Texture3D<uint4> texDisplayUIntTex3D : register(t13);
Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(t14);
// Int samplers
Texture1DArray<int4> texDisplayIntTex1DArray : register(t16);
Texture2DArray<int4> texDisplayIntTex2DArray : register(t17);
Texture3D<int4> texDisplayIntTex3D : register(t18);
Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(t19);
// End Textures
)"));
}
else
{
insertSnippet(lit(R"(
// Textures
Texture1DArray<float4> texDisplayTex1DArray : register(t1);
Texture2DArray<float4> texDisplayTex2DArray : register(t2);
Texture3D<float4> texDisplayTex3D : register(t3);
Texture2DArray<float2> texDisplayTexDepthArray : register(t4);
Texture2DArray<uint2> texDisplayTexStencilArray : register(t5);
Texture2DMSArray<float2> texDisplayTexDepthMSArray : register(t6);
Texture2DMSArray<uint2> texDisplayTexStencilMSArray : register(t7);
Texture2DMSArray<float4> texDisplayTex2DMSArray : register(t9);
Texture2DArray<float4> texDisplayYUVArray : register(t10);
// Unsigned int samplers
Texture1DArray<uint4> texDisplayUIntTex1DArray : register(t11);
Texture2DArray<uint4> texDisplayUIntTex2DArray : register(t12);
Texture3D<uint4> texDisplayUIntTex3D : register(t13);
Texture2DMSArray<uint4> texDisplayUIntTex2DMSArray : register(t19);
// Int samplers
Texture1DArray<int4> texDisplayIntTex1DArray : register(t21);
Texture2DArray<int4> texDisplayIntTex2DArray : register(t22);
Texture3D<int4> texDisplayIntTex3D : register(t23);
Texture2DMSArray<int4> texDisplayIntTex2DMSArray : register(t29);
// End Textures
)"));
}
}
else if(encoding == ShaderEncoding::GLSL)
{
if(api == GraphicsAPI::Vulkan)
{
insertSnippet(lit(R"(
// Textures
// Floating point samplers
layout(binding = 6) uniform sampler1DArray tex1DArray;
layout(binding = 7) uniform sampler2DArray tex2DArray;
layout(binding = 8) uniform sampler3D tex3D;
layout(binding = 9) uniform sampler2DMS tex2DMS;
layout(binding = 10) uniform sampler2DArray texYUVArray[2];
// Unsigned int samplers
layout(binding = 11) uniform usampler1DArray texUInt1DArray;
layout(binding = 12) uniform usampler2DArray texUInt2DArray;
layout(binding = 13) uniform usampler3D texUInt3D;
layout(binding = 14) uniform usampler2DMS texUInt2DMS;
// Int samplers
layout(binding = 16) uniform isampler1DArray texSInt1DArray;
layout(binding = 17) uniform isampler2DArray texSInt2DArray;
layout(binding = 18) uniform isampler3D texSInt3D;
layout(binding = 19) uniform isampler2DMS texSInt2DMS;
// End Textures
)"));
}
else
{
insertSnippet(lit(R"(
// Textures
// Unsigned int samplers
layout (binding = 1) uniform usampler1D texUInt1D;
layout (binding = 2) uniform usampler2D texUInt2D;
layout (binding = 3) uniform usampler3D texUInt3D;
// cube = 4
layout (binding = 5) uniform usampler1DArray texUInt1DArray;
layout (binding = 6) uniform usampler2DArray texUInt2DArray;
// cube array = 7
layout (binding = 8) uniform usampler2DRect texUInt2DRect;
layout (binding = 9) uniform usamplerBuffer texUIntBuffer;
layout (binding = 10) uniform usampler2DMS texUInt2DMS;
// Int samplers
layout (binding = 1) uniform isampler1D texSInt1D;
layout (binding = 2) uniform isampler2D texSInt2D;
layout (binding = 3) uniform isampler3D texSInt3D;
// cube = 4
layout (binding = 5) uniform isampler1DArray texSInt1DArray;
layout (binding = 6) uniform isampler2DArray texSInt2DArray;
// cube array = 7
layout (binding = 8) uniform isampler2DRect texSInt2DRect;
layout (binding = 9) uniform isamplerBuffer texSIntBuffer;
layout (binding = 10) uniform isampler2DMS texSInt2DMS;
// Floating point samplers
layout (binding = 1) uniform sampler1D tex1D;
layout (binding = 2) uniform sampler2D tex2D;
layout (binding = 3) uniform sampler3D tex3D;
layout (binding = 4) uniform samplerCube texCube;
layout (binding = 5) uniform sampler1DArray tex1DArray;
layout (binding = 6) uniform sampler2DArray tex2DArray;
layout (binding = 7) uniform samplerCubeArray texCubeArray;
layout (binding = 8) uniform sampler2DRect tex2DRect;
layout (binding = 9) uniform samplerBuffer texBuffer;
layout (binding = 10) uniform sampler2DMS tex2DMS;
// End Textures
)"));
}
}
}
bool ShaderViewer::eventFilter(QObject *watched, QEvent *event)
{
if(event->type() == QEvent::ToolTip)
{
QHelpEvent *he = (QHelpEvent *)event;
RDTreeWidget *tree = qobject_cast<RDTreeWidget *>(watched);
if(tree)
{
RDTreeWidgetItem *item = tree->itemAt(tree->viewport()->mapFromGlobal(QCursor::pos()));
if(item)
{
VariableTag tag = item->tag().value<VariableTag>();
showVariableTooltip(tag.debugVar.name);
}
}
RDTableWidget *table = qobject_cast<RDTableWidget *>(watched);
if(table)
{
QTableWidgetItem *item = table->itemAt(table->viewport()->mapFromGlobal(QCursor::pos()));
if(item)
{
item = table->item(item->row(), 2);
VariableTag tag = item->data(Qt::UserRole).value<VariableTag>();
showVariableTooltip(tag.debugVar.name);
}
}
}
if(event->type() == QEvent::MouseMove || event->type() == QEvent::Leave)
{
hideVariableTooltip();
}
return QFrame::eventFilter(watched, event);
}
void ShaderViewer::disasm_tooltipShow(int x, int y)
{
// do nothing if there's no trace
if(!m_Trace || m_States.empty())
return;
ScintillaEdit *sc = qobject_cast<ScintillaEdit *>(QObject::sender());
if(!sc)
return;
// ignore any messages if we're already outside the viewport
if(!sc->rect().contains(sc->mapFromGlobal(QCursor::pos())))
return;
if(sc->isVisible())
{
sptr_t scintillaPos = sc->positionFromPoint(x, y);
sptr_t start = sc->wordStartPosition(scintillaPos, true);
sptr_t end = sc->wordEndPosition(scintillaPos, true);
do
{
// expand leftwards through simple struct . access
// TODO handle arrays
while(isspace(sc->charAt(start - 1)))
start--;
if(sc->charAt(start - 1) == '.')
start = sc->wordStartPosition(start - 2, true);
else
break;
} while(true);
QString text = QString::fromUtf8(sc->textRange(start, end)).trimmed();
if(!text.isEmpty())
showVariableTooltip(text);
}
}
void ShaderViewer::disasm_tooltipHide(int x, int y)
{
hideVariableTooltip();
}
void ShaderViewer::showVariableTooltip(QString name)
{
m_TooltipName = name;
m_TooltipPos = QCursor::pos();
updateVariableTooltip();
}
void ShaderViewer::updateVariableTooltip()
{
if(!m_Trace || m_States.empty())
return;
ShaderVariable var;
if(!findVar(m_TooltipName, &var))
return;
if(var.type != VarType::Unknown)
{
QString tooltip = QFormatStr("<pre>%1: %2\n").arg(var.name).arg(RowString(var, 0));
QString spacing = QString(var.name.count(), QLatin1Char(' '));
for(int i = 1; i < var.rows; i++)
tooltip += QFormatStr("%1 %2\n").arg(spacing).arg(RowString(var, i));
tooltip += lit("</pre>");
QToolTip::showText(m_TooltipPos, tooltip);
return;
}
QString text = QFormatStr("<pre>%1\n").arg(var.name);
text +=
lit(" X Y Z W \n"
"--------------------------------------------------------\n");
text += QFormatStr("float | %1 %2 %3 %4\n")
.arg(Formatter::Format(var.value.fv[0]), 11)
.arg(Formatter::Format(var.value.fv[1]), 11)
.arg(Formatter::Format(var.value.fv[2]), 11)
.arg(Formatter::Format(var.value.fv[3]), 11);
text += QFormatStr("uint | %1 %2 %3 %4\n")
.arg(var.value.uv[0], 11, 10, QLatin1Char(' '))
.arg(var.value.uv[1], 11, 10, QLatin1Char(' '))
.arg(var.value.uv[2], 11, 10, QLatin1Char(' '))
.arg(var.value.uv[3], 11, 10, QLatin1Char(' '));
text += QFormatStr("int | %1 %2 %3 %4\n")
.arg(var.value.iv[0], 11, 10, QLatin1Char(' '))
.arg(var.value.iv[1], 11, 10, QLatin1Char(' '))
.arg(var.value.iv[2], 11, 10, QLatin1Char(' '))
.arg(var.value.iv[3], 11, 10, QLatin1Char(' '));
text += QFormatStr("hex | %1 %2 %3 %4")
.arg(Formatter::HexFormat(var.value.uv[0], 4))
.arg(Formatter::HexFormat(var.value.uv[1], 4))
.arg(Formatter::HexFormat(var.value.uv[2], 4))
.arg(Formatter::HexFormat(var.value.uv[3], 4));
text += lit("</pre>");
QToolTip::showText(m_TooltipPos, text);
}
void ShaderViewer::hideVariableTooltip()
{
QToolTip::hideText();
m_TooltipVarIndex = -1;
m_TooltipName = QString();
}
bool ShaderViewer::isSourceDebugging()
{
return !m_DisassemblyFrame->isVisible();
}
ShaderEncoding ShaderViewer::currentEncoding()
{
int idx = ui->encoding->currentIndex();
if(idx >= 0 && idx < m_Encodings.count())
return m_Encodings[idx];
return ShaderEncoding::Unknown;
}
void ShaderViewer::on_findReplace_clicked()
{
if(m_FindReplace->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindReplace);
}
else
{
ui->docking->moveToolWindow(
m_FindReplace, ToolWindowManager::AreaReference(ToolWindowManager::NewFloatingArea));
ui->docking->setToolWindowProperties(m_FindReplace, ToolWindowManager::HideOnClose);
}
ui->docking->areaOf(m_FindReplace)->parentWidget()->activateWindow();
m_FindReplace->takeFocus();
}
void ShaderViewer::PopulateCompileTools()
{
ShaderEncoding encoding = currentEncoding();
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
QStringList strs;
strs.clear();
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
// skip tools that can't accept our inputs, or doesn't produce a supported output
if(tool.input != encoding || accepted.indexOf(tool.output) < 0)
continue;
strs << tool.name;
}
// if we can pass in the shader source as-is, add a built-in option
if(accepted.indexOf(encoding) >= 0)
strs << tr("Builtin");
ui->compileTool->clear();
ui->compileTool->addItems(strs);
// pick the first option as highest priority
ui->compileTool->setCurrentIndex(0);
// fill out parameters
PopulateCompileToolParameters();
if(strs.isEmpty())
{
ShowErrors(tr("No compilation tool found that takes %1 as input and produces compatible output")
.arg(ToQStr(encoding)));
}
}
void ShaderViewer::PopulateCompileToolParameters()
{
ShaderEncoding encoding = currentEncoding();
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
ui->toolCommandLine->clear();
if(accepted.indexOf(encoding) >= 0 &&
ui->compileTool->currentIndex() == ui->compileTool->count() - 1)
{
// if we're using the last Builtin tool, there are no default parameters
}
else
{
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
if(QString(tool.name) == ui->compileTool->currentText())
{
ui->toolCommandLine->setPlainText(tool.DefaultArguments());
ui->toolCommandLine->setEnabled(true);
break;
}
}
}
for(int i = 0; i < m_Flags.flags.count(); i++)
{
ShaderCompileFlag &flag = m_Flags.flags[i];
if(flag.name == "@cmdline")
{
// append command line from saved flags
ui->toolCommandLine->setPlainText(ui->toolCommandLine->toPlainText() +
lit(" %1").arg(flag.value));
break;
}
}
}
bool ShaderViewer::ProcessIncludeDirectives(QString &source, const rdcstrpairs &files)
{
// try and match up #includes against the files that we have. This isn't always
// possible as fxc only seems to include the source for files if something in
// that file was included in the compiled output. So you might end up with
// dangling #includes - we just have to ignore them
int offs = source.indexOf(lit("#include"));
while(offs >= 0)
{
// search back to ensure this is a valid #include (ie. not in a comment).
// Must only see whitespace before, then a newline.
int ws = qMax(0, offs - 1);
while(ws >= 0 && (source[ws] == QLatin1Char(' ') || source[ws] == QLatin1Char('\t')))
ws--;
// not valid? jump to next.
if(ws > 0 && source[ws] != QLatin1Char('\n'))
{
offs = source.indexOf(lit("#include"), offs + 1);
continue;
}
int start = ws + 1;
bool tail = true;
int lineEnd = source.indexOf(QLatin1Char('\n'), start + 1);
if(lineEnd == -1)
{
lineEnd = source.length();
tail = false;
}
ws = offs + sizeof("#include") - 1;
while(source[ws] == QLatin1Char(' ') || source[ws] == QLatin1Char('\t'))
ws++;
QString line = source.mid(offs, lineEnd - offs + 1);
if(source[ws] != QLatin1Char('<') && source[ws] != QLatin1Char('"'))
{
ShowErrors(tr("Invalid #include directive found:\r\n") + line);
return false;
}
// find matching char, either <> or "";
int end =
source.indexOf(source[ws] == QLatin1Char('"') ? QLatin1Char('"') : QLatin1Char('>'), ws + 1);
if(end == -1)
{
ShowErrors(tr("Invalid #include directive found:\r\n") + line);
return false;
}
QString fname = source.mid(ws + 1, end - ws - 1);
QString fileText;
// look for exact match first
for(int i = 0; i < files.count(); i++)
{
if(QString(files[i].first) == fname)
{
fileText = files[i].second;
break;
}
}
if(fileText.isEmpty())
{
QString search = QFileInfo(fname).fileName();
// if not, try and find the same filename (this is not proper include handling!)
for(const rdcstrpair &kv : files)
{
if(QFileInfo(kv.first).fileName().compare(search, Qt::CaseInsensitive) == 0)
{
fileText = kv.second;
break;
}
}
if(fileText.isEmpty())
fileText = QFormatStr("// Can't find file %1\n").arg(fname);
}
source = source.left(offs) + lit("\n\n") + fileText + lit("\n\n") +
(tail ? source.mid(lineEnd + 1) : QString());
// need to start searching from the beginning - wasteful but allows nested includes to
// work
offs = source.indexOf(lit("#include"));
}
for(const rdcstrpair &kv : files)
{
if(kv.first == "@cmdline")
source = QString(kv.second) + lit("\n\n") + source;
}
return true;
}
void ShaderViewer::on_refresh_clicked()
{
if(m_Trace)
{
m_Ctx.GetPipelineViewer()->SaveShaderFile(m_ShaderDetails);
return;
}
ShaderEncoding encoding = currentEncoding();
// if we don't have any compile tools - even the 'builtin' one, this compilation is not going to
// succeed.
if(ui->compileTool->count() == 0 && !m_CustomShader)
{
ShowErrors(tr("No compilation tool found that takes %1 as input and produces compatible output")
.arg(ToQStr(encoding)));
}
else if(m_SaveCallback)
{
rdcstrpairs files;
for(ScintillaEdit *s : m_Scintillas)
{
QWidget *w = (QWidget *)s;
files.push_back(
{w->property("filename").toString(), QString::fromUtf8(s->getText(s->textLength() + 1))});
}
if(files.isEmpty())
return;
QString source = files[0].second;
if(encoding == ShaderEncoding::HLSL || encoding == ShaderEncoding::GLSL)
{
bool success = ProcessIncludeDirectives(source, files);
if(!success)
return;
}
bytebuf shaderBytes(source.toUtf8());
rdcarray<ShaderEncoding> accepted = m_Ctx.TargetShaderEncodings();
if(m_CustomShader || (accepted.indexOf(encoding) >= 0 &&
ui->compileTool->currentIndex() == ui->compileTool->count() - 1))
{
// if using the builtin compiler, just pass through
}
else
{
for(const ShaderProcessingTool &tool : m_Ctx.Config().ShaderProcessors)
{
if(QString(tool.name) == ui->compileTool->currentText())
{
ShaderToolOutput out = tool.CompileShader(this, source, ui->entryFunc->text(), m_Stage,
ui->toolCommandLine->toPlainText());
ShowErrors(out.log);
if(out.result.isEmpty())
return;
encoding = tool.output;
shaderBytes = out.result;
break;
}
}
}
ShaderCompileFlags flags = m_Flags;
bool found = false;
for(ShaderCompileFlag &f : flags.flags)
{
if(f.name == "@cmdline")
{
f.value = ui->toolCommandLine->toPlainText();
found = true;
break;
}
}
if(!found)
flags.flags.push_back({"@cmdline", ui->toolCommandLine->toPlainText()});
m_SaveCallback(&m_Ctx, this, encoding, flags, ui->entryFunc->text(), shaderBytes);
}
}
void ShaderViewer::on_intView_clicked()
{
ui->intView->setChecked(true);
ui->floatView->setChecked(false);
updateDebugState();
}
void ShaderViewer::on_floatView_clicked()
{
ui->floatView->setChecked(true);
ui->intView->setChecked(false);
updateDebugState();
}
void ShaderViewer::on_debugToggle_clicked()
{
if(isSourceDebugging())
gotoDisassemblyDebugging();
else
gotoSourceDebugging();
updateDebugState();
}
ScintillaEdit *ShaderViewer::currentScintilla()
{
ScintillaEdit *cur = qobject_cast<ScintillaEdit *>(QApplication::focusWidget());
if(cur == NULL)
{
for(ScintillaEdit *s : m_Scintillas)
{
if(s->isVisible())
{
cur = s;
break;
}
}
}
return cur;
}
ScintillaEdit *ShaderViewer::nextScintilla(ScintillaEdit *cur)
{
for(int i = 0; i < m_Scintillas.count(); i++)
{
if(m_Scintillas[i] == cur)
{
if(i + 1 < m_Scintillas.count())
return m_Scintillas[i + 1];
return m_Scintillas[0];
}
}
if(!m_Scintillas.isEmpty())
return m_Scintillas[0];
return NULL;
}
void ShaderViewer::find(bool down)
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
QString findHash = QFormatStr("%1%2%3").arg(find).arg(flags).arg((int)context);
if(findHash != m_FindState.hash)
{
m_FindState.hash = findHash;
m_FindState.start = 0;
m_FindState.end = cur->length();
m_FindState.offset = cur->currentPos();
}
int start = m_FindState.start + m_FindState.offset;
int end = m_FindState.end;
if(!down)
end = m_FindState.start;
QPair<int, int> result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
{
sptr_t maxOffset = down ? 0 : m_FindState.end;
// if we're at offset 0 searching down, there are no results. Same for offset max and searching
// up
if(m_FindState.offset == maxOffset)
return;
// otherwise, we can wrap the search around
if(context == FindReplace::AllFiles)
{
cur = nextScintilla(cur);
ToolWindowManager::raiseToolWindow(cur);
cur->activateWindow();
cur->QWidget::setFocus();
}
m_FindState.offset = maxOffset;
start = m_FindState.start + m_FindState.offset;
end = m_FindState.end;
if(!down)
end = m_FindState.start;
result = cur->findText(flags, find.toUtf8().data(), start, end);
m_FindState.prevResult = result;
if(result.first == -1)
return;
}
cur->setSelection(result.first, result.second);
ensureLineScrolled(cur, cur->lineFromPosition(result.first));
if(down)
m_FindState.offset = result.second - m_FindState.start;
else
m_FindState.offset = result.first - m_FindState.start;
}
void ShaderViewer::performFind()
{
find(m_FindReplace->direction() == FindReplace::Down);
}
void ShaderViewer::performFindAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
sptr_t flags = 0;
QString results = tr("Find all \"%1\"").arg(find);
if(m_FindReplace->matchCase())
{
flags |= SCFIND_MATCHCASE;
results += tr(", Match case");
}
if(m_FindReplace->matchWord())
{
flags |= SCFIND_WHOLEWORD;
results += tr(", Match whole word");
}
if(m_FindReplace->regexp())
{
flags |= SCFIND_REGEXP | SCFIND_POSIX;
results += tr(", with Regular Expressions");
}
FindReplace::SearchContext context = m_FindReplace->context();
if(context == FindReplace::File)
results += tr(", in current file\n");
else
results += tr(", in all files\n");
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
QList<QPair<int, int>> resultList;
QByteArray findUtf8 = find.toUtf8();
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
s->setIndicatorCurrent(INDICATOR_FINDRESULT);
s->indicatorClearRange(start, end);
if(findUtf8.isEmpty())
continue;
QPair<int, int> result;
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
int line = s->lineFromPosition(result.first);
sptr_t lineStart = s->positionFromLine(line);
sptr_t lineEnd = s->lineEndPosition(line);
s->indicatorFillRange(result.first, result.second - result.first);
QString lineText = QString::fromUtf8(s->textRange(lineStart, lineEnd));
results += QFormatStr(" %1(%2): ").arg(s->windowTitle()).arg(line, 4);
int startPos = results.length();
results += lineText;
results += lit("\n");
resultList.push_back(
qMakePair(result.first - lineStart + startPos, result.second - lineStart + startPos));
}
start = result.second;
} while(result.first >= 0);
}
if(findUtf8.isEmpty())
return;
results += tr("Matching lines: %1").arg(resultList.count());
m_FindResults->setReadOnly(false);
m_FindResults->setText(results.toUtf8().data());
m_FindResults->setIndicatorCurrent(INDICATOR_FINDRESULT);
for(QPair<int, int> r : resultList)
m_FindResults->indicatorFillRange(r.first, r.second - r.first);
m_FindResults->setReadOnly(true);
if(m_FindResults->isVisible())
{
ToolWindowManager::raiseToolWindow(m_FindResults);
}
else
{
ui->docking->moveToolWindow(m_FindResults,
ToolWindowManager::AreaReference(ToolWindowManager::BottomOf,
ui->docking->areaOf(cur), 0.2f));
ui->docking->setToolWindowProperties(m_FindResults, ToolWindowManager::HideOnClose);
}
}
void ShaderViewer::performReplace()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
QString findHash = QFormatStr("%1%2%3").arg(find).arg(flags).arg((int)context);
// if we didn't have a valid previous find, just do a find and bail
if(findHash != m_FindState.hash)
{
performFind();
return;
}
if(m_FindState.prevResult.first == -1)
return;
cur->setTargetRange(m_FindState.prevResult.first, m_FindState.prevResult.second);
FindState save = m_FindState;
QString replaceText = m_FindReplace->replaceText();
// otherwise we have a valid previous find. Do the replace now
// note this will invalidate the find state (as most user operations would), so we save/restore
// the state
if(m_FindReplace->regexp())
cur->replaceTargetRE(-1, replaceText.toUtf8().data());
else
cur->replaceTarget(-1, replaceText.toUtf8().data());
m_FindState = save;
// adjust the offset if we replaced text and it went up or down in size
m_FindState.offset += (replaceText.count() - find.count());
// move to the next result
performFind();
}
void ShaderViewer::performReplaceAll()
{
ScintillaEdit *cur = currentScintilla();
if(!cur)
return;
QString find = m_FindReplace->findText();
QString replace = m_FindReplace->replaceText();
if(find.isEmpty())
return;
sptr_t flags = 0;
if(m_FindReplace->matchCase())
flags |= SCFIND_MATCHCASE;
if(m_FindReplace->matchWord())
flags |= SCFIND_WHOLEWORD;
if(m_FindReplace->regexp())
flags |= SCFIND_REGEXP | SCFIND_POSIX;
FindReplace::SearchContext context = m_FindReplace->context();
(void)context;
// trash the find state for any incremental finds
m_FindState = FindState();
QList<ScintillaEdit *> scintillas = m_Scintillas;
if(context == FindReplace::File)
scintillas = {cur};
int numReplacements = 1;
for(ScintillaEdit *s : scintillas)
{
sptr_t start = 0;
sptr_t end = s->length();
QPair<int, int> result;
QByteArray findUtf8 = find.toUtf8();
QByteArray replaceUtf8 = replace.toUtf8();
do
{
result = s->findText(flags, findUtf8.data(), start, end);
if(result.first >= 0)
{
s->setTargetRange(result.first, result.second);
if(m_FindReplace->regexp())
s->replaceTargetRE(-1, replaceUtf8.data());
else
s->replaceTarget(-1, replaceUtf8.data());
numReplacements++;
}
start = result.second + (replaceUtf8.count() - findUtf8.count());
} while(result.first >= 0);
}
RDDialog::information(
this, tr("Replace all"),
tr("%1 replacements made in %2 files").arg(numReplacements).arg(scintillas.count()));
}