Files
renderdoc/qrenderdoc/Windows/BufferViewer.h
T
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

383 lines
12 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QMutex>
#include "Code/Interface/QRDInterface.h"
#include "Code/QRDUtils.h"
#include "Windows/Dialogs/ProjectionGuessDialog.h"
namespace Ui
{
class BufferViewer;
}
class ComputeDebugSelector;
class RDSpinBox64;
class QItemSelection;
class QMenu;
class QPushButton;
class QVBoxLayout;
class RDLabel;
class RDTableView;
class RDSplitter;
class BufferItemModel;
class CollapseGroupBox;
class CameraWrapper;
class ArcballWrapper;
class FlycamWrapper;
struct BufferData;
struct PopulateBufferData;
struct CalcBoundingBoxData;
struct BufferExport
{
enum ExportFormat
{
CSV,
RawBytes,
};
ExportFormat format;
BufferExport(ExportFormat f) : format(f) {}
};
struct BBoxData
{
struct
{
QList<FloatVector> Min;
QList<FloatVector> Max;
} bounds[3];
};
struct CBufferData
{
bool valid = false;
bool bytesBacked = false;
bool compileConstants = false;
ResourceId pipe;
ResourceId shader;
rdcstr entryPoint;
};
class BufferViewer : public QFrame, public IBufferViewer, public ICaptureViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit BufferViewer(ICaptureContext &ctx, bool meshview, QWidget *parent = 0);
~BufferViewer();
static BufferViewer *HasCBufferView(ShaderStage stage, uint32_t slot, uint32_t idx);
static BufferViewer *GetFirstCBufferView(BufferViewer *exclude);
bool IsCBufferView() const { return m_CBufferSlot.stage != ShaderStage::Count; }
void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id, const rdcstr &format = "");
void ViewCBuffer(const ShaderStage stage, uint32_t slot, uint32_t idx);
void ViewTexture(ResourceId id, const Subresource &sub, const rdcstr &format = "");
// IBufferViewer
QWidget *Widget() override { return this; }
void ScrollToRow(int32_t row, MeshDataStage stage = MeshDataStage::VSIn) override;
void ScrollToColumn(int32_t column, MeshDataStage stage = MeshDataStage::VSIn) override;
void ShowMeshData(MeshDataStage stage) override;
void SetCurrentInstance(int32_t instance) override;
void SetCurrentView(int32_t view) override;
void SetPreviewStage(MeshDataStage stage) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
private slots:
// automatic slots
void on_outputTabs_currentChanged(int index);
void on_resetCamera_clicked();
void on_autofitCamera_clicked();
void on_toggleControls_toggled(bool checked);
void on_syncViews_toggled(bool checked);
void on_showPadding_toggled(bool checked);
void on_resourceDetails_clicked();
void on_highlightVerts_toggled(bool checked);
void on_vtxExploderSlider_valueChanged(int value);
void on_exploderReset_clicked();
void on_exploderScale_valueChanged(double value);
void on_wireframeRender_toggled(bool checked);
void on_visualisation_currentIndexChanged(int index);
void on_drawRange_currentIndexChanged(int index);
void on_controlType_currentIndexChanged(int index);
void on_camSpeed_valueChanged(double value);
void on_instance_valueChanged(int value);
void on_viewIndex_valueChanged(int value);
void on_rowOffset_valueChanged(int value);
void on_byteRangeStart_valueChanged(double value);
void on_byteRangeLength_valueChanged(double value);
void on_axisMappingCombo_currentIndexChanged(int index);
void on_axisMappingButton_clicked();
void on_setFormat_toggled(bool checked);
void on_resetMeshFilterButton_clicked();
void on_camParameters_clicked();
void on_guessButton_clicked();
// manual slots
void render_mouseMove(QMouseEvent *e);
void render_clicked(QMouseEvent *e);
void render_unclicked(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_keyPress(QKeyEvent *e);
void render_keyRelease(QKeyEvent *e);
void render_timer();
void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
void data_scrolled(int scroll);
void processFormat(const QString &format);
void updateExportActionNames();
void exportData(const BufferExport &params);
void debugVertex();
void debugMeshThread();
void meshDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
const rdcfixedarray<uint32_t, 3> &thread);
void fixedVars_contextMenu(const QPoint &pos);
private:
bool eventFilter(QObject *watched, QEvent *event) override;
Ui::BufferViewer *ui;
ICaptureContext &m_Ctx;
ComputeDebugSelector *m_MeshDebugSelector;
IReplayOutput *m_Output;
void updateLabelsAndLayout();
void configureDrawRange();
void UI_UpdateGuessParameters();
void RT_UpdateAndDisplay(IReplayController *r);
QPushButton *MakePreviousPageButton();
QPushButton *MakeNextPageButton();
MeshDisplay m_Config;
MeshDataStage m_CurStage;
// cached data from PostVS data
MeshFormat m_Out1Data, m_Out2Data;
// the configurations for 3D preview
MeshFormat m_InPosition, m_InSecondary;
MeshFormat m_Out1Position, m_Out1Secondary;
MeshFormat m_Out2Position, m_Out2Secondary;
QMutex m_BBoxLock;
QMap<uint32_t, BBoxData> m_BBoxes;
void populateBBox(PopulateBufferData *data);
void calcBoundingData(CalcBoundingBoxData &bbox);
void UI_UpdateBoundingBox(const CalcBoundingBoxData &bbox);
void UI_UpdateBoundingBoxLabels(int compCount = 0);
void UI_AddTaskPayloads(RDTreeWidgetItem *root, size_t baseOffset,
const rdcarray<ShaderConstant> &consts, BufferData *buffer);
void UI_AddFixedVariables(RDTreeWidgetItem *root, uint32_t baseOffset,
const rdcarray<ShaderConstant> &consts,
const rdcarray<ShaderVariable> &vars);
void UI_RemoveOffsets(RDTreeWidgetItem *root);
void UI_FixedAddMatrixRows(RDTreeWidgetItem *n, const ShaderConstant &c, const ShaderVariable &v);
void exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item);
void FillScrolls(PopulateBufferData *bufdata);
void GetIndicesForMeshRow(uint32_t row, uint32_t &taskIndex, uint32_t &meshletIndex);
void UI_ResetArcball();
// data from raw buffer view
bool m_IsBuffer = true;
QString m_Format;
Subresource m_TexSub = {0, 0, 0};
uint64_t m_ByteOffset = 0;
uint64_t m_PagingByteOffset = 0;
uint64_t m_ObjectByteSize = UINT64_MAX;
uint64_t m_ByteSize = UINT64_MAX;
ResourceId m_BufferID;
struct CBufferSlot
{
ShaderStage stage;
uint32_t slot;
uint32_t arrayIdx;
bool operator==(const CBufferSlot &c) const
{
return stage == c.stage && slot == c.slot && arrayIdx == c.arrayIdx;
}
} m_CBufferSlot = {ShaderStage::Count, 0, 0};
CBufferData m_CurCBuffer;
static QList<BufferViewer *> m_CBufferViews;
CameraWrapper *m_CurrentCamera = NULL;
ArcballWrapper *m_Arcball = NULL;
FlycamWrapper *m_Flycam = NULL;
ProjectionGuessParameters m_ProjGuess;
bool m_MeshView;
// for ease of reading, these stages are named as in, out1, and out2. Note however that this does
// NOT correspond to which table widgets these fill out. Since it is most common to look at VS In
// and VS Out for classic vertex pipeline draws, and Task Out and Mesh Out for mesh shader draws
// (and because mesh shader input visualisation is not natively available) we pair up VS In and
// Task Out on the same control, VS Out and Mesh Out on the same control, and GS/Tess Out and Mesh
// In on the same control.
// the input stage
BufferItemModel *m_ModelIn;
// the first output stage (vertex, or task)
BufferItemModel *m_ModelOut1;
// the second output stage (geometry, or mesh)
BufferItemModel *m_ModelOut2;
// the container widgets for each stage which are remapped depending on the draw type to one of
// the above. This may mean 1:1 for traditional draws or [0] being out1 (task out), [1] being out2
// (mesh out) and [2] being in
QWidget *m_Containers[3] = {};
enum class MeshFilter
{
None,
TaskGroup,
Mesh,
};
MeshFilter m_CurMeshFilter = MeshFilter::None;
uint32_t m_FilteredTaskGroup = ~0U, m_FilteredMeshGroup = ~0U;
uint32_t m_TaskFilterRowOffset = 0, m_MeshFilterRowOffset = 0;
PopulateBufferData *m_Scrolls = NULL;
QPoint m_Scroll[(int)MeshDataStage::Count];
int m_Sequence = 0;
RDTableView *m_CurView = NULL;
bool m_CurFixed = false;
int m_ContextColumn = -1;
int m_ColumnWidthRowCount = -1;
int m_IdxColWidth;
int m_DataColWidth;
int m_DataRowHeight;
const int m_ErrorColWidth = 500;
int previousAxisMappingIndex = 0;
RichTextViewDelegate *m_delegate = NULL;
QVBoxLayout *m_VLayout = NULL;
RDSplitter *m_OuterSplitter = NULL;
RDSplitter *m_InnerSplitter = NULL;
CollapseGroupBox *m_FixedGroup = NULL;
CollapseGroupBox *m_RepeatedGroup = NULL;
QFrame *m_RepeatedControlBar = NULL;
RDLabel *m_RepeatedOffset = NULL;
QMenu *m_HeaderMenu = NULL;
QAction *m_ResetColumnSel = NULL;
QAction *m_SelectPosColumn = NULL;
QAction *m_SelectSecondColumn = NULL;
QAction *m_SelectSecondAlphaColumn = NULL;
QMenu *m_ExportMenu = NULL;
QAction *m_ExportCSV = NULL;
QAction *m_ExportBytes = NULL;
QAction *m_DebugVert = NULL;
QAction *m_DebugMeshThread = NULL;
QAction *m_FilterMesh = NULL;
QAction *m_RemoveFilter = NULL;
QAction *m_GotoTask = NULL;
RDSpinBox64 *byteRangeStart = NULL;
RDSpinBox64 *byteRangeLength = NULL;
RDTableView *tableForStage(MeshDataStage stage);
BufferItemModel *modelForStage(MeshDataStage stage);
RDTableView *currentTable() { return tableForStage(m_CurStage); }
BufferItemModel *currentBufferModel() { return modelForStage(m_CurStage); }
bool isCurrentRasterOut();
int currentStageIndex();
bool isMeshDraw();
void SetupMeshView();
void SetupRawView();
void SetMeshFilter(MeshFilter filter, uint32_t taskGroup = ~0U, uint32_t meshGroup = ~0U);
void stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos);
void meshHeaderMenu(MeshDataStage stage, const QPoint &pos);
void Reset();
void ClearModels();
void UI_ConfigureFormats();
void UI_ConfigureVertexPipeFormats();
void UI_ConfigureMeshPipeFormats();
void UpdateCurrentMeshConfig();
void UpdateStageDataControls();
void CalcColumnWidth(int maxNumRows = 1);
void ApplyRowAndColumnDims(int numColumns, RDTableView *view, int dataColWidth);
void SyncViews(RDTableView *primary, bool selection, bool scroll);
void UpdateHighlightVerts();
void ScrollToRow(RDTableView *view, int row);
void ScrollToColumn(RDTableView *view, int column);
bool showAxisMappingDialog();
};