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lee
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renderdoc
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a012652049e36bef6a189b7df8095f7b8ede0e83
renderdoc
/
renderdocui
/
Interop
T
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baldurk
a012652049
Handle arrays of objects in shaders
2016-02-07 18:46:32 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
…
Enums.cs
Try to handle unbound resources a bit better
2016-02-07 18:46:31 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
Render mesh displays as 4x MSAA to make the line rendering a bit nicer
2016-02-07 18:46:23 +01:00
Shader.cs
Handle arrays of objects in shaders
2016-02-07 18:46:32 +01:00
StaticExports.cs
…
VulkanPipelineState.cs
Proper display for descriptor sets in pipeline state view
2016-02-07 18:46:29 +01:00