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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 01:20:42 +00:00
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a012652049e36bef6a189b7df8095f7b8ede0e83
renderdoc/renderdocui/Interop
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History
baldurk a012652049 Handle arrays of objects in shaders
2016-02-07 18:46:32 +01:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Try to handle unbound resources a bit better
2016-02-07 18:46:31 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle arrays of objects in shaders
2016-02-07 18:46:32 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Proper display for descriptor sets in pipeline state view
2016-02-07 18:46:29 +01:00
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