Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-26 11:50:59 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
9f53163e4bcac33dd1f6f0fb8f4b05ab116e2654
renderdoc/qrenderdoc/Windows/PipelineState
T
History
baldurk c4ca8cb1d1 Reduce reliance on big public headers where possible
* Mostly moving includes from common headers to cpp where possible, and removing
  includes of the whole thing where only enums or rdcstr etc are needed.
2019-12-16 17:06:16 +00:00
..
D3D11PipelineStateViewer.cpp
Create fake buffer for D3D11 UAV hidden counters. Closes #1593
2019-11-29 13:53:45 +00:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Replace FormatElement with ShaderConstant/ShaderVariableType
2019-11-29 13:53:44 +00:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Replace FormatElement with ShaderConstant/ShaderVariableType
2019-11-29 13:53:44 +00:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Reduce reliance on big public headers where possible
2019-12-16 17:06:16 +00:00
PipelineStateViewer.h
Add UI support for GPU typed pointers in buffers
2019-11-29 13:53:44 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Special-case VK_LOD_CLAMP_NONE for samplers in pipeline state view
2019-12-06 01:04:12 +00:00
VulkanPipelineStateViewer.h
Highlight combined image/samplers to clarify sampler use. Closes #1533
2019-09-30 16:30:40 +01:00
VulkanPipelineStateViewer.ui
…
Powered by Gitea Version: 1.26.2 Page: 1403ms Template: 102ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API