Files
renderdoc/renderdoc
baldurk a45f1f929f Don't clamp array stride to 16-bit in shader reflection
* Looks like this was leftover from some refactors where the stride was going to
  be packed into 16-bit but never was.
2023-01-18 13:34:50 +00:00
..
2022-02-17 17:38:32 +00:00
2022-08-11 15:13:58 +01:00
2022-11-13 14:20:35 +00:00
2022-02-17 17:38:32 +00:00
2023-01-11 16:47:35 +00:00