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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-28 18:31:40 +00:00
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a0d84d0daaebb1623d4af8d3bd03714d8e36b0c5
renderdoc/renderdocui/Interop
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Victor MoyaandBaldur Karlsson cbb9bd4bff Added new counters and implemented D3D11 Query counters
Added new counter types to support API counters exposed by D3D11/D3D12
Query interface.
Implemented D3D11 Query counters in the D3D11 replay driver.
2016-12-12 16:17:50 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Add D3D12 pipeline state (state and viewer duplicated from D3D11)
2016-09-22 12:05:47 +02:00
D3D12PipelineState.cs
Display table index for root sig elements
2016-10-14 09:58:15 +02:00
Enums.cs
Added new counters and implemented D3D11 Query counters
2016-12-12 16:17:50 +00:00
FetchInfo.cs
Don't try to access file on local disk in statistics. Refs #400
2016-10-19 19:12:41 +02:00
Formatter.cs
Allow using hex formatting strings for custom constant buffer layouts
2016-11-02 23:39:35 +01:00
GLPipelineState.cs
…
ReplayRenderer.cs
Make minmax/histogram aware of custom shaders. Refs #385
2016-10-04 19:54:30 +02:00
Shader.cs
make displayAsHex a real member of ShaderVariable, for use in qrenderdoc
2016-11-25 14:15:56 +01:00
StaticExports.cs
Add processing to different formats and max size while fetching thumb
2016-11-02 23:39:35 +01:00
VulkanPipelineState.cs
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