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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-21 03:21:02 +00:00
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a25d07cf59e1b509444eb4d607f87b6b3bf7302d
renderdoc/renderdocui/Windows/PipelineState
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baldurk a25d07cf59 Display cbuffer contents within vulkan pipe viewer
* For now, we just assume that cbuffers are tightly packed according to
  D3D11 rules (matrices, structs, float3/4 are all float4 aligned), and
  once final SPIR-V is generated everything should have explicit
  offsets, strides, and sizes
2016-02-07 18:42:06 +01:00
..
D3D11PipelineStateViewer.cs
Allow excess VS sig system value elements versus IA bytecode. Refs #167
2015-10-26 19:13:08 +01:00
D3D11PipelineStateViewer.Designer.cs
Add option to favour monospaced font for all data. Refs #118
2015-04-09 21:49:03 +01:00
D3D11PipelineStateViewer.resx
…
GLPipelineStateViewer.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
GLPipelineStateViewer.Designer.cs
Add Ctrl-C copy-paste handler to GL pipeline viewer
2015-04-25 13:14:20 +02:00
GLPipelineStateViewer.resx
…
PipelineStateViewer.cs
Add vulkan pipeline state viewer based on D3D11 viewer
2016-02-07 18:41:35 +01:00
PipelineStateViewer.Designer.cs
…
PipelineStateViewer.resx
…
VulkanPipelineStateViewer.cs
Display cbuffer contents within vulkan pipe viewer
2016-02-07 18:42:06 +01:00
VulkanPipelineStateViewer.Designer.cs
Add vulkan pipeline state viewer based on D3D11 viewer
2016-02-07 18:41:35 +01:00
VulkanPipelineStateViewer.resx
Add vulkan pipeline state viewer based on D3D11 viewer
2016-02-07 18:41:35 +01:00
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