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renderdoc/qrenderdoc/Windows/ShaderViewer.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QKeyEvent>
#include "Code/CaptureContext.h"
namespace Ui
{
class ShaderViewer;
}
struct ShaderDebugTrace;
struct ShaderReflection;
class ScintillaEdit;
class ShaderViewer : public QFrame, public ILogViewerForm
{
Q_OBJECT
public:
explicit ShaderViewer(CaptureContext *ctx, ShaderReflection *shader, ShaderStageType stage,
ShaderDebugTrace *trace, const QString &debugContext, QWidget *parent = 0);
~ShaderViewer();
void OnLogfileLoaded();
void OnLogfileClosed();
void OnSelectedEventChanged(uint32_t eventID) {}
void OnEventChanged(uint32_t eventID);
private slots:
// manual slots
void disassembly_keyPressed(QKeyEvent *event);
void readonly_keyPressed(QKeyEvent *event);
private:
Ui::ShaderViewer *ui;
CaptureContext *m_Ctx;
ShaderDebugTrace *m_Trace;
ShaderReflection *m_ShaderDetails;
ScintillaEdit *m_DisassemblyView;
QList<ScintillaEdit *> m_Scintillas;
static const int CURRENT_MARKER = 0;
static const int BREAKPOINT_MARKER = 1;
static const int FINISHED_MARKER = 2;
ScintillaEdit *MakeEditor(const QString &name, const QString &text, bool src);
};