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* Currently we only have structured data for the CPU-side calls, but we want to display the information for the individual selectable GPU-side commands. * So we add a new fake virtual chunk and insert it with data pulled from the GPU information, and any meta-data like the offset of that command.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.