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* For now, we just assume that cbuffers are tightly packed according to D3D11 rules (matrices, structs, float3/4 are all float4 aligned), and once final SPIR-V is generated everything should have explicit offsets, strides, and sizes
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.