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mirror of https://github.com/baldurk/renderdoc.git synced 2026-10-10 14:21:31 +00:00
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renderdoc/renderdocui/Interop
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baldurk 6a2344d9d8 Show correct inputs/outputs for copy and dispatch calls. Refs #147
* Next step is to display VS and other stage inputs on the input panel.
* Also need to tidy up the fetching of highest mip/array slice etc to
  use the same codepath.
2015-08-23 13:20:23 +02:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
Disable verify map writes by default
2014-10-06 17:41:10 +01:00
CustomMarshaling.cs
Add locks around static use of CustomMarshal properties
2015-07-24 00:17:52 +02:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Show correct inputs/outputs for copy and dispatch calls. Refs #147
2015-08-23 13:20:23 +02:00
FetchInfo.cs
Show correct inputs/outputs for copy and dispatch calls. Refs #147
2015-08-23 13:20:23 +02:00
Formatter.cs
Initial commit of existing code.
2014-05-02 08:33:01 +01:00
GLPipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
ReplayRenderer.cs
Add FileChanged notification, use to reload data in image viewer
2015-07-15 22:06:33 +02:00
Shader.cs
Handle invalid characters in shader filename paths everywhere
2015-07-25 10:33:52 +02:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00
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