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a001f3532966285aed0fae4597e9bbab13f08add
renderdoc
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renderdoc
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baldurk
a001f35329
Output UVs in [0,1] from blit shader, for custom vis shaders. Refs
#304
2016-07-25 11:39:49 +02:00
..
glsl
Output UVs in [0,1] from blit shader, for custom vis shaders. Refs
#304
2016-07-25 11:39:49 +02:00
hlsl
Implement proper accurate sRGB conversion, instead of pow(2.2) approx
2016-07-19 17:38:58 +02:00
embedded_files.h
Rename spv/ folder back to glsl/ (hope this will make better history)
2016-07-22 02:44:37 +02:00
glsl_shaders.cpp
Rename spv/ folder back to glsl/ (hope this will make better history)
2016-07-22 02:44:37 +02:00
glsl_shaders.h
Use utility function for #version, #extension hoisting, "#includes", etc
2016-07-21 22:33:43 +02:00
renderdoc.rc
Rename spv/ folder back to glsl/ (hope this will make better history)
2016-07-22 02:44:37 +02:00
resource.h
Rename spv/ folder back to glsl/ (hope this will make better history)
2016-07-22 02:44:37 +02:00
sourcecodepro.ttf
…
version.h
…