mirror of
https://github.com/baldurk/renderdoc.git
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556 lines
17 KiB
C++
556 lines
17 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Descriptor_Indexing, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Tests the use of descriptor indexing at runtime to test bindless feedback";
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std::string compute = R"EOSHADER(
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struct tex_ref
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{
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uint tex;
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uint binding;
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};
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tex_ref make_tex_ref(uint tex, uint binding)
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{
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tex_ref ret;
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ret.tex = tex;
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ret.binding = binding;
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return ret;
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}
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cbuffer rootconst
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{
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uint buf_idx;
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};
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RWStructuredBuffer<tex_ref> bufs[32] : register(u0);
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[numthreads(1,1,1)]
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void main()
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{
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bufs[buf_idx][0] = make_tex_ref(0, 19);
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bufs[buf_idx][1] = make_tex_ref(1, 9);
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bufs[buf_idx][2] = make_tex_ref(2, 19);
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bufs[buf_idx][3] = make_tex_ref(2, 23);
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bufs[buf_idx][4] = make_tex_ref(3, 6);
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bufs[buf_idx][5] = make_tex_ref(3, 12);
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bufs[buf_idx][6] = make_tex_ref(100, 100);
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}
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)EOSHADER";
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std::string pixel = R"EOSHADER(
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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struct tex_ref
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{
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uint tex;
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uint binding;
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};
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StructuredBuffer<tex_ref> buf : register(t8);
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SamplerState s : register(s0);
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Texture2D<float4> fixedtex : register(t12);
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Texture2D<float4> texArray1[32] : register(t0, space1);
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Texture2D<float4> texArray2[32] : register(t40, space1);
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Texture2D<float4> texArray3[32] : register(t80, space1);
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SamplerState sArray1[32] : register(s0, space1);
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struct alias1
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{
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float4 Color;
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float4 ignored;
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float4 also_ignored;
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};
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struct alias2
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{
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float4 ignored;
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float4 also_ignored;
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float4 Color;
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};
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float4 main(v2f IN) : SV_Target0
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{
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if(IN.uv.y < 0.1f)
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{
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return fixedtex.Sample(s, IN.uv.xy*5.0f);
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}
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else
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{
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float2 uv = IN.uv.xy;
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float4 ret = float4(1,1,1,1);
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for(int i=0; i < 100; i++)
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{
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tex_ref t = buf[i];
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if(t.tex == 100)
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{
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ret += texArray1[t.binding*100].SampleLevel(s, uv.xy, 0);
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break;
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}
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if(t.tex == 0)
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{
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ret *= texArray1[t.binding].SampleLevel(sArray1[t.binding], uv.xy, 0);
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ret *= texArray1[t.binding+1].SampleLevel(sArray1[t.binding+1], uv.xy, 0);
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ret *= texArray1[t.binding+2].SampleLevel(sArray1[t.binding+2], uv.xy, 0);
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}
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else if(t.tex == 1)
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{
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ret *= texArray2[t.binding].SampleLevel(s, uv.xy, 0);
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ret *= texArray2[t.binding+10].SampleLevel(s, uv.xy, 0);
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ret *= texArray2[20].SampleLevel(s, uv.xy, 0);
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}
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else if(t.tex == 2)
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{
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ret *= texArray3[t.binding].SampleLevel(s, uv.xy, 0);
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}
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uv *= 1.8f;
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}
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return ret;
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}
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}
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)EOSHADER";
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std::string pixel6_6Heap = R"EOSHADER(
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 col : COLOR0;
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float2 uv : TEXCOORD0;
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};
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struct tex_ref
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{
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uint tex;
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uint binding;
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};
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struct CBuffer
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{
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uint tex_idx;
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};
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struct alias1
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{
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float4 Color;
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float4 ignored;
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float4 also_ignored;
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};
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struct alias2
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{
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float4 ignored;
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float4 also_ignored;
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float4 Color;
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};
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float4 main(v2f IN) : SV_Target0
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{
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StructuredBuffer<tex_ref> buf = ResourceDescriptorHeap[8];
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if(IN.uv.y < 0.1f)
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{
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SamplerState s = SamplerDescriptorHeap[0];
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Texture2D<float4> fixedtex = ResourceDescriptorHeap[12];
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return fixedtex.Sample(s, IN.uv.xy*5.0f);
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}
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else
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{
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float2 uv = IN.uv.xy;
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float4 ret = float4(1,1,1,1);
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for(int i=0; i < 100; i++)
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{
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tex_ref t = buf[i];
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if(t.tex == 100) break;
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if(t.tex == 0)
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{
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SamplerState s1 = SamplerDescriptorHeap[0];
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SamplerState s2 = SamplerDescriptorHeap[1];
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SamplerState s3 = SamplerDescriptorHeap[2];
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Texture2D<float4> tex1 = ResourceDescriptorHeap[t.binding];
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Texture2D<float4> tex2 = ResourceDescriptorHeap[t.binding+1];
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Texture2D<float4> tex3 = ResourceDescriptorHeap[t.binding+2];
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ret *= tex1.SampleLevel(s1, uv.xy, 0);
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ret *= tex2.SampleLevel(s2, uv.xy, 0);
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ret *= tex3.SampleLevel(s3, uv.xy, 0);
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RWStructuredBuffer<uint> uav = ResourceDescriptorHeap[10];
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uav[0] = t.binding;
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}
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else if(t.tex == 1)
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{
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SamplerState s1 = SamplerDescriptorHeap[19];
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SamplerState s2 = SamplerDescriptorHeap[20];
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SamplerState s3 = SamplerDescriptorHeap[21];
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Texture2D<float4> tex1 = ResourceDescriptorHeap[40+t.binding];
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Texture2D<float4> tex2 = ResourceDescriptorHeap[40+t.binding+10];
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ConstantBuffer<CBuffer> cbv = ResourceDescriptorHeap[9];
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Texture2D<float4> tex3 = ResourceDescriptorHeap[cbv.tex_idx];
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ret *= tex1.SampleLevel(s1, uv.xy, 0);
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ret *= tex2.SampleLevel(s2, uv.xy, 0);
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ret *= tex3.SampleLevel(s3, uv.xy, 0);
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}
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else if(t.tex == 2)
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{
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SamplerState s = SamplerDescriptorHeap[25];
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Texture2D<float4> tex = ResourceDescriptorHeap[80+t.binding];
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ret *= tex.SampleLevel(s, uv.xy, 0);
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}
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else if(t.tex == 3)
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{
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StructuredBuffer<alias1> alias1buf = ResourceDescriptorHeap[150+t.binding];
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ret *= alias1buf[0].Color;
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}
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else if(t.tex == 4)
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{
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StructuredBuffer<alias2> alias2buf = ResourceDescriptorHeap[150+t.binding];
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ret *= alias2buf[0].Color;
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}
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uv *= 1.8f;
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}
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return ret;
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}
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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bool supportSM66 = m_HighestShaderModel >= D3D_SHADER_MODEL_6_6;
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ID3DBlobPtr vsblob[3];
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ID3DBlobPtr psblob[4];
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ID3DBlobPtr csblob[3];
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vsblob[0] = Compile(D3DDefaultVertex, "main", "vs_4_0");
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psblob[0] = Compile(pixel, "main", "ps_5_1");
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csblob[0] = Compile(compute, "main", "cs_5_1");
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if(m_DXILSupport)
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{
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vsblob[1] = Compile(D3DDefaultVertex, "main", "vs_6_0");
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psblob[1] = Compile(pixel, "main", "ps_6_0");
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csblob[1] = Compile(compute, "main", "cs_6_0");
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if(supportSM66)
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{
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vsblob[2] = Compile(D3DDefaultVertex, "main", "vs_6_6");
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psblob[2] = Compile(pixel, "main", "ps_6_6");
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csblob[2] = Compile(compute, "main", "cs_6_6");
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psblob[3] = Compile(pixel6_6Heap, "main", "ps_6_6");
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}
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}
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ID3D12ResourcePtr vb = MakeBuffer().Data(DefaultTri);
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ID3D12RootSignaturePtr computesig = MakeSig({
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tableParam(D3D12_SHADER_VISIBILITY_ALL, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 0, 0, 32, 0),
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constParam(D3D12_SHADER_VISIBILITY_ALL, 0, 0, 1),
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});
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D3D12_STATIC_SAMPLER_DESC staticSamp = {};
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staticSamp.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
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staticSamp.AddressU = staticSamp.AddressV = staticSamp.AddressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP;
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staticSamp.ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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ID3D12RootSignaturePtr graphicssigs[4];
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graphicssigs[0] = graphicssigs[1] = graphicssigs[2] = MakeSig(
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{
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0, 0, 20, 0),
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0, 150, 0),
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 2, 15, 32, 150),
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tableParam(D3D12_SHADER_VISIBILITY_PIXEL, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER, 1, 0, 32, 0),
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},
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT, 1, &staticSamp);
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ID3D12PipelineStatePtr graphicspso[4];
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ID3D12PipelineStatePtr computepso[4];
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computepso[0] = MakePSO().RootSig(computesig).CS(csblob[0]);
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graphicspso[0] = MakePSO().RootSig(graphicssigs[0]).InputLayout().VS(vsblob[0]).PS(psblob[0]);
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if(m_DXILSupport)
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{
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computepso[1] = MakePSO().RootSig(computesig).CS(csblob[1]);
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graphicspso[1] = MakePSO().RootSig(graphicssigs[1]).InputLayout().VS(vsblob[1]).PS(psblob[1]);
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if(supportSM66)
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{
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computepso[2] = MakePSO().RootSig(computesig).CS(csblob[2]);
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graphicspso[2] = MakePSO().RootSig(graphicssigs[2]).InputLayout().VS(vsblob[2]).PS(psblob[2]);
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computepso[3] = computepso[2];
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graphicssigs[3] = MakeSig({},
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D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT |
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D3D12_ROOT_SIGNATURE_FLAG_SAMPLER_HEAP_DIRECTLY_INDEXED |
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D3D12_ROOT_SIGNATURE_FLAG_CBV_SRV_UAV_HEAP_DIRECTLY_INDEXED,
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0, NULL);
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graphicspso[3] = MakePSO().RootSig(graphicssigs[3]).InputLayout().VS(vsblob[2]).PS(psblob[3]);
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}
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}
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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ID3D12ResourcePtr blacktex = MakeTexture(DXGI_FORMAT_R32G32B32A32_FLOAT, 16, 16)
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.InitialState(D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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Texture rgba8;
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LoadXPM(SmileyTexture, rgba8);
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ID3D12ResourcePtr smiley = MakeTexture(DXGI_FORMAT_R8G8B8A8_UNORM, 48, 48)
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.Mips(1)
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.InitialState(D3D12_RESOURCE_STATE_COPY_DEST);
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ID3D12ResourcePtr uploadBuf = MakeBuffer().Size(1024 * 1024).Upload();
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ID3D12ResourcePtr constBuf = MakeBuffer().Size(256).Upload();
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ID3D12ResourcePtr outUAV = MakeBuffer().Size(256).UAV();
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{
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byte *mapptr = NULL;
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constBuf->Map(0, NULL, (void **)&mapptr);
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uint32_t value = 6;
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memcpy(mapptr, &value, sizeof(uint32_t));
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constBuf->Unmap(0, NULL);
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}
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{
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout = {};
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D3D12_RESOURCE_DESC desc = smiley->GetDesc();
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dev->GetCopyableFootprints(&desc, 0, 1, 0, &layout, NULL, NULL, NULL);
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byte *srcptr = (byte *)rgba8.data.data();
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byte *mapptr = NULL;
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uploadBuf->Map(0, NULL, (void **)&mapptr);
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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{
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D3D12_TEXTURE_COPY_LOCATION dst, src;
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dst.Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
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dst.pResource = smiley;
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dst.SubresourceIndex = 0;
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byte *dstptr = mapptr + layout.Offset;
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for(UINT row = 0; row < rgba8.height; row++)
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{
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memcpy(dstptr, srcptr, rgba8.width * sizeof(uint32_t));
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srcptr += rgba8.width * sizeof(uint32_t);
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dstptr += layout.Footprint.RowPitch;
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}
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src.Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
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src.pResource = uploadBuf;
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src.PlacedFootprint = layout;
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cmd->CopyTextureRegion(&dst, 0, 0, 0, &src, NULL);
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D3D12_RESOURCE_BARRIER b = {};
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b.Transition.pResource = smiley;
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b.Transition.Subresource = 0;
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b.Transition.StateBefore = D3D12_RESOURCE_STATE_COPY_DEST;
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b.Transition.StateAfter = D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE |
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE;
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cmd->ResourceBarrier(1, &b);
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}
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cmd->Close();
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uploadBuf->Unmap(0, NULL);
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Submit({cmd});
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GPUSync();
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}
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ID3D12ResourcePtr aliasEmptyBuf = MakeBuffer().Size(192).Upload();
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ID3D12ResourcePtr alias1Buf = MakeBuffer().Size(192).Upload();
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ID3D12ResourcePtr alias2Buf = MakeBuffer().Size(192).Upload();
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// these correspond to alias1/alias2 structure types
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Vec4f aliasbuf_data[3] = {};
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{
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byte *mapptr = NULL;
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aliasEmptyBuf->Map(0, NULL, (void **)&mapptr);
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memcpy(mapptr, aliasbuf_data, sizeof(aliasbuf_data));
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aliasEmptyBuf->Unmap(0, NULL);
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}
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// first alias stores color first
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aliasbuf_data[0] = Vec4f(1.1f, 0.9f, 1.2f, 1.0f);
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{
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byte *mapptr = NULL;
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alias1Buf->Map(0, NULL, (void **)&mapptr);
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memcpy(mapptr, aliasbuf_data, sizeof(aliasbuf_data));
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alias1Buf->Unmap(0, NULL);
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}
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// second alias stores color last
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aliasbuf_data[0] = Vec4f();
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aliasbuf_data[2] = Vec4f(1.1f, 0.9f, 1.2f, 1.0f);
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{
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byte *mapptr = NULL;
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alias2Buf->Map(0, NULL, (void **)&mapptr);
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memcpy(mapptr, aliasbuf_data, sizeof(aliasbuf_data));
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alias2Buf->Unmap(0, NULL);
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}
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for(int i = 0; i < 150; i++)
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{
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MakeSRV(blacktex).CreateGPU(i);
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MakeSRV(blacktex).CreateCPU(i);
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}
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for(int i = 0; i < 32; i++)
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{
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MakeSRV(aliasEmptyBuf).StructureStride(3 * sizeof(Vec4f)).CreateGPU(150 + i);
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MakeSRV(aliasEmptyBuf).StructureStride(3 * sizeof(Vec4f)).CreateCPU(150 + i);
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}
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ID3D12ResourcePtr structBuf = MakeBuffer().UAV().Size(8192);
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D3D12_GPU_DESCRIPTOR_HANDLE structGPU =
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MakeUAV(structBuf).Format(DXGI_FORMAT_R32_UINT).CreateGPU(16);
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D3D12_CPU_DESCRIPTOR_HANDLE structCPU =
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MakeUAV(structBuf).Format(DXGI_FORMAT_R32_UINT).CreateClearCPU(16);
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MakeUAV(structBuf).StructureStride(2 * sizeof(uint32_t)).CreateGPU(15);
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MakeSRV(structBuf).StructureStride(2 * sizeof(uint32_t)).CreateGPU(8);
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MakeSRV(alias1Buf).StructureStride(3 * sizeof(Vec4f)).CreateGPU(150 + 6);
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MakeSRV(alias2Buf).StructureStride(3 * sizeof(Vec4f)).CreateGPU(150 + 12);
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MakeSRV(smiley).CreateGPU(12);
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MakeSRV(smiley).CreateGPU(19);
|
|
MakeSRV(smiley).CreateGPU(20);
|
|
MakeSRV(smiley).CreateGPU(21);
|
|
MakeSRV(smiley).CreateGPU(49);
|
|
MakeSRV(smiley).CreateGPU(59);
|
|
MakeSRV(smiley).CreateGPU(60);
|
|
MakeSRV(smiley).CreateGPU(99);
|
|
MakeSRV(smiley).CreateGPU(103);
|
|
MakeCBV(constBuf).SizeBytes(256).CreateGPU(9);
|
|
MakeUAV(outUAV).Format(DXGI_FORMAT_R32_UINT).CreateGPU(10);
|
|
|
|
D3D12_SAMPLER_DESC samplerDesc = {};
|
|
samplerDesc.Filter = D3D12_FILTER_MIN_MAG_MIP_LINEAR;
|
|
samplerDesc.AddressU = samplerDesc.AddressV = samplerDesc.AddressW =
|
|
D3D12_TEXTURE_ADDRESS_MODE_WRAP;
|
|
UINT increment = dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
|
|
D3D12_CPU_DESCRIPTOR_HANDLE samplerStart = m_Sampler->GetCPUDescriptorHandleForHeapStart();
|
|
for(int i = 0; i < 128; ++i)
|
|
dev->CreateSampler(&samplerDesc, {samplerStart.ptr + increment * i});
|
|
|
|
while(Running())
|
|
{
|
|
ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
|
|
|
|
Reset(cmd);
|
|
|
|
ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
D3D12_CPU_DESCRIPTOR_HANDLE rtv =
|
|
MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
|
|
|
|
ClearRenderTargetView(cmd, rtv, {0.2f, 0.2f, 0.2f, 1.0f});
|
|
|
|
const char *markers[] = {"Tests sm_5_1", "Tests sm_6_0", "Tests sm_6_6", "Tests sm_6_6_heap"};
|
|
int testsToRun = supportSM66 ? 4 : 2;
|
|
for(int i = 0; i < testsToRun; i++)
|
|
{
|
|
if(!computepso[i])
|
|
continue;
|
|
|
|
setMarker(cmd, markers[i]);
|
|
|
|
ID3D12DescriptorHeap *heaps[] = {m_CBVUAVSRV.GetInterfacePtr(), m_Sampler.GetInterfacePtr()};
|
|
cmd->SetDescriptorHeaps(2, heaps);
|
|
|
|
UINT zero[4] = {};
|
|
cmd->ClearUnorderedAccessViewUint(structGPU, structCPU, structBuf, zero, 0, NULL);
|
|
cmd->SetPipelineState(computepso[i]);
|
|
cmd->SetComputeRootSignature(computesig);
|
|
cmd->SetComputeRootDescriptorTable(0, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart());
|
|
cmd->SetComputeRoot32BitConstant(1, 15, 0);
|
|
|
|
cmd->Dispatch(1, 1, 1);
|
|
|
|
cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
|
|
|
|
IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
|
|
cmd->SetPipelineState(graphicspso[i]);
|
|
cmd->SetGraphicsRootSignature(graphicssigs[i]);
|
|
if(i < 3)
|
|
{
|
|
cmd->SetGraphicsRootDescriptorTable(0, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart());
|
|
cmd->SetGraphicsRootDescriptorTable(1, m_CBVUAVSRV->GetGPUDescriptorHandleForHeapStart());
|
|
cmd->SetGraphicsRootDescriptorTable(3, m_Sampler->GetGPUDescriptorHandleForHeapStart());
|
|
}
|
|
|
|
RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
|
|
RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
|
|
|
|
OMSetRenderTargets(cmd, {rtv}, {});
|
|
|
|
cmd->DrawInstanced(3, 1, 0, 0);
|
|
}
|
|
|
|
FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
|
|
|
|
cmd->Close();
|
|
|
|
Submit({cmd});
|
|
|
|
Present();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
REGISTER_TEST();
|