mirror of
https://github.com/baldurk/renderdoc.git
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240 lines
6.2 KiB
C++
240 lines
6.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2019 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_test.h"
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#include <stdio.h>
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static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const GLchar *message, const void *userParam)
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{
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// too much spam on these types
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if(type != GL_DEBUG_TYPE_PERFORMANCE && type != GL_DEBUG_TYPE_OTHER &&
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source != GL_DEBUG_SOURCE_APPLICATION)
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{
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TEST_ERROR("Debug message: %s", message);
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}
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}
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void OpenGLGraphicsTest::PostInit()
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{
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glEnable(GL_FRAMEBUFFER_SRGB);
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if(GLAD_GL_KHR_debug)
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{
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glDebugMessageCallback(&debugCallback, NULL);
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glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
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}
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}
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void OpenGLGraphicsTest::Shutdown()
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{
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if(!managedResources.bufs.empty())
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glDeleteBuffers((GLsizei)managedResources.bufs.size(), &managedResources.bufs[0]);
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if(!managedResources.texs.empty())
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glDeleteTextures((GLsizei)managedResources.texs.size(), &managedResources.texs[0]);
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if(!managedResources.vaos.empty())
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glDeleteVertexArrays((GLsizei)managedResources.vaos.size(), &managedResources.vaos[0]);
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if(!managedResources.fbos.empty())
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glDeleteFramebuffers((GLsizei)managedResources.fbos.size(), &managedResources.fbos[0]);
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if(!managedResources.pipes.empty())
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glDeleteProgramPipelines((GLsizei)managedResources.pipes.size(), &managedResources.pipes[0]);
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for(GLuint p : managedResources.progs)
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glDeleteProgram(p);
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delete mainWindow;
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DestroyContext(mainContext);
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}
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GLuint OpenGLGraphicsTest::MakeProgram(std::string vertSrc, std::string fragSrc, bool sep)
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{
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GLuint vs = vertSrc.empty() ? 0 : glCreateShader(GL_VERTEX_SHADER);
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GLuint fs = fragSrc.empty() ? 0 : glCreateShader(GL_FRAGMENT_SHADER);
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const char *cstr = NULL;
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if(vs)
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{
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cstr = vertSrc.c_str();
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glShaderSource(vs, 1, &cstr, NULL);
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glObjectLabel(GL_SHADER, vs, -1, "VS doodad");
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glCompileShader(vs);
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}
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if(fs)
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{
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cstr = fragSrc.c_str();
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glShaderSource(fs, 1, &cstr, NULL);
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glObjectLabel(GL_SHADER, fs, -1, "FS thingy");
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glCompileShader(fs);
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}
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char buffer[1024];
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GLint status = 0;
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if(vs)
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glGetShaderiv(vs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(vs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(vs);
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glDeleteShader(fs);
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return 0;
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}
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if(fs)
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glGetShaderiv(fs, GL_COMPILE_STATUS, &status);
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else
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status = 1;
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if(status == 0)
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{
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glGetShaderInfoLog(fs, 1024, NULL, buffer);
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TEST_ERROR("Shader error: %s", buffer);
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glDeleteShader(vs);
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glDeleteShader(fs);
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return 0;
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}
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GLuint program = glCreateProgram();
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if(vs)
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glAttachShader(program, vs);
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if(fs)
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glAttachShader(program, fs);
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if(!vs || !fs || sep)
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glProgramParameteri(program, GL_PROGRAM_SEPARABLE, GL_TRUE);
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glLinkProgram(program);
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glGetProgramiv(program, GL_LINK_STATUS, &status);
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if(status == 0)
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{
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glGetProgramInfoLog(program, 1024, NULL, buffer);
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TEST_ERROR("Link error: %s", buffer);
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glDeleteProgram(program);
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program = 0;
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}
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if(vs)
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{
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glDetachShader(program, vs);
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glDeleteShader(vs);
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}
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if(fs)
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{
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glDetachShader(program, fs);
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glDeleteShader(fs);
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}
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if(program)
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managedResources.progs.push_back(program);
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return program;
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}
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GLuint OpenGLGraphicsTest::MakeProgram()
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{
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GLuint program = glCreateProgram();
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managedResources.progs.push_back(program);
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return program;
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}
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GLuint OpenGLGraphicsTest::MakeBuffer()
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{
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std::vector<uint32_t> &bufs = managedResources.bufs;
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bufs.push_back(0);
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glGenBuffers(1, &bufs[bufs.size() - 1]);
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return bufs[bufs.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakePipeline()
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{
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std::vector<uint32_t> &pipes = managedResources.pipes;
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pipes.push_back(0);
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glCreateProgramPipelines(1, &pipes[pipes.size() - 1]);
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return pipes[pipes.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeTexture()
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{
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std::vector<uint32_t> &texs = managedResources.texs;
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texs.push_back(0);
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glGenTextures(1, &texs[texs.size() - 1]);
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return texs[texs.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeVAO()
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{
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std::vector<uint32_t> &vaos = managedResources.vaos;
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vaos.push_back(0);
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glGenVertexArrays(1, &vaos[vaos.size() - 1]);
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return vaos[vaos.size() - 1];
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}
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GLuint OpenGLGraphicsTest::MakeFBO()
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{
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std::vector<uint32_t> &fbos = managedResources.fbos;
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fbos.push_back(0);
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glGenFramebuffers(1, &fbos[fbos.size() - 1]);
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return fbos[fbos.size() - 1];
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}
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void OpenGLGraphicsTest::pushMarker(const std::string &name)
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{
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if(glPushDebugGroup)
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glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, name.c_str());
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}
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void OpenGLGraphicsTest::setMarker(const std::string &name)
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{
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if(glDebugMessageInsert)
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glDebugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
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GL_DEBUG_SEVERITY_LOW, -1, name.c_str());
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}
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void OpenGLGraphicsTest::popMarker()
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{
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if(glPopDebugGroup)
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glPopDebugGroup();
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}
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bool OpenGLGraphicsTest::Running()
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{
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if(!FrameLimit())
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return false;
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return mainWindow->Update();
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} |