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renderdoc/renderdoc/driver/vulkan/wrappers/vk_misc_funcs.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "../vk_core.h"
// note, for threading reasons we ensure to release the wrappers before
// releasing the underlying object. Otherwise after releasing the vulkan object
// that same handle could be returned by create on another thread, and we
// could end up trying to re-wrap it.
#define DESTROY_IMPL(type, func) \
void WrappedVulkan::vk ## func(VkDevice device, type obj, const VkAllocationCallbacks* pAllocator) \
{ \
type unwrappedObj = Unwrap(obj); \
GetResourceManager()->ReleaseWrappedResource(obj, true); \
ObjDisp(device)->func(Unwrap(device), unwrappedObj, pAllocator); \
}
DESTROY_IMPL(VkBuffer, DestroyBuffer)
DESTROY_IMPL(VkBufferView, DestroyBufferView)
DESTROY_IMPL(VkImageView, DestroyImageView)
DESTROY_IMPL(VkShaderModule, DestroyShaderModule)
DESTROY_IMPL(VkPipeline, DestroyPipeline)
DESTROY_IMPL(VkPipelineCache, DestroyPipelineCache)
DESTROY_IMPL(VkPipelineLayout, DestroyPipelineLayout)
DESTROY_IMPL(VkSampler, DestroySampler)
DESTROY_IMPL(VkDescriptorSetLayout, DestroyDescriptorSetLayout)
DESTROY_IMPL(VkDescriptorPool, DestroyDescriptorPool)
DESTROY_IMPL(VkSemaphore, DestroySemaphore)
DESTROY_IMPL(VkFence, DestroyFence)
DESTROY_IMPL(VkEvent, DestroyEvent)
DESTROY_IMPL(VkCommandPool, DestroyCommandPool)
DESTROY_IMPL(VkQueryPool, DestroyQueryPool)
DESTROY_IMPL(VkFramebuffer, DestroyFramebuffer)
DESTROY_IMPL(VkRenderPass, DestroyRenderPass)
#undef DESTROY_IMPL
// needs to be separate because it releases internal resources
void WrappedVulkan::vkDestroySwapchainKHR(VkDevice device, VkSwapchainKHR obj, const VkAllocationCallbacks* pAllocator)
{
// release internal rendering objects we created for rendering the overlay
{
SwapchainInfo &info = *GetRecord(obj)->swapInfo;
RenderDoc::Inst().RemoveFrameCapturer(LayerDisp(m_Instance), info.wndHandle);
VkRenderPass unwrappedRP = Unwrap(info.rp);
GetResourceManager()->ReleaseWrappedResource(info.rp, true);
ObjDisp(device)->DestroyRenderPass(Unwrap(device), unwrappedRP, NULL);
for(size_t i=0; i < info.images.size(); i++)
{
VkFramebuffer unwrappedFB = Unwrap(info.images[i].fb);
VkImageView unwrappedView = Unwrap(info.images[i].view);
GetResourceManager()->ReleaseWrappedResource(info.images[i].fb, true);
// note, image doesn't have to be destroyed, just untracked
GetResourceManager()->ReleaseWrappedResource(info.images[i].im, true);
GetResourceManager()->ReleaseWrappedResource(info.images[i].view, true);
ObjDisp(device)->DestroyFramebuffer(Unwrap(device), unwrappedFB, NULL);
ObjDisp(device)->DestroyImageView(Unwrap(device), unwrappedView, NULL);
}
}
VkSwapchainKHR unwrappedObj = Unwrap(obj);
GetResourceManager()->ReleaseWrappedResource(obj, true);
ObjDisp(device)->DestroySwapchainKHR(Unwrap(device), unwrappedObj, pAllocator);
}
// needs to be separate so we don't erase from m_ImageLayouts in other destroy functions
void WrappedVulkan::vkDestroyImage(VkDevice device, VkImage obj, const VkAllocationCallbacks* pAllocator)
{
{
SCOPED_LOCK(m_ImageLayoutsLock);
m_ImageLayouts.erase(GetResID(obj));
}
VkImage unwrappedObj = Unwrap(obj);
GetResourceManager()->ReleaseWrappedResource(obj, true);
return ObjDisp(device)->DestroyImage(Unwrap(device), unwrappedObj, pAllocator);
}
// needs to be separate since it's dispatchable
void WrappedVulkan::vkFreeCommandBuffers(VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer* pCommandBuffers)
{
for(uint32_t c=0; c < commandBufferCount; c++)
{
WrappedVkDispRes *wrapped = (WrappedVkDispRes *)GetWrapped(pCommandBuffers[c]);
VkCommandBuffer unwrapped = wrapped->real.As<VkCommandBuffer>();
GetResourceManager()->ReleaseWrappedResource(pCommandBuffers[c]);
ObjDisp(device)->FreeCommandBuffers(Unwrap(device), Unwrap(commandPool), 1, &unwrapped);
}
}
bool WrappedVulkan::ReleaseResource(WrappedVkRes *res)
{
if(res == NULL) return true;
// MULTIDEVICE need to get the actual device that created this object
VkDevice dev = GetDev();
const VkLayerDispatchTable *vt = ObjDisp(dev);
WrappedVkNonDispRes *nondisp = (WrappedVkNonDispRes *)res;
WrappedVkDispRes *disp = (WrappedVkDispRes *)res;
uint64_t handle = (uint64_t)nondisp;
switch(IdentifyTypeByPtr(res))
{
case eResSurface:
case eResSwapchain:
if(m_State >= WRITING)
RDCERR("Swapchain/swapchain object is leaking");
else
RDCERR("Should be no swapchain/surface objects created on replay");
break;
case eResUnknown:
RDCERR("Unknown resource type!");
break;
case eResCommandBuffer:
// special case here, on replay we don't have the tracking
// to remove these with the parent object so do it here.
// This ensures we clean up after ourselves with a well-
// behaved application.
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkCommandBuffer)res);
break;
case eResDescriptorSet:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource(VkDescriptorSet(handle));
break;
case eResPhysicalDevice:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkPhysicalDevice)disp);
break;
case eResQueue:
if(m_State < WRITING)
GetResourceManager()->ReleaseWrappedResource((VkQueue)disp);
break;
case eResDevice:
// these are explicitly released elsewhere, do not need to destroy
// any API objects.
// On replay though we do need to tidy up book-keeping for these.
if(m_State < WRITING)
{
GetResourceManager()->ReleaseCurrentResource(disp->id);
GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkDevice>()));
}
break;
case eResInstance:
if(m_State < WRITING)
{
GetResourceManager()->ReleaseCurrentResource(disp->id);
GetResourceManager()->RemoveWrapper(ToTypedHandle(disp->real.As<VkInstance>()));
}
break;
case eResDeviceMemory:
{
VkDeviceMemory real = nondisp->real.As<VkDeviceMemory>();
GetResourceManager()->ReleaseWrappedResource(VkDeviceMemory(handle));
vt->FreeMemory(Unwrap(dev), real, NULL);
break;
}
case eResBuffer:
{
VkBuffer real = nondisp->real.As<VkBuffer>();
GetResourceManager()->ReleaseWrappedResource(VkBuffer(handle));
vt->DestroyBuffer(Unwrap(dev), real, NULL);
break;
}
case eResBufferView:
{
VkBufferView real = nondisp->real.As<VkBufferView>();
GetResourceManager()->ReleaseWrappedResource(VkBufferView(handle));
vt->DestroyBufferView(Unwrap(dev), real, NULL);
break;
}
case eResImage:
{
VkImage real = nondisp->real.As<VkImage>();
GetResourceManager()->ReleaseWrappedResource(VkImage(handle));
vt->DestroyImage(Unwrap(dev), real, NULL);
break;
}
case eResImageView:
{
VkImageView real = nondisp->real.As<VkImageView>();
GetResourceManager()->ReleaseWrappedResource(VkImageView(handle));
vt->DestroyImageView(Unwrap(dev), real, NULL);
break;
}
case eResFramebuffer:
{
VkFramebuffer real = nondisp->real.As<VkFramebuffer>();
GetResourceManager()->ReleaseWrappedResource(VkFramebuffer(handle));
vt->DestroyFramebuffer(Unwrap(dev), real, NULL);
break;
}
case eResRenderPass:
{
VkRenderPass real = nondisp->real.As<VkRenderPass>();
GetResourceManager()->ReleaseWrappedResource(VkRenderPass(handle));
vt->DestroyRenderPass(Unwrap(dev), real, NULL);
break;
}
case eResShaderModule:
{
VkShaderModule real = nondisp->real.As<VkShaderModule>();
GetResourceManager()->ReleaseWrappedResource(VkShaderModule(handle));
vt->DestroyShaderModule(Unwrap(dev), real, NULL);
break;
}
case eResPipelineCache:
{
VkPipelineCache real = nondisp->real.As<VkPipelineCache>();
GetResourceManager()->ReleaseWrappedResource(VkPipelineCache(handle));
vt->DestroyPipelineCache(Unwrap(dev), real, NULL);
break;
}
case eResPipelineLayout:
{
VkPipelineLayout real = nondisp->real.As<VkPipelineLayout>();
GetResourceManager()->ReleaseWrappedResource(VkPipelineLayout(handle));
vt->DestroyPipelineLayout(Unwrap(dev), real, NULL);
break;
}
case eResPipeline:
{
VkPipeline real = nondisp->real.As<VkPipeline>();
GetResourceManager()->ReleaseWrappedResource(VkPipeline(handle));
vt->DestroyPipeline(Unwrap(dev), real, NULL);
break;
}
case eResSampler:
{
VkSampler real = nondisp->real.As<VkSampler>();
GetResourceManager()->ReleaseWrappedResource(VkSampler(handle));
vt->DestroySampler(Unwrap(dev), real, NULL);
break;
}
case eResDescriptorPool:
{
VkDescriptorPool real = nondisp->real.As<VkDescriptorPool>();
GetResourceManager()->ReleaseWrappedResource(VkDescriptorPool(handle));
vt->DestroyDescriptorPool(Unwrap(dev), real, NULL);
break;
}
case eResDescriptorSetLayout:
{
VkDescriptorSetLayout real = nondisp->real.As<VkDescriptorSetLayout>();
GetResourceManager()->ReleaseWrappedResource(VkDescriptorSetLayout(handle));
vt->DestroyDescriptorSetLayout(Unwrap(dev), real, NULL);
break;
}
case eResCommandPool:
{
VkCommandPool real = nondisp->real.As<VkCommandPool>();
GetResourceManager()->ReleaseWrappedResource(VkCommandPool(handle));
vt->DestroyCommandPool(Unwrap(dev), real, NULL);
break;
}
case eResFence:
{
VkFence real = nondisp->real.As<VkFence>();
GetResourceManager()->ReleaseWrappedResource(VkFence(handle));
vt->DestroyFence(Unwrap(dev), real, NULL);
break;
}
case eResEvent:
{
VkEvent real = nondisp->real.As<VkEvent>();
GetResourceManager()->ReleaseWrappedResource(VkEvent(handle));
vt->DestroyEvent(Unwrap(dev), real, NULL);
break;
}
case eResQueryPool:
{
VkQueryPool real = nondisp->real.As<VkQueryPool>();
GetResourceManager()->ReleaseWrappedResource(VkQueryPool(handle));
vt->DestroyQueryPool(Unwrap(dev), real, NULL);
break;
}
case eResSemaphore:
{
VkSemaphore real = nondisp->real.As<VkSemaphore>();
GetResourceManager()->ReleaseWrappedResource(VkSemaphore(handle));
vt->DestroySemaphore(Unwrap(dev), real, NULL);
break;
}
}
return true;
}
// Sampler functions
bool WrappedVulkan::Serialise_vkCreateSampler(
Serialiser* localSerialiser,
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkSamplerCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pSampler));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkSampler samp = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), &info, NULL, &samp);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live;
if(GetResourceManager()->HasWrapper(ToTypedHandle(samp)))
{
live = GetResourceManager()->GetNonDispWrapper(samp)->id;
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroySampler(Unwrap(device), samp, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), samp);
GetResourceManager()->AddLiveResource(id, samp);
m_CreationInfo.m_Sampler[live].Init(GetResourceManager(), m_CreationInfo, &info);
}
}
}
return true;
}
VkResult WrappedVulkan::vkCreateSampler(
VkDevice device,
const VkSamplerCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSampler* pSampler)
{
VkResult ret = ObjDisp(device)->CreateSampler(Unwrap(device), pCreateInfo, pAllocator, pSampler);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pSampler);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_SAMPLER);
Serialise_vkCreateSampler(localSerialiser, device, pCreateInfo, NULL, pSampler);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pSampler);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pSampler);
m_CreationInfo.m_Sampler[id].Init(GetResourceManager(), m_CreationInfo, pCreateInfo);
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateFramebuffer(
Serialiser* localSerialiser,
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkFramebufferCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pFramebuffer));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkFramebuffer fb = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &info, NULL, &fb);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live;
if(GetResourceManager()->HasWrapper(ToTypedHandle(fb)))
{
live = GetResourceManager()->GetNonDispWrapper(fb)->id;
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroyFramebuffer(Unwrap(device), fb, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), fb);
GetResourceManager()->AddLiveResource(id, fb);
m_CreationInfo.m_Framebuffer[live].Init(GetResourceManager(), m_CreationInfo, &info);
}
}
}
return true;
}
VkResult WrappedVulkan::vkCreateFramebuffer(
VkDevice device,
const VkFramebufferCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkFramebuffer* pFramebuffer)
{
VkImageView *unwrapped = GetTempArray<VkImageView>(pCreateInfo->attachmentCount);
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
unwrapped[i] = Unwrap(pCreateInfo->pAttachments[i]);
VkFramebufferCreateInfo unwrappedInfo = *pCreateInfo;
unwrappedInfo.renderPass = Unwrap(unwrappedInfo.renderPass);
unwrappedInfo.pAttachments = unwrapped;
VkResult ret = ObjDisp(device)->CreateFramebuffer(Unwrap(device), &unwrappedInfo, pAllocator, pFramebuffer);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pFramebuffer);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_FRAMEBUFFER);
Serialise_vkCreateFramebuffer(localSerialiser, device, pCreateInfo, NULL, pFramebuffer);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pFramebuffer);
record->AddChunk(chunk);
record->imageAttachments = new VkResourceRecord*[VkResourceRecord::MaxImageAttachments];
RDCASSERT(pCreateInfo->attachmentCount <= VkResourceRecord::MaxImageAttachments);
RDCEraseMem(record->imageAttachments, sizeof(VkResourceRecord*)*VkResourceRecord::MaxImageAttachments);
if(pCreateInfo->renderPass != VK_NULL_HANDLE)
record->AddParent(GetRecord(pCreateInfo->renderPass));
for(uint32_t i=0; i < pCreateInfo->attachmentCount; i++)
{
VkResourceRecord *attRecord = GetRecord(pCreateInfo->pAttachments[i]);
record->AddParent(attRecord);
record->imageAttachments[i] = attRecord;
}
}
else
{
GetResourceManager()->AddLiveResource(id, *pFramebuffer);
m_CreationInfo.m_Framebuffer[id].Init(GetResourceManager(), m_CreationInfo, &unwrappedInfo);
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateRenderPass(
Serialiser* localSerialiser,
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkRenderPassCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pRenderPass));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkRenderPass rp = VK_NULL_HANDLE;
VulkanCreationInfo::RenderPass rpinfo;
rpinfo.Init(GetResourceManager(), m_CreationInfo, &info);
// we want to store off the data so we can display it after the pass.
// override any user-specified DONT_CARE.
VkAttachmentDescription *att = (VkAttachmentDescription *)info.pAttachments;
for(uint32_t i=0; i < info.attachmentCount; i++)
{
att[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
att[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
// renderpass can't start or end in presentable layout on replay
ReplacePresentableImageLayout(att[i].initialLayout);
ReplacePresentableImageLayout(att[i].finalLayout);
}
VkResult ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rp);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live;
if(GetResourceManager()->HasWrapper(ToTypedHandle(rp)))
{
live = GetResourceManager()->GetNonDispWrapper(rp)->id;
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroyRenderPass(Unwrap(device), rp, NULL);
// whenever the new ID is requested, return the old ID, via replacements.
GetResourceManager()->ReplaceResource(id, GetResourceManager()->GetOriginalID(live));
}
else
{
live = GetResourceManager()->WrapResource(Unwrap(device), rp);
GetResourceManager()->AddLiveResource(id, rp);
// make a version of the render pass that loads from its attachments,
// so it can be used for replaying a single draw after a render pass
// without doing a clear or a DONT_CARE load.
for(uint32_t i=0; i < info.attachmentCount; i++)
{
att[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
att[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rpinfo.loadRP);
RDCASSERTEQUAL(ret, VK_SUCCESS);
// handle the loadRP being a duplicate
if(GetResourceManager()->HasWrapper(ToTypedHandle(rpinfo.loadRP)))
{
// just fetch the existing wrapped object
rpinfo.loadRP = (VkRenderPass)(uint64_t)GetResourceManager()->GetNonDispWrapper(rpinfo.loadRP);
// destroy this instance of the duplicate, as we must have matching create/destroy
// calls and there won't be a wrapped resource hanging around to destroy this one.
ObjDisp(device)->DestroyRenderPass(Unwrap(device), rpinfo.loadRP, NULL);
// don't need to ReplaceResource as no IDs are involved
}
else
{
ResourceId loadRPid = GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRP);
// register as a live-only resource, so it is cleaned up properly
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRP);
}
m_CreationInfo.m_RenderPass[live] = rpinfo;
}
}
}
return true;
}
VkResult WrappedVulkan::vkCreateRenderPass(
VkDevice device,
const VkRenderPassCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass)
{
VkResult ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), pCreateInfo, pAllocator, pRenderPass);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pRenderPass);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_RENDERPASS);
Serialise_vkCreateRenderPass(localSerialiser, device, pCreateInfo, NULL, pRenderPass);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pRenderPass);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pRenderPass);
VulkanCreationInfo::RenderPass rpinfo;
rpinfo.Init(GetResourceManager(), m_CreationInfo, pCreateInfo);
VkRenderPassCreateInfo info = *pCreateInfo;
VkAttachmentDescription atts[16];
RDCASSERT(ARRAY_COUNT(atts) >= (size_t)info.attachmentCount);
// make a version of the render pass that loads from its attachments,
// so it can be used for replaying a single draw after a render pass
// without doing a clear or a DONT_CARE load.
for(uint32_t i=0; i < info.attachmentCount; i++)
{
atts[i] = info.pAttachments[i];
atts[i].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
atts[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
info.pAttachments = atts;
ret = ObjDisp(device)->CreateRenderPass(Unwrap(device), &info, NULL, &rpinfo.loadRP);
RDCASSERTEQUAL(ret, VK_SUCCESS);
ResourceId loadRPid = GetResourceManager()->WrapResource(Unwrap(device), rpinfo.loadRP);
// register as a live-only resource, so it is cleaned up properly
GetResourceManager()->AddLiveResource(loadRPid, rpinfo.loadRP);
m_CreationInfo.m_RenderPass[id] = rpinfo;
}
}
return ret;
}
bool WrappedVulkan::Serialise_vkCreateQueryPool(
Serialiser* localSerialiser,
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool)
{
SERIALISE_ELEMENT(ResourceId, devId, GetResID(device));
SERIALISE_ELEMENT(VkQueryPoolCreateInfo, info, *pCreateInfo);
SERIALISE_ELEMENT(ResourceId, id, GetResID(*pQueryPool));
if(m_State == READING)
{
device = GetResourceManager()->GetLiveHandle<VkDevice>(devId);
VkQueryPool pool = VK_NULL_HANDLE;
VkResult ret = ObjDisp(device)->CreateQueryPool(Unwrap(device), &info, NULL, &pool);
if(ret != VK_SUCCESS)
{
RDCERR("Failed on resource serialise-creation, VkResult: 0x%08x", ret);
}
else
{
ResourceId live = GetResourceManager()->WrapResource(Unwrap(device), pool);
GetResourceManager()->AddLiveResource(id, pool);
}
}
return true;
}
VkResult WrappedVulkan::vkCreateQueryPool(
VkDevice device,
const VkQueryPoolCreateInfo* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkQueryPool* pQueryPool)
{
VkResult ret = ObjDisp(device)->CreateQueryPool(Unwrap(device), pCreateInfo, pAllocator, pQueryPool);
if(ret == VK_SUCCESS)
{
ResourceId id = GetResourceManager()->WrapResource(Unwrap(device), *pQueryPool);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(CREATE_QUERY_POOL);
Serialise_vkCreateQueryPool(localSerialiser, device, pCreateInfo, NULL, pQueryPool);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pQueryPool);
record->AddChunk(chunk);
}
else
{
GetResourceManager()->AddLiveResource(id, *pQueryPool);
}
}
return ret;
}
VkResult WrappedVulkan::vkGetQueryPoolResults(
VkDevice device,
VkQueryPool queryPool,
uint32_t firstQuery,
uint32_t queryCount,
size_t dataSize,
void* pData,
VkDeviceSize stride,
VkQueryResultFlags flags)
{
return ObjDisp(device)->GetQueryPoolResults(Unwrap(device), Unwrap(queryPool), firstQuery, queryCount, dataSize, pData, stride, flags);
}
VkResult WrappedVulkan::vkCreateDebugReportCallbackEXT(
VkInstance instance,
const VkDebugReportCallbackCreateInfoEXT* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkDebugReportCallbackEXT* pCallback)
{
// don't need to wrap this, as we will create our own independent callback
return ObjDisp(instance)->CreateDebugReportCallbackEXT(Unwrap(instance), pCreateInfo, pAllocator, pCallback);
}
void WrappedVulkan::vkDestroyDebugReportCallbackEXT(
VkInstance instance,
VkDebugReportCallbackEXT callback,
const VkAllocationCallbacks* pAllocator)
{
return ObjDisp(instance)->DestroyDebugReportCallbackEXT(Unwrap(instance), callback, pAllocator);
}
void WrappedVulkan::vkDebugReportMessageEXT(
VkInstance instance,
VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage)
{
return ObjDisp(instance)->DebugReportMessageEXT(Unwrap(instance), flags, objectType, object, location, messageCode, pLayerPrefix, pMessage);
}
VkResult WrappedVulkan::vkDbgSetObjectTag(
VkDevice device,
VkDebugReportObjectTypeEXT objType,
uint64_t object,
size_t tagSize,
const void* pTag)
{
if(ObjDisp(device)->DbgSetObjectTag)
ObjDisp(device)->DbgSetObjectTag(device, objType, object, tagSize, pTag);
// don't do anything with the tags
return VK_SUCCESS;
}
static VkResourceRecord *GetObjRecord(VkDebugReportObjectTypeEXT objType, uint64_t object)
{
switch(objType)
{
case VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT:
return GetRecord((VkInstance)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_PHYSICAL_DEVICE_EXT:
return GetRecord((VkPhysicalDevice)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT:
return GetRecord((VkDevice)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_QUEUE_EXT:
return GetRecord((VkQueue)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_BUFFER_EXT:
return GetRecord((VkCommandBuffer)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT:
return GetRecord((VkDeviceMemory)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT:
return GetRecord((VkBuffer)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_VIEW_EXT:
return GetRecord((VkBufferView)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT:
return GetRecord((VkImage)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_VIEW_EXT:
return GetRecord((VkImageView)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_SHADER_MODULE_EXT:
return GetRecord((VkShaderModule)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_EXT:
return GetRecord((VkPipeline)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_LAYOUT_EXT:
return GetRecord((VkPipelineLayout)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_SAMPLER_EXT:
return GetRecord((VkSampler)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_EXT:
return GetRecord((VkDescriptorSet)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT_EXT:
return GetRecord((VkDescriptorSetLayout)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_DESCRIPTOR_POOL_EXT:
return GetRecord((VkDescriptorPool)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_FENCE_EXT:
return GetRecord((VkFence)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_SEMAPHORE_EXT:
return GetRecord((VkSemaphore)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_EVENT_EXT:
return GetRecord((VkEvent)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_QUERY_POOL_EXT:
return GetRecord((VkQueryPool)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_FRAMEBUFFER_EXT:
return GetRecord((VkFramebuffer)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_RENDER_PASS_EXT:
return GetRecord((VkRenderPass)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_PIPELINE_CACHE_EXT:
return GetRecord((VkPipelineCache)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_SURFACE_KHR_EXT:
return GetRecord((VkSurfaceKHR)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_SWAPCHAIN_KHR_EXT:
return GetRecord((VkSwapchainKHR)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT:
return GetRecord((VkCommandPool)object);
case VK_DEBUG_REPORT_OBJECT_TYPE_UNKNOWN_EXT:
return NULL;
case VK_DEBUG_REPORT_OBJECT_TYPE_DEBUG_REPORT_EXT:
return NULL;
}
return NULL;
}
bool WrappedVulkan::Serialise_vkDbgSetObjectName(
Serialiser *localSerialiser,
VkDevice device,
VkDebugReportObjectTypeEXT objType,
uint64_t object,
size_t nameSize,
const char* pName)
{
SERIALISE_ELEMENT(ResourceId, id, GetObjRecord(objType, object)->GetResourceID());
string name;
if(m_State >= WRITING)
name = string(pName, pName+nameSize);
localSerialiser->Serialise("name", name);
if(m_State == READING)
m_CreationInfo.m_Names[GetResourceManager()->GetLiveID(id)] = name;
return true;
}
VkResult WrappedVulkan::vkDbgSetObjectName(
VkDevice device,
VkDebugReportObjectTypeEXT objType,
uint64_t object,
size_t nameSize,
const char* pName)
{
if(ObjDisp(device)->DbgSetObjectName)
ObjDisp(device)->DbgSetObjectName(device, objType, object, nameSize, pName);
if(m_State >= WRITING)
{
Chunk *chunk = NULL;
VkResourceRecord *record = GetObjRecord(objType, object);
if(!record)
{
RDCERR("Unrecognised object %d %llu", objType, object);
return VK_SUCCESS;
}
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CONTEXT(SET_NAME);
Serialise_vkDbgSetObjectName(localSerialiser, device, objType, object, nameSize, pName);
chunk = scope.Get();
}
record->AddChunk(chunk);
}
return VK_SUCCESS;
}