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mirror of https://github.com/baldurk/renderdoc.git synced 2026-08-29 09:56:39 +00:00
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9e6a5e692ee4fbbeb548d0fa6b85e67778a950bf
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk b5854f0fec Implement VK_EXT_transform_feedback, and use it for mesh output
* For pipelines using tessellation or containing a geometry shader we use
  transform feedback to fetch the output of the vertex pipeline after these
  stages.
2018-10-16 16:53:03 +01:00
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D3D11PipelineStateViewer.cpp
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D3D11PipelineStateViewer.h
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D3D11PipelineStateViewer.ui
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D3D12PipelineStateViewer.cpp
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D3D12PipelineStateViewer.h
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D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
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GLPipelineStateViewer.h
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GLPipelineStateViewer.ui
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PipelineStateViewer.cpp
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PipelineStateViewer.h
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PipelineStateViewer.ui
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VulkanPipelineStateViewer.cpp
Implement VK_EXT_transform_feedback, and use it for mesh output
2018-10-16 16:53:03 +01:00
VulkanPipelineStateViewer.h
Implement VK_EXT_transform_feedback, and use it for mesh output
2018-10-16 16:53:03 +01:00
VulkanPipelineStateViewer.ui
Implement VK_EXT_transform_feedback, and use it for mesh output
2018-10-16 16:53:03 +01:00
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