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* This will allow the backend to specify both the native format (e.g. SPIR-V, DXBC) as well as a language it might be able to internally compile (GLSL or HLSL). * The caller will then able to decide for itself whether it wants to compile to native format and pass that down, or pass the language down and let it be built internally. * Currently BuildTargetShader still only accepts shader source.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.