Files
renderdoc/qrenderdoc/Code/RenderManager.cpp
T
baldurk a405ee13ca Loads of changes, fix thread & invoke helpers, skeleton of Core working
* GUIInvoke helper changed to use QMetaObject::invokeMethod which works
  on threads better.
* LambdaThread helper class now has a thread member, it doesn't derive
  from thread (this seems to be recommended practice).
2015-07-10 16:38:34 +02:00

174 lines
3.2 KiB
C++

#include "RenderManager.h"
#include "Core.h"
#include <QMutexLocker>
RenderManager::RenderManager()
{
m_Running = false;
m_Thread = NULL;
}
RenderManager::~RenderManager()
{
}
void RenderManager::Init(int proxyRenderer, QString replayHost, QString logfile, float *progress)
{
if(m_Running)
return;
m_ProxyRenderer = proxyRenderer;
m_ReplayHost = replayHost;
m_Logfile = logfile;
m_Progress = progress;
*progress = 0.0f;
m_Thread = new LambdaThread([this]() { run(); });
m_Thread->start(QThread::HighestPriority);
while (m_Thread->isRunning() && !m_Running) {}
}
bool RenderManager::IsRunning()
{
return m_Thread->isRunning() && m_Running;
}
void RenderManager::AsyncInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
cmd->selfdelete = true;
PushInvoke(cmd);
}
void RenderManager::BlockInvoke(RenderManager::InvokeMethod m)
{
InvokeHandle *cmd = new InvokeHandle(m);
PushInvoke(cmd);
while(!cmd->processed) {}
}
void RenderManager::CloseThread()
{
m_Running = false;
m_RenderCondition.wakeAll();
// wait for the thread to close and clean up
while(m_Thread->isRunning()) {}
m_Thread->deleteLater();
}
void RenderManager::PushInvoke(RenderManager::InvokeHandle *cmd)
{
if(m_Thread == NULL || !m_Thread->isRunning() || !m_Running)
{
cmd->processed = true;
if(cmd->selfdelete) delete cmd;
return;
}
m_RenderLock.lock();
m_RenderQueue.push_back(cmd);
m_RenderLock.unlock();
m_RenderCondition.wakeAll();
}
void RenderManager::run()
{
IReplayRenderer *renderer = NULL;
IRemoteRenderer *remote = NULL;
if (m_ProxyRenderer < 0)
{
m_CreateStatus = RENDERDOC_CreateReplayRenderer(m_Logfile.toUtf8(), m_Progress, &renderer);
}
else
{
m_CreateStatus = RENDERDOC_CreateRemoteReplayConnection(m_ReplayHost.toUtf8(), &remote);
if(remote == NULL)
{
return;
}
m_CreateStatus = remote->CreateProxyRenderer(m_ProxyRenderer, m_Logfile.toUtf8(), m_Progress, &renderer);
if(renderer == NULL)
{
remote->Shutdown();
remote = NULL;
return;
}
}
if(renderer == NULL)
return;
RENDERDOC_LogText(QString("QRenderDoc - renderer created for %1").arg(m_Logfile).toUtf8());
m_Running = true;
// main render command loop
while(m_Running)
{
QQueue<InvokeHandle *> queue;
// wait for the condition to be woken, grab current queue,
// unlock again.
{
m_RenderLock.lock();
m_RenderCondition.wait(&m_RenderLock);
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
}
// process all the commands
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL) continue;
if(cmd->method != NULL)
cmd->method(renderer);
cmd->processed = true;
// if it's a throwaway command, delete it
if(cmd->selfdelete)
delete cmd;
}
}
// clean up anything left in the queue
{
QQueue<InvokeHandle *> queue;
m_RenderLock.lock();
m_RenderQueue.swap(queue);
m_RenderLock.unlock();
for(InvokeHandle *cmd : queue)
{
if(cmd == NULL) continue;
cmd->processed = true;
if(cmd->selfdelete)
delete cmd;
}
}
// close the core renderer
renderer->Shutdown();
if(remote) remote->Shutdown();
}