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renderdoc/qrenderdoc/Windows/PipelineState/GLPipelineStateViewer.cpp
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baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

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132 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "GLPipelineStateViewer.h"
#include <float.h>
#include <QMenu>
#include <QMouseEvent>
#include <QScrollBar>
#include <QXmlStreamWriter>
#include "Code/Resources.h"
#include "Widgets/ComputeDebugSelector.h"
#include "Widgets/Extended/RDHeaderView.h"
#include "flowlayout/FlowLayout.h"
#include "toolwindowmanager/ToolWindowManager.h"
#include "PipelineStateViewer.h"
#include "ui_GLPipelineStateViewer.h"
struct GLVBIBTag
{
GLVBIBTag() { offset = 0; }
GLVBIBTag(ResourceId i, uint64_t offs, QString f = QString())
{
id = i;
offset = offs;
format = f;
}
ResourceId id;
uint64_t offset;
QString format;
};
Q_DECLARE_METATYPE(GLVBIBTag);
struct GLReadOnlyTag
{
GLReadOnlyTag() = default;
GLReadOnlyTag(uint32_t reg, ResourceId id) : reg(reg), ID(id) {}
uint32_t reg = 0;
ResourceId ID;
};
Q_DECLARE_METATYPE(GLReadOnlyTag);
struct GLReadWriteTag
{
GLReadWriteTag() = default;
GLReadWriteTag(GLReadWriteType readWriteType, uint32_t index, uint32_t reg, ResourceId id,
uint64_t offs, uint64_t sz)
: readWriteType(readWriteType), rwIndex(index), reg(reg), ID(id), offset(offs), size(sz)
{
}
GLReadWriteType readWriteType = GLReadWriteType::Atomic;
uint32_t rwIndex = 0;
uint32_t reg = 0;
ResourceId ID;
uint64_t offset = 0;
uint64_t size = 0;
};
Q_DECLARE_METATYPE(GLReadWriteTag);
GLPipelineStateViewer::GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
QWidget *parent)
: QFrame(parent), ui(new Ui::GLPipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
m_ComputeDebugSelector = new ComputeDebugSelector(this);
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
RDLabel *shaderLabels[] = {
ui->vaoLabel,
ui->vsPipeline, ui->tcsPipeline, ui->tesPipeline,
ui->gsPipeline, ui->fsPipeline, ui->csPipeline,
ui->vsProgram, ui->tcsProgram, ui->tesProgram,
ui->gsProgram, ui->fsProgram, ui->csProgram,
ui->vsShader, ui->tcsShader, ui->tesShader,
ui->gsShader, ui->fsShader, ui->csShader,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
RDTreeWidget *textures[] = {
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
ui->gsTextures, ui->fsTextures, ui->csTextures,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
};
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
RDTreeWidget *subroutines[] = {
ui->vsSubroutines, ui->tcsSubroutines, ui->tesSubroutines,
ui->gsSubroutines, ui->fsSubroutines, ui->csSubroutines,
};
RDTreeWidget *readwrites[] = {
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
};
QWidget *shaderGroups[] = {
ui->vsShaderGroup, ui->tcsShaderGroup, ui->tesShaderGroup,
ui->gsShaderGroup, ui->fsShaderGroup, ui->csShaderGroup,
};
// setup FlowLayout for shader groups
for(QWidget *shaderGroup : shaderGroups)
{
QLayout *oldLayout = shaderGroup->layout();
QObjectList childs = shaderGroup->children();
childs.removeOne((QObject *)oldLayout);
delete oldLayout;
FlowLayout *shaderFlow = new FlowLayout(shaderGroup, -1, 3, 3);
for(QObject *o : childs)
shaderFlow->addWidget(qobject_cast<QWidget *>(o));
shaderGroup->setLayout(shaderFlow);
}
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(150, 0));
}
for(RDLabel *b : {ui->xfbObj, ui->readFBO, ui->drawFBO})
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(100, 0));
}
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : textures)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *ubo : ubos)
QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::ubo_itemActivated);
for(RDTreeWidget *res : readwrites)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&GLPipelineStateViewer::resource_itemActivated);
QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
&GLPipelineStateViewer::computeDebugSelector_beginDebug);
{
QMenu *extensionsMenu = new QMenu(this);
ui->extensions->setMenu(extensionsMenu);
ui->extensions->setPopupMode(QToolButton::InstantPopup);
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
extensionsMenu->clear();
m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
ui->extensions, {});
});
}
addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->MSAAGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viAttrs->setHeader(header);
ui->viAttrs->setColumns({tr("Index"), tr("Enabled"), tr("Name"), tr("Format/Generic Value"),
tr("Buffer Slot"), tr("Relative Offset"), tr("Go")});
header->setColumnStretchHints({1, 1, 4, 3, 2, 2, -1});
ui->viAttrs->setClearSelectionOnFocusLoss(true);
ui->viAttrs->setInstantTooltips(true);
ui->viAttrs->setHoverIconColumn(6, action, action_hover);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viBuffers->setHeader(header);
ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Divisor"),
tr("Byte Length"), tr("Go")});
header->setColumnStretchHints({1, 4, 2, 2, 2, 3, -1});
ui->viBuffers->setClearSelectionOnFocusLoss(true);
ui->viBuffers->setInstantTooltips(true);
ui->viBuffers->setHoverIconColumn(6, action, action_hover);
m_Common.SetupResourceView(ui->viBuffers);
}
for(RDTreeWidget *tex : textures)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
tex->setHeader(header);
tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
tex->setHoverIconColumn(8, action, action_hover);
tex->setClearSelectionOnFocusLoss(true);
tex->setInstantTooltips(true);
m_Common.SetupResourceView(tex);
}
for(RDTreeWidget *samp : samplers)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
samp->setHeader(header);
samp->setColumns(
{tr("Slot"), tr("Object"), tr("Wrap Mode"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
header->setColumnStretchHints({1, 2, 2, 2, 2, 2});
samp->setClearSelectionOnFocusLoss(true);
samp->setInstantTooltips(true);
m_Common.SetupResourceView(samp);
}
for(RDTreeWidget *ubo : ubos)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ubo->setHeader(header);
ubo->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
header->setColumnStretchHints({1, 2, 3, 3, -1});
ubo->setHoverIconColumn(4, action, action_hover);
ubo->setClearSelectionOnFocusLoss(true);
ubo->setInstantTooltips(true);
m_Common.SetupResourceView(ubo);
}
for(RDTreeWidget *sub : subroutines)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
sub->setHeader(header);
sub->setColumns({tr("Uniform"), tr("Value")});
header->setColumnStretchHints({1, 1});
sub->setClearSelectionOnFocusLoss(true);
sub->setInstantTooltips(true);
}
for(RDTreeWidget *rw : readwrites)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
rw->setHeader(header);
rw->setColumns({tr("Binding"), tr("Slot"), tr("Resource"), tr("Dimensions"), tr("Format"),
tr("Access"), tr("Go")});
header->setColumnStretchHints({1, 1, 2, 3, 3, 1, -1});
rw->setHoverIconColumn(6, action, action_hover);
rw->setClearSelectionOnFocusLoss(true);
rw->setInstantTooltips(true);
m_Common.SetupResourceView(rw);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->xfbBuffers->setHeader(header);
ui->xfbBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Length"), tr("Offset"), tr("Go")});
header->setColumnStretchHints({1, 4, 3, 2, -1});
header->setMinimumSectionSize(40);
ui->xfbBuffers->setClearSelectionOnFocusLoss(true);
ui->xfbBuffers->setInstantTooltips(true);
ui->xfbBuffers->setHoverIconColumn(4, action, action_hover);
m_Common.SetupResourceView(ui->xfbBuffers);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viewports->setHeader(header);
ui->viewports->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->viewports->setClearSelectionOnFocusLoss(true);
ui->viewports->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->scissors->setHeader(header);
ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")});
header->setColumnStretchHints({-1, -1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->scissors->setClearSelectionOnFocusLoss(true);
ui->scissors->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->framebuffer->setHeader(header);
ui->framebuffer->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
ui->framebuffer->setHoverIconColumn(8, action, action_hover);
ui->framebuffer->setClearSelectionOnFocusLoss(true);
ui->framebuffer->setInstantTooltips(true);
m_Common.SetupResourceView(ui->framebuffer);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->blends->setHeader(header);
ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Write Mask")});
header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 1});
ui->blends->setClearSelectionOnFocusLoss(true);
ui->blends->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->stencils->setHeader(header);
ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});
ui->stencils->setClearSelectionOnFocusLoss(true);
ui->stencils->setInstantTooltips(true);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
ui->pipeFlow->setStages(
{
lit("VTX"),
lit("VS"),
lit("TCS"),
lit("TES"),
lit("GS"),
lit("RS"),
lit("FS"),
lit("FB"),
lit("CS"),
},
{
tr("Vertex Input"),
tr("Vertex Shader"),
tr("Tess. Control Shader"),
tr("Tess. Eval. Shader"),
tr("Geometry Shader"),
tr("Rasterizer"),
tr("Fragment Shader"),
tr("Framebuffer Output"),
tr("Compute Shader"),
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
m_Common.setMeshViewPixmap(ui->meshView);
ui->vaoLabel->setFont(Formatter::PreferredFont());
ui->viAttrs->setFont(Formatter::PreferredFont());
ui->viBuffers->setFont(Formatter::PreferredFont());
ui->xfbBuffers->setFont(Formatter::PreferredFont());
ui->vsShader->setFont(Formatter::PreferredFont());
ui->vsTextures->setFont(Formatter::PreferredFont());
ui->vsSamplers->setFont(Formatter::PreferredFont());
ui->vsUBOs->setFont(Formatter::PreferredFont());
ui->vsSubroutines->setFont(Formatter::PreferredFont());
ui->vsReadWrite->setFont(Formatter::PreferredFont());
ui->gsShader->setFont(Formatter::PreferredFont());
ui->gsTextures->setFont(Formatter::PreferredFont());
ui->gsSamplers->setFont(Formatter::PreferredFont());
ui->gsUBOs->setFont(Formatter::PreferredFont());
ui->gsSubroutines->setFont(Formatter::PreferredFont());
ui->gsReadWrite->setFont(Formatter::PreferredFont());
ui->tcsShader->setFont(Formatter::PreferredFont());
ui->tcsTextures->setFont(Formatter::PreferredFont());
ui->tcsSamplers->setFont(Formatter::PreferredFont());
ui->tcsUBOs->setFont(Formatter::PreferredFont());
ui->tcsSubroutines->setFont(Formatter::PreferredFont());
ui->tcsReadWrite->setFont(Formatter::PreferredFont());
ui->tesShader->setFont(Formatter::PreferredFont());
ui->tesTextures->setFont(Formatter::PreferredFont());
ui->tesSamplers->setFont(Formatter::PreferredFont());
ui->tesUBOs->setFont(Formatter::PreferredFont());
ui->tesSubroutines->setFont(Formatter::PreferredFont());
ui->tesReadWrite->setFont(Formatter::PreferredFont());
ui->fsShader->setFont(Formatter::PreferredFont());
ui->fsTextures->setFont(Formatter::PreferredFont());
ui->fsSamplers->setFont(Formatter::PreferredFont());
ui->fsUBOs->setFont(Formatter::PreferredFont());
ui->fsSubroutines->setFont(Formatter::PreferredFont());
ui->fsReadWrite->setFont(Formatter::PreferredFont());
ui->csShader->setFont(Formatter::PreferredFont());
ui->csTextures->setFont(Formatter::PreferredFont());
ui->csSamplers->setFont(Formatter::PreferredFont());
ui->csUBOs->setFont(Formatter::PreferredFont());
ui->csSubroutines->setFont(Formatter::PreferredFont());
ui->csReadWrite->setFont(Formatter::PreferredFont());
ui->viewports->setFont(Formatter::PreferredFont());
ui->scissors->setFont(Formatter::PreferredFont());
ui->framebuffer->setFont(Formatter::PreferredFont());
ui->blends->setFont(Formatter::PreferredFont());
// reset everything back to defaults
clearState();
}
GLPipelineStateViewer::~GLPipelineStateViewer()
{
delete ui;
}
void GLPipelineStateViewer::OnCaptureLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void GLPipelineStateViewer::OnCaptureClosed()
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
clearState();
}
void GLPipelineStateViewer::OnEventChanged(uint32_t eventId)
{
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
const GLPipe::State *state = r->GetGLPipelineState();
ResourceId descriptorStore = state->descriptorStore;
DescriptorRange range;
range.offset = 0;
range.descriptorSize = state->descriptorByteSize;
range.count = state->descriptorCount;
// GL doesn't need the descriptor type, it has internal type information
range.type = DescriptorType::Unknown;
rdcarray<DescriptorRange> ranges = {range};
rdcarray<DescriptorLogicalLocation> locations =
r->GetDescriptorLocations(descriptorStore, ranges);
rdcarray<Descriptor> descriptors = r->GetDescriptors(descriptorStore, ranges);
rdcarray<SamplerDescriptor> samplerDescriptors =
r->GetSamplerDescriptors(descriptorStore, ranges);
// we only write to m_Locations etc on the GUI thread so we know there's no race here.
GUIInvoke::call(this,
[this, locations = std::move(locations), descriptors = std::move(descriptors),
samplerDescriptors = std::move(samplerDescriptors)]() {
m_Locations = locations;
m_Descriptors = descriptors;
m_SamplerDescriptors = samplerDescriptors;
setState();
});
});
}
void GLPipelineStateViewer::SelectPipelineStage(PipelineStage stage)
{
if(stage == PipelineStage::SampleMask)
ui->pipeFlow->setSelectedStage((int)PipelineStage::Rasterizer);
else
ui->pipeFlow->setSelectedStage((int)stage);
}
ResourceId GLPipelineStateViewer::GetResource(RDTreeWidgetItem *item)
{
QVariant tag = item->tag();
const rdcarray<RDTreeWidget *> ubos = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
if(tag.canConvert<GLVBIBTag>())
{
GLVBIBTag buf = tag.value<GLVBIBTag>();
return buf.id;
}
else if(tag.canConvert<GLReadOnlyTag>())
{
GLReadOnlyTag ro = tag.value<GLReadOnlyTag>();
return ro.ID;
}
else if(tag.canConvert<GLReadWriteTag>())
{
GLReadWriteTag rw = tag.value<GLReadWriteTag>();
return rw.ID;
}
else if(ubos.contains(item->treeWidget()))
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return ResourceId();
if(!tag.canConvert<int>())
return ResourceId();
int cb = tag.value<int>();
return m_Ctx.CurPipelineState().GetConstantBlock(stage->stage, cb, 0).descriptor.resource;
}
return ResourceId();
}
void GLPipelineStateViewer::on_showUnused_toggled(bool checked)
{
setState();
}
void GLPipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
bool GLPipelineStateViewer::isInactiveRow(RDTreeWidgetItem *node)
{
return node->italic();
}
void GLPipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
{
node->setItalic(true);
}
void GLPipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
{
node->setBackgroundColor(QColor(255, 70, 70));
node->setForegroundColor(QColor(0, 0, 0));
}
void GLPipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, TextureDescription *tex,
uint32_t firstMip, uint32_t numMips, uint32_t firstSlice,
uint32_t numSlices,
const GLPipe::TextureCompleteness *texCompleteness)
{
QString text;
if(texCompleteness)
{
if(!texCompleteness->completeStatus.isEmpty())
text += tr("The texture is incomplete:\n%1\n\n").arg(texCompleteness->completeStatus);
if(!texCompleteness->typeConflict.isEmpty())
text += tr("Multiple conflicting bindings:\n%1\n\n").arg(texCompleteness->typeConflict);
}
if(tex)
{
if((tex->mips > 1 && firstMip > 0) || numMips < tex->mips)
{
if(numMips == 1)
text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(firstMip);
else
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
.arg(tex->mips)
.arg(firstMip)
.arg(firstMip + numMips - 1);
}
if((tex->arraysize > 1 && firstSlice > 0) || numSlices < tex->arraysize)
{
if(numSlices == 1)
text += tr("The texture has %1 slices, the view covers slice %2.\n")
.arg(tex->arraysize)
.arg(firstSlice);
else
text += tr("The texture has %1 slices, the view covers slices %2-%3.\n")
.arg(tex->arraysize)
.arg(firstSlice)
.arg(firstSlice + numSlices - 1);
}
}
text = text.trimmed();
if(!text.isEmpty())
{
node->setToolTip(text);
node->setBackgroundColor(m_Common.GetViewDetailsColor());
}
}
void GLPipelineStateViewer::addImageSamplerRow(const Descriptor &descriptor,
const SamplerDescriptor &samplerDescriptor,
uint32_t reg, const ShaderResource *shaderTex,
const ShaderSampler *shaderSamp, bool usedSlot,
const GLPipe::TextureCompleteness *texCompleteness,
RDTreeWidgetItem *textures, RDTreeWidgetItem *samplers)
{
bool filledSlot = (descriptor.resource != ResourceId());
if(showNode(usedSlot, filledSlot))
{
// only show one empty node per reg at most, but prioritise used slots over unused, and filled
// over empty. Any tie-breaks we just pick an arbitrary one this can only happen if at least one
// of 'show unused' or 'show empty' is enabled
for(int i = 0; i < textures->childCount(); i++)
{
GLReadOnlyTag existing = textures->child(i)->tag().value<GLReadOnlyTag>();
// if it's a different reg, ignore of course!
if(existing.reg != reg)
continue;
// existing one is empty, just overwrite it no matter what
if(existing.ID == ResourceId())
{
delete textures->takeChild(i);
delete samplers->takeChild(i);
// we assume there's only ever one duplicate at once
break;
}
// existing one is non-empty but we are, abort!
if(existing.ID != ResourceId() && !filledSlot)
return;
// existing one is unused, ours is. Using
if(isInactiveRow(textures->child(i)) && usedSlot)
{
delete textures->takeChild(i);
delete samplers->takeChild(i);
// we assume there's only ever one duplicate at once
break;
}
// existing one is used but we aren't
if(!isInactiveRow(textures->child(i)) && !usedSlot)
return;
}
// do texture
{
QString slotname = QString::number(reg);
if(texCompleteness && !texCompleteness->typeConflict.empty())
slotname += tr(": <conflict>");
else if(shaderTex && !shaderTex->name.empty())
slotname += lit(": ") + shaderTex->name;
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = lit("Unknown");
QString typeName = lit("Unknown");
if(!filledSlot)
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.type == ResourceFormatType::D16S8 ||
tex->format.type == ResourceFormatType::D24S8 ||
tex->format.type == ResourceFormatType::D32S8)
{
if(descriptor.format.compType == CompType::Depth)
format += tr(" Depth-Read");
else if(descriptor.format.compType == CompType::UInt)
format += tr(" Stencil-Read");
}
else if(descriptor.swizzle.red != TextureSwizzle::Red ||
descriptor.swizzle.green != TextureSwizzle::Green ||
descriptor.swizzle.blue != TextureSwizzle::Blue ||
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(descriptor.swizzle.red))
.arg(ToQStr(descriptor.swizzle.green))
.arg(ToQStr(descriptor.swizzle.blue))
.arg(ToQStr(descriptor.swizzle.alpha));
}
}
RDTreeWidgetItem *node = NULL;
if(texCompleteness && !texCompleteness->typeConflict.empty())
{
node = new RDTreeWidgetItem({slotname, tr("Conflicting bindings"), lit("-"), lit("-"),
lit("-"), lit("-"), lit("-"), lit("-"), QString()});
setViewDetails(node, NULL, 0, 0, 0, ~0U, texCompleteness);
}
else
{
node = new RDTreeWidgetItem(
{slotname, descriptor.resource, typeName, w, h, d, a, format, QString()});
if(tex)
setViewDetails(node, tex, descriptor.firstMip, descriptor.numMips, 0, ~0U, texCompleteness);
}
node->setTag(QVariant::fromValue(GLReadOnlyTag(reg, descriptor.resource)));
if(!filledSlot)
setEmptyRow(node);
if(texCompleteness)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
textures->addChild(node);
}
// do sampler
{
QString slotname = QString::number(reg);
if(shaderTex && !shaderTex->name.empty())
slotname += lit(": ") + shaderTex->name;
QString borderColor = QFormatStr("%1, %2, %3, %4")
.arg(samplerDescriptor.borderColorValue.floatValue[0])
.arg(samplerDescriptor.borderColorValue.floatValue[1])
.arg(samplerDescriptor.borderColorValue.floatValue[2])
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::OpenGL),
ToQStr(samplerDescriptor.addressV, GraphicsAPI::OpenGL),
ToQStr(samplerDescriptor.addressW, GraphicsAPI::OpenGL)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("S"), lit("T"), lit("R")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(samplerDescriptor.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(descriptor.textureType == TextureType::TextureCube ||
descriptor.textureType == TextureType::TextureCubeArray)
{
addressing += samplerDescriptor.seamlessCubemaps ? tr(" Seamless") : tr(" Non-Seamless");
}
QString filter = ToQStr(samplerDescriptor.filter);
if(samplerDescriptor.maxAnisotropy > 1)
filter += lit(" Aniso%1x").arg(samplerDescriptor.maxAnisotropy);
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction));
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
RDTreeWidgetItem *node = new RDTreeWidgetItem({
slotname,
samplerDescriptor.object != ResourceId() ? samplerDescriptor.object : descriptor.resource,
addressing,
filter,
QFormatStr("%1 - %2")
.arg(samplerDescriptor.minLOD == -FLT_MAX ? lit("0")
: QString::number(samplerDescriptor.minLOD))
.arg(samplerDescriptor.maxLOD == FLT_MAX ? lit("FLT_MAX")
: QString::number(samplerDescriptor.maxLOD)),
samplerDescriptor.mipBias,
});
node->setTag(QVariant::fromValue(GLReadOnlyTag(reg, descriptor.resource)));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
samplers->addChild(node);
}
}
}
void GLPipelineStateViewer::addUBORow(const Descriptor &descriptor, uint32_t reg, uint32_t index,
const ConstantBlock *shaderBind, bool usedSlot,
RDTreeWidget *ubos)
{
bool filledSlot =
((shaderBind && !shaderBind->bufferBacked) || descriptor.resource != ResourceId());
if(showNode(usedSlot, filledSlot))
{
ulong offset = 0;
ulong length = 0;
int numvars = shaderBind ? shaderBind->variables.count() : 0;
ulong byteSize = shaderBind ? (ulong)shaderBind->byteSize : 0;
QString name;
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange;
if(!filledSlot)
{
name = tr("Empty");
length = 0;
}
QString slotname = QString::number(reg);
if(shaderBind && !shaderBind->name.empty())
slotname += lit(": ") + shaderBind->name;
offset = descriptor.byteOffset;
length = descriptor.byteSize;
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
if(buf)
{
if(length == 0)
length = buf->length;
}
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes")
.arg(numvars)
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
else
sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
.arg(numvars)
.arg(Formatter::HumanFormat(byteSize, Formatter::OffsetSize))
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
if(length < byteSize)
filledSlot = false;
byterange = QFormatStr("%1 - %2")
.arg(Formatter::HumanFormat(offset, Formatter::OffsetSize))
.arg(Formatter::HumanFormat(offset + length, Formatter::OffsetSize));
RDTreeWidgetItem *node;
if(shaderBind && !shaderBind->bufferBacked)
{
node = new RDTreeWidgetItem(
{tr("Uniforms"), QString(), QString(), tr("%1 Variables").arg(numvars), QString()});
}
else
{
node = new RDTreeWidgetItem({slotname, descriptor.resource, byterange, sizestr, QString()});
}
node->setTag(QVariant::fromValue(index));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ubos->addTopLevelItem(node);
}
}
void GLPipelineStateViewer::addReadWriteRow(const Descriptor &descriptor, uint32_t reg,
uint32_t index, const ShaderResource *shaderBind,
bool usedSlot,
const GLPipe::TextureCompleteness *texCompleteness,
RDTreeWidgetItem *readwrites)
{
bool filledSlot = descriptor.resource != ResourceId();
if(showNode(usedSlot, filledSlot))
{
GLReadWriteType readWriteType = GLReadWriteType::Image;
if(descriptor.type == DescriptorType::ReadWriteBuffer)
readWriteType = GLReadWriteType::SSBO;
if(shaderBind)
readWriteType = GetGLReadWriteType(*shaderBind);
// only show one empty node per reg at most, but prioritise used slots over unused, and filled
// over empty. Any tie-breaks we just pick an arbitrary one this can only happen if at least one
// of 'show unused' or 'show empty' is enabled
for(int i = 0; i < readwrites->childCount(); i++)
{
GLReadWriteTag existing = readwrites->child(i)->tag().value<GLReadWriteTag>();
// if it's a different reg, ignore of course!
if(existing.reg != reg || existing.readWriteType != readWriteType)
continue;
// existing one is empty, just overwrite it no matter what
if(existing.ID == ResourceId())
{
delete readwrites->takeChild(i);
// we assume there's only ever one duplicate at once
break;
}
// existing one is non-empty but we are, abort!
if(existing.ID != ResourceId() && !filledSlot)
return;
// existing one is unused, ours is
if(isInactiveRow(readwrites->child(i)) && usedSlot)
{
delete readwrites->takeChild(i);
// we assume there's only ever one duplicate at once
break;
}
// existing one is used but we aren't
if(!isInactiveRow(readwrites->child(i)) && !usedSlot)
return;
}
QString binding = readWriteType == GLReadWriteType::Image ? tr("Image")
: readWriteType == GLReadWriteType::Atomic ? tr("Atomic")
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO")
: tr("Unknown");
QString slotname = QString::number(reg);
if(shaderBind && !shaderBind->name.empty())
slotname += lit(": ") + shaderBind->name;
QString dimensions;
QString format = descriptor.format.Name();
QString access = tr("Read/Write");
if(descriptor.flags & DescriptorFlags::ReadOnlyAccess)
access = tr("Read-Only");
if(descriptor.flags & DescriptorFlags::WriteOnlyAccess)
access = tr("Write-Only");
uint64_t offset = 0;
uint64_t length = 0;
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QFormatStr("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
}
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
if(buf)
{
length = buf->length;
if(descriptor.byteSize > 0)
{
offset = descriptor.byteOffset;
length = descriptor.byteSize;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
format = lit("-");
}
if(!filledSlot)
{
dimensions = lit("-");
access = lit("-");
}
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{binding, slotname, descriptor.resource, dimensions, format, access, QString()});
node->setTag(QVariant::fromValue(
GLReadWriteTag(readWriteType, index, reg, descriptor.resource, offset, length)));
if(tex)
setViewDetails(node, tex, descriptor.firstMip, descriptor.numMips, descriptor.firstSlice,
descriptor.numSlices, texCompleteness);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
readwrites->addChild(node);
}
}
bool GLPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
const bool showUnused = ui->showUnused->isChecked();
const bool showEmpty = ui->showEmpty->isChecked();
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's not referenced, but if it's bound and we have "show unused" then show it
if(showUnused && filledSlot)
return true;
// it's empty, and we have "show empty"
if(showEmpty && !filledSlot)
return true;
return false;
}
const GLPipe::Shader *GLPipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.IsCaptureLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurGLPipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurGLPipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurGLPipelineState()->tessControlShader;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurGLPipelineState()->tessEvalShader;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurGLPipelineState()->geometryShader;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurGLPipelineState()->fragmentShader;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurGLPipelineState()->computeShader;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void GLPipelineStateViewer::clearShaderState(RDLabel *pipeline, RDLabel *program, RDLabel *shader,
RDTreeWidget *tex, RDTreeWidget *samp,
RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw)
{
pipeline->hide();
program->setText(ToQStr(ResourceId()));
shader->setText(ToQStr(ResourceId()));
tex->clear();
samp->clear();
sub->clear();
ubo->clear();
rw->clear();
}
void GLPipelineStateViewer::clearState()
{
m_VBNodes.clear();
m_EmptyNodes.clear();
ui->vaoLabel->setText(QString());
ui->viAttrs->clear();
ui->viBuffers->clear();
ui->topology->setText(QString());
ui->primRestart->setVisible(false);
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->vsPipeline, ui->vsProgram, ui->vsShader, ui->vsTextures, ui->vsSamplers,
ui->vsUBOs, ui->vsSubroutines, ui->vsReadWrite);
clearShaderState(ui->gsPipeline, ui->gsProgram, ui->gsShader, ui->gsTextures, ui->gsSamplers,
ui->gsUBOs, ui->gsSubroutines, ui->gsReadWrite);
clearShaderState(ui->tcsPipeline, ui->tcsProgram, ui->tcsShader, ui->tcsTextures, ui->tcsSamplers,
ui->tcsUBOs, ui->tcsSubroutines, ui->tcsReadWrite);
clearShaderState(ui->tesPipeline, ui->tesProgram, ui->tesShader, ui->tesTextures, ui->tesSamplers,
ui->tesUBOs, ui->tesSubroutines, ui->tesReadWrite);
clearShaderState(ui->fsPipeline, ui->fsProgram, ui->fsShader, ui->fsTextures, ui->fsSamplers,
ui->fsUBOs, ui->fsSubroutines, ui->fsReadWrite);
clearShaderState(ui->csPipeline, ui->csProgram, ui->csShader, ui->csTextures, ui->csSamplers,
ui->csUBOs, ui->csSubroutines, ui->csReadWrite);
ui->xfbBuffers->clear();
QToolButton *shaderButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
b->setEnabled(false);
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontFace->setText(tr("CCW"));
ui->frontFace->setToolTip(QString());
ui->scissorEnabled->setPixmap(tick);
ui->provoking->setText(tr("Last"));
ui->rasterizerDiscard->setPixmap(cross);
ui->pointSize->setText(lit("1.0"));
ui->lineWidth->setText(lit("1.0"));
ui->clipSetup->setText(tr("0,0 Lower Left") + lit(", Z= -1 to 1"));
ui->clipDistance->setText(lit("-"));
ui->depthClamp->setPixmap(tick);
ui->depthBias->setText(lit("0.0"));
ui->slopeScaledBias->setText(lit("0.0"));
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
ui->multisample->setPixmap(tick);
ui->sampleShading->setPixmap(tick);
ui->minSampleShading->setText(lit("0.0"));
ui->alphaToOne->setPixmap(tick);
ui->alphaToCoverage->setPixmap(tick);
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
ui->viewports->clear();
ui->scissors->clear();
ui->framebuffer->clear();
ui->blends->clear();
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(lit("GREATER_EQUAL"));
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(lit("0.0-1.0"));
ui->stencils->clear();
ui->computeDebugSelector->setEnabled(false);
}
void GLPipelineStateViewer::setShaderState(const GLPipe::Shader &stage, RDLabel *pipeline,
RDLabel *program, RDLabel *shader, RDTreeWidget *subs)
{
const ShaderReflection *shaderDetails = stage.reflection;
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
if(state.pipelineResourceId != ResourceId())
{
pipeline->show();
pipeline->setText(ToQStr(state.pipelineResourceId));
}
else
{
pipeline->hide();
}
program->setText(ToQStr(stage.programResourceId));
shader->setText(ToQStr(stage.shaderResourceId));
int vs = subs->verticalScrollBar()->value();
subs->beginUpdate();
subs->clear();
for(int i = 0; i < stage.subroutines.count(); i++)
subs->addTopLevelItem(new RDTreeWidgetItem({i, stage.subroutines[i]}));
subs->clearSelection();
subs->endUpdate();
subs->verticalScrollBar()->setValue(vs);
subs->parentWidget()->setVisible(!stage.subroutines.empty());
}
QString GLPipelineStateViewer::MakeGenericValueString(uint32_t compCount, CompType compType,
const GLPipe::VertexAttribute &val)
{
QString ret;
if(compCount == 1)
ret = QFormatStr("<%1>");
else if(compCount == 2)
ret = QFormatStr("<%1, %2>");
else if(compCount == 3)
ret = QFormatStr("<%1, %2, %3>");
else if(compCount == 4)
ret = QFormatStr("<%1, %2, %3, %4>");
if(compType == CompType::UInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.uintValue[i]);
return ret;
}
else if(compType == CompType::SInt)
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.intValue[i]);
return ret;
}
else
{
for(uint32_t i = 0; i < compCount; i++)
ret = ret.arg(val.genericValue.floatValue[i]);
return ret;
}
}
GLReadWriteType GLPipelineStateViewer::GetGLReadWriteType(ShaderResource res)
{
GLReadWriteType ret = GLReadWriteType::Image;
if(res.isTexture)
{
ret = GLReadWriteType::Image;
}
else
{
if(res.variableType.rows == 1 && res.variableType.columns == 1 &&
res.variableType.baseType == VarType::UInt)
{
ret = GLReadWriteType::Atomic;
}
else
{
ret = GLReadWriteType::SSBO;
}
}
return ret;
}
void GLPipelineStateViewer::setState()
{
if(!m_Ctx.IsCaptureLoaded())
{
clearState();
return;
}
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
const ActionDescription *action = m_Ctx.CurAction();
bool showUnused = ui->showUnused->isChecked();
bool showEmpty = ui->showEmpty->isChecked();
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
bool usedBindings[128] = {};
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
vs = ui->viAttrs->verticalScrollBar()->value();
ui->viAttrs->beginUpdate();
ui->viAttrs->clear();
{
int i = 0;
for(const GLPipe::VertexAttribute &a : state.vertexInput.attributes)
{
bool filledSlot = true;
bool usedSlot = false;
QString name = tr("Attribute %1").arg(i);
uint32_t compCount = 4;
CompType compType = CompType::Float;
if(state.vertexShader.shaderResourceId != ResourceId())
{
int attrib = a.boundShaderInput;
if(attrib >= 0 && attrib < state.vertexShader.reflection->inputSignature.count())
{
name = state.vertexShader.reflection->inputSignature[attrib].varName;
compCount = state.vertexShader.reflection->inputSignature[attrib].compCount;
compType = VarTypeCompType(state.vertexShader.reflection->inputSignature[attrib].varType);
usedSlot = true;
}
}
if(showNode(usedSlot, filledSlot))
{
QString format = QString(a.format.Name());
if(!a.enabled)
format = tr("Generic=") + MakeGenericValueString(compCount, compType, a);
else if(a.floatCast)
format += tr(" Cast to float");
RDTreeWidgetItem *node = new RDTreeWidgetItem({
i,
a.enabled ? tr("Enabled") : tr("Disabled"),
name,
format,
a.vertexBufferSlot,
Formatter::HumanFormat(a.byteOffset, Formatter::OffsetSize),
QString(),
});
node->setTag(i);
if(a.enabled)
usedBindings[a.vertexBufferSlot] = true;
if(!usedSlot)
setInactiveRow(node);
ui->viAttrs->addTopLevelItem(node);
}
i++;
}
}
ui->viAttrs->clearSelection();
ui->viAttrs->endUpdate();
ui->viAttrs->verticalScrollBar()->setValue(vs);
int numCPs = PatchList_Count(state.vertexInput.topology);
if(numCPs > 0)
{
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(state.vertexInput.topology));
}
m_Common.setTopologyDiagram(ui->topologyDiagram, state.vertexInput.topology);
bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);
if(ibufferUsed)
{
ui->primRestart->setVisible(true);
if(state.vertexInput.primitiveRestart)
ui->primRestart->setText(
tr("Restart Idx: 0x%1").arg(Formatter::Format(state.vertexInput.restartIndex, true)));
else
ui->primRestart->setText(tr("Restart Idx: Disabled"));
}
else
{
ui->primRestart->setVisible(false);
}
m_VBNodes.clear();
m_EmptyNodes.clear();
ui->vaoLabel->setText(ToQStr(state.vertexInput.vertexArrayObject));
vs = ui->viBuffers->verticalScrollBar()->value();
ui->viBuffers->beginUpdate();
ui->viBuffers->clear();
if(state.vertexInput.indexBuffer != ResourceId())
{
if(ibufferUsed || showUnused)
{
uint64_t length = 1;
if(!ibufferUsed)
length = 0;
BufferDescription *buf = m_Ctx.GetBuffer(state.vertexInput.indexBuffer);
if(buf)
length = buf->length;
RDTreeWidgetItem *node = new RDTreeWidgetItem({
tr("Element"),
state.vertexInput.indexBuffer,
Formatter::HumanFormat(state.vertexInput.indexByteStride, Formatter::OffsetSize),
0,
0,
Formatter::HumanFormat(length, Formatter::OffsetSize),
QString(),
});
QString iformat;
if(action)
{
if(state.vertexInput.indexByteStride == 1)
iformat = lit("ubyte");
else if(state.vertexInput.indexByteStride == 2)
iformat = lit("ushort");
else if(state.vertexInput.indexByteStride == 4)
iformat = lit("uint");
iformat +=
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.vertexInput.topology));
}
node->setTag(QVariant::fromValue(GLVBIBTag(
state.vertexInput.indexBuffer,
action ? action->indexOffset * state.vertexInput.indexByteStride : 0, iformat)));
if(!ibufferUsed)
setInactiveRow(node);
if(state.vertexInput.indexBuffer == ResourceId())
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
ui->viBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || showEmpty)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{tr("Element"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), lit("-"), QString()});
QString iformat;
if(action)
{
if(state.vertexInput.indexByteStride == 1)
iformat = lit("ubyte");
else if(state.vertexInput.indexByteStride == 2)
iformat = lit("ushort");
else if(state.vertexInput.indexByteStride == 4)
iformat = lit("uint");
iformat +=
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.vertexInput.topology));
}
node->setTag(QVariant::fromValue(GLVBIBTag(
state.vertexInput.indexBuffer,
action ? action->indexOffset * state.vertexInput.indexByteStride : 0, iformat)));
setEmptyRow(node);
m_EmptyNodes.push_back(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->viBuffers->addTopLevelItem(node);
}
}
for(int i = 0; i < state.vertexInput.vertexBuffers.count(); i++)
{
const GLPipe::VertexBuffer &v = state.vertexInput.vertexBuffers[i];
bool filledSlot = (v.resourceId != ResourceId());
bool usedSlot = (usedBindings[i]);
if(showNode(usedSlot, filledSlot))
{
uint64_t length = 0;
uint64_t offset = v.byteOffset;
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
if(buf)
length = buf->length;
RDTreeWidgetItem *node = new RDTreeWidgetItem({
i,
v.resourceId,
Formatter::HumanFormat(v.byteStride, Formatter::OffsetSize),
Formatter::HumanFormat(offset, Formatter::OffsetSize),
v.instanceDivisor,
Formatter::HumanFormat(length, Formatter::OffsetSize),
QString(),
});
node->setTag(QVariant::fromValue(
GLVBIBTag(v.resourceId, v.byteOffset, m_Common.GetVBufferFormatString(i))));
if(!filledSlot)
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->viBuffers->addTopLevelItem(node);
}
else
{
m_VBNodes.push_back(NULL);
}
}
ui->viBuffers->clearSelection();
ui->viBuffers->endUpdate();
ui->viBuffers->verticalScrollBar()->setValue(vs);
{
ScopedTreeUpdater restorers[] = {
// VS
ui->vsTextures,
ui->vsSamplers,
ui->vsUBOs,
ui->vsSubroutines,
ui->vsReadWrite,
// GS
ui->gsTextures,
ui->gsSamplers,
ui->gsUBOs,
ui->gsSubroutines,
ui->gsReadWrite,
// tcs
ui->tcsTextures,
ui->tcsSamplers,
ui->tcsUBOs,
ui->tcsSubroutines,
ui->tcsReadWrite,
// tes
ui->tesTextures,
ui->tesSamplers,
ui->tesUBOs,
ui->tesSubroutines,
ui->tesReadWrite,
// fs
ui->fsTextures,
ui->fsSamplers,
ui->fsUBOs,
ui->fsSubroutines,
ui->fsReadWrite,
// CS
ui->csTextures,
ui->csSamplers,
ui->csUBOs,
ui->csSubroutines,
ui->csReadWrite,
};
const ShaderReflection *shaderRefls[NumShaderStages];
RDTreeWidget *ubos[] = {
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
};
RDTreeWidgetItem textures[6];
RDTreeWidgetItem samplers[6];
RDTreeWidgetItem readwrites[6];
for(ShaderStage stage : values<ShaderStage>())
shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);
for(uint32_t i = 0; i < m_Locations.size(); i++)
{
// locations are not stage specific
uint32_t reg = m_Locations[i].fixedBindNumber;
bool usedSlot = false;
// look for any accesses that use this descriptor, we generally expect only one per stage
// so if multiple exist then we'll pick the first one (somewhat arbitrarily). We could add
// duplicates here if we wanted now that we have the information
DescriptorAccess stageAccesses[NumShaderStages];
for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess())
{
if(access.stage == ShaderStage::Count)
continue;
if(access.byteOffset == i * state.descriptorByteSize)
{
if(stageAccesses[(uint32_t)access.stage].type == DescriptorType::Unknown ||
stageAccesses[(uint32_t)access.stage].staticallyUnused)
stageAccesses[(uint32_t)access.stage] = access;
}
}
const GLPipe::TextureCompleteness *texCompleteness = NULL;
for(const GLPipe::TextureCompleteness &comp : state.textureCompleteness)
{
// GL descriptors are laid out linearly so we can identify the offset of the current
// descriptor without having to store it
if(comp.descriptorByteOffset == i * state.descriptorByteSize)
{
texCompleteness = &comp;
break;
}
}
if(m_Locations[i].category == DescriptorCategory::ConstantBlock)
{
for(ShaderStage stage : values<ShaderStage>())
{
if((uint32_t)stage >= ARRAY_COUNT(ubos))
continue;
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
const ConstantBlock *shaderBind = NULL;
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
if(refl && access.type != DescriptorType::Unknown)
shaderBind = &refl->constantBlocks[access.index];
addUBORow(m_Descriptors[i], reg, access.index, shaderBind, usedSlot, ubos[(uint32_t)stage]);
}
}
else if(m_Locations[i].category == DescriptorCategory::ReadOnlyResource)
{
// look for any shaders that use this binding
for(ShaderStage stage : values<ShaderStage>())
{
if((uint32_t)stage >= ARRAY_COUNT(textures))
continue;
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
const ShaderSampler *shaderSamp = NULL;
const ShaderResource *shaderTex = NULL;
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
if(refl && access.type != DescriptorType::Unknown)
{
shaderTex = &refl->readOnlyResources[access.index];
shaderSamp = &refl->samplers[access.index];
}
addImageSamplerRow(m_Descriptors[i], m_SamplerDescriptors[i], reg, shaderTex, shaderSamp,
usedSlot, texCompleteness, &textures[(uint32_t)stage],
&samplers[(uint32_t)stage]);
}
}
else if(m_Locations[i].category == DescriptorCategory::ReadWriteResource)
{
// look for any shaders that use this binding
for(ShaderStage stage : values<ShaderStage>())
{
if((uint32_t)stage >= ARRAY_COUNT(readwrites))
continue;
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
const ShaderResource *shaderBind = NULL;
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
if(refl && access.type != DescriptorType::Unknown)
shaderBind = &refl->readWriteResources[access.index];
addReadWriteRow(m_Descriptors[i], reg, access.index, shaderBind, usedSlot,
texCompleteness, &readwrites[(uint32_t)stage]);
}
}
}
RDTreeWidget *textureWidgets[] = {
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
ui->gsTextures, ui->fsTextures, ui->csTextures,
};
RDTreeWidget *samplerWidgets[] = {
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
};
RDTreeWidget *readwriteWidgets[] = {
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
};
// sort all entries by register, so that e.g. we don't display 2D textures before 3D textures
// even if their locations all come together.
for(size_t i = 0; i < ARRAY_COUNT(textures); i++)
{
rdcarray<RDTreeWidgetItem *> items;
while(textures[i].childCount())
items.push_back(textures[i].takeChild(textures[i].childCount() - 1));
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
GLReadOnlyTag a_tag = a->tag().value<GLReadOnlyTag>();
GLReadOnlyTag b_tag = b->tag().value<GLReadOnlyTag>();
return a_tag.reg < b_tag.reg;
});
for(RDTreeWidgetItem *item : items)
textureWidgets[i]->addTopLevelItem(item);
}
for(size_t i = 0; i < ARRAY_COUNT(samplers); i++)
{
rdcarray<RDTreeWidgetItem *> items;
while(samplers[i].childCount())
items.push_back(samplers[i].takeChild(samplers[i].childCount() - 1));
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
GLReadOnlyTag a_tag = a->tag().value<GLReadOnlyTag>();
GLReadOnlyTag b_tag = b->tag().value<GLReadOnlyTag>();
return a_tag.reg < b_tag.reg;
});
for(RDTreeWidgetItem *item : items)
samplerWidgets[i]->addTopLevelItem(item);
}
for(size_t i = 0; i < ARRAY_COUNT(readwrites); i++)
{
rdcarray<RDTreeWidgetItem *> items;
while(readwrites[i].childCount())
items.push_back(readwrites[i].takeChild(readwrites[i].childCount() - 1));
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
GLReadWriteTag a_tag = a->tag().value<GLReadWriteTag>();
GLReadWriteTag b_tag = b->tag().value<GLReadWriteTag>();
// sort by read-write type first (atomics, then SSBOs, then images)
if(a_tag.readWriteType != b_tag.readWriteType)
return a_tag.readWriteType < b_tag.readWriteType;
// then by register
return a_tag.reg < b_tag.reg;
});
for(RDTreeWidgetItem *item : items)
readwriteWidgets[i]->addTopLevelItem(item);
}
// UBOs don't have to be sorted because there's only one type there, the locations are already
// in order
setShaderState(state.vertexShader, ui->vsPipeline, ui->vsProgram, ui->vsShader,
ui->vsSubroutines);
setShaderState(state.geometryShader, ui->gsPipeline, ui->gsProgram, ui->gsShader,
ui->gsSubroutines);
setShaderState(state.tessControlShader, ui->tcsPipeline, ui->tcsProgram, ui->tcsShader,
ui->tcsSubroutines);
setShaderState(state.tessEvalShader, ui->tesPipeline, ui->tesProgram, ui->tesShader,
ui->tesSubroutines);
setShaderState(state.fragmentShader, ui->fsPipeline, ui->fsProgram, ui->fsShader,
ui->fsSubroutines);
setShaderState(state.computeShader, ui->csPipeline, ui->csProgram, ui->csShader,
ui->csSubroutines);
ui->vsReadWrite->parentWidget()->setVisible(ui->vsReadWrite->topLevelItemCount() > 0 &&
shaderRefls[0] &&
shaderRefls[0]->readWriteResources.count() > 0);
ui->tcsReadWrite->parentWidget()->setVisible(ui->tcsReadWrite->topLevelItemCount() > 0 &&
shaderRefls[1] &&
shaderRefls[1]->readWriteResources.count() > 0);
ui->tesReadWrite->parentWidget()->setVisible(ui->tesReadWrite->topLevelItemCount() > 0 &&
shaderRefls[2] &&
shaderRefls[2]->readWriteResources.count() > 0);
ui->gsReadWrite->parentWidget()->setVisible(ui->gsReadWrite->topLevelItemCount() > 0 &&
shaderRefls[3] &&
shaderRefls[3]->readWriteResources.count() > 0);
ui->fsReadWrite->parentWidget()->setVisible(ui->fsReadWrite->topLevelItemCount() > 0 &&
shaderRefls[4] &&
shaderRefls[4]->readWriteResources.count() > 0);
ui->csReadWrite->parentWidget()->setVisible(ui->csReadWrite->topLevelItemCount() > 0 &&
shaderRefls[5] &&
shaderRefls[5]->readWriteResources.count() > 0);
}
QToolButton *shaderButtons[] = {
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
{
const GLPipe::Shader *stage = stageForSender(b);
if(stage == NULL || stage->shaderResourceId == ResourceId())
continue;
b->setEnabled(stage->reflection != NULL);
m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId, stage->reflection);
}
vs = ui->xfbBuffers->verticalScrollBar()->value();
ui->xfbBuffers->beginUpdate();
ui->xfbBuffers->clear();
ui->xfbObj->setText(ToQStr(state.transformFeedback.feedbackResourceId));
if(state.transformFeedback.active)
{
ui->xfbPaused->setPixmap(state.transformFeedback.paused ? tick : cross);
for(int i = 0; i < (int)ARRAY_COUNT(state.transformFeedback.bufferResourceId); i++)
{
bool filledSlot = (state.transformFeedback.bufferResourceId[i] != ResourceId());
bool usedSlot = (filledSlot);
if(showNode(usedSlot, filledSlot))
{
qulonglong length = state.transformFeedback.byteSize[i];
BufferDescription *buf = m_Ctx.GetBuffer(state.transformFeedback.bufferResourceId[i]);
if(buf)
length = buf->length;
RDTreeWidgetItem *node = new RDTreeWidgetItem({
i,
state.transformFeedback.bufferResourceId[i],
Formatter::HumanFormat(length, Formatter::OffsetSize),
Formatter::HumanFormat(state.transformFeedback.byteOffset[i], Formatter::OffsetSize),
QString(),
});
node->setTag(QVariant::fromValue(state.transformFeedback.bufferResourceId[i]));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->xfbBuffers->addTopLevelItem(node);
}
}
}
ui->xfbBuffers->verticalScrollBar()->setValue(vs);
ui->xfbBuffers->clearSelection();
ui->xfbBuffers->endUpdate();
ui->xfbGroup->setVisible(state.transformFeedback.active);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->beginUpdate();
ui->viewports->clear();
{
// accumulate identical viewports to save on visual repetition
int prev = 0;
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
{
const Viewport &v1 = state.rasterizer.viewports[prev];
const Viewport &v2 = state.rasterizer.viewports[i];
if(v1.width != v2.width || v1.height != v2.height || v1.x != v2.x || v1.y != v2.y ||
v1.minDepth != v2.minDepth || v1.maxDepth != v2.maxDepth)
{
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.rasterizer.viewports.count())
{
const Viewport &v1 = state.rasterizer.viewports[prev];
// must display at least one viewport - otherwise if they are
// all empty we get an empty list - we want a nice obvious
// 'invalid viewport' entry. So check if last is 0
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
ui->showEmpty->isChecked() || prev == 0)
{
QString indexstring;
if(prev < state.rasterizer.viewports.count() - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.viewports.count() - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
}
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->viewports->endUpdate();
bool anyScissorEnable = false;
vs = ui->scissors->verticalScrollBar()->value();
ui->scissors->beginUpdate();
ui->scissors->clear();
{
// accumulate identical scissors to save on visual repetition
int prev = 0;
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
{
const Scissor &s1 = state.rasterizer.scissors[prev];
const Scissor &s2 = state.rasterizer.scissors[i];
if(s1.width != s2.width || s1.height != s2.height || s1.x != s2.x || s1.y != s2.y ||
s1.enabled != s2.enabled)
{
if(s1.enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < i - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, s1.x, s1.y, s1.width, s1.height, s1.enabled ? tr("True") : tr("False")});
if(s1.width == 0 || s1.height == 0)
setEmptyRow(node);
if(!s1.enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.enabled;
ui->scissors->addTopLevelItem(node);
}
prev = i;
}
}
// handle the last batch (the loop above leaves the last batch un-added)
if(prev < state.rasterizer.scissors.count())
{
const Scissor &s1 = state.rasterizer.scissors[prev];
if(s1.enabled || ui->showEmpty->isChecked())
{
QString indexstring;
if(prev < state.rasterizer.scissors.count() - 1)
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.scissors.count() - 1);
else
indexstring = QString::number(prev);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{indexstring, s1.x, s1.y, s1.width, s1.height, s1.enabled ? tr("True") : tr("False")});
if(s1.width == 0 || s1.height == 0)
setEmptyRow(node);
if(!s1.enabled)
setInactiveRow(node);
anyScissorEnable = anyScissorEnable || s1.enabled;
ui->scissors->addTopLevelItem(node);
}
}
}
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs);
ui->scissors->endUpdate();
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
if(state.rasterizer.state.frontCCW)
{
if(state.vertexProcessing.clipOriginLowerLeft)
{
ui->frontFace->setText(tr("CCW"));
ui->frontFace->setToolTip(QString());
}
else
{
ui->frontFace->setText(tr("CW (clip origin flipped)"));
ui->frontFace->setToolTip(
tr("The GL state specifies that front faces have CCW winding,\n"
"but this is inverted by the upper-left clip origin."));
}
}
else
{
if(state.vertexProcessing.clipOriginLowerLeft)
{
ui->frontFace->setText(tr("CW"));
ui->frontFace->setToolTip(QString());
}
else
{
ui->frontFace->setText(tr("CCW (clip origin flipped)"));
ui->frontFace->setToolTip(
tr("The GL state specifies that front faces have CW winding,\n"
"but this is inverted by the upper-left clip origin."));
}
}
ui->scissorEnabled->setPixmap(anyScissorEnable ? tick : cross);
ui->provoking->setText(state.vertexInput.provokingVertexLast ? tr("Last") : tr("First"));
ui->rasterizerDiscard->setPixmap(state.vertexProcessing.discard ? tick : cross);
if(state.rasterizer.state.programmablePointSize)
ui->pointSize->setText(tr("Program", "ProgrammablePointSize"));
else
ui->pointSize->setText(Formatter::Format(state.rasterizer.state.pointSize));
ui->lineWidth->setText(Formatter::Format(state.rasterizer.state.lineWidth));
QString clipSetup;
if(state.vertexProcessing.clipOriginLowerLeft)
clipSetup += tr("0,0 Lower Left");
else
clipSetup += tr("0,0 Upper Left");
clipSetup += lit(", ");
if(state.vertexProcessing.clipNegativeOneToOne)
clipSetup += lit("Z= -1 to 1");
else
clipSetup += lit("Z= 0 to 1");
ui->clipSetup->setText(clipSetup);
QString clipDistances;
int numDist = 0;
for(int i = 0; i < (int)ARRAY_COUNT(state.vertexProcessing.clipPlanes); i++)
{
if(state.vertexProcessing.clipPlanes[i])
{
if(numDist > 0)
clipDistances += lit(", ");
clipDistances += QString::number(i);
numDist++;
}
}
if(numDist == 0)
clipDistances = lit("-");
else
clipDistances += tr(" enabled");
ui->clipDistance->setText(clipDistances);
ui->depthClamp->setPixmap(state.rasterizer.state.depthClamp ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
if(state.rasterizer.state.offsetClamp == 0.0f || qIsNaN(state.rasterizer.state.offsetClamp))
{
ui->offsetClamp->setText(QString());
ui->offsetClamp->setPixmap(cross);
}
else
{
ui->offsetClamp->setPixmap(QPixmap());
ui->offsetClamp->setText(Formatter::Format(state.rasterizer.state.offsetClamp));
}
ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
ui->sampleShading->setPixmap(state.rasterizer.state.sampleShading ? tick : cross);
ui->minSampleShading->setText(Formatter::Format(state.rasterizer.state.minSampleShadingRate));
ui->alphaToCoverage->setPixmap(state.rasterizer.state.alphaToCoverage ? tick : cross);
ui->alphaToOne->setPixmap(state.rasterizer.state.alphaToOne ? tick : cross);
if(state.rasterizer.state.sampleCoverage)
{
QString sampleCoverage = Formatter::Format(state.rasterizer.state.sampleCoverageValue);
if(state.rasterizer.state.sampleCoverageInvert)
sampleCoverage += tr(" inverted");
ui->sampleCoverage->setPixmap(QPixmap());
ui->sampleCoverage->setText(sampleCoverage);
}
else
{
ui->sampleCoverage->setText(QString());
ui->sampleCoverage->setPixmap(cross);
}
if(state.rasterizer.state.sampleMask)
{
ui->sampleMask->setPixmap(QPixmap());
ui->sampleMask->setText(Formatter::Format(state.rasterizer.state.sampleMaskValue, true));
}
else
{
ui->sampleMask->setText(QString());
ui->sampleMask->setPixmap(cross);
}
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
ui->drawFBO->setText(QFormatStr("Draw FBO: %1").arg(ToQStr(state.framebuffer.drawFBO.resourceId)));
ui->readFBO->setText(QFormatStr("Read FBO: %1").arg(ToQStr(state.framebuffer.readFBO.resourceId)));
vs = ui->framebuffer->verticalScrollBar()->value();
ui->framebuffer->beginUpdate();
ui->framebuffer->clear();
{
int i = 0;
for(int db : state.framebuffer.drawFBO.drawBuffers)
{
ResourceId p;
const Descriptor *r = NULL;
if(db >= 0 && db < state.framebuffer.drawFBO.colorAttachments.count())
{
p = state.framebuffer.drawFBO.colorAttachments[db].resource;
r = &state.framebuffer.drawFBO.colorAttachments[db];
}
bool filledSlot = (p != ResourceId());
bool usedSlot = db >= 0;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString typeName = tr("Unknown");
if(p == ResourceId())
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(p);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.SRGBCorrected() && !state.framebuffer.framebufferSRGB)
format += lit(" (GL_FRAMEBUFFER_SRGB = 0)");
}
if(r &&
(r->swizzle.red != TextureSwizzle::Red || r->swizzle.green != TextureSwizzle::Green ||
r->swizzle.blue != TextureSwizzle::Blue || r->swizzle.alpha != TextureSwizzle::Alpha))
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(r->swizzle.red))
.arg(ToQStr(r->swizzle.green))
.arg(ToQStr(r->swizzle.blue))
.arg(ToQStr(r->swizzle.alpha));
}
QString slotname = QString::number(i);
if(state.fragmentShader.reflection)
{
for(int s = 0; s < state.fragmentShader.reflection->outputSignature.count(); s++)
{
if(state.fragmentShader.reflection->outputSignature[s].regIndex == (uint32_t)db &&
(state.fragmentShader.reflection->outputSignature[s].systemValue ==
ShaderBuiltin::Undefined ||
state.fragmentShader.reflection->outputSignature[s].systemValue ==
ShaderBuiltin::ColorOutput))
{
slotname +=
QFormatStr(": %1").arg(state.fragmentShader.reflection->outputSignature[s].varName);
}
}
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, p, typeName, w, h, d, a, format, QString()});
if(tex)
{
if(r)
setViewDetails(node, tex, r->firstMip, 1, r->firstSlice, r->numSlices);
node->setTag(QVariant::fromValue(GLReadOnlyTag(0, p)));
}
if(p == ResourceId())
{
setEmptyRow(node);
}
else
{
targets[i] = true;
}
ui->framebuffer->addTopLevelItem(node);
}
i++;
}
ResourceId dsObjects[] = {
state.framebuffer.drawFBO.depthAttachment.resource,
state.framebuffer.drawFBO.stencilAttachment.resource,
};
uint32_t dsMips[] = {
state.framebuffer.drawFBO.depthAttachment.firstMip,
state.framebuffer.drawFBO.stencilAttachment.firstMip,
};
uint32_t dsSlice[] = {
state.framebuffer.drawFBO.depthAttachment.firstSlice,
state.framebuffer.drawFBO.stencilAttachment.firstSlice,
};
uint32_t dsNumSlices[] = {
state.framebuffer.drawFBO.depthAttachment.numSlices,
state.framebuffer.drawFBO.stencilAttachment.numSlices,
};
for(int dsIdx = 0; dsIdx < 2; dsIdx++)
{
ResourceId ds = dsObjects[dsIdx];
uint32_t mip = dsMips[dsIdx];
uint32_t slice = dsSlice[dsIdx];
uint32_t numSlices = dsNumSlices[dsIdx];
bool filledSlot = (ds != ResourceId());
bool usedSlot = filledSlot;
if(showNode(usedSlot, filledSlot))
{
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString typeName = tr("Unknown");
if(ds == ResourceId())
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(ds);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
}
QString slot = tr("Depth Only");
if(dsIdx == 1)
slot = tr("Stencil Only");
bool depthstencil = false;
if(state.framebuffer.drawFBO.depthAttachment.resource ==
state.framebuffer.drawFBO.stencilAttachment.resource &&
state.framebuffer.drawFBO.depthAttachment.resource != ResourceId())
{
depthstencil = true;
slot = tr("Depth-Stencil");
}
RDTreeWidgetItem *node =
new RDTreeWidgetItem({slot, ds, typeName, w, h, d, a, format, QString()});
if(tex)
{
setViewDetails(node, tex, mip, 1, slice, numSlices);
node->setTag(QVariant::fromValue(GLReadOnlyTag(0, ds)));
}
if(ds == ResourceId())
setEmptyRow(node);
ui->framebuffer->addTopLevelItem(node);
// if we added a combined depth-stencil row, break now
if(depthstencil)
break;
}
}
}
ui->framebuffer->clearSelection();
ui->framebuffer->endUpdate();
ui->framebuffer->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->beginUpdate();
ui->blends->clear();
{
bool logic = state.framebuffer.blendState.blends[0].logicOperationEnabled &&
state.framebuffer.blendState.blends[0].logicOperation != LogicOperation::NoOp;
int i = 0;
for(const ColorBlend &blend : state.framebuffer.blendState.blends)
{
bool filledSlot = (blend.enabled || targets[i]);
bool usedSlot = (targets[i]);
// if logic operation is enabled, blending is disabled
if(logic)
filledSlot = (i == 0);
if(showNode(usedSlot, filledSlot))
{
RDTreeWidgetItem *node = NULL;
if(i == 0 && logic)
{
node = new RDTreeWidgetItem({i, tr("True"),
lit("-"), lit("-"), ToQStr(blend.logicOperation),
lit("-"), lit("-"), lit("-"),
QFormatStr("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
else
{
node = new RDTreeWidgetItem(
{i, blend.enabled ? tr("True") : tr("False"),
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
ToQStr(blend.colorBlend.operation),
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
ToQStr(blend.alphaBlend.operation),
QFormatStr("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
}
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->endUpdate();
ui->blends->verticalScrollBar()->setValue(vs);
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
.arg(state.framebuffer.blendState.blendFactor[0], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[1], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[2], 0, 'f', 2)
.arg(state.framebuffer.blendState.blendFactor[3], 0, 'f', 2));
if(state.depthState.depthEnable)
{
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(ToQStr(state.depthState.depthFunction));
ui->depthWrite->setPixmap(state.depthState.depthWrites ? tick : cross);
ui->depthWrite->setText(QString());
}
else
{
ui->depthEnabled->setPixmap(cross);
ui->depthFunc->setText(tr("Disabled"));
ui->depthWrite->setPixmap(QPixmap());
ui->depthWrite->setText(tr("Disabled"));
}
if(state.depthState.depthBounds)
{
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(Formatter::Format(state.depthState.nearBound) + lit("-") +
Formatter::Format(state.depthState.farBound));
}
else
{
ui->depthBounds->setText(QString());
ui->depthBounds->setPixmap(cross);
}
ui->stencils->beginUpdate();
ui->stencils->clear();
if(state.stencilState.stencilEnable)
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
tr("Front"),
ToQStr(state.stencilState.frontFace.function),
ToQStr(state.stencilState.frontFace.failOperation),
ToQStr(state.stencilState.frontFace.depthFailOperation),
ToQStr(state.stencilState.frontFace.passOperation),
QVariant(),
QVariant(),
QVariant(),
}));
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5,
state.stencilState.frontFace.writeMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6,
state.stencilState.frontFace.compareMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7,
state.stencilState.frontFace.reference);
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), ToQStr(state.stencilState.backFace.function),
ToQStr(state.stencilState.backFace.failOperation),
ToQStr(state.stencilState.backFace.depthFailOperation),
ToQStr(state.stencilState.backFace.passOperation),
Formatter::Format((uint8_t)state.stencilState.backFace.writeMask, true),
Formatter::Format((uint8_t)state.stencilState.backFace.compareMask, true),
Formatter::Format((uint8_t)state.stencilState.backFace.reference, true)}));
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5,
state.stencilState.backFace.writeMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6,
state.stencilState.backFace.compareMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7,
state.stencilState.backFace.reference);
}
else
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
}
ui->stencils->clearSelection();
ui->stencils->endUpdate();
// set up thread debugging inputs
bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
state.computeShader.reflection->debugInfo.debuggable && action &&
(action->flags & ActionFlags::Dispatch);
if(enableDebug)
{
// Validate dispatch/threadgroup dimensions
enableDebug &= action->dispatchDimension[0] > 0;
enableDebug &= action->dispatchDimension[1] > 0;
enableDebug &= action->dispatchDimension[2] > 0;
const rdcfixedarray<uint32_t, 3> &threadDims =
(action->dispatchThreadsDimension[0] == 0)
? state.computeShader.reflection->dispatchThreadsDimension
: action->dispatchThreadsDimension;
enableDebug &= threadDims[0] > 0;
enableDebug &= threadDims[1] > 0;
enableDebug &= threadDims[2] > 0;
}
if(enableDebug)
{
ui->computeDebugSelector->setEnabled(true);
// set maximums for CS debugging
m_ComputeDebugSelector->SetThreadBounds(
action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
? state.computeShader.reflection->dispatchThreadsDimension
: action->dispatchThreadsDimension);
ui->computeDebugSelector->setToolTip(
tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
}
else
{
ui->computeDebugSelector->setEnabled(false);
if(!m_Ctx.APIProps().shaderDebugging)
ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
else if(!action || !(action->flags & ActionFlags::Dispatch))
ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
else if(!state.computeShader.reflection)
ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
else if(!state.computeShader.reflection->debugInfo.debuggable)
ui->computeDebugSelector->setToolTip(
tr("This shader doesn't support debugging: %1")
.arg(state.computeShader.reflection->debugInfo.debugStatus));
else
ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
}
// highlight the appropriate stages in the flowchart
if(action == NULL)
{
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
}
else if(action->flags & ActionFlags::Dispatch)
{
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
}
else
{
bool raster = true;
if(state.vertexProcessing.discard)
{
raster = false;
}
if(state.geometryShader.shaderResourceId == ResourceId() && state.transformFeedback.active)
{
ui->pipeFlow->setStageName(4, lit("XFB"), tr("Transform Feedback"));
}
else
{
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
}
ui->pipeFlow->setStagesEnabled(
{true, true, state.tessControlShader.shaderResourceId != ResourceId(),
state.tessEvalShader.shaderResourceId != ResourceId(),
state.geometryShader.shaderResourceId != ResourceId() || state.transformFeedback.active,
raster, raster && state.fragmentShader.shaderResourceId != ResourceId(), raster, false});
}
}
void GLPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(tag.canConvert<GLReadOnlyTag>())
{
GLReadOnlyTag ro = tag.value<GLReadOnlyTag>();
TextureDescription *tex = m_Ctx.GetTexture(ro.ID);
if(tex)
{
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
else
{
if(!m_Ctx.HasTextureViewer())
m_Ctx.ShowTextureViewer();
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
viewer->ViewTexture(tex->resourceId, CompType::Typeless, true);
}
}
}
else if(tag.canConvert<GLReadWriteTag>())
{
GLReadWriteTag rw = tag.value<GLReadWriteTag>();
const ShaderResource *shaderRes = NULL;
if(rw.rwIndex < stage->reflection->readWriteResources.size())
shaderRes = &stage->reflection->readWriteResources[rw.rwIndex];
if(!shaderRes)
return;
if(shaderRes->isTexture)
{
TextureDescription *tex = m_Ctx.GetTexture(rw.ID);
if(tex)
{
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
else
{
if(!m_Ctx.HasTextureViewer())
m_Ctx.ShowTextureViewer();
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
viewer->ViewTexture(tex->resourceId, CompType::Typeless, true);
}
}
return;
}
QString format = BufferFormatter::GetBufferFormatString(
BufferFormatter::EstimatePackingRules(stage->shaderResourceId,
shaderRes->variableType.members),
stage->shaderResourceId, *shaderRes, ResourceFormat());
if(rw.ID != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(rw.offset, rw.size, rw.ID, format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::ubo_itemActivated(RDTreeWidgetItem *item, int column)
{
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(!tag.canConvert<int>())
return;
int cb = tag.value<int>();
IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb, 0);
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
}
void GLPipelineStateViewer::on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void GLPipelineStateViewer::on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column)
{
QVariant tag = item->tag();
if(tag.canConvert<GLVBIBTag>())
{
GLVBIBTag buf = tag.value<GLVBIBTag>();
if(buf.id != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void GLPipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
if(slot < m_VBNodes.count())
{
if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
{
m_VBNodes[slot]->setBackgroundColor(col);
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
if((int)VI.attributes[item->tag().toUInt()].vertexBufferSlot != slot)
{
item->setBackground(QBrush());
item->setForeground(QBrush());
}
else
{
item->setBackgroundColor(col);
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->viAttrs->itemAt(e->pos());
vertex_leave(NULL);
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
if(item)
{
uint32_t buffer = VI.attributes[item->tag().toUInt()].vertexBufferSlot;
highlightIABind((int)buffer);
}
}
void GLPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
vertex_leave(NULL);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
if(!m_EmptyNodes.contains(item))
{
item->setBackground(ui->viBuffers->palette().brush(QPalette::Window));
item->setForeground(ui->viBuffers->palette().brush(QPalette::WindowText));
}
}
}
}
void GLPipelineStateViewer::vertex_leave(QEvent *e)
{
ui->viAttrs->beginUpdate();
ui->viBuffers->beginUpdate();
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
{
ui->viAttrs->topLevelItem(i)->setBackground(QBrush());
ui->viAttrs->topLevelItem(i)->setForeground(QBrush());
}
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->viBuffers->topLevelItem(i);
if(m_EmptyNodes.contains(item))
continue;
item->setBackground(QBrush());
item->setForeground(QBrush());
}
ui->viAttrs->endUpdate();
ui->viBuffers->endUpdate();
}
void GLPipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
ui->stagesTabs->setCurrentIndex(index);
}
void GLPipelineStateViewer::shaderView_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL || stage->shaderResourceId == ResourceId())
return;
const ShaderReflection *shaderDetails = stage->reflection;
if(!shaderDetails)
return;
IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, ResourceId());
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
}
void GLPipelineStateViewer::shaderSave_clicked()
{
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
const ShaderReflection *shaderDetails = stage->reflection;
if(stage->shaderResourceId == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx)
{
const ActionDescription *action = m_Ctx.CurAction();
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Vertex Attributes"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const GLPipe::VertexAttribute &a : vtx.attributes)
{
QString generic;
if(!a.enabled)
generic = MakeGenericValueString(a.format.compCount, a.format.compType, a);
rows.push_back({i, (bool)a.enabled, a.vertexBufferSlot, a.format.Name(), a.byteOffset, generic});
i++;
}
m_Common.exportHTMLTable(xml,
{tr("Slot"), tr("Enabled"), tr("Vertex Buffer Slot"), tr("Format"),
tr("Relative Offset"), tr("Generic Value")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Vertex Buffers"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const GLPipe::VertexBuffer &vb : vtx.vertexBuffers)
{
QString name = m_Ctx.GetResourceName(vb.resourceId);
uint64_t length = 0;
if(vb.resourceId == ResourceId())
{
continue;
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
if(buf)
length = buf->length;
}
rows.push_back({i, name, vb.byteStride, vb.byteOffset, vb.instanceDivisor, (qulonglong)length});
i++;
}
m_Common.exportHTMLTable(xml,
{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"),
tr("Instance Divisor"), tr("Byte Length")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Index Buffer"));
xml.writeEndElement();
QString name = m_Ctx.GetResourceName(vtx.indexBuffer);
uint64_t length = 0;
if(vtx.indexBuffer == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(vtx.indexBuffer);
if(buf)
length = buf->length;
}
QString ifmt = lit("UNKNOWN");
if(action)
{
if(vtx.indexByteStride == 1)
ifmt = lit("UNSIGNED_BYTE");
else if(vtx.indexByteStride == 2)
ifmt = lit("UNSIGNED_SHORT");
else if(vtx.indexByteStride == 4)
ifmt = lit("UNSIGNED_INT");
}
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Byte Length")},
{name, ifmt, (qulonglong)length});
}
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")},
{ToQStr(action ? vtx.topology : Topology::Unknown)});
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Primitive Restart"), tr("Restart Index"), tr("Provoking Vertex Last")},
{(bool)vtx.primitiveRestart, vtx.restartIndex,
vtx.provokingVertexLast ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Rasterizer Discard"), tr("Clip Origin Lower Left"), tr("Clip Space Z")},
{pipe.vertexProcessing.discard ? tr("Yes") : tr("No"),
pipe.vertexProcessing.clipOriginLowerLeft ? tr("Yes") : tr("No"),
pipe.vertexProcessing.clipNegativeOneToOne ? tr("-1 to 1") : tr("0 to 1")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
QList<QVariantList> clipPlaneRows;
for(int i = 0; i < 8; i++)
clipPlaneRows.push_back({i, pipe.vertexProcessing.clipPlanes[i] ? tr("Yes") : tr("No")});
m_Common.exportHTMLTable(xml,
{
tr("User Clip Plane"),
tr("Enabled"),
},
clipPlaneRows);
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Default Inner Tessellation Level"),
tr("Default Outer Tessellation level"),
},
{
QFormatStr("%1, %2")
.arg(pipe.vertexProcessing.defaultInnerLevel[0])
.arg(pipe.vertexProcessing.defaultInnerLevel[1]),
QFormatStr("%1, %2, %3, %4")
.arg(pipe.vertexProcessing.defaultOuterLevel[0])
.arg(pipe.vertexProcessing.defaultOuterLevel[1])
.arg(pipe.vertexProcessing.defaultOuterLevel[2])
.arg(pipe.vertexProcessing.defaultOuterLevel[3]),
});
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
const ShaderReflection *shaderDetails = sh.reflection;
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Shader"));
xml.writeEndElement();
QString shadername = tr("Unknown");
if(sh.shaderResourceId == ResourceId())
shadername = tr("Unbound");
else
shadername = m_Ctx.GetResourceName(sh.shaderResourceId);
if(sh.shaderResourceId == ResourceId())
{
shadername = tr("Unbound");
}
else
{
QString shname = tr("%1 Shader").arg(ToQStr(sh.stage, GraphicsAPI::OpenGL));
if(m_Ctx.IsAutogeneratedName(sh.shaderResourceId) &&
m_Ctx.IsAutogeneratedName(sh.programResourceId) &&
m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
{
shadername = QFormatStr("%1 %2").arg(shname).arg(ToQStr(sh.shaderResourceId));
}
else
{
if(!m_Ctx.IsAutogeneratedName(sh.shaderResourceId))
shname = m_Ctx.GetResourceName(sh.shaderResourceId);
if(!m_Ctx.IsAutogeneratedName(sh.programResourceId))
shname = QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(sh.programResourceId)).arg(shname);
if(!m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
shname =
QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(pipe.pipelineResourceId)).arg(shname);
shadername = shname;
}
}
xml.writeStartElement(tr("p"));
xml.writeCharacters(shadername);
xml.writeEndElement();
if(sh.shaderResourceId == ResourceId())
return;
}
QList<QVariantList> textureRows;
QList<QVariantList> samplerRows;
QList<QVariantList> cbufferRows;
QList<QVariantList> readwriteRows;
QList<QVariantList> subRows;
if(shaderDetails)
{
for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess())
{
// filter only to accesses from this stage
if(access.stage != sh.stage)
continue;
if(access.type == DescriptorType::Unknown)
continue;
const ShaderResource *shaderTex = NULL;
const ShaderSampler *shaderSamp = NULL;
const ConstantBlock *shaderUBO = NULL;
const ShaderResource *shaderRW = NULL;
if(CategoryForDescriptorType(access.type) == DescriptorCategory::ReadOnlyResource)
{
if(access.index < shaderDetails->readOnlyResources.size())
shaderTex = &shaderDetails->readOnlyResources[access.index];
if(access.index < shaderDetails->samplers.size())
shaderSamp = &shaderDetails->samplers[access.index];
}
else if(CategoryForDescriptorType(access.type) == DescriptorCategory::ConstantBlock)
{
if(access.index < shaderDetails->constantBlocks.size())
shaderUBO = &shaderDetails->constantBlocks[access.index];
}
else if(CategoryForDescriptorType(access.type) == DescriptorCategory::ReadWriteResource)
{
if(access.index < shaderDetails->readWriteResources.size())
shaderRW = &shaderDetails->readWriteResources[access.index];
}
// locations and descriptors are flat indexed since we grabbed them all
const DescriptorLogicalLocation &loc = m_Locations[access.byteOffset / pipe.descriptorByteSize];
const Descriptor &descriptor = m_Descriptors[access.byteOffset / pipe.descriptorByteSize];
const SamplerDescriptor &samplerDescriptor =
m_SamplerDescriptors[access.byteOffset / pipe.descriptorByteSize];
bool filledSlot = (descriptor.resource != ResourceId());
if(shaderTex)
{
// do texture
{
QString slotname = QString::number(loc.fixedBindNumber);
if(!shaderTex->name.isEmpty())
slotname += QFormatStr(": %1").arg(shaderTex->name);
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString name = m_Ctx.GetResourceName(descriptor.resource);
QString typeName = tr("Unknown");
if(!filledSlot)
{
name = tr("Empty");
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(tex->format.type == ResourceFormatType::D16S8 ||
tex->format.type == ResourceFormatType::D24S8 ||
tex->format.type == ResourceFormatType::D32S8)
{
if(descriptor.format.compType == CompType::Depth)
format += tr(" Depth-Read");
else if(descriptor.format.compType == CompType::UInt)
format += tr(" Stencil-Read");
}
else if(descriptor.swizzle.red != TextureSwizzle::Red ||
descriptor.swizzle.green != TextureSwizzle::Green ||
descriptor.swizzle.blue != TextureSwizzle::Blue ||
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
{
format += QFormatStr(" swizzle[%1%2%3%4]")
.arg(ToQStr(descriptor.swizzle.red))
.arg(ToQStr(descriptor.swizzle.green))
.arg(ToQStr(descriptor.swizzle.blue))
.arg(ToQStr(descriptor.swizzle.alpha));
}
}
textureRows.push_back({slotname, name, typeName, w, h, d, a, format, descriptor.firstMip,
descriptor.numMips});
}
// do sampler
{
QString slotname = QString::number(loc.fixedBindNumber);
if(shaderSamp && !shaderSamp->name.isEmpty())
slotname += QFormatStr(": %1").arg(shaderSamp->name);
else if(!shaderTex->name.isEmpty())
slotname += QFormatStr(": %1").arg(shaderTex->name);
QString borderColor = QFormatStr("%1, %2, %3, %4")
.arg(samplerDescriptor.borderColorValue.floatValue[0])
.arg(samplerDescriptor.borderColorValue.floatValue[1])
.arg(samplerDescriptor.borderColorValue.floatValue[2])
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::OpenGL),
ToQStr(samplerDescriptor.addressV, GraphicsAPI::OpenGL),
ToQStr(samplerDescriptor.addressW, GraphicsAPI::OpenGL)};
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("S"), lit("T"), lit("R")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(samplerDescriptor.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(descriptor.textureType == TextureType::TextureCube ||
descriptor.textureType == TextureType::TextureCubeArray)
{
addressing += samplerDescriptor.seamlessCubemaps ? tr(" Seamless") : tr(" Non-Seamless");
}
QString filter = ToQStr(samplerDescriptor.filter);
if(samplerDescriptor.maxAnisotropy > 1)
filter += tr(" Aniso%1x").arg(samplerDescriptor.maxAnisotropy);
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" %1").arg(ToQStr(samplerDescriptor.compareFunction));
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
samplerRows.push_back({slotname, addressing, filter,
QFormatStr("%1 - %2")
.arg(samplerDescriptor.minLOD == -FLT_MAX
? lit("0")
: QString::number(samplerDescriptor.minLOD))
.arg(samplerDescriptor.maxLOD == FLT_MAX
? lit("FLT_MAX")
: QString::number(samplerDescriptor.maxLOD)),
samplerDescriptor.mipBias});
}
}
if(shaderUBO)
{
uint64_t offset = 0;
uint64_t length = 0;
int numvars = shaderUBO->variables.count();
uint64_t byteSize = shaderUBO->byteSize;
QString slotname = tr("Uniforms");
QString name = tr("Empty");
QString sizestr = tr("%1 Variables").arg(numvars);
QString byterange;
if(!filledSlot)
length = 0;
{
slotname = QFormatStr("%1: %2").arg(loc.fixedBindNumber).arg(shaderUBO->name);
offset = descriptor.byteOffset;
length = descriptor.byteSize;
name = m_Ctx.GetResourceName(descriptor.resource);
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
if(buf && length == 0)
length = buf->length;
if(length == byteSize)
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
else
sizestr =
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
byterange = QFormatStr("%1 - %2").arg(offset).arg(offset + length);
}
cbufferRows.push_back({slotname, name, byterange, sizestr});
}
if(shaderRW)
{
GLReadWriteType readWriteType = GetGLReadWriteType(*shaderRW);
QString binding = readWriteType == GLReadWriteType::Image ? tr("Image")
: readWriteType == GLReadWriteType::Atomic ? tr("Atomic")
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO")
: tr("Unknown");
QString slotname = QFormatStr("%1: %2").arg(loc.fixedBindNumber).arg(shaderRW->name);
QString name = m_Ctx.GetResourceName(descriptor.resource);
QString dimensions;
QString format = descriptor.format.Name();
QString rwAccessType = tr("Read/Write");
if(descriptor.flags & DescriptorFlags::ReadOnlyAccess)
rwAccessType = tr("Read-Only");
if(descriptor.flags & DescriptorFlags::WriteOnlyAccess)
rwAccessType = tr("Write-Only");
// check to see if it's a texture
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
if(tex)
{
if(tex->dimension == 1)
{
if(tex->arraysize > 1)
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
else
dimensions = QFormatStr("%1").arg(tex->width);
}
else if(tex->dimension == 2)
{
if(tex->arraysize > 1)
dimensions =
QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
else
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
}
else if(tex->dimension == 3)
{
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
}
}
// if not a texture, it must be a buffer
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
if(buf)
{
uint64_t offset = 0;
uint64_t length = buf->length;
if(descriptor.byteSize > 0)
{
offset = descriptor.byteOffset;
length = descriptor.byteSize;
}
if(offset > 0)
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
else
dimensions = tr("%1 bytes").arg(length);
format = lit("-");
}
if(!filledSlot)
{
name = tr("Empty");
dimensions = lit("-");
rwAccessType = lit("-");
}
readwriteRows.push_back({binding, slotname, name, dimensions, format, rwAccessType});
}
}
}
{
uint32_t i = 0;
for(uint32_t subval : sh.subroutines)
{
subRows.push_back({i, subval});
i++;
}
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Textures"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Slot"), tr("Name"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
tr("Array Size"), tr("Format"), tr("First Mip"), tr("Num Mips")},
textureRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Samplers"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Addressing"), tr("Filtering"), tr("LOD Clamping"), tr("LOD Bias")},
samplerRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Uniform Buffers"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Name"), tr("Byte Range"), tr("Size")},
cbufferRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Subroutines"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Index"), tr("Value")}, subRows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Read-write resources"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Binding"),
tr("Resource"),
tr("Name"),
tr("Dimensions"),
tr("Format"),
tr("Access"),
},
readwriteRows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Active"), tr("Paused")},
{xfb.active ? tr("Yes") : tr("No"), xfb.paused ? tr("Yes") : tr("No")});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Transform Feedback Targets"));
xml.writeEndElement();
QList<QVariantList> rows;
for(size_t i = 0; i < ARRAY_COUNT(xfb.bufferResourceId); i++)
{
QString name = m_Ctx.GetResourceName(xfb.bufferResourceId[i]);
uint64_t length = 0;
if(xfb.bufferResourceId[i] == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(xfb.bufferResourceId[i]);
if(buf)
length = buf->length;
}
rows.push_back({(int)i, name, (qulonglong)xfb.byteOffset[i], (qulonglong)xfb.byteSize[i],
(qulonglong)length});
}
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Binding size"), tr("Buffer byte Length")},
rows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Rasterizer"));
xml.writeEndElement();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
rs.state.frontCCW ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Multisample Enable"), tr("Sample Shading"), tr("Sample Mask"), tr("Sample Coverage"),
tr("Sample Coverage Invert"), tr("Alpha to Coverage"), tr("Alpha to One"),
tr("Min Sample Shading Rate")},
{
rs.state.multisampleEnable ? tr("Yes") : tr("No"),
rs.state.sampleShading ? tr("Yes") : tr("No"),
rs.state.sampleMask ? Formatter::Format(rs.state.sampleMaskValue, true) : tr("No"),
rs.state.sampleCoverage ? QString::number(rs.state.sampleCoverageValue) : tr("No"),
rs.state.sampleCoverageInvert ? tr("Yes") : tr("No"),
rs.state.alphaToCoverage ? tr("Yes") : tr("No"),
rs.state.alphaToOne ? tr("Yes") : tr("No"),
Formatter::Format(rs.state.minSampleShadingRate),
});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Programmable Point Size"),
tr("Fixed Point Size"),
tr("Line Width"),
tr("Point Fade Threshold"),
tr("Point Origin Upper Left"),
},
{
rs.state.programmablePointSize ? tr("Yes") : tr("No"),
Formatter::Format(rs.state.pointSize),
Formatter::Format(rs.state.lineWidth),
Formatter::Format(rs.state.pointFadeThreshold),
rs.state.pointOriginUpperLeft ? tr("Yes") : tr("No"),
});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Depth Clamp"), tr("Depth Bias"), tr("Offset Clamp"), tr("Slope Scaled Bias")},
{rs.state.depthClamp ? tr("Yes") : tr("No"), rs.state.depthBias,
Formatter::Format(rs.state.offsetClamp), Formatter::Format(rs.state.slopeScaledDepthBias)});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Hints"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Derivatives"),
tr("Line Smooth"),
tr("Poly Smooth"),
tr("Tex Compression"),
},
{
ToQStr(pipe.hints.derivatives),
pipe.hints.lineSmoothingEnabled ? ToQStr(pipe.hints.lineSmoothing) : tr("Disabled"),
pipe.hints.polySmoothingEnabled ? ToQStr(pipe.hints.polySmoothing) : tr("Disabled"),
ToQStr(pipe.hints.textureCompression),
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Viewports"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Viewport &v : rs.viewports)
{
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
i++;
}
m_Common.exportHTMLTable(
xml,
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Scissors"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Scissor &s : rs.scissors)
{
rows.push_back({i, (bool)s.enabled, s.x, s.y, s.width, s.height});
i++;
}
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Enabled"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
}
}
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb)
{
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Blend State"));
xml.writeEndElement();
QString blendFactor = QFormatStr("%1, %2, %3, %4")
.arg(fb.blendState.blendFactor[0], 0, 'f', 2)
.arg(fb.blendState.blendFactor[1], 0, 'f', 2)
.arg(fb.blendState.blendFactor[2], 0, 'f', 2)
.arg(fb.blendState.blendFactor[3], 0, 'f', 2);
m_Common.exportHTMLTable(xml, {tr("Framebuffer SRGB"), tr("Blend Factor")},
{
fb.framebufferSRGB ? tr("Yes") : tr("No"),
blendFactor,
});
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Target Blends"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const ColorBlend &b : fb.blendState.blends)
{
if(i >= fb.drawFBO.colorAttachments.count())
continue;
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
ToQStr(b.alphaBlend.operation),
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.logicOperation),
((b.writeMask & 0x1) == 0 ? tr("_") : tr("R")) +
((b.writeMask & 0x2) == 0 ? tr("_") : tr("G")) +
((b.writeMask & 0x4) == 0 ? tr("_") : tr("B")) +
((b.writeMask & 0x8) == 0 ? tr("_") : tr("A"))});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"),
tr("Blend Enable"),
tr("Blend Source"),
tr("Blend Destination"),
tr("Blend Operation"),
tr("Alpha Blend Source"),
tr("Alpha Blend Destination"),
tr("Alpha Blend Operation"),
tr("Logic Operation Enabled"),
tr("Logic Operation"),
tr("Write Mask"),
},
rows);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Depth State"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function"), tr("Depth Bounds")},
{
pipe.depthState.depthEnable ? tr("Yes") : tr("No"),
pipe.depthState.depthWrites ? tr("Yes") : tr("No"),
ToQStr(pipe.depthState.depthFunction),
pipe.depthState.depthEnable ? QFormatStr("%1 - %2")
.arg(Formatter::Format(pipe.depthState.nearBound))
.arg(Formatter::Format(pipe.depthState.farBound))
: tr("Disabled"),
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Stencil State"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Stencil Test Enable")},
{pipe.stencilState.stencilEnable ? tr("Yes") : tr("No")});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Face"), tr("Reference"), tr("Value Mask"), tr("Write Mask"), tr("Function"),
tr("Pass Operation"), tr("Fail Operation"), tr("Depth Fail Operation")},
{
{tr("Front"), Formatter::Format(pipe.stencilState.frontFace.reference, true),
Formatter::Format(pipe.stencilState.frontFace.compareMask, true),
Formatter::Format(pipe.stencilState.frontFace.writeMask, true),
ToQStr(pipe.stencilState.frontFace.function),
ToQStr(pipe.stencilState.frontFace.passOperation),
ToQStr(pipe.stencilState.frontFace.failOperation),
ToQStr(pipe.stencilState.frontFace.depthFailOperation)},
{tr("Back"), Formatter::Format(pipe.stencilState.backFace.reference, true),
Formatter::Format(pipe.stencilState.backFace.compareMask, true),
Formatter::Format(pipe.stencilState.backFace.writeMask, true),
ToQStr(pipe.stencilState.backFace.function),
ToQStr(pipe.stencilState.backFace.passOperation),
ToQStr(pipe.stencilState.backFace.failOperation),
ToQStr(pipe.stencilState.backFace.depthFailOperation)},
});
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Draw FBO Attachments"));
xml.writeEndElement();
QList<QVariantList> rows;
QList<const Descriptor *> atts;
for(const Descriptor &att : fb.drawFBO.colorAttachments)
atts.push_back(&att);
atts.push_back(&fb.drawFBO.depthAttachment);
atts.push_back(&fb.drawFBO.stencilAttachment);
int i = 0;
for(const Descriptor *att : atts)
{
const Descriptor &a = *att;
TextureDescription *tex = m_Ctx.GetTexture(a.resource);
QString name = m_Ctx.GetResourceName(a.resource);
if(a.resource == ResourceId())
name = tr("Empty");
QString slotname = QString::number(i);
if(i == atts.count() - 2)
slotname = tr("Depth");
else if(i == atts.count() - 1)
slotname = tr("Stencil");
rows.push_back({slotname, name, a.firstMip, a.firstSlice});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"),
tr("Image"),
tr("First mip"),
tr("First array slice"),
},
rows);
QList<QVariantList> drawbuffers;
for(i = 0; i < fb.drawFBO.drawBuffers.count(); i++)
drawbuffers.push_back({fb.drawFBO.drawBuffers[i]});
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Draw Buffers"),
},
drawbuffers);
}
{
xml.writeStartElement(tr("h3"));
xml.writeCharacters(tr("Read FBO Attachments"));
xml.writeEndElement();
QList<QVariantList> rows;
QList<const Descriptor *> atts;
for(const Descriptor &att : fb.readFBO.colorAttachments)
atts.push_back(&att);
atts.push_back(&fb.readFBO.depthAttachment);
atts.push_back(&fb.readFBO.stencilAttachment);
int i = 0;
for(const Descriptor *att : atts)
{
const Descriptor &a = *att;
TextureDescription *tex = m_Ctx.GetTexture(a.resource);
QString name = m_Ctx.GetResourceName(a.resource);
if(a.resource == ResourceId())
name = tr("Empty");
QString slotname = QString::number(i);
if(i == atts.count() - 2)
slotname = tr("Depth");
else if(i == atts.count() - 1)
slotname = tr("Stencil");
rows.push_back({slotname, name, a.firstMip, a.firstSlice});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"),
tr("Image"),
tr("First mip"),
tr("First array slice"),
},
rows);
xml.writeStartElement(tr("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{
tr("Read Buffer"),
},
{fb.readFBO.readBuffer});
}
}
void GLPipelineStateViewer::on_exportHTML_clicked()
{
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
if(xmlptr)
{
QXmlStreamWriter &xml = *xmlptr;
const QStringList &stageNames = ui->pipeFlow->stageNames();
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
int stage = 0;
for(const QString &sn : stageNames)
{
xml.writeStartElement(lit("div"));
xml.writeStartElement(lit("a"));
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
xml.writeEndElement();
xml.writeEndElement();
xml.writeStartElement(lit("div"));
xml.writeAttribute(lit("class"), lit("stage"));
xml.writeStartElement(lit("h1"));
xml.writeCharacters(sn);
xml.writeEndElement();
switch(stage)
{
case 0: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexInput); break;
case 1: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexShader); break;
case 2: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessControlShader); break;
case 3: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessEvalShader); break;
case 4:
exportHTML(xml, m_Ctx.CurGLPipelineState()->geometryShader);
exportHTML(xml, m_Ctx.CurGLPipelineState()->transformFeedback);
break;
case 5: exportHTML(xml, m_Ctx.CurGLPipelineState()->rasterizer); break;
case 6: exportHTML(xml, m_Ctx.CurGLPipelineState()->fragmentShader); break;
case 7: exportHTML(xml, m_Ctx.CurGLPipelineState()->framebuffer); break;
case 8: exportHTML(xml, m_Ctx.CurGLPipelineState()->computeShader); break;
}
xml.writeEndElement();
stage++;
}
m_Common.endHTMLExport(xmlptr);
}
}
void GLPipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.HasMeshPreview())
m_Ctx.ShowMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}
void GLPipelineStateViewer::on_computeDebugSelector_clicked()
{
// Check whether debugging is valid for this event before showing the dialog
if(!m_Ctx.IsCaptureLoaded())
return;
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
if(!shaderDetails)
return;
RDDialog::show(m_ComputeDebugSelector);
}
void GLPipelineStateViewer::computeDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
const rdcfixedarray<uint32_t, 3> &thread)
{
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
if(!shaderDetails)
return;
struct threadSelect
{
rdcfixedarray<uint32_t, 3> g;
rdcfixedarray<uint32_t, 3> t;
} debugThread = {
// g[]
{group[0], group[1], group[2]},
// t[]
{thread[0], thread[1], thread[2]},
};
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
trace = r->DebugThread(debugThread.g, debugThread.t);
if(trace->debugger == NULL)
{
r->FreeTrace(trace);
trace = NULL;
}
done = true;
});
QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
.arg(group[0])
.arg(group[1])
.arg(group[2])
.arg(thread[0])
.arg(thread[1])
.arg(thread[2]);
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; !done && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
if(!trace)
{
RDDialog::critical(
this, tr("Error debugging"),
tr("Error debugging thread - make sure a valid group and thread is selected"));
return;
}
// viewer takes ownership of the trace
IShaderViewer *s = m_Ctx.DebugShader(
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}