Files
renderdoc/renderdoc/api
baldurk a4cba2af13 When grabbing D3D12Core also grab D3D12SDKLayers for validation
* The D3D12SDKLayers needs to match the D3D12Core, so we save both when possible
  (the SDKLayers dll might not be loaded during capture but it should be next to
  the D3D12Core. On replay if we have one we put it next to the D3D12Core we're
  using for replay, and if not we forcibly disable debug otherwise we may crash.
2021-04-28 12:21:57 +01:00
..
2021-01-13 13:56:10 +00:00

This folder can be extracted out and placed into your source tree if you want to use RenderDoc.

  • If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
  • If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.

You will need both folders if you want to launch processes with RenderDoc injected.