mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
856c838def
* In a previous update in 2021 many copyright ranges were truncated accidentally, and some files have been copy-pasted with wrong years. These dates have been fixed based on git history and original copyright messages.
4094 lines
132 KiB
C++
4094 lines
132 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "GLPipelineStateViewer.h"
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#include <float.h>
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#include <QMenu>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include <QXmlStreamWriter>
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#include "Code/Resources.h"
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#include "Widgets/ComputeDebugSelector.h"
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#include "Widgets/Extended/RDHeaderView.h"
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#include "flowlayout/FlowLayout.h"
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#include "toolwindowmanager/ToolWindowManager.h"
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#include "PipelineStateViewer.h"
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#include "ui_GLPipelineStateViewer.h"
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struct GLVBIBTag
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{
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GLVBIBTag() { offset = 0; }
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GLVBIBTag(ResourceId i, uint64_t offs, QString f = QString())
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{
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id = i;
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offset = offs;
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format = f;
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}
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ResourceId id;
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uint64_t offset;
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QString format;
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};
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Q_DECLARE_METATYPE(GLVBIBTag);
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struct GLReadOnlyTag
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{
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GLReadOnlyTag() = default;
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GLReadOnlyTag(uint32_t reg, ResourceId id) : reg(reg), ID(id) {}
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uint32_t reg = 0;
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ResourceId ID;
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};
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Q_DECLARE_METATYPE(GLReadOnlyTag);
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struct GLReadWriteTag
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{
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GLReadWriteTag() = default;
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GLReadWriteTag(GLReadWriteType readWriteType, uint32_t index, uint32_t reg, ResourceId id,
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uint64_t offs, uint64_t sz)
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: readWriteType(readWriteType), rwIndex(index), reg(reg), ID(id), offset(offs), size(sz)
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{
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}
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GLReadWriteType readWriteType = GLReadWriteType::Atomic;
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uint32_t rwIndex = 0;
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uint32_t reg = 0;
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ResourceId ID;
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uint64_t offset = 0;
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uint64_t size = 0;
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};
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Q_DECLARE_METATYPE(GLReadWriteTag);
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GLPipelineStateViewer::GLPipelineStateViewer(ICaptureContext &ctx, PipelineStateViewer &common,
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QWidget *parent)
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: QFrame(parent), ui(new Ui::GLPipelineStateViewer), m_Ctx(ctx), m_Common(common)
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{
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ui->setupUi(this);
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m_ComputeDebugSelector = new ComputeDebugSelector(this);
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const QIcon &action = Icons::action();
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const QIcon &action_hover = Icons::action_hover();
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RDLabel *shaderLabels[] = {
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ui->vaoLabel,
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ui->vsPipeline, ui->tcsPipeline, ui->tesPipeline,
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ui->gsPipeline, ui->fsPipeline, ui->csPipeline,
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ui->vsProgram, ui->tcsProgram, ui->tesProgram,
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ui->gsProgram, ui->fsProgram, ui->csProgram,
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ui->vsShader, ui->tcsShader, ui->tesShader,
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ui->gsShader, ui->fsShader, ui->csShader,
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};
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QToolButton *viewButtons[] = {
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ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
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ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
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};
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QToolButton *editButtons[] = {
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ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
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ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
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};
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QToolButton *saveButtons[] = {
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ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
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ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
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};
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RDTreeWidget *textures[] = {
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ui->vsTextures, ui->tcsTextures, ui->tesTextures,
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ui->gsTextures, ui->fsTextures, ui->csTextures,
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};
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RDTreeWidget *samplers[] = {
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ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
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ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
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};
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RDTreeWidget *ubos[] = {
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ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
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};
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RDTreeWidget *subroutines[] = {
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ui->vsSubroutines, ui->tcsSubroutines, ui->tesSubroutines,
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ui->gsSubroutines, ui->fsSubroutines, ui->csSubroutines,
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};
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RDTreeWidget *readwrites[] = {
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ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
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ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
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};
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QWidget *shaderGroups[] = {
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ui->vsShaderGroup, ui->tcsShaderGroup, ui->tesShaderGroup,
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ui->gsShaderGroup, ui->fsShaderGroup, ui->csShaderGroup,
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};
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// setup FlowLayout for shader groups
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for(QWidget *shaderGroup : shaderGroups)
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{
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QLayout *oldLayout = shaderGroup->layout();
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QObjectList childs = shaderGroup->children();
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childs.removeOne((QObject *)oldLayout);
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delete oldLayout;
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FlowLayout *shaderFlow = new FlowLayout(shaderGroup, -1, 3, 3);
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for(QObject *o : childs)
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shaderFlow->addWidget(qobject_cast<QWidget *>(o));
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shaderGroup->setLayout(shaderFlow);
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}
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for(QToolButton *b : viewButtons)
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QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderView_clicked);
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for(RDLabel *b : shaderLabels)
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{
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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b->setMinimumSizeHint(QSize(150, 0));
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}
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for(RDLabel *b : {ui->xfbObj, ui->readFBO, ui->drawFBO})
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{
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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b->setMinimumSizeHint(QSize(100, 0));
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}
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for(QToolButton *b : editButtons)
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QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
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for(QToolButton *b : saveButtons)
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QObject::connect(b, &QToolButton::clicked, this, &GLPipelineStateViewer::shaderSave_clicked);
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QObject::connect(ui->viAttrs, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
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QObject::connect(ui->viBuffers, &RDTreeWidget::leave, this, &GLPipelineStateViewer::vertex_leave);
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QObject::connect(ui->framebuffer, &RDTreeWidget::itemActivated, this,
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&GLPipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : textures)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&GLPipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *ubo : ubos)
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QObject::connect(ubo, &RDTreeWidget::itemActivated, this,
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&GLPipelineStateViewer::ubo_itemActivated);
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for(RDTreeWidget *res : readwrites)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&GLPipelineStateViewer::resource_itemActivated);
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QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
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&GLPipelineStateViewer::computeDebugSelector_beginDebug);
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{
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QMenu *extensionsMenu = new QMenu(this);
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ui->extensions->setMenu(extensionsMenu);
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ui->extensions->setPopupMode(QToolButton::InstantPopup);
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QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
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extensionsMenu->clear();
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m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
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ui->extensions, {});
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});
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}
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addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->MSAAGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viAttrs->setHeader(header);
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ui->viAttrs->setColumns({tr("Index"), tr("Enabled"), tr("Name"), tr("Format/Generic Value"),
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tr("Buffer Slot"), tr("Relative Offset"), tr("Go")});
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header->setColumnStretchHints({1, 1, 4, 3, 2, 2, -1});
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ui->viAttrs->setClearSelectionOnFocusLoss(true);
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ui->viAttrs->setInstantTooltips(true);
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ui->viAttrs->setHoverIconColumn(6, action, action_hover);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viBuffers->setHeader(header);
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ui->viBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Divisor"),
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tr("Byte Length"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 2, 2, 3, -1});
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ui->viBuffers->setClearSelectionOnFocusLoss(true);
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ui->viBuffers->setInstantTooltips(true);
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ui->viBuffers->setHoverIconColumn(6, action, action_hover);
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m_Common.SetupResourceView(ui->viBuffers);
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}
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for(RDTreeWidget *tex : textures)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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tex->setHeader(header);
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tex->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
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tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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tex->setHoverIconColumn(8, action, action_hover);
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tex->setClearSelectionOnFocusLoss(true);
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tex->setInstantTooltips(true);
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m_Common.SetupResourceView(tex);
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}
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for(RDTreeWidget *samp : samplers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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samp->setHeader(header);
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samp->setColumns(
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{tr("Slot"), tr("Object"), tr("Wrap Mode"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
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header->setColumnStretchHints({1, 2, 2, 2, 2, 2});
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samp->setClearSelectionOnFocusLoss(true);
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samp->setInstantTooltips(true);
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m_Common.SetupResourceView(samp);
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}
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for(RDTreeWidget *ubo : ubos)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ubo->setHeader(header);
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ubo->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
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header->setColumnStretchHints({1, 2, 3, 3, -1});
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ubo->setHoverIconColumn(4, action, action_hover);
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ubo->setClearSelectionOnFocusLoss(true);
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ubo->setInstantTooltips(true);
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m_Common.SetupResourceView(ubo);
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}
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for(RDTreeWidget *sub : subroutines)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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sub->setHeader(header);
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sub->setColumns({tr("Uniform"), tr("Value")});
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header->setColumnStretchHints({1, 1});
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sub->setClearSelectionOnFocusLoss(true);
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sub->setInstantTooltips(true);
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}
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for(RDTreeWidget *rw : readwrites)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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rw->setHeader(header);
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rw->setColumns({tr("Binding"), tr("Slot"), tr("Resource"), tr("Dimensions"), tr("Format"),
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tr("Access"), tr("Go")});
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header->setColumnStretchHints({1, 1, 2, 3, 3, 1, -1});
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rw->setHoverIconColumn(6, action, action_hover);
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rw->setClearSelectionOnFocusLoss(true);
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rw->setInstantTooltips(true);
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m_Common.SetupResourceView(rw);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->xfbBuffers->setHeader(header);
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ui->xfbBuffers->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Length"), tr("Offset"), tr("Go")});
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header->setColumnStretchHints({1, 4, 3, 2, -1});
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header->setMinimumSectionSize(40);
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ui->xfbBuffers->setClearSelectionOnFocusLoss(true);
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ui->xfbBuffers->setInstantTooltips(true);
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ui->xfbBuffers->setHoverIconColumn(4, action, action_hover);
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m_Common.SetupResourceView(ui->xfbBuffers);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viewports->setHeader(header);
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ui->viewports->setColumns(
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{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
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header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->viewports->setClearSelectionOnFocusLoss(true);
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ui->viewports->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->scissors->setHeader(header);
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ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Enabled")});
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header->setColumnStretchHints({-1, -1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->scissors->setClearSelectionOnFocusLoss(true);
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ui->scissors->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->framebuffer->setHeader(header);
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ui->framebuffer->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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ui->framebuffer->setHoverIconColumn(8, action, action_hover);
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ui->framebuffer->setClearSelectionOnFocusLoss(true);
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ui->framebuffer->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->framebuffer);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->blends->setHeader(header);
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ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
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tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Write Mask")});
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header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 1});
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ui->blends->setClearSelectionOnFocusLoss(true);
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ui->blends->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->stencils->setHeader(header);
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ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
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tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
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header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});
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ui->stencils->setClearSelectionOnFocusLoss(true);
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ui->stencils->setInstantTooltips(true);
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}
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// this is often changed just because we're changing some tab in the designer.
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ui->stagesTabs->setCurrentIndex(0);
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ui->stagesTabs->tabBar()->setVisible(false);
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ui->pipeFlow->setStages(
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{
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lit("VTX"),
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lit("VS"),
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lit("TCS"),
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lit("TES"),
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lit("GS"),
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lit("RS"),
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lit("FS"),
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lit("FB"),
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lit("CS"),
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},
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{
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tr("Vertex Input"),
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tr("Vertex Shader"),
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tr("Tess. Control Shader"),
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tr("Tess. Eval. Shader"),
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tr("Geometry Shader"),
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tr("Rasterizer"),
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tr("Fragment Shader"),
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tr("Framebuffer Output"),
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tr("Compute Shader"),
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});
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ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
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ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
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m_Common.setMeshViewPixmap(ui->meshView);
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ui->vaoLabel->setFont(Formatter::PreferredFont());
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ui->viAttrs->setFont(Formatter::PreferredFont());
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ui->viBuffers->setFont(Formatter::PreferredFont());
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ui->xfbBuffers->setFont(Formatter::PreferredFont());
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ui->vsShader->setFont(Formatter::PreferredFont());
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ui->vsTextures->setFont(Formatter::PreferredFont());
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ui->vsSamplers->setFont(Formatter::PreferredFont());
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ui->vsUBOs->setFont(Formatter::PreferredFont());
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ui->vsSubroutines->setFont(Formatter::PreferredFont());
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ui->vsReadWrite->setFont(Formatter::PreferredFont());
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ui->gsShader->setFont(Formatter::PreferredFont());
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ui->gsTextures->setFont(Formatter::PreferredFont());
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ui->gsSamplers->setFont(Formatter::PreferredFont());
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ui->gsUBOs->setFont(Formatter::PreferredFont());
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ui->gsSubroutines->setFont(Formatter::PreferredFont());
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ui->gsReadWrite->setFont(Formatter::PreferredFont());
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ui->tcsShader->setFont(Formatter::PreferredFont());
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|
ui->tcsTextures->setFont(Formatter::PreferredFont());
|
|
ui->tcsSamplers->setFont(Formatter::PreferredFont());
|
|
ui->tcsUBOs->setFont(Formatter::PreferredFont());
|
|
ui->tcsSubroutines->setFont(Formatter::PreferredFont());
|
|
ui->tcsReadWrite->setFont(Formatter::PreferredFont());
|
|
ui->tesShader->setFont(Formatter::PreferredFont());
|
|
ui->tesTextures->setFont(Formatter::PreferredFont());
|
|
ui->tesSamplers->setFont(Formatter::PreferredFont());
|
|
ui->tesUBOs->setFont(Formatter::PreferredFont());
|
|
ui->tesSubroutines->setFont(Formatter::PreferredFont());
|
|
ui->tesReadWrite->setFont(Formatter::PreferredFont());
|
|
ui->fsShader->setFont(Formatter::PreferredFont());
|
|
ui->fsTextures->setFont(Formatter::PreferredFont());
|
|
ui->fsSamplers->setFont(Formatter::PreferredFont());
|
|
ui->fsUBOs->setFont(Formatter::PreferredFont());
|
|
ui->fsSubroutines->setFont(Formatter::PreferredFont());
|
|
ui->fsReadWrite->setFont(Formatter::PreferredFont());
|
|
ui->csShader->setFont(Formatter::PreferredFont());
|
|
ui->csTextures->setFont(Formatter::PreferredFont());
|
|
ui->csSamplers->setFont(Formatter::PreferredFont());
|
|
ui->csUBOs->setFont(Formatter::PreferredFont());
|
|
ui->csSubroutines->setFont(Formatter::PreferredFont());
|
|
ui->csReadWrite->setFont(Formatter::PreferredFont());
|
|
ui->viewports->setFont(Formatter::PreferredFont());
|
|
ui->scissors->setFont(Formatter::PreferredFont());
|
|
ui->framebuffer->setFont(Formatter::PreferredFont());
|
|
ui->blends->setFont(Formatter::PreferredFont());
|
|
|
|
// reset everything back to defaults
|
|
clearState();
|
|
}
|
|
|
|
GLPipelineStateViewer::~GLPipelineStateViewer()
|
|
{
|
|
delete ui;
|
|
}
|
|
|
|
void GLPipelineStateViewer::OnCaptureLoaded()
|
|
{
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void GLPipelineStateViewer::OnCaptureClosed()
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
|
|
clearState();
|
|
}
|
|
|
|
void GLPipelineStateViewer::OnEventChanged(uint32_t eventId)
|
|
{
|
|
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
|
|
const GLPipe::State *state = r->GetGLPipelineState();
|
|
ResourceId descriptorStore = state->descriptorStore;
|
|
DescriptorRange range;
|
|
range.offset = 0;
|
|
range.descriptorSize = state->descriptorByteSize;
|
|
range.count = state->descriptorCount;
|
|
// GL doesn't need the descriptor type, it has internal type information
|
|
range.type = DescriptorType::Unknown;
|
|
|
|
rdcarray<DescriptorRange> ranges = {range};
|
|
|
|
rdcarray<DescriptorLogicalLocation> locations =
|
|
r->GetDescriptorLocations(descriptorStore, ranges);
|
|
rdcarray<Descriptor> descriptors = r->GetDescriptors(descriptorStore, ranges);
|
|
rdcarray<SamplerDescriptor> samplerDescriptors =
|
|
r->GetSamplerDescriptors(descriptorStore, ranges);
|
|
|
|
// we only write to m_Locations etc on the GUI thread so we know there's no race here.
|
|
GUIInvoke::call(this,
|
|
[this, locations = std::move(locations), descriptors = std::move(descriptors),
|
|
samplerDescriptors = std::move(samplerDescriptors)]() {
|
|
m_Locations = locations;
|
|
m_Descriptors = descriptors;
|
|
m_SamplerDescriptors = samplerDescriptors;
|
|
setState();
|
|
});
|
|
});
|
|
}
|
|
|
|
void GLPipelineStateViewer::SelectPipelineStage(PipelineStage stage)
|
|
{
|
|
if(stage == PipelineStage::SampleMask)
|
|
ui->pipeFlow->setSelectedStage((int)PipelineStage::Rasterizer);
|
|
else
|
|
ui->pipeFlow->setSelectedStage((int)stage);
|
|
}
|
|
|
|
ResourceId GLPipelineStateViewer::GetResource(RDTreeWidgetItem *item)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
const rdcarray<RDTreeWidget *> ubos = {
|
|
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
|
|
};
|
|
|
|
if(tag.canConvert<GLVBIBTag>())
|
|
{
|
|
GLVBIBTag buf = tag.value<GLVBIBTag>();
|
|
return buf.id;
|
|
}
|
|
else if(tag.canConvert<GLReadOnlyTag>())
|
|
{
|
|
GLReadOnlyTag ro = tag.value<GLReadOnlyTag>();
|
|
return ro.ID;
|
|
}
|
|
else if(tag.canConvert<GLReadWriteTag>())
|
|
{
|
|
GLReadWriteTag rw = tag.value<GLReadWriteTag>();
|
|
return rw.ID;
|
|
}
|
|
else if(ubos.contains(item->treeWidget()))
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return ResourceId();
|
|
|
|
if(!tag.canConvert<int>())
|
|
return ResourceId();
|
|
|
|
int cb = tag.value<int>();
|
|
|
|
return m_Ctx.CurPipelineState().GetConstantBlock(stage->stage, cb, 0).descriptor.resource;
|
|
}
|
|
|
|
return ResourceId();
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_showUnused_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_showEmpty_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
|
|
bool GLPipelineStateViewer::isInactiveRow(RDTreeWidgetItem *node)
|
|
{
|
|
return node->italic();
|
|
}
|
|
|
|
void GLPipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setItalic(true);
|
|
}
|
|
|
|
void GLPipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setBackgroundColor(QColor(255, 70, 70));
|
|
node->setForegroundColor(QColor(0, 0, 0));
|
|
}
|
|
|
|
void GLPipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, TextureDescription *tex,
|
|
uint32_t firstMip, uint32_t numMips, uint32_t firstSlice,
|
|
uint32_t numSlices,
|
|
const GLPipe::TextureCompleteness *texCompleteness)
|
|
{
|
|
QString text;
|
|
|
|
if(texCompleteness)
|
|
{
|
|
if(!texCompleteness->completeStatus.isEmpty())
|
|
text += tr("The texture is incomplete:\n%1\n\n").arg(texCompleteness->completeStatus);
|
|
|
|
if(!texCompleteness->typeConflict.isEmpty())
|
|
text += tr("Multiple conflicting bindings:\n%1\n\n").arg(texCompleteness->typeConflict);
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
if((tex->mips > 1 && firstMip > 0) || numMips < tex->mips)
|
|
{
|
|
if(numMips == 1)
|
|
text += tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(firstMip);
|
|
else
|
|
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
|
|
.arg(tex->mips)
|
|
.arg(firstMip)
|
|
.arg(firstMip + numMips - 1);
|
|
}
|
|
|
|
if((tex->arraysize > 1 && firstSlice > 0) || numSlices < tex->arraysize)
|
|
{
|
|
if(numSlices == 1)
|
|
text += tr("The texture has %1 slices, the view covers slice %2.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(firstSlice);
|
|
else
|
|
text += tr("The texture has %1 slices, the view covers slices %2-%3.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(firstSlice)
|
|
.arg(firstSlice + numSlices - 1);
|
|
}
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
if(!text.isEmpty())
|
|
{
|
|
node->setToolTip(text);
|
|
node->setBackgroundColor(m_Common.GetViewDetailsColor());
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::addImageSamplerRow(const Descriptor &descriptor,
|
|
const SamplerDescriptor &samplerDescriptor,
|
|
uint32_t reg, const ShaderResource *shaderTex,
|
|
const ShaderSampler *shaderSamp, bool usedSlot,
|
|
const GLPipe::TextureCompleteness *texCompleteness,
|
|
RDTreeWidgetItem *textures, RDTreeWidgetItem *samplers)
|
|
{
|
|
bool filledSlot = (descriptor.resource != ResourceId());
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
// only show one empty node per reg at most, but prioritise used slots over unused, and filled
|
|
// over empty. Any tie-breaks we just pick an arbitrary one this can only happen if at least one
|
|
// of 'show unused' or 'show empty' is enabled
|
|
|
|
for(int i = 0; i < textures->childCount(); i++)
|
|
{
|
|
GLReadOnlyTag existing = textures->child(i)->tag().value<GLReadOnlyTag>();
|
|
|
|
// if it's a different reg, ignore of course!
|
|
if(existing.reg != reg)
|
|
continue;
|
|
|
|
// existing one is empty, just overwrite it no matter what
|
|
if(existing.ID == ResourceId())
|
|
{
|
|
delete textures->takeChild(i);
|
|
delete samplers->takeChild(i);
|
|
// we assume there's only ever one duplicate at once
|
|
break;
|
|
}
|
|
|
|
// existing one is non-empty but we are, abort!
|
|
if(existing.ID != ResourceId() && !filledSlot)
|
|
return;
|
|
|
|
// existing one is unused, ours is. Using
|
|
if(isInactiveRow(textures->child(i)) && usedSlot)
|
|
{
|
|
delete textures->takeChild(i);
|
|
delete samplers->takeChild(i);
|
|
// we assume there's only ever one duplicate at once
|
|
break;
|
|
}
|
|
|
|
// existing one is used but we aren't
|
|
if(!isInactiveRow(textures->child(i)) && !usedSlot)
|
|
return;
|
|
}
|
|
|
|
// do texture
|
|
{
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(texCompleteness && !texCompleteness->typeConflict.empty())
|
|
slotname += tr(": <conflict>");
|
|
else if(shaderTex && !shaderTex->name.empty())
|
|
slotname += lit(": ") + shaderTex->name;
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = lit("Unknown");
|
|
QString typeName = lit("Unknown");
|
|
|
|
if(!filledSlot)
|
|
{
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(tex->format.type == ResourceFormatType::D16S8 ||
|
|
tex->format.type == ResourceFormatType::D24S8 ||
|
|
tex->format.type == ResourceFormatType::D32S8)
|
|
{
|
|
if(descriptor.format.compType == CompType::Depth)
|
|
format += tr(" Depth-Read");
|
|
else if(descriptor.format.compType == CompType::UInt)
|
|
format += tr(" Stencil-Read");
|
|
}
|
|
else if(descriptor.swizzle.red != TextureSwizzle::Red ||
|
|
descriptor.swizzle.green != TextureSwizzle::Green ||
|
|
descriptor.swizzle.blue != TextureSwizzle::Blue ||
|
|
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
|
|
{
|
|
format += tr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(descriptor.swizzle.red))
|
|
.arg(ToQStr(descriptor.swizzle.green))
|
|
.arg(ToQStr(descriptor.swizzle.blue))
|
|
.arg(ToQStr(descriptor.swizzle.alpha));
|
|
}
|
|
}
|
|
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(texCompleteness && !texCompleteness->typeConflict.empty())
|
|
{
|
|
node = new RDTreeWidgetItem({slotname, tr("Conflicting bindings"), lit("-"), lit("-"),
|
|
lit("-"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
setViewDetails(node, NULL, 0, 0, 0, ~0U, texCompleteness);
|
|
}
|
|
else
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{slotname, descriptor.resource, typeName, w, h, d, a, format, QString()});
|
|
|
|
if(tex)
|
|
setViewDetails(node, tex, descriptor.firstMip, descriptor.numMips, 0, ~0U, texCompleteness);
|
|
}
|
|
|
|
node->setTag(QVariant::fromValue(GLReadOnlyTag(reg, descriptor.resource)));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(texCompleteness)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
textures->addChild(node);
|
|
}
|
|
|
|
// do sampler
|
|
{
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(shaderTex && !shaderTex->name.empty())
|
|
slotname += lit(": ") + shaderTex->name;
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[0])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[1])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[2])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::OpenGL),
|
|
ToQStr(samplerDescriptor.addressV, GraphicsAPI::OpenGL),
|
|
ToQStr(samplerDescriptor.addressW, GraphicsAPI::OpenGL)};
|
|
|
|
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("S"), lit("T"), lit("R")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(samplerDescriptor.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
if(descriptor.textureType == TextureType::TextureCube ||
|
|
descriptor.textureType == TextureType::TextureCubeArray)
|
|
{
|
|
addressing += samplerDescriptor.seamlessCubemaps ? tr(" Seamless") : tr(" Non-Seamless");
|
|
}
|
|
|
|
QString filter = ToQStr(samplerDescriptor.filter);
|
|
|
|
if(samplerDescriptor.maxAnisotropy > 1)
|
|
filter += lit(" Aniso%1x").arg(samplerDescriptor.maxAnisotropy);
|
|
|
|
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction));
|
|
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
slotname,
|
|
samplerDescriptor.object != ResourceId() ? samplerDescriptor.object : descriptor.resource,
|
|
addressing,
|
|
filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(samplerDescriptor.minLOD == -FLT_MAX ? lit("0")
|
|
: QString::number(samplerDescriptor.minLOD))
|
|
.arg(samplerDescriptor.maxLOD == FLT_MAX ? lit("FLT_MAX")
|
|
: QString::number(samplerDescriptor.maxLOD)),
|
|
samplerDescriptor.mipBias,
|
|
});
|
|
|
|
node->setTag(QVariant::fromValue(GLReadOnlyTag(reg, descriptor.resource)));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
samplers->addChild(node);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::addUBORow(const Descriptor &descriptor, uint32_t reg, uint32_t index,
|
|
const ConstantBlock *shaderBind, bool usedSlot,
|
|
RDTreeWidget *ubos)
|
|
{
|
|
bool filledSlot =
|
|
((shaderBind && !shaderBind->bufferBacked) || descriptor.resource != ResourceId());
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
ulong offset = 0;
|
|
ulong length = 0;
|
|
int numvars = shaderBind ? shaderBind->variables.count() : 0;
|
|
ulong byteSize = shaderBind ? (ulong)shaderBind->byteSize : 0;
|
|
|
|
QString name;
|
|
QString sizestr = tr("%1 Variables").arg(numvars);
|
|
QString byterange;
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
length = 0;
|
|
}
|
|
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(shaderBind && !shaderBind->name.empty())
|
|
slotname += lit(": ") + shaderBind->name;
|
|
|
|
offset = descriptor.byteOffset;
|
|
length = descriptor.byteSize;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
if(buf)
|
|
{
|
|
if(length == 0)
|
|
length = buf->length;
|
|
}
|
|
|
|
if(length == byteSize)
|
|
sizestr = tr("%1 Variables, %2 bytes")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
else
|
|
sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(byteSize, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
|
|
if(length < byteSize)
|
|
filledSlot = false;
|
|
|
|
byterange = QFormatStr("%1 - %2")
|
|
.arg(Formatter::HumanFormat(offset, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(offset + length, Formatter::OffsetSize));
|
|
|
|
RDTreeWidgetItem *node;
|
|
if(shaderBind && !shaderBind->bufferBacked)
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{tr("Uniforms"), QString(), QString(), tr("%1 Variables").arg(numvars), QString()});
|
|
}
|
|
else
|
|
{
|
|
node = new RDTreeWidgetItem({slotname, descriptor.resource, byterange, sizestr, QString()});
|
|
}
|
|
|
|
node->setTag(QVariant::fromValue(index));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ubos->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::addReadWriteRow(const Descriptor &descriptor, uint32_t reg,
|
|
uint32_t index, const ShaderResource *shaderBind,
|
|
bool usedSlot,
|
|
const GLPipe::TextureCompleteness *texCompleteness,
|
|
RDTreeWidgetItem *readwrites)
|
|
{
|
|
bool filledSlot = descriptor.resource != ResourceId();
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
GLReadWriteType readWriteType = GLReadWriteType::Image;
|
|
if(descriptor.type == DescriptorType::ReadWriteBuffer)
|
|
readWriteType = GLReadWriteType::SSBO;
|
|
|
|
if(shaderBind)
|
|
readWriteType = GetGLReadWriteType(*shaderBind);
|
|
|
|
// only show one empty node per reg at most, but prioritise used slots over unused, and filled
|
|
// over empty. Any tie-breaks we just pick an arbitrary one this can only happen if at least one
|
|
// of 'show unused' or 'show empty' is enabled
|
|
|
|
for(int i = 0; i < readwrites->childCount(); i++)
|
|
{
|
|
GLReadWriteTag existing = readwrites->child(i)->tag().value<GLReadWriteTag>();
|
|
|
|
// if it's a different reg, ignore of course!
|
|
if(existing.reg != reg || existing.readWriteType != readWriteType)
|
|
continue;
|
|
|
|
// existing one is empty, just overwrite it no matter what
|
|
if(existing.ID == ResourceId())
|
|
{
|
|
delete readwrites->takeChild(i);
|
|
// we assume there's only ever one duplicate at once
|
|
break;
|
|
}
|
|
|
|
// existing one is non-empty but we are, abort!
|
|
if(existing.ID != ResourceId() && !filledSlot)
|
|
return;
|
|
|
|
// existing one is unused, ours is
|
|
if(isInactiveRow(readwrites->child(i)) && usedSlot)
|
|
{
|
|
delete readwrites->takeChild(i);
|
|
// we assume there's only ever one duplicate at once
|
|
break;
|
|
}
|
|
|
|
// existing one is used but we aren't
|
|
if(!isInactiveRow(readwrites->child(i)) && !usedSlot)
|
|
return;
|
|
}
|
|
|
|
QString binding = readWriteType == GLReadWriteType::Image ? tr("Image")
|
|
: readWriteType == GLReadWriteType::Atomic ? tr("Atomic")
|
|
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO")
|
|
: tr("Unknown");
|
|
|
|
QString slotname = QString::number(reg);
|
|
|
|
if(shaderBind && !shaderBind->name.empty())
|
|
slotname += lit(": ") + shaderBind->name;
|
|
|
|
QString dimensions;
|
|
QString format = descriptor.format.Name();
|
|
QString access = tr("Read/Write");
|
|
if(descriptor.flags & DescriptorFlags::ReadOnlyAccess)
|
|
access = tr("Read-Only");
|
|
if(descriptor.flags & DescriptorFlags::WriteOnlyAccess)
|
|
access = tr("Write-Only");
|
|
|
|
uint64_t offset = 0;
|
|
uint64_t length = 0;
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->dimension == 1)
|
|
{
|
|
if(tex->arraysize > 1)
|
|
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
|
|
else
|
|
dimensions = QFormatStr("%1").arg(tex->width);
|
|
}
|
|
else if(tex->dimension == 2)
|
|
{
|
|
if(tex->arraysize > 1)
|
|
dimensions = QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
|
|
else
|
|
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
|
|
}
|
|
else if(tex->dimension == 3)
|
|
{
|
|
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
|
|
}
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
|
|
if(buf)
|
|
{
|
|
length = buf->length;
|
|
if(descriptor.byteSize > 0)
|
|
{
|
|
offset = descriptor.byteOffset;
|
|
length = descriptor.byteSize;
|
|
}
|
|
|
|
if(offset > 0)
|
|
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
|
|
else
|
|
dimensions = tr("%1 bytes").arg(length);
|
|
|
|
format = lit("-");
|
|
}
|
|
|
|
if(!filledSlot)
|
|
{
|
|
dimensions = lit("-");
|
|
access = lit("-");
|
|
}
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{binding, slotname, descriptor.resource, dimensions, format, access, QString()});
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
GLReadWriteTag(readWriteType, index, reg, descriptor.resource, offset, length)));
|
|
|
|
if(tex)
|
|
setViewDetails(node, tex, descriptor.firstMip, descriptor.numMips, descriptor.firstSlice,
|
|
descriptor.numSlices, texCompleteness);
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
readwrites->addChild(node);
|
|
}
|
|
}
|
|
|
|
bool GLPipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
|
|
{
|
|
const bool showUnused = ui->showUnused->isChecked();
|
|
const bool showEmpty = ui->showEmpty->isChecked();
|
|
|
|
// show if it's referenced by the shader - regardless of empty or not
|
|
if(usedSlot)
|
|
return true;
|
|
|
|
// it's not referenced, but if it's bound and we have "show unused" then show it
|
|
if(showUnused && filledSlot)
|
|
return true;
|
|
|
|
// it's empty, and we have "show empty"
|
|
if(showEmpty && !filledSlot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const GLPipe::Shader *GLPipelineStateViewer::stageForSender(QWidget *widget)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return NULL;
|
|
|
|
while(widget)
|
|
{
|
|
if(widget == ui->stagesTabs->widget(0))
|
|
return &m_Ctx.CurGLPipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(1))
|
|
return &m_Ctx.CurGLPipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(2))
|
|
return &m_Ctx.CurGLPipelineState()->tessControlShader;
|
|
if(widget == ui->stagesTabs->widget(3))
|
|
return &m_Ctx.CurGLPipelineState()->tessEvalShader;
|
|
if(widget == ui->stagesTabs->widget(4))
|
|
return &m_Ctx.CurGLPipelineState()->geometryShader;
|
|
if(widget == ui->stagesTabs->widget(5))
|
|
return &m_Ctx.CurGLPipelineState()->fragmentShader;
|
|
if(widget == ui->stagesTabs->widget(6))
|
|
return &m_Ctx.CurGLPipelineState()->fragmentShader;
|
|
if(widget == ui->stagesTabs->widget(7))
|
|
return &m_Ctx.CurGLPipelineState()->fragmentShader;
|
|
if(widget == ui->stagesTabs->widget(8))
|
|
return &m_Ctx.CurGLPipelineState()->computeShader;
|
|
|
|
widget = widget->parentWidget();
|
|
}
|
|
|
|
qCritical() << "Unrecognised control calling event handler";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void GLPipelineStateViewer::clearShaderState(RDLabel *pipeline, RDLabel *program, RDLabel *shader,
|
|
RDTreeWidget *tex, RDTreeWidget *samp,
|
|
RDTreeWidget *ubo, RDTreeWidget *sub, RDTreeWidget *rw)
|
|
{
|
|
pipeline->hide();
|
|
program->setText(ToQStr(ResourceId()));
|
|
shader->setText(ToQStr(ResourceId()));
|
|
tex->clear();
|
|
samp->clear();
|
|
sub->clear();
|
|
ubo->clear();
|
|
rw->clear();
|
|
}
|
|
|
|
void GLPipelineStateViewer::clearState()
|
|
{
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
ui->vaoLabel->setText(QString());
|
|
|
|
ui->viAttrs->clear();
|
|
ui->viBuffers->clear();
|
|
ui->topology->setText(QString());
|
|
ui->primRestart->setVisible(false);
|
|
ui->topologyDiagram->setPixmap(QPixmap());
|
|
|
|
clearShaderState(ui->vsPipeline, ui->vsProgram, ui->vsShader, ui->vsTextures, ui->vsSamplers,
|
|
ui->vsUBOs, ui->vsSubroutines, ui->vsReadWrite);
|
|
clearShaderState(ui->gsPipeline, ui->gsProgram, ui->gsShader, ui->gsTextures, ui->gsSamplers,
|
|
ui->gsUBOs, ui->gsSubroutines, ui->gsReadWrite);
|
|
clearShaderState(ui->tcsPipeline, ui->tcsProgram, ui->tcsShader, ui->tcsTextures, ui->tcsSamplers,
|
|
ui->tcsUBOs, ui->tcsSubroutines, ui->tcsReadWrite);
|
|
clearShaderState(ui->tesPipeline, ui->tesProgram, ui->tesShader, ui->tesTextures, ui->tesSamplers,
|
|
ui->tesUBOs, ui->tesSubroutines, ui->tesReadWrite);
|
|
clearShaderState(ui->fsPipeline, ui->fsProgram, ui->fsShader, ui->fsTextures, ui->fsSamplers,
|
|
ui->fsUBOs, ui->fsSubroutines, ui->fsReadWrite);
|
|
clearShaderState(ui->csPipeline, ui->csProgram, ui->csShader, ui->csTextures, ui->csSamplers,
|
|
ui->csUBOs, ui->csSubroutines, ui->csReadWrite);
|
|
|
|
ui->xfbBuffers->clear();
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
|
|
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
|
|
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
|
|
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
|
|
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
|
|
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
|
|
};
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
b->setEnabled(false);
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
ui->fillMode->setText(tr("Solid", "Fill Mode"));
|
|
ui->cullMode->setText(tr("Front", "Cull Mode"));
|
|
ui->frontFace->setText(tr("CCW"));
|
|
ui->frontFace->setToolTip(QString());
|
|
|
|
ui->scissorEnabled->setPixmap(tick);
|
|
ui->provoking->setText(tr("Last"));
|
|
ui->rasterizerDiscard->setPixmap(cross);
|
|
|
|
ui->pointSize->setText(lit("1.0"));
|
|
ui->lineWidth->setText(lit("1.0"));
|
|
|
|
ui->clipSetup->setText(tr("0,0 Lower Left") + lit(", Z= -1 to 1"));
|
|
ui->clipDistance->setText(lit("-"));
|
|
|
|
ui->depthClamp->setPixmap(tick);
|
|
ui->depthBias->setText(lit("0.0"));
|
|
ui->slopeScaledBias->setText(lit("0.0"));
|
|
ui->offsetClamp->setText(QString());
|
|
ui->offsetClamp->setPixmap(cross);
|
|
|
|
ui->multisample->setPixmap(tick);
|
|
ui->sampleShading->setPixmap(tick);
|
|
ui->minSampleShading->setText(lit("0.0"));
|
|
ui->alphaToOne->setPixmap(tick);
|
|
ui->alphaToCoverage->setPixmap(tick);
|
|
|
|
ui->sampleCoverage->setText(QString());
|
|
ui->sampleCoverage->setPixmap(cross);
|
|
ui->sampleMask->setText(QString());
|
|
ui->sampleMask->setPixmap(cross);
|
|
|
|
ui->viewports->clear();
|
|
ui->scissors->clear();
|
|
|
|
ui->framebuffer->clear();
|
|
ui->blends->clear();
|
|
|
|
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
|
|
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(lit("GREATER_EQUAL"));
|
|
ui->depthWrite->setPixmap(tick);
|
|
|
|
ui->depthBounds->setPixmap(QPixmap());
|
|
ui->depthBounds->setText(lit("0.0-1.0"));
|
|
|
|
ui->stencils->clear();
|
|
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
}
|
|
|
|
void GLPipelineStateViewer::setShaderState(const GLPipe::Shader &stage, RDLabel *pipeline,
|
|
RDLabel *program, RDLabel *shader, RDTreeWidget *subs)
|
|
{
|
|
const ShaderReflection *shaderDetails = stage.reflection;
|
|
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
|
|
|
|
if(state.pipelineResourceId != ResourceId())
|
|
{
|
|
pipeline->show();
|
|
pipeline->setText(ToQStr(state.pipelineResourceId));
|
|
}
|
|
else
|
|
{
|
|
pipeline->hide();
|
|
}
|
|
|
|
program->setText(ToQStr(stage.programResourceId));
|
|
shader->setText(ToQStr(stage.shaderResourceId));
|
|
|
|
int vs = subs->verticalScrollBar()->value();
|
|
subs->beginUpdate();
|
|
subs->clear();
|
|
for(int i = 0; i < stage.subroutines.count(); i++)
|
|
subs->addTopLevelItem(new RDTreeWidgetItem({i, stage.subroutines[i]}));
|
|
subs->clearSelection();
|
|
subs->endUpdate();
|
|
subs->verticalScrollBar()->setValue(vs);
|
|
|
|
subs->parentWidget()->setVisible(!stage.subroutines.empty());
|
|
}
|
|
|
|
QString GLPipelineStateViewer::MakeGenericValueString(uint32_t compCount, CompType compType,
|
|
const GLPipe::VertexAttribute &val)
|
|
{
|
|
QString ret;
|
|
if(compCount == 1)
|
|
ret = QFormatStr("<%1>");
|
|
else if(compCount == 2)
|
|
ret = QFormatStr("<%1, %2>");
|
|
else if(compCount == 3)
|
|
ret = QFormatStr("<%1, %2, %3>");
|
|
else if(compCount == 4)
|
|
ret = QFormatStr("<%1, %2, %3, %4>");
|
|
|
|
if(compType == CompType::UInt)
|
|
{
|
|
for(uint32_t i = 0; i < compCount; i++)
|
|
ret = ret.arg(val.genericValue.uintValue[i]);
|
|
|
|
return ret;
|
|
}
|
|
else if(compType == CompType::SInt)
|
|
{
|
|
for(uint32_t i = 0; i < compCount; i++)
|
|
ret = ret.arg(val.genericValue.intValue[i]);
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
for(uint32_t i = 0; i < compCount; i++)
|
|
ret = ret.arg(val.genericValue.floatValue[i]);
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
GLReadWriteType GLPipelineStateViewer::GetGLReadWriteType(ShaderResource res)
|
|
{
|
|
GLReadWriteType ret = GLReadWriteType::Image;
|
|
|
|
if(res.isTexture)
|
|
{
|
|
ret = GLReadWriteType::Image;
|
|
}
|
|
else
|
|
{
|
|
if(res.variableType.rows == 1 && res.variableType.columns == 1 &&
|
|
res.variableType.baseType == VarType::UInt)
|
|
{
|
|
ret = GLReadWriteType::Atomic;
|
|
}
|
|
else
|
|
{
|
|
ret = GLReadWriteType::SSBO;
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void GLPipelineStateViewer::setState()
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
{
|
|
clearState();
|
|
return;
|
|
}
|
|
|
|
const GLPipe::State &state = *m_Ctx.CurGLPipelineState();
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
bool showUnused = ui->showUnused->isChecked();
|
|
bool showEmpty = ui->showEmpty->isChecked();
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
bool usedBindings[128] = {};
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
int vs = 0;
|
|
|
|
vs = ui->viAttrs->verticalScrollBar()->value();
|
|
ui->viAttrs->beginUpdate();
|
|
ui->viAttrs->clear();
|
|
{
|
|
int i = 0;
|
|
for(const GLPipe::VertexAttribute &a : state.vertexInput.attributes)
|
|
{
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
QString name = tr("Attribute %1").arg(i);
|
|
|
|
uint32_t compCount = 4;
|
|
CompType compType = CompType::Float;
|
|
|
|
if(state.vertexShader.shaderResourceId != ResourceId())
|
|
{
|
|
int attrib = a.boundShaderInput;
|
|
|
|
if(attrib >= 0 && attrib < state.vertexShader.reflection->inputSignature.count())
|
|
{
|
|
name = state.vertexShader.reflection->inputSignature[attrib].varName;
|
|
compCount = state.vertexShader.reflection->inputSignature[attrib].compCount;
|
|
compType = VarTypeCompType(state.vertexShader.reflection->inputSignature[attrib].varType);
|
|
usedSlot = true;
|
|
}
|
|
}
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString format = QString(a.format.Name());
|
|
|
|
if(!a.enabled)
|
|
format = tr("Generic=") + MakeGenericValueString(compCount, compType, a);
|
|
else if(a.floatCast)
|
|
format += tr(" Cast to float");
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
i,
|
|
a.enabled ? tr("Enabled") : tr("Disabled"),
|
|
name,
|
|
format,
|
|
a.vertexBufferSlot,
|
|
Formatter::HumanFormat(a.byteOffset, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(i);
|
|
|
|
if(a.enabled)
|
|
usedBindings[a.vertexBufferSlot] = true;
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->viAttrs->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->viAttrs->clearSelection();
|
|
ui->viAttrs->endUpdate();
|
|
ui->viAttrs->verticalScrollBar()->setValue(vs);
|
|
|
|
int numCPs = PatchList_Count(state.vertexInput.topology);
|
|
if(numCPs > 0)
|
|
{
|
|
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
|
|
}
|
|
else
|
|
{
|
|
ui->topology->setText(ToQStr(state.vertexInput.topology));
|
|
}
|
|
|
|
m_Common.setTopologyDiagram(ui->topologyDiagram, state.vertexInput.topology);
|
|
|
|
bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);
|
|
|
|
if(ibufferUsed)
|
|
{
|
|
ui->primRestart->setVisible(true);
|
|
if(state.vertexInput.primitiveRestart)
|
|
ui->primRestart->setText(
|
|
tr("Restart Idx: 0x%1").arg(Formatter::Format(state.vertexInput.restartIndex, true)));
|
|
else
|
|
ui->primRestart->setText(tr("Restart Idx: Disabled"));
|
|
}
|
|
else
|
|
{
|
|
ui->primRestart->setVisible(false);
|
|
}
|
|
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
ui->vaoLabel->setText(ToQStr(state.vertexInput.vertexArrayObject));
|
|
|
|
vs = ui->viBuffers->verticalScrollBar()->value();
|
|
ui->viBuffers->beginUpdate();
|
|
ui->viBuffers->clear();
|
|
|
|
if(state.vertexInput.indexBuffer != ResourceId())
|
|
{
|
|
if(ibufferUsed || showUnused)
|
|
{
|
|
uint64_t length = 1;
|
|
|
|
if(!ibufferUsed)
|
|
length = 0;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.vertexInput.indexBuffer);
|
|
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
tr("Element"),
|
|
state.vertexInput.indexBuffer,
|
|
Formatter::HumanFormat(state.vertexInput.indexByteStride, Formatter::OffsetSize),
|
|
0,
|
|
0,
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
QString iformat;
|
|
if(action)
|
|
{
|
|
if(state.vertexInput.indexByteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.vertexInput.indexByteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.vertexInput.indexByteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.vertexInput.topology));
|
|
}
|
|
|
|
node->setTag(QVariant::fromValue(GLVBIBTag(
|
|
state.vertexInput.indexBuffer,
|
|
action ? action->indexOffset * state.vertexInput.indexByteStride : 0, iformat)));
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
if(state.vertexInput.indexBuffer == ResourceId())
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
ui->viBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ibufferUsed || showEmpty)
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Element"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
QString iformat;
|
|
if(action)
|
|
{
|
|
if(state.vertexInput.indexByteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.vertexInput.indexByteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.vertexInput.indexByteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.vertexInput.topology));
|
|
}
|
|
|
|
node->setTag(QVariant::fromValue(GLVBIBTag(
|
|
state.vertexInput.indexBuffer,
|
|
action ? action->indexOffset * state.vertexInput.indexByteStride : 0, iformat)));
|
|
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
ui->viBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < state.vertexInput.vertexBuffers.count(); i++)
|
|
{
|
|
const GLPipe::VertexBuffer &v = state.vertexInput.vertexBuffers[i];
|
|
|
|
bool filledSlot = (v.resourceId != ResourceId());
|
|
bool usedSlot = (usedBindings[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
uint64_t length = 0;
|
|
uint64_t offset = v.byteOffset;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
i,
|
|
v.resourceId,
|
|
Formatter::HumanFormat(v.byteStride, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(offset, Formatter::OffsetSize),
|
|
v.instanceDivisor,
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
GLVBIBTag(v.resourceId, v.byteOffset, m_Common.GetVBufferFormatString(i))));
|
|
|
|
if(!filledSlot)
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->viBuffers->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
m_VBNodes.push_back(NULL);
|
|
}
|
|
}
|
|
ui->viBuffers->clearSelection();
|
|
ui->viBuffers->endUpdate();
|
|
ui->viBuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
{
|
|
ScopedTreeUpdater restorers[] = {
|
|
// VS
|
|
ui->vsTextures,
|
|
ui->vsSamplers,
|
|
ui->vsUBOs,
|
|
ui->vsSubroutines,
|
|
ui->vsReadWrite,
|
|
// GS
|
|
ui->gsTextures,
|
|
ui->gsSamplers,
|
|
ui->gsUBOs,
|
|
ui->gsSubroutines,
|
|
ui->gsReadWrite,
|
|
// tcs
|
|
ui->tcsTextures,
|
|
ui->tcsSamplers,
|
|
ui->tcsUBOs,
|
|
ui->tcsSubroutines,
|
|
ui->tcsReadWrite,
|
|
// tes
|
|
ui->tesTextures,
|
|
ui->tesSamplers,
|
|
ui->tesUBOs,
|
|
ui->tesSubroutines,
|
|
ui->tesReadWrite,
|
|
// fs
|
|
ui->fsTextures,
|
|
ui->fsSamplers,
|
|
ui->fsUBOs,
|
|
ui->fsSubroutines,
|
|
ui->fsReadWrite,
|
|
// CS
|
|
ui->csTextures,
|
|
ui->csSamplers,
|
|
ui->csUBOs,
|
|
ui->csSubroutines,
|
|
ui->csReadWrite,
|
|
};
|
|
|
|
const ShaderReflection *shaderRefls[NumShaderStages];
|
|
|
|
RDTreeWidget *ubos[] = {
|
|
ui->vsUBOs, ui->tcsUBOs, ui->tesUBOs, ui->gsUBOs, ui->fsUBOs, ui->csUBOs,
|
|
};
|
|
|
|
RDTreeWidgetItem textures[6];
|
|
RDTreeWidgetItem samplers[6];
|
|
RDTreeWidgetItem readwrites[6];
|
|
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);
|
|
|
|
for(uint32_t i = 0; i < m_Locations.size(); i++)
|
|
{
|
|
// locations are not stage specific
|
|
uint32_t reg = m_Locations[i].fixedBindNumber;
|
|
|
|
bool usedSlot = false;
|
|
|
|
// look for any accesses that use this descriptor, we generally expect only one per stage
|
|
// so if multiple exist then we'll pick the first one (somewhat arbitrarily). We could add
|
|
// duplicates here if we wanted now that we have the information
|
|
DescriptorAccess stageAccesses[NumShaderStages];
|
|
for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess())
|
|
{
|
|
if(access.stage == ShaderStage::Count)
|
|
continue;
|
|
|
|
if(access.byteOffset == i * state.descriptorByteSize)
|
|
{
|
|
if(stageAccesses[(uint32_t)access.stage].type == DescriptorType::Unknown ||
|
|
stageAccesses[(uint32_t)access.stage].staticallyUnused)
|
|
stageAccesses[(uint32_t)access.stage] = access;
|
|
}
|
|
}
|
|
|
|
const GLPipe::TextureCompleteness *texCompleteness = NULL;
|
|
for(const GLPipe::TextureCompleteness &comp : state.textureCompleteness)
|
|
{
|
|
// GL descriptors are laid out linearly so we can identify the offset of the current
|
|
// descriptor without having to store it
|
|
if(comp.descriptorByteOffset == i * state.descriptorByteSize)
|
|
{
|
|
texCompleteness = ∁
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(m_Locations[i].category == DescriptorCategory::ConstantBlock)
|
|
{
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
{
|
|
if((uint32_t)stage >= ARRAY_COUNT(ubos))
|
|
continue;
|
|
|
|
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
|
|
const ConstantBlock *shaderBind = NULL;
|
|
|
|
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
|
|
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
|
|
|
|
if(refl && access.type != DescriptorType::Unknown)
|
|
shaderBind = &refl->constantBlocks[access.index];
|
|
|
|
addUBORow(m_Descriptors[i], reg, access.index, shaderBind, usedSlot, ubos[(uint32_t)stage]);
|
|
}
|
|
}
|
|
else if(m_Locations[i].category == DescriptorCategory::ReadOnlyResource)
|
|
{
|
|
// look for any shaders that use this binding
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
{
|
|
if((uint32_t)stage >= ARRAY_COUNT(textures))
|
|
continue;
|
|
|
|
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
|
|
|
|
const ShaderSampler *shaderSamp = NULL;
|
|
const ShaderResource *shaderTex = NULL;
|
|
|
|
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
|
|
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
|
|
|
|
if(refl && access.type != DescriptorType::Unknown)
|
|
{
|
|
shaderTex = &refl->readOnlyResources[access.index];
|
|
shaderSamp = &refl->samplers[access.index];
|
|
}
|
|
|
|
addImageSamplerRow(m_Descriptors[i], m_SamplerDescriptors[i], reg, shaderTex, shaderSamp,
|
|
usedSlot, texCompleteness, &textures[(uint32_t)stage],
|
|
&samplers[(uint32_t)stage]);
|
|
}
|
|
}
|
|
else if(m_Locations[i].category == DescriptorCategory::ReadWriteResource)
|
|
{
|
|
// look for any shaders that use this binding
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
{
|
|
if((uint32_t)stage >= ARRAY_COUNT(readwrites))
|
|
continue;
|
|
|
|
const ShaderReflection *refl = shaderRefls[(uint32_t)stage];
|
|
|
|
const ShaderResource *shaderBind = NULL;
|
|
|
|
const DescriptorAccess &access = stageAccesses[(uint32_t)stage];
|
|
usedSlot = !access.staticallyUnused && access.type != DescriptorType::Unknown;
|
|
|
|
if(refl && access.type != DescriptorType::Unknown)
|
|
shaderBind = &refl->readWriteResources[access.index];
|
|
|
|
addReadWriteRow(m_Descriptors[i], reg, access.index, shaderBind, usedSlot,
|
|
texCompleteness, &readwrites[(uint32_t)stage]);
|
|
}
|
|
}
|
|
}
|
|
|
|
RDTreeWidget *textureWidgets[] = {
|
|
ui->vsTextures, ui->tcsTextures, ui->tesTextures,
|
|
ui->gsTextures, ui->fsTextures, ui->csTextures,
|
|
};
|
|
|
|
RDTreeWidget *samplerWidgets[] = {
|
|
ui->vsSamplers, ui->tcsSamplers, ui->tesSamplers,
|
|
ui->gsSamplers, ui->fsSamplers, ui->csSamplers,
|
|
};
|
|
|
|
RDTreeWidget *readwriteWidgets[] = {
|
|
ui->vsReadWrite, ui->tcsReadWrite, ui->tesReadWrite,
|
|
ui->gsReadWrite, ui->fsReadWrite, ui->csReadWrite,
|
|
};
|
|
|
|
// sort all entries by register, so that e.g. we don't display 2D textures before 3D textures
|
|
// even if their locations all come together.
|
|
for(size_t i = 0; i < ARRAY_COUNT(textures); i++)
|
|
{
|
|
rdcarray<RDTreeWidgetItem *> items;
|
|
while(textures[i].childCount())
|
|
items.push_back(textures[i].takeChild(textures[i].childCount() - 1));
|
|
|
|
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
|
|
GLReadOnlyTag a_tag = a->tag().value<GLReadOnlyTag>();
|
|
GLReadOnlyTag b_tag = b->tag().value<GLReadOnlyTag>();
|
|
|
|
return a_tag.reg < b_tag.reg;
|
|
});
|
|
|
|
for(RDTreeWidgetItem *item : items)
|
|
textureWidgets[i]->addTopLevelItem(item);
|
|
}
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(samplers); i++)
|
|
{
|
|
rdcarray<RDTreeWidgetItem *> items;
|
|
while(samplers[i].childCount())
|
|
items.push_back(samplers[i].takeChild(samplers[i].childCount() - 1));
|
|
|
|
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
|
|
GLReadOnlyTag a_tag = a->tag().value<GLReadOnlyTag>();
|
|
GLReadOnlyTag b_tag = b->tag().value<GLReadOnlyTag>();
|
|
|
|
return a_tag.reg < b_tag.reg;
|
|
});
|
|
|
|
for(RDTreeWidgetItem *item : items)
|
|
samplerWidgets[i]->addTopLevelItem(item);
|
|
}
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(readwrites); i++)
|
|
{
|
|
rdcarray<RDTreeWidgetItem *> items;
|
|
while(readwrites[i].childCount())
|
|
items.push_back(readwrites[i].takeChild(readwrites[i].childCount() - 1));
|
|
|
|
std::sort(items.begin(), items.end(), [](RDTreeWidgetItem *a, RDTreeWidgetItem *b) {
|
|
GLReadWriteTag a_tag = a->tag().value<GLReadWriteTag>();
|
|
GLReadWriteTag b_tag = b->tag().value<GLReadWriteTag>();
|
|
|
|
// sort by read-write type first (atomics, then SSBOs, then images)
|
|
if(a_tag.readWriteType != b_tag.readWriteType)
|
|
return a_tag.readWriteType < b_tag.readWriteType;
|
|
|
|
// then by register
|
|
return a_tag.reg < b_tag.reg;
|
|
});
|
|
|
|
for(RDTreeWidgetItem *item : items)
|
|
readwriteWidgets[i]->addTopLevelItem(item);
|
|
}
|
|
|
|
// UBOs don't have to be sorted because there's only one type there, the locations are already
|
|
// in order
|
|
|
|
setShaderState(state.vertexShader, ui->vsPipeline, ui->vsProgram, ui->vsShader,
|
|
ui->vsSubroutines);
|
|
setShaderState(state.geometryShader, ui->gsPipeline, ui->gsProgram, ui->gsShader,
|
|
ui->gsSubroutines);
|
|
setShaderState(state.tessControlShader, ui->tcsPipeline, ui->tcsProgram, ui->tcsShader,
|
|
ui->tcsSubroutines);
|
|
setShaderState(state.tessEvalShader, ui->tesPipeline, ui->tesProgram, ui->tesShader,
|
|
ui->tesSubroutines);
|
|
setShaderState(state.fragmentShader, ui->fsPipeline, ui->fsProgram, ui->fsShader,
|
|
ui->fsSubroutines);
|
|
setShaderState(state.computeShader, ui->csPipeline, ui->csProgram, ui->csShader,
|
|
ui->csSubroutines);
|
|
|
|
ui->vsReadWrite->parentWidget()->setVisible(ui->vsReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[0] &&
|
|
shaderRefls[0]->readWriteResources.count() > 0);
|
|
ui->tcsReadWrite->parentWidget()->setVisible(ui->tcsReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[1] &&
|
|
shaderRefls[1]->readWriteResources.count() > 0);
|
|
ui->tesReadWrite->parentWidget()->setVisible(ui->tesReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[2] &&
|
|
shaderRefls[2]->readWriteResources.count() > 0);
|
|
ui->gsReadWrite->parentWidget()->setVisible(ui->gsReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[3] &&
|
|
shaderRefls[3]->readWriteResources.count() > 0);
|
|
ui->fsReadWrite->parentWidget()->setVisible(ui->fsReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[4] &&
|
|
shaderRefls[4]->readWriteResources.count() > 0);
|
|
ui->csReadWrite->parentWidget()->setVisible(ui->csReadWrite->topLevelItemCount() > 0 &&
|
|
shaderRefls[5] &&
|
|
shaderRefls[5]->readWriteResources.count() > 0);
|
|
}
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
ui->vsShaderViewButton, ui->tcsShaderViewButton, ui->tesShaderViewButton,
|
|
ui->gsShaderViewButton, ui->fsShaderViewButton, ui->csShaderViewButton,
|
|
ui->vsShaderEditButton, ui->tcsShaderEditButton, ui->tesShaderEditButton,
|
|
ui->gsShaderEditButton, ui->fsShaderEditButton, ui->csShaderEditButton,
|
|
ui->vsShaderSaveButton, ui->tcsShaderSaveButton, ui->tesShaderSaveButton,
|
|
ui->gsShaderSaveButton, ui->fsShaderSaveButton, ui->csShaderSaveButton,
|
|
};
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(b);
|
|
|
|
if(stage == NULL || stage->shaderResourceId == ResourceId())
|
|
continue;
|
|
|
|
b->setEnabled(stage->reflection != NULL);
|
|
|
|
m_Common.SetupShaderEditButton(b, ResourceId(), stage->shaderResourceId, stage->reflection);
|
|
}
|
|
|
|
vs = ui->xfbBuffers->verticalScrollBar()->value();
|
|
ui->xfbBuffers->beginUpdate();
|
|
ui->xfbBuffers->clear();
|
|
ui->xfbObj->setText(ToQStr(state.transformFeedback.feedbackResourceId));
|
|
if(state.transformFeedback.active)
|
|
{
|
|
ui->xfbPaused->setPixmap(state.transformFeedback.paused ? tick : cross);
|
|
for(int i = 0; i < (int)ARRAY_COUNT(state.transformFeedback.bufferResourceId); i++)
|
|
{
|
|
bool filledSlot = (state.transformFeedback.bufferResourceId[i] != ResourceId());
|
|
bool usedSlot = (filledSlot);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
qulonglong length = state.transformFeedback.byteSize[i];
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.transformFeedback.bufferResourceId[i]);
|
|
|
|
if(buf)
|
|
length = buf->length;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
i,
|
|
state.transformFeedback.bufferResourceId[i],
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(state.transformFeedback.byteOffset[i], Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(QVariant::fromValue(state.transformFeedback.bufferResourceId[i]));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->xfbBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
ui->xfbBuffers->verticalScrollBar()->setValue(vs);
|
|
ui->xfbBuffers->clearSelection();
|
|
ui->xfbBuffers->endUpdate();
|
|
|
|
ui->xfbGroup->setVisible(state.transformFeedback.active);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = ui->viewports->verticalScrollBar()->value();
|
|
ui->viewports->beginUpdate();
|
|
ui->viewports->clear();
|
|
|
|
{
|
|
// accumulate identical viewports to save on visual repetition
|
|
int prev = 0;
|
|
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
|
|
{
|
|
const Viewport &v1 = state.rasterizer.viewports[prev];
|
|
const Viewport &v2 = state.rasterizer.viewports[i];
|
|
|
|
if(v1.width != v2.width || v1.height != v2.height || v1.x != v2.x || v1.y != v2.y ||
|
|
v1.minDepth != v2.minDepth || v1.maxDepth != v2.maxDepth)
|
|
{
|
|
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
|
|
ui->showEmpty->isChecked())
|
|
{
|
|
QString indexstring;
|
|
if(prev < i - 1)
|
|
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
|
|
else
|
|
indexstring = QString::number(prev);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
|
|
|
|
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
|
|
setEmptyRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
|
|
prev = i;
|
|
}
|
|
}
|
|
|
|
// handle the last batch (the loop above leaves the last batch un-added)
|
|
if(prev < state.rasterizer.viewports.count())
|
|
{
|
|
const Viewport &v1 = state.rasterizer.viewports[prev];
|
|
|
|
// must display at least one viewport - otherwise if they are
|
|
// all empty we get an empty list - we want a nice obvious
|
|
// 'invalid viewport' entry. So check if last is 0
|
|
|
|
if(v1.width != v1.height || v1.width != 0 || v1.height != 0 || v1.minDepth != v1.maxDepth ||
|
|
ui->showEmpty->isChecked() || prev == 0)
|
|
{
|
|
QString indexstring;
|
|
if(prev < state.rasterizer.viewports.count() - 1)
|
|
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.viewports.count() - 1);
|
|
else
|
|
indexstring = QString::number(prev);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{indexstring, v1.x, v1.y, v1.width, v1.height, v1.minDepth, v1.maxDepth});
|
|
|
|
if(v1.width == 0 || v1.height == 0 || v1.minDepth == v1.maxDepth)
|
|
setEmptyRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
ui->viewports->verticalScrollBar()->setValue(vs);
|
|
ui->viewports->clearSelection();
|
|
ui->viewports->endUpdate();
|
|
|
|
bool anyScissorEnable = false;
|
|
|
|
vs = ui->scissors->verticalScrollBar()->value();
|
|
ui->scissors->beginUpdate();
|
|
ui->scissors->clear();
|
|
{
|
|
// accumulate identical scissors to save on visual repetition
|
|
int prev = 0;
|
|
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
|
|
{
|
|
const Scissor &s1 = state.rasterizer.scissors[prev];
|
|
const Scissor &s2 = state.rasterizer.scissors[i];
|
|
|
|
if(s1.width != s2.width || s1.height != s2.height || s1.x != s2.x || s1.y != s2.y ||
|
|
s1.enabled != s2.enabled)
|
|
{
|
|
if(s1.enabled || ui->showEmpty->isChecked())
|
|
{
|
|
QString indexstring;
|
|
if(prev < i - 1)
|
|
indexstring = QFormatStr("%1-%2").arg(prev).arg(i - 1);
|
|
else
|
|
indexstring = QString::number(prev);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{indexstring, s1.x, s1.y, s1.width, s1.height, s1.enabled ? tr("True") : tr("False")});
|
|
|
|
if(s1.width == 0 || s1.height == 0)
|
|
setEmptyRow(node);
|
|
|
|
if(!s1.enabled)
|
|
setInactiveRow(node);
|
|
|
|
anyScissorEnable = anyScissorEnable || s1.enabled;
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
|
|
prev = i;
|
|
}
|
|
}
|
|
|
|
// handle the last batch (the loop above leaves the last batch un-added)
|
|
if(prev < state.rasterizer.scissors.count())
|
|
{
|
|
const Scissor &s1 = state.rasterizer.scissors[prev];
|
|
|
|
if(s1.enabled || ui->showEmpty->isChecked())
|
|
{
|
|
QString indexstring;
|
|
if(prev < state.rasterizer.scissors.count() - 1)
|
|
indexstring = QFormatStr("%1-%2").arg(prev).arg(state.rasterizer.scissors.count() - 1);
|
|
else
|
|
indexstring = QString::number(prev);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{indexstring, s1.x, s1.y, s1.width, s1.height, s1.enabled ? tr("True") : tr("False")});
|
|
|
|
if(s1.width == 0 || s1.height == 0)
|
|
setEmptyRow(node);
|
|
|
|
if(!s1.enabled)
|
|
setInactiveRow(node);
|
|
|
|
anyScissorEnable = anyScissorEnable || s1.enabled;
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
}
|
|
}
|
|
ui->scissors->clearSelection();
|
|
ui->scissors->verticalScrollBar()->setValue(vs);
|
|
ui->scissors->endUpdate();
|
|
|
|
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
|
|
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
|
|
|
|
if(state.rasterizer.state.frontCCW)
|
|
{
|
|
if(state.vertexProcessing.clipOriginLowerLeft)
|
|
{
|
|
ui->frontFace->setText(tr("CCW"));
|
|
ui->frontFace->setToolTip(QString());
|
|
}
|
|
else
|
|
{
|
|
ui->frontFace->setText(tr("CW (clip origin flipped)"));
|
|
ui->frontFace->setToolTip(
|
|
tr("The GL state specifies that front faces have CCW winding,\n"
|
|
"but this is inverted by the upper-left clip origin."));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(state.vertexProcessing.clipOriginLowerLeft)
|
|
{
|
|
ui->frontFace->setText(tr("CW"));
|
|
ui->frontFace->setToolTip(QString());
|
|
}
|
|
else
|
|
{
|
|
ui->frontFace->setText(tr("CCW (clip origin flipped)"));
|
|
ui->frontFace->setToolTip(
|
|
tr("The GL state specifies that front faces have CW winding,\n"
|
|
"but this is inverted by the upper-left clip origin."));
|
|
}
|
|
}
|
|
|
|
ui->scissorEnabled->setPixmap(anyScissorEnable ? tick : cross);
|
|
ui->provoking->setText(state.vertexInput.provokingVertexLast ? tr("Last") : tr("First"));
|
|
|
|
ui->rasterizerDiscard->setPixmap(state.vertexProcessing.discard ? tick : cross);
|
|
|
|
if(state.rasterizer.state.programmablePointSize)
|
|
ui->pointSize->setText(tr("Program", "ProgrammablePointSize"));
|
|
else
|
|
ui->pointSize->setText(Formatter::Format(state.rasterizer.state.pointSize));
|
|
ui->lineWidth->setText(Formatter::Format(state.rasterizer.state.lineWidth));
|
|
|
|
QString clipSetup;
|
|
if(state.vertexProcessing.clipOriginLowerLeft)
|
|
clipSetup += tr("0,0 Lower Left");
|
|
else
|
|
clipSetup += tr("0,0 Upper Left");
|
|
clipSetup += lit(", ");
|
|
if(state.vertexProcessing.clipNegativeOneToOne)
|
|
clipSetup += lit("Z= -1 to 1");
|
|
else
|
|
clipSetup += lit("Z= 0 to 1");
|
|
|
|
ui->clipSetup->setText(clipSetup);
|
|
|
|
QString clipDistances;
|
|
|
|
int numDist = 0;
|
|
for(int i = 0; i < (int)ARRAY_COUNT(state.vertexProcessing.clipPlanes); i++)
|
|
{
|
|
if(state.vertexProcessing.clipPlanes[i])
|
|
{
|
|
if(numDist > 0)
|
|
clipDistances += lit(", ");
|
|
clipDistances += QString::number(i);
|
|
|
|
numDist++;
|
|
}
|
|
}
|
|
|
|
if(numDist == 0)
|
|
clipDistances = lit("-");
|
|
else
|
|
clipDistances += tr(" enabled");
|
|
|
|
ui->clipDistance->setText(clipDistances);
|
|
|
|
ui->depthClamp->setPixmap(state.rasterizer.state.depthClamp ? tick : cross);
|
|
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
|
|
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
|
|
|
|
if(state.rasterizer.state.offsetClamp == 0.0f || qIsNaN(state.rasterizer.state.offsetClamp))
|
|
{
|
|
ui->offsetClamp->setText(QString());
|
|
ui->offsetClamp->setPixmap(cross);
|
|
}
|
|
else
|
|
{
|
|
ui->offsetClamp->setPixmap(QPixmap());
|
|
ui->offsetClamp->setText(Formatter::Format(state.rasterizer.state.offsetClamp));
|
|
}
|
|
|
|
ui->multisample->setPixmap(state.rasterizer.state.multisampleEnable ? tick : cross);
|
|
ui->sampleShading->setPixmap(state.rasterizer.state.sampleShading ? tick : cross);
|
|
ui->minSampleShading->setText(Formatter::Format(state.rasterizer.state.minSampleShadingRate));
|
|
ui->alphaToCoverage->setPixmap(state.rasterizer.state.alphaToCoverage ? tick : cross);
|
|
ui->alphaToOne->setPixmap(state.rasterizer.state.alphaToOne ? tick : cross);
|
|
if(state.rasterizer.state.sampleCoverage)
|
|
{
|
|
QString sampleCoverage = Formatter::Format(state.rasterizer.state.sampleCoverageValue);
|
|
if(state.rasterizer.state.sampleCoverageInvert)
|
|
sampleCoverage += tr(" inverted");
|
|
ui->sampleCoverage->setPixmap(QPixmap());
|
|
ui->sampleCoverage->setText(sampleCoverage);
|
|
}
|
|
else
|
|
{
|
|
ui->sampleCoverage->setText(QString());
|
|
ui->sampleCoverage->setPixmap(cross);
|
|
}
|
|
|
|
if(state.rasterizer.state.sampleMask)
|
|
{
|
|
ui->sampleMask->setPixmap(QPixmap());
|
|
ui->sampleMask->setText(Formatter::Format(state.rasterizer.state.sampleMaskValue, true));
|
|
}
|
|
else
|
|
{
|
|
ui->sampleMask->setText(QString());
|
|
ui->sampleMask->setPixmap(cross);
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool targets[32] = {};
|
|
|
|
ui->drawFBO->setText(QFormatStr("Draw FBO: %1").arg(ToQStr(state.framebuffer.drawFBO.resourceId)));
|
|
ui->readFBO->setText(QFormatStr("Read FBO: %1").arg(ToQStr(state.framebuffer.readFBO.resourceId)));
|
|
|
|
vs = ui->framebuffer->verticalScrollBar()->value();
|
|
ui->framebuffer->beginUpdate();
|
|
ui->framebuffer->clear();
|
|
{
|
|
int i = 0;
|
|
for(int db : state.framebuffer.drawFBO.drawBuffers)
|
|
{
|
|
ResourceId p;
|
|
const Descriptor *r = NULL;
|
|
|
|
if(db >= 0 && db < state.framebuffer.drawFBO.colorAttachments.count())
|
|
{
|
|
p = state.framebuffer.drawFBO.colorAttachments[db].resource;
|
|
r = &state.framebuffer.drawFBO.colorAttachments[db];
|
|
}
|
|
|
|
bool filledSlot = (p != ResourceId());
|
|
bool usedSlot = db >= 0;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(p == ResourceId())
|
|
{
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(p);
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(tex->format.SRGBCorrected() && !state.framebuffer.framebufferSRGB)
|
|
format += lit(" (GL_FRAMEBUFFER_SRGB = 0)");
|
|
}
|
|
|
|
if(r &&
|
|
(r->swizzle.red != TextureSwizzle::Red || r->swizzle.green != TextureSwizzle::Green ||
|
|
r->swizzle.blue != TextureSwizzle::Blue || r->swizzle.alpha != TextureSwizzle::Alpha))
|
|
{
|
|
format += tr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(r->swizzle.red))
|
|
.arg(ToQStr(r->swizzle.green))
|
|
.arg(ToQStr(r->swizzle.blue))
|
|
.arg(ToQStr(r->swizzle.alpha));
|
|
}
|
|
|
|
QString slotname = QString::number(i);
|
|
|
|
if(state.fragmentShader.reflection)
|
|
{
|
|
for(int s = 0; s < state.fragmentShader.reflection->outputSignature.count(); s++)
|
|
{
|
|
if(state.fragmentShader.reflection->outputSignature[s].regIndex == (uint32_t)db &&
|
|
(state.fragmentShader.reflection->outputSignature[s].systemValue ==
|
|
ShaderBuiltin::Undefined ||
|
|
state.fragmentShader.reflection->outputSignature[s].systemValue ==
|
|
ShaderBuiltin::ColorOutput))
|
|
{
|
|
slotname +=
|
|
QFormatStr(": %1").arg(state.fragmentShader.reflection->outputSignature[s].varName);
|
|
}
|
|
}
|
|
}
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, p, typeName, w, h, d, a, format, QString()});
|
|
|
|
if(tex)
|
|
{
|
|
if(r)
|
|
setViewDetails(node, tex, r->firstMip, 1, r->firstSlice, r->numSlices);
|
|
node->setTag(QVariant::fromValue(GLReadOnlyTag(0, p)));
|
|
}
|
|
|
|
if(p == ResourceId())
|
|
{
|
|
setEmptyRow(node);
|
|
}
|
|
else
|
|
{
|
|
targets[i] = true;
|
|
}
|
|
|
|
ui->framebuffer->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
ResourceId dsObjects[] = {
|
|
state.framebuffer.drawFBO.depthAttachment.resource,
|
|
state.framebuffer.drawFBO.stencilAttachment.resource,
|
|
};
|
|
|
|
uint32_t dsMips[] = {
|
|
state.framebuffer.drawFBO.depthAttachment.firstMip,
|
|
state.framebuffer.drawFBO.stencilAttachment.firstMip,
|
|
};
|
|
|
|
uint32_t dsSlice[] = {
|
|
state.framebuffer.drawFBO.depthAttachment.firstSlice,
|
|
state.framebuffer.drawFBO.stencilAttachment.firstSlice,
|
|
};
|
|
|
|
uint32_t dsNumSlices[] = {
|
|
state.framebuffer.drawFBO.depthAttachment.numSlices,
|
|
state.framebuffer.drawFBO.stencilAttachment.numSlices,
|
|
};
|
|
|
|
for(int dsIdx = 0; dsIdx < 2; dsIdx++)
|
|
{
|
|
ResourceId ds = dsObjects[dsIdx];
|
|
uint32_t mip = dsMips[dsIdx];
|
|
uint32_t slice = dsSlice[dsIdx];
|
|
uint32_t numSlices = dsNumSlices[dsIdx];
|
|
|
|
bool filledSlot = (ds != ResourceId());
|
|
bool usedSlot = filledSlot;
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(ds == ResourceId())
|
|
{
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(ds);
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
}
|
|
|
|
QString slot = tr("Depth Only");
|
|
if(dsIdx == 1)
|
|
slot = tr("Stencil Only");
|
|
|
|
bool depthstencil = false;
|
|
|
|
if(state.framebuffer.drawFBO.depthAttachment.resource ==
|
|
state.framebuffer.drawFBO.stencilAttachment.resource &&
|
|
state.framebuffer.drawFBO.depthAttachment.resource != ResourceId())
|
|
{
|
|
depthstencil = true;
|
|
slot = tr("Depth-Stencil");
|
|
}
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({slot, ds, typeName, w, h, d, a, format, QString()});
|
|
|
|
if(tex)
|
|
{
|
|
setViewDetails(node, tex, mip, 1, slice, numSlices);
|
|
node->setTag(QVariant::fromValue(GLReadOnlyTag(0, ds)));
|
|
}
|
|
|
|
if(ds == ResourceId())
|
|
setEmptyRow(node);
|
|
|
|
ui->framebuffer->addTopLevelItem(node);
|
|
|
|
// if we added a combined depth-stencil row, break now
|
|
if(depthstencil)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
ui->framebuffer->clearSelection();
|
|
ui->framebuffer->endUpdate();
|
|
ui->framebuffer->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = ui->blends->verticalScrollBar()->value();
|
|
ui->blends->beginUpdate();
|
|
ui->blends->clear();
|
|
{
|
|
bool logic = state.framebuffer.blendState.blends[0].logicOperationEnabled &&
|
|
state.framebuffer.blendState.blends[0].logicOperation != LogicOperation::NoOp;
|
|
|
|
int i = 0;
|
|
for(const ColorBlend &blend : state.framebuffer.blendState.blends)
|
|
{
|
|
bool filledSlot = (blend.enabled || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
// if logic operation is enabled, blending is disabled
|
|
if(logic)
|
|
filledSlot = (i == 0);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(i == 0 && logic)
|
|
{
|
|
node = new RDTreeWidgetItem({i, tr("True"),
|
|
|
|
lit("-"), lit("-"), ToQStr(blend.logicOperation),
|
|
|
|
lit("-"), lit("-"), lit("-"),
|
|
|
|
QFormatStr("%1%2%3%4")
|
|
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
|
|
}
|
|
else
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{i, blend.enabled ? tr("True") : tr("False"),
|
|
|
|
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
|
|
ToQStr(blend.colorBlend.operation),
|
|
|
|
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
|
|
ToQStr(blend.alphaBlend.operation),
|
|
|
|
QFormatStr("%1%2%3%4")
|
|
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
|
|
}
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->blends->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->blends->clearSelection();
|
|
ui->blends->endUpdate();
|
|
ui->blends->verticalScrollBar()->setValue(vs);
|
|
|
|
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
|
|
.arg(state.framebuffer.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(state.framebuffer.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(state.framebuffer.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(state.framebuffer.blendState.blendFactor[3], 0, 'f', 2));
|
|
|
|
if(state.depthState.depthEnable)
|
|
{
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(ToQStr(state.depthState.depthFunction));
|
|
ui->depthWrite->setPixmap(state.depthState.depthWrites ? tick : cross);
|
|
ui->depthWrite->setText(QString());
|
|
}
|
|
else
|
|
{
|
|
ui->depthEnabled->setPixmap(cross);
|
|
ui->depthFunc->setText(tr("Disabled"));
|
|
ui->depthWrite->setPixmap(QPixmap());
|
|
ui->depthWrite->setText(tr("Disabled"));
|
|
}
|
|
|
|
if(state.depthState.depthBounds)
|
|
{
|
|
ui->depthBounds->setPixmap(QPixmap());
|
|
ui->depthBounds->setText(Formatter::Format(state.depthState.nearBound) + lit("-") +
|
|
Formatter::Format(state.depthState.farBound));
|
|
}
|
|
else
|
|
{
|
|
ui->depthBounds->setText(QString());
|
|
ui->depthBounds->setPixmap(cross);
|
|
}
|
|
|
|
ui->stencils->beginUpdate();
|
|
ui->stencils->clear();
|
|
if(state.stencilState.stencilEnable)
|
|
{
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
|
|
tr("Front"),
|
|
ToQStr(state.stencilState.frontFace.function),
|
|
ToQStr(state.stencilState.frontFace.failOperation),
|
|
ToQStr(state.stencilState.frontFace.depthFailOperation),
|
|
ToQStr(state.stencilState.frontFace.passOperation),
|
|
QVariant(),
|
|
QVariant(),
|
|
QVariant(),
|
|
}));
|
|
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5,
|
|
state.stencilState.frontFace.writeMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6,
|
|
state.stencilState.frontFace.compareMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7,
|
|
state.stencilState.frontFace.reference);
|
|
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Back"), ToQStr(state.stencilState.backFace.function),
|
|
ToQStr(state.stencilState.backFace.failOperation),
|
|
ToQStr(state.stencilState.backFace.depthFailOperation),
|
|
ToQStr(state.stencilState.backFace.passOperation),
|
|
Formatter::Format((uint8_t)state.stencilState.backFace.writeMask, true),
|
|
Formatter::Format((uint8_t)state.stencilState.backFace.compareMask, true),
|
|
Formatter::Format((uint8_t)state.stencilState.backFace.reference, true)}));
|
|
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5,
|
|
state.stencilState.backFace.writeMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6,
|
|
state.stencilState.backFace.compareMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7,
|
|
state.stencilState.backFace.reference);
|
|
}
|
|
else
|
|
{
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
|
|
}
|
|
ui->stencils->clearSelection();
|
|
ui->stencils->endUpdate();
|
|
|
|
// set up thread debugging inputs
|
|
bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
|
|
state.computeShader.reflection->debugInfo.debuggable && action &&
|
|
(action->flags & ActionFlags::Dispatch);
|
|
if(enableDebug)
|
|
{
|
|
// Validate dispatch/threadgroup dimensions
|
|
enableDebug &= action->dispatchDimension[0] > 0;
|
|
enableDebug &= action->dispatchDimension[1] > 0;
|
|
enableDebug &= action->dispatchDimension[2] > 0;
|
|
|
|
const rdcfixedarray<uint32_t, 3> &threadDims =
|
|
(action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension;
|
|
enableDebug &= threadDims[0] > 0;
|
|
enableDebug &= threadDims[1] > 0;
|
|
enableDebug &= threadDims[2] > 0;
|
|
}
|
|
|
|
if(enableDebug)
|
|
{
|
|
ui->computeDebugSelector->setEnabled(true);
|
|
|
|
// set maximums for CS debugging
|
|
m_ComputeDebugSelector->SetThreadBounds(
|
|
action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension);
|
|
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
|
|
}
|
|
else
|
|
{
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
|
|
if(!m_Ctx.APIProps().shaderDebugging)
|
|
ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
|
|
else if(!action || !(action->flags & ActionFlags::Dispatch))
|
|
ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
|
|
else if(!state.computeShader.reflection)
|
|
ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
|
|
else if(!state.computeShader.reflection->debugInfo.debuggable)
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("This shader doesn't support debugging: %1")
|
|
.arg(state.computeShader.reflection->debugInfo.debugStatus));
|
|
else
|
|
ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
|
|
}
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if(action == NULL)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({true, true, true, true, true, true, true, true, true});
|
|
}
|
|
else if(action->flags & ActionFlags::Dispatch)
|
|
{
|
|
ui->pipeFlow->setStagesEnabled({false, false, false, false, false, false, false, false, true});
|
|
}
|
|
else
|
|
{
|
|
bool raster = true;
|
|
|
|
if(state.vertexProcessing.discard)
|
|
{
|
|
raster = false;
|
|
}
|
|
|
|
if(state.geometryShader.shaderResourceId == ResourceId() && state.transformFeedback.active)
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("XFB"), tr("Transform Feedback"));
|
|
}
|
|
else
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
|
|
}
|
|
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{true, true, state.tessControlShader.shaderResourceId != ResourceId(),
|
|
state.tessEvalShader.shaderResourceId != ResourceId(),
|
|
state.geometryShader.shaderResourceId != ResourceId() || state.transformFeedback.active,
|
|
raster, raster && state.fragmentShader.shaderResourceId != ResourceId(), raster, false});
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<GLReadOnlyTag>())
|
|
{
|
|
GLReadOnlyTag ro = tag.value<GLReadOnlyTag>();
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(ro.ID);
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->type == TextureType::Buffer)
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
|
|
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.HasTextureViewer())
|
|
m_Ctx.ShowTextureViewer();
|
|
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
|
|
viewer->ViewTexture(tex->resourceId, CompType::Typeless, true);
|
|
}
|
|
}
|
|
}
|
|
else if(tag.canConvert<GLReadWriteTag>())
|
|
{
|
|
GLReadWriteTag rw = tag.value<GLReadWriteTag>();
|
|
|
|
const ShaderResource *shaderRes = NULL;
|
|
|
|
if(rw.rwIndex < stage->reflection->readWriteResources.size())
|
|
shaderRes = &stage->reflection->readWriteResources[rw.rwIndex];
|
|
|
|
if(!shaderRes)
|
|
return;
|
|
|
|
if(shaderRes->isTexture)
|
|
{
|
|
TextureDescription *tex = m_Ctx.GetTexture(rw.ID);
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->type == TextureType::Buffer)
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
|
|
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.HasTextureViewer())
|
|
m_Ctx.ShowTextureViewer();
|
|
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
|
|
viewer->ViewTexture(tex->resourceId, CompType::Typeless, true);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
QString format = BufferFormatter::GetBufferFormatString(
|
|
BufferFormatter::EstimatePackingRules(stage->shaderResourceId,
|
|
shaderRes->variableType.members),
|
|
stage->shaderResourceId, *shaderRes, ResourceFormat());
|
|
|
|
if(rw.ID != ResourceId())
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(rw.offset, rw.size, rw.ID, format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::ubo_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
if(!tag.canConvert<int>())
|
|
return;
|
|
|
|
int cb = tag.value<int>();
|
|
|
|
IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb, 0);
|
|
|
|
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_viAttrs_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
on_meshView_clicked();
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_viBuffers_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<GLVBIBTag>())
|
|
{
|
|
GLVBIBTag buf = tag.value<GLVBIBTag>();
|
|
|
|
if(buf.id != ResourceId())
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, UINT64_MAX, buf.id, buf.format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::highlightIABind(int slot)
|
|
{
|
|
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
|
|
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
|
|
|
|
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
|
|
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
|
|
|
|
ui->viAttrs->beginUpdate();
|
|
ui->viBuffers->beginUpdate();
|
|
|
|
if(slot < m_VBNodes.count())
|
|
{
|
|
if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
|
|
{
|
|
m_VBNodes[slot]->setBackgroundColor(col);
|
|
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->viAttrs->topLevelItem(i);
|
|
|
|
if((int)VI.attributes[item->tag().toUInt()].vertexBufferSlot != slot)
|
|
{
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
else
|
|
{
|
|
item->setBackgroundColor(col);
|
|
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
ui->viAttrs->endUpdate();
|
|
ui->viBuffers->endUpdate();
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_viAttrs_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->viAttrs->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
const GLPipe::VertexInput &VI = m_Ctx.CurGLPipelineState()->vertexInput;
|
|
|
|
if(item)
|
|
{
|
|
uint32_t buffer = VI.attributes[item->tag().toUInt()].vertexBufferSlot;
|
|
|
|
highlightIABind((int)buffer);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_viBuffers_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->viBuffers->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
if(item)
|
|
{
|
|
int idx = m_VBNodes.indexOf(item);
|
|
if(idx >= 0)
|
|
{
|
|
highlightIABind(idx);
|
|
}
|
|
else
|
|
{
|
|
if(!m_EmptyNodes.contains(item))
|
|
{
|
|
item->setBackground(ui->viBuffers->palette().brush(QPalette::Window));
|
|
item->setForeground(ui->viBuffers->palette().brush(QPalette::WindowText));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::vertex_leave(QEvent *e)
|
|
{
|
|
ui->viAttrs->beginUpdate();
|
|
ui->viBuffers->beginUpdate();
|
|
|
|
for(int i = 0; i < ui->viAttrs->topLevelItemCount(); i++)
|
|
{
|
|
ui->viAttrs->topLevelItem(i)->setBackground(QBrush());
|
|
ui->viAttrs->topLevelItem(i)->setForeground(QBrush());
|
|
}
|
|
|
|
for(int i = 0; i < ui->viBuffers->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->viBuffers->topLevelItem(i);
|
|
|
|
if(m_EmptyNodes.contains(item))
|
|
continue;
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
ui->viAttrs->endUpdate();
|
|
ui->viBuffers->endUpdate();
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_pipeFlow_stageSelected(int index)
|
|
{
|
|
ui->stagesTabs->setCurrentIndex(index);
|
|
}
|
|
|
|
void GLPipelineStateViewer::shaderView_clicked()
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL || stage->shaderResourceId == ResourceId())
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails = stage->reflection;
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
IShaderViewer *shad = m_Ctx.ViewShader(shaderDetails, ResourceId());
|
|
|
|
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
void GLPipelineStateViewer::shaderSave_clicked()
|
|
{
|
|
const GLPipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails = stage->reflection;
|
|
|
|
if(stage->shaderResourceId == ResourceId())
|
|
return;
|
|
|
|
m_Common.SaveShaderFile(shaderDetails);
|
|
}
|
|
|
|
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::VertexInput &vtx)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Vertex Attributes"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const GLPipe::VertexAttribute &a : vtx.attributes)
|
|
{
|
|
QString generic;
|
|
if(!a.enabled)
|
|
generic = MakeGenericValueString(a.format.compCount, a.format.compType, a);
|
|
rows.push_back({i, (bool)a.enabled, a.vertexBufferSlot, a.format.Name(), a.byteOffset, generic});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Slot"), tr("Enabled"), tr("Vertex Buffer Slot"), tr("Format"),
|
|
tr("Relative Offset"), tr("Generic Value")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Vertex Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const GLPipe::VertexBuffer &vb : vtx.vertexBuffers)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(vb.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(vb.resourceId == ResourceId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
rows.push_back({i, name, vb.byteStride, vb.byteOffset, vb.instanceDivisor, (qulonglong)length});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"),
|
|
tr("Instance Divisor"), tr("Byte Length")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Index Buffer"));
|
|
xml.writeEndElement();
|
|
|
|
QString name = m_Ctx.GetResourceName(vtx.indexBuffer);
|
|
uint64_t length = 0;
|
|
|
|
if(vtx.indexBuffer == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(vtx.indexBuffer);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
QString ifmt = lit("UNKNOWN");
|
|
if(action)
|
|
{
|
|
if(vtx.indexByteStride == 1)
|
|
ifmt = lit("UNSIGNED_BYTE");
|
|
else if(vtx.indexByteStride == 2)
|
|
ifmt = lit("UNSIGNED_SHORT");
|
|
else if(vtx.indexByteStride == 4)
|
|
ifmt = lit("UNSIGNED_INT");
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Byte Length")},
|
|
{name, ifmt, (qulonglong)length});
|
|
}
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")},
|
|
{ToQStr(action ? vtx.topology : Topology::Unknown)});
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Primitive Restart"), tr("Restart Index"), tr("Provoking Vertex Last")},
|
|
{(bool)vtx.primitiveRestart, vtx.restartIndex,
|
|
vtx.provokingVertexLast ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Rasterizer Discard"), tr("Clip Origin Lower Left"), tr("Clip Space Z")},
|
|
{pipe.vertexProcessing.discard ? tr("Yes") : tr("No"),
|
|
pipe.vertexProcessing.clipOriginLowerLeft ? tr("Yes") : tr("No"),
|
|
pipe.vertexProcessing.clipNegativeOneToOne ? tr("-1 to 1") : tr("0 to 1")});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> clipPlaneRows;
|
|
|
|
for(int i = 0; i < 8; i++)
|
|
clipPlaneRows.push_back({i, pipe.vertexProcessing.clipPlanes[i] ? tr("Yes") : tr("No")});
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("User Clip Plane"),
|
|
tr("Enabled"),
|
|
},
|
|
clipPlaneRows);
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Default Inner Tessellation Level"),
|
|
tr("Default Outer Tessellation level"),
|
|
},
|
|
{
|
|
QFormatStr("%1, %2")
|
|
.arg(pipe.vertexProcessing.defaultInnerLevel[0])
|
|
.arg(pipe.vertexProcessing.defaultInnerLevel[1]),
|
|
|
|
QFormatStr("%1, %2, %3, %4")
|
|
.arg(pipe.vertexProcessing.defaultOuterLevel[0])
|
|
.arg(pipe.vertexProcessing.defaultOuterLevel[1])
|
|
.arg(pipe.vertexProcessing.defaultOuterLevel[2])
|
|
.arg(pipe.vertexProcessing.defaultOuterLevel[3]),
|
|
});
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Shader &sh)
|
|
{
|
|
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
|
|
const ShaderReflection *shaderDetails = sh.reflection;
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Shader"));
|
|
xml.writeEndElement();
|
|
|
|
QString shadername = tr("Unknown");
|
|
|
|
if(sh.shaderResourceId == ResourceId())
|
|
shadername = tr("Unbound");
|
|
else
|
|
shadername = m_Ctx.GetResourceName(sh.shaderResourceId);
|
|
|
|
if(sh.shaderResourceId == ResourceId())
|
|
{
|
|
shadername = tr("Unbound");
|
|
}
|
|
else
|
|
{
|
|
QString shname = tr("%1 Shader").arg(ToQStr(sh.stage, GraphicsAPI::OpenGL));
|
|
|
|
if(m_Ctx.IsAutogeneratedName(sh.shaderResourceId) &&
|
|
m_Ctx.IsAutogeneratedName(sh.programResourceId) &&
|
|
m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
|
|
{
|
|
shadername = QFormatStr("%1 %2").arg(shname).arg(ToQStr(sh.shaderResourceId));
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.IsAutogeneratedName(sh.shaderResourceId))
|
|
shname = m_Ctx.GetResourceName(sh.shaderResourceId);
|
|
|
|
if(!m_Ctx.IsAutogeneratedName(sh.programResourceId))
|
|
shname = QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(sh.programResourceId)).arg(shname);
|
|
|
|
if(!m_Ctx.IsAutogeneratedName(pipe.pipelineResourceId))
|
|
shname =
|
|
QFormatStr("%1 - %2").arg(m_Ctx.GetResourceName(pipe.pipelineResourceId)).arg(shname);
|
|
|
|
shadername = shname;
|
|
}
|
|
}
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeCharacters(shadername);
|
|
xml.writeEndElement();
|
|
|
|
if(sh.shaderResourceId == ResourceId())
|
|
return;
|
|
}
|
|
|
|
QList<QVariantList> textureRows;
|
|
QList<QVariantList> samplerRows;
|
|
QList<QVariantList> cbufferRows;
|
|
QList<QVariantList> readwriteRows;
|
|
QList<QVariantList> subRows;
|
|
|
|
if(shaderDetails)
|
|
{
|
|
for(const DescriptorAccess &access : m_Ctx.CurPipelineState().GetDescriptorAccess())
|
|
{
|
|
// filter only to accesses from this stage
|
|
if(access.stage != sh.stage)
|
|
continue;
|
|
|
|
if(access.type == DescriptorType::Unknown)
|
|
continue;
|
|
|
|
const ShaderResource *shaderTex = NULL;
|
|
const ShaderSampler *shaderSamp = NULL;
|
|
const ConstantBlock *shaderUBO = NULL;
|
|
const ShaderResource *shaderRW = NULL;
|
|
|
|
if(CategoryForDescriptorType(access.type) == DescriptorCategory::ReadOnlyResource)
|
|
{
|
|
if(access.index < shaderDetails->readOnlyResources.size())
|
|
shaderTex = &shaderDetails->readOnlyResources[access.index];
|
|
|
|
if(access.index < shaderDetails->samplers.size())
|
|
shaderSamp = &shaderDetails->samplers[access.index];
|
|
}
|
|
else if(CategoryForDescriptorType(access.type) == DescriptorCategory::ConstantBlock)
|
|
{
|
|
if(access.index < shaderDetails->constantBlocks.size())
|
|
shaderUBO = &shaderDetails->constantBlocks[access.index];
|
|
}
|
|
else if(CategoryForDescriptorType(access.type) == DescriptorCategory::ReadWriteResource)
|
|
{
|
|
if(access.index < shaderDetails->readWriteResources.size())
|
|
shaderRW = &shaderDetails->readWriteResources[access.index];
|
|
}
|
|
|
|
// locations and descriptors are flat indexed since we grabbed them all
|
|
const DescriptorLogicalLocation &loc = m_Locations[access.byteOffset / pipe.descriptorByteSize];
|
|
const Descriptor &descriptor = m_Descriptors[access.byteOffset / pipe.descriptorByteSize];
|
|
const SamplerDescriptor &samplerDescriptor =
|
|
m_SamplerDescriptors[access.byteOffset / pipe.descriptorByteSize];
|
|
|
|
bool filledSlot = (descriptor.resource != ResourceId());
|
|
|
|
if(shaderTex)
|
|
{
|
|
// do texture
|
|
{
|
|
QString slotname = QString::number(loc.fixedBindNumber);
|
|
|
|
if(!shaderTex->name.isEmpty())
|
|
slotname += QFormatStr(": %1").arg(shaderTex->name);
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString name = m_Ctx.GetResourceName(descriptor.resource);
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(tex->format.type == ResourceFormatType::D16S8 ||
|
|
tex->format.type == ResourceFormatType::D24S8 ||
|
|
tex->format.type == ResourceFormatType::D32S8)
|
|
{
|
|
if(descriptor.format.compType == CompType::Depth)
|
|
format += tr(" Depth-Read");
|
|
else if(descriptor.format.compType == CompType::UInt)
|
|
format += tr(" Stencil-Read");
|
|
}
|
|
else if(descriptor.swizzle.red != TextureSwizzle::Red ||
|
|
descriptor.swizzle.green != TextureSwizzle::Green ||
|
|
descriptor.swizzle.blue != TextureSwizzle::Blue ||
|
|
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
|
|
{
|
|
format += QFormatStr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(descriptor.swizzle.red))
|
|
.arg(ToQStr(descriptor.swizzle.green))
|
|
.arg(ToQStr(descriptor.swizzle.blue))
|
|
.arg(ToQStr(descriptor.swizzle.alpha));
|
|
}
|
|
}
|
|
|
|
textureRows.push_back({slotname, name, typeName, w, h, d, a, format, descriptor.firstMip,
|
|
descriptor.numMips});
|
|
}
|
|
|
|
// do sampler
|
|
{
|
|
QString slotname = QString::number(loc.fixedBindNumber);
|
|
|
|
if(shaderSamp && !shaderSamp->name.isEmpty())
|
|
slotname += QFormatStr(": %1").arg(shaderSamp->name);
|
|
else if(!shaderTex->name.isEmpty())
|
|
slotname += QFormatStr(": %1").arg(shaderTex->name);
|
|
|
|
QString borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[0])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[1])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[2])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::OpenGL),
|
|
ToQStr(samplerDescriptor.addressV, GraphicsAPI::OpenGL),
|
|
ToQStr(samplerDescriptor.addressW, GraphicsAPI::OpenGL)};
|
|
|
|
// arrange like either STR: WRAP or ST: WRAP, R: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("S"), lit("T"), lit("R")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(samplerDescriptor.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
if(descriptor.textureType == TextureType::TextureCube ||
|
|
descriptor.textureType == TextureType::TextureCubeArray)
|
|
{
|
|
addressing += samplerDescriptor.seamlessCubemaps ? tr(" Seamless") : tr(" Non-Seamless");
|
|
}
|
|
|
|
QString filter = ToQStr(samplerDescriptor.filter);
|
|
|
|
if(samplerDescriptor.maxAnisotropy > 1)
|
|
filter += tr(" Aniso%1x").arg(samplerDescriptor.maxAnisotropy);
|
|
|
|
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
|
|
filter += QFormatStr(" %1").arg(ToQStr(samplerDescriptor.compareFunction));
|
|
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
|
|
|
|
samplerRows.push_back({slotname, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(samplerDescriptor.minLOD == -FLT_MAX
|
|
? lit("0")
|
|
: QString::number(samplerDescriptor.minLOD))
|
|
.arg(samplerDescriptor.maxLOD == FLT_MAX
|
|
? lit("FLT_MAX")
|
|
: QString::number(samplerDescriptor.maxLOD)),
|
|
samplerDescriptor.mipBias});
|
|
}
|
|
}
|
|
|
|
if(shaderUBO)
|
|
{
|
|
uint64_t offset = 0;
|
|
uint64_t length = 0;
|
|
int numvars = shaderUBO->variables.count();
|
|
uint64_t byteSize = shaderUBO->byteSize;
|
|
|
|
QString slotname = tr("Uniforms");
|
|
QString name = tr("Empty");
|
|
QString sizestr = tr("%1 Variables").arg(numvars);
|
|
QString byterange;
|
|
|
|
if(!filledSlot)
|
|
length = 0;
|
|
|
|
{
|
|
slotname = QFormatStr("%1: %2").arg(loc.fixedBindNumber).arg(shaderUBO->name);
|
|
offset = descriptor.byteOffset;
|
|
length = descriptor.byteSize;
|
|
|
|
name = m_Ctx.GetResourceName(descriptor.resource);
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
if(buf && length == 0)
|
|
length = buf->length;
|
|
|
|
if(length == byteSize)
|
|
sizestr = tr("%1 Variables, %2 bytes").arg(numvars).arg(length);
|
|
else
|
|
sizestr =
|
|
tr("%1 Variables, %2 bytes needed, %3 provided").arg(numvars).arg(byteSize).arg(length);
|
|
|
|
byterange = QFormatStr("%1 - %2").arg(offset).arg(offset + length);
|
|
}
|
|
|
|
cbufferRows.push_back({slotname, name, byterange, sizestr});
|
|
}
|
|
|
|
if(shaderRW)
|
|
{
|
|
GLReadWriteType readWriteType = GetGLReadWriteType(*shaderRW);
|
|
|
|
QString binding = readWriteType == GLReadWriteType::Image ? tr("Image")
|
|
: readWriteType == GLReadWriteType::Atomic ? tr("Atomic")
|
|
: readWriteType == GLReadWriteType::SSBO ? tr("SSBO")
|
|
: tr("Unknown");
|
|
|
|
QString slotname = QFormatStr("%1: %2").arg(loc.fixedBindNumber).arg(shaderRW->name);
|
|
QString name = m_Ctx.GetResourceName(descriptor.resource);
|
|
QString dimensions;
|
|
QString format = descriptor.format.Name();
|
|
QString rwAccessType = tr("Read/Write");
|
|
if(descriptor.flags & DescriptorFlags::ReadOnlyAccess)
|
|
rwAccessType = tr("Read-Only");
|
|
if(descriptor.flags & DescriptorFlags::WriteOnlyAccess)
|
|
rwAccessType = tr("Write-Only");
|
|
|
|
// check to see if it's a texture
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
if(tex)
|
|
{
|
|
if(tex->dimension == 1)
|
|
{
|
|
if(tex->arraysize > 1)
|
|
dimensions = QFormatStr("%1[%2]").arg(tex->width).arg(tex->arraysize);
|
|
else
|
|
dimensions = QFormatStr("%1").arg(tex->width);
|
|
}
|
|
else if(tex->dimension == 2)
|
|
{
|
|
if(tex->arraysize > 1)
|
|
dimensions =
|
|
QFormatStr("%1x%2[%3]").arg(tex->width).arg(tex->height).arg(tex->arraysize);
|
|
else
|
|
dimensions = QFormatStr("%1x%2").arg(tex->width).arg(tex->height);
|
|
}
|
|
else if(tex->dimension == 3)
|
|
{
|
|
dimensions = QFormatStr("%1x%2x%3").arg(tex->width).arg(tex->height).arg(tex->depth);
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
if(buf)
|
|
{
|
|
uint64_t offset = 0;
|
|
uint64_t length = buf->length;
|
|
if(descriptor.byteSize > 0)
|
|
{
|
|
offset = descriptor.byteOffset;
|
|
length = descriptor.byteSize;
|
|
}
|
|
|
|
if(offset > 0)
|
|
dimensions = tr("%1 bytes at offset %2 bytes").arg(length).arg(offset);
|
|
else
|
|
dimensions = tr("%1 bytes").arg(length);
|
|
|
|
format = lit("-");
|
|
}
|
|
|
|
if(!filledSlot)
|
|
{
|
|
name = tr("Empty");
|
|
dimensions = lit("-");
|
|
rwAccessType = lit("-");
|
|
}
|
|
|
|
readwriteRows.push_back({binding, slotname, name, dimensions, format, rwAccessType});
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
uint32_t i = 0;
|
|
for(uint32_t subval : sh.subroutines)
|
|
{
|
|
subRows.push_back({i, subval});
|
|
|
|
i++;
|
|
}
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Textures"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Slot"), tr("Name"), tr("Type"), tr("Width"), tr("Height"), tr("Depth"),
|
|
tr("Array Size"), tr("Format"), tr("First Mip"), tr("Num Mips")},
|
|
textureRows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Samplers"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Addressing"), tr("Filtering"), tr("LOD Clamping"), tr("LOD Bias")},
|
|
samplerRows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Uniform Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("Name"), tr("Byte Range"), tr("Size")},
|
|
cbufferRows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Subroutines"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Index"), tr("Value")}, subRows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Read-write resources"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Binding"),
|
|
tr("Resource"),
|
|
tr("Name"),
|
|
tr("Dimensions"),
|
|
tr("Format"),
|
|
tr("Access"),
|
|
},
|
|
readwriteRows);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Feedback &xfb)
|
|
{
|
|
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Active"), tr("Paused")},
|
|
{xfb.active ? tr("Yes") : tr("No"), xfb.paused ? tr("Yes") : tr("No")});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Transform Feedback Targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
for(size_t i = 0; i < ARRAY_COUNT(xfb.bufferResourceId); i++)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(xfb.bufferResourceId[i]);
|
|
uint64_t length = 0;
|
|
|
|
if(xfb.bufferResourceId[i] == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(xfb.bufferResourceId[i]);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
rows.push_back({(int)i, name, (qulonglong)xfb.byteOffset[i], (qulonglong)xfb.byteSize[i],
|
|
(qulonglong)length});
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Buffer"), tr("Offset"), tr("Binding size"), tr("Buffer byte Length")},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::Rasterizer &rs)
|
|
{
|
|
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Rasterizer"));
|
|
xml.writeEndElement();
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
|
|
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
|
|
rs.state.frontCCW ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Multisample Enable"), tr("Sample Shading"), tr("Sample Mask"), tr("Sample Coverage"),
|
|
tr("Sample Coverage Invert"), tr("Alpha to Coverage"), tr("Alpha to One"),
|
|
tr("Min Sample Shading Rate")},
|
|
{
|
|
rs.state.multisampleEnable ? tr("Yes") : tr("No"),
|
|
rs.state.sampleShading ? tr("Yes") : tr("No"),
|
|
rs.state.sampleMask ? Formatter::Format(rs.state.sampleMaskValue, true) : tr("No"),
|
|
rs.state.sampleCoverage ? QString::number(rs.state.sampleCoverageValue) : tr("No"),
|
|
rs.state.sampleCoverageInvert ? tr("Yes") : tr("No"),
|
|
rs.state.alphaToCoverage ? tr("Yes") : tr("No"),
|
|
rs.state.alphaToOne ? tr("Yes") : tr("No"),
|
|
Formatter::Format(rs.state.minSampleShadingRate),
|
|
});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Programmable Point Size"),
|
|
tr("Fixed Point Size"),
|
|
tr("Line Width"),
|
|
tr("Point Fade Threshold"),
|
|
tr("Point Origin Upper Left"),
|
|
},
|
|
{
|
|
rs.state.programmablePointSize ? tr("Yes") : tr("No"),
|
|
Formatter::Format(rs.state.pointSize),
|
|
Formatter::Format(rs.state.lineWidth),
|
|
Formatter::Format(rs.state.pointFadeThreshold),
|
|
rs.state.pointOriginUpperLeft ? tr("Yes") : tr("No"),
|
|
});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Clamp"), tr("Depth Bias"), tr("Offset Clamp"), tr("Slope Scaled Bias")},
|
|
{rs.state.depthClamp ? tr("Yes") : tr("No"), rs.state.depthBias,
|
|
Formatter::Format(rs.state.offsetClamp), Formatter::Format(rs.state.slopeScaledDepthBias)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Hints"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{
|
|
tr("Derivatives"),
|
|
tr("Line Smooth"),
|
|
tr("Poly Smooth"),
|
|
tr("Tex Compression"),
|
|
},
|
|
{
|
|
ToQStr(pipe.hints.derivatives),
|
|
pipe.hints.lineSmoothingEnabled ? ToQStr(pipe.hints.lineSmoothing) : tr("Disabled"),
|
|
pipe.hints.polySmoothingEnabled ? ToQStr(pipe.hints.polySmoothing) : tr("Disabled"),
|
|
ToQStr(pipe.hints.textureCompression),
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Viewports"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Viewport &v : rs.viewports)
|
|
{
|
|
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Scissors"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Scissor &s : rs.scissors)
|
|
{
|
|
rows.push_back({i, (bool)s.enabled, s.x, s.y, s.width, s.height});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Enabled"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const GLPipe::FrameBuffer &fb)
|
|
{
|
|
const GLPipe::State &pipe = *m_Ctx.CurGLPipelineState();
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Blend State"));
|
|
xml.writeEndElement();
|
|
|
|
QString blendFactor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(fb.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(fb.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(fb.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(fb.blendState.blendFactor[3], 0, 'f', 2);
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Framebuffer SRGB"), tr("Blend Factor")},
|
|
{
|
|
fb.framebufferSRGB ? tr("Yes") : tr("No"),
|
|
blendFactor,
|
|
});
|
|
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Target Blends"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const ColorBlend &b : fb.blendState.blends)
|
|
{
|
|
if(i >= fb.drawFBO.colorAttachments.count())
|
|
continue;
|
|
|
|
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
|
|
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
|
|
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
|
|
ToQStr(b.alphaBlend.operation),
|
|
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.logicOperation),
|
|
((b.writeMask & 0x1) == 0 ? tr("_") : tr("R")) +
|
|
((b.writeMask & 0x2) == 0 ? tr("_") : tr("G")) +
|
|
((b.writeMask & 0x4) == 0 ? tr("_") : tr("B")) +
|
|
((b.writeMask & 0x8) == 0 ? tr("_") : tr("A"))});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Blend Enable"),
|
|
tr("Blend Source"),
|
|
tr("Blend Destination"),
|
|
tr("Blend Operation"),
|
|
tr("Alpha Blend Source"),
|
|
tr("Alpha Blend Destination"),
|
|
tr("Alpha Blend Operation"),
|
|
tr("Logic Operation Enabled"),
|
|
tr("Logic Operation"),
|
|
tr("Write Mask"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Depth State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Depth Test Enable"), tr("Depth Writes Enable"), tr("Depth Function"), tr("Depth Bounds")},
|
|
{
|
|
pipe.depthState.depthEnable ? tr("Yes") : tr("No"),
|
|
pipe.depthState.depthWrites ? tr("Yes") : tr("No"),
|
|
ToQStr(pipe.depthState.depthFunction),
|
|
pipe.depthState.depthEnable ? QFormatStr("%1 - %2")
|
|
.arg(Formatter::Format(pipe.depthState.nearBound))
|
|
.arg(Formatter::Format(pipe.depthState.farBound))
|
|
: tr("Disabled"),
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Stencil State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Stencil Test Enable")},
|
|
{pipe.stencilState.stencilEnable ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Face"), tr("Reference"), tr("Value Mask"), tr("Write Mask"), tr("Function"),
|
|
tr("Pass Operation"), tr("Fail Operation"), tr("Depth Fail Operation")},
|
|
{
|
|
{tr("Front"), Formatter::Format(pipe.stencilState.frontFace.reference, true),
|
|
Formatter::Format(pipe.stencilState.frontFace.compareMask, true),
|
|
Formatter::Format(pipe.stencilState.frontFace.writeMask, true),
|
|
ToQStr(pipe.stencilState.frontFace.function),
|
|
ToQStr(pipe.stencilState.frontFace.passOperation),
|
|
ToQStr(pipe.stencilState.frontFace.failOperation),
|
|
ToQStr(pipe.stencilState.frontFace.depthFailOperation)},
|
|
|
|
{tr("Back"), Formatter::Format(pipe.stencilState.backFace.reference, true),
|
|
Formatter::Format(pipe.stencilState.backFace.compareMask, true),
|
|
Formatter::Format(pipe.stencilState.backFace.writeMask, true),
|
|
ToQStr(pipe.stencilState.backFace.function),
|
|
ToQStr(pipe.stencilState.backFace.passOperation),
|
|
ToQStr(pipe.stencilState.backFace.failOperation),
|
|
ToQStr(pipe.stencilState.backFace.depthFailOperation)},
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Draw FBO Attachments"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
QList<const Descriptor *> atts;
|
|
for(const Descriptor &att : fb.drawFBO.colorAttachments)
|
|
atts.push_back(&att);
|
|
atts.push_back(&fb.drawFBO.depthAttachment);
|
|
atts.push_back(&fb.drawFBO.stencilAttachment);
|
|
|
|
int i = 0;
|
|
for(const Descriptor *att : atts)
|
|
{
|
|
const Descriptor &a = *att;
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(a.resource);
|
|
|
|
QString name = m_Ctx.GetResourceName(a.resource);
|
|
|
|
if(a.resource == ResourceId())
|
|
name = tr("Empty");
|
|
|
|
QString slotname = QString::number(i);
|
|
|
|
if(i == atts.count() - 2)
|
|
slotname = tr("Depth");
|
|
else if(i == atts.count() - 1)
|
|
slotname = tr("Stencil");
|
|
|
|
rows.push_back({slotname, name, a.firstMip, a.firstSlice});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Image"),
|
|
tr("First mip"),
|
|
tr("First array slice"),
|
|
},
|
|
rows);
|
|
|
|
QList<QVariantList> drawbuffers;
|
|
|
|
for(i = 0; i < fb.drawFBO.drawBuffers.count(); i++)
|
|
drawbuffers.push_back({fb.drawFBO.drawBuffers[i]});
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Draw Buffers"),
|
|
},
|
|
drawbuffers);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(tr("h3"));
|
|
xml.writeCharacters(tr("Read FBO Attachments"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
QList<const Descriptor *> atts;
|
|
for(const Descriptor &att : fb.readFBO.colorAttachments)
|
|
atts.push_back(&att);
|
|
atts.push_back(&fb.readFBO.depthAttachment);
|
|
atts.push_back(&fb.readFBO.stencilAttachment);
|
|
|
|
int i = 0;
|
|
for(const Descriptor *att : atts)
|
|
{
|
|
const Descriptor &a = *att;
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(a.resource);
|
|
|
|
QString name = m_Ctx.GetResourceName(a.resource);
|
|
|
|
if(a.resource == ResourceId())
|
|
name = tr("Empty");
|
|
|
|
QString slotname = QString::number(i);
|
|
|
|
if(i == atts.count() - 2)
|
|
slotname = tr("Depth");
|
|
else if(i == atts.count() - 1)
|
|
slotname = tr("Stencil");
|
|
|
|
rows.push_back({slotname, name, a.firstMip, a.firstSlice});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Image"),
|
|
tr("First mip"),
|
|
tr("First array slice"),
|
|
},
|
|
rows);
|
|
|
|
xml.writeStartElement(tr("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Read Buffer"),
|
|
},
|
|
{fb.readFBO.readBuffer});
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_exportHTML_clicked()
|
|
{
|
|
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
|
|
|
|
if(xmlptr)
|
|
{
|
|
QXmlStreamWriter &xml = *xmlptr;
|
|
|
|
const QStringList &stageNames = ui->pipeFlow->stageNames();
|
|
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
|
|
|
|
int stage = 0;
|
|
for(const QString &sn : stageNames)
|
|
{
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeStartElement(lit("a"));
|
|
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
|
|
xml.writeEndElement();
|
|
xml.writeEndElement();
|
|
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeAttribute(lit("class"), lit("stage"));
|
|
|
|
xml.writeStartElement(lit("h1"));
|
|
xml.writeCharacters(sn);
|
|
xml.writeEndElement();
|
|
|
|
switch(stage)
|
|
{
|
|
case 0: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexInput); break;
|
|
case 1: exportHTML(xml, m_Ctx.CurGLPipelineState()->vertexShader); break;
|
|
case 2: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessControlShader); break;
|
|
case 3: exportHTML(xml, m_Ctx.CurGLPipelineState()->tessEvalShader); break;
|
|
case 4:
|
|
exportHTML(xml, m_Ctx.CurGLPipelineState()->geometryShader);
|
|
exportHTML(xml, m_Ctx.CurGLPipelineState()->transformFeedback);
|
|
break;
|
|
case 5: exportHTML(xml, m_Ctx.CurGLPipelineState()->rasterizer); break;
|
|
case 6: exportHTML(xml, m_Ctx.CurGLPipelineState()->fragmentShader); break;
|
|
case 7: exportHTML(xml, m_Ctx.CurGLPipelineState()->framebuffer); break;
|
|
case 8: exportHTML(xml, m_Ctx.CurGLPipelineState()->computeShader); break;
|
|
}
|
|
|
|
xml.writeEndElement();
|
|
|
|
stage++;
|
|
}
|
|
|
|
m_Common.endHTMLExport(xmlptr);
|
|
}
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_meshView_clicked()
|
|
{
|
|
if(!m_Ctx.HasMeshPreview())
|
|
m_Ctx.ShowMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
|
|
}
|
|
|
|
void GLPipelineStateViewer::on_computeDebugSelector_clicked()
|
|
{
|
|
// Check whether debugging is valid for this event before showing the dialog
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
RDDialog::show(m_ComputeDebugSelector);
|
|
}
|
|
|
|
void GLPipelineStateViewer::computeDebugSelector_beginDebug(const rdcfixedarray<uint32_t, 3> &group,
|
|
const rdcfixedarray<uint32_t, 3> &thread)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
struct threadSelect
|
|
{
|
|
rdcfixedarray<uint32_t, 3> g;
|
|
rdcfixedarray<uint32_t, 3> t;
|
|
} debugThread = {
|
|
// g[]
|
|
{group[0], group[1], group[2]},
|
|
// t[]
|
|
{thread[0], thread[1], thread[2]},
|
|
};
|
|
|
|
bool done = false;
|
|
ShaderDebugTrace *trace = NULL;
|
|
|
|
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
|
|
trace = r->DebugThread(debugThread.g, debugThread.t);
|
|
|
|
if(trace->debugger == NULL)
|
|
{
|
|
r->FreeTrace(trace);
|
|
trace = NULL;
|
|
}
|
|
|
|
done = true;
|
|
});
|
|
|
|
QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
|
|
.arg(group[0])
|
|
.arg(group[1])
|
|
.arg(group[2])
|
|
.arg(thread[0])
|
|
.arg(thread[1])
|
|
.arg(thread[2]);
|
|
|
|
// wait a short while before displaying the progress dialog (which won't show if we're already
|
|
// done by the time we reach it)
|
|
for(int i = 0; !done && i < 100; i++)
|
|
QThread::msleep(5);
|
|
|
|
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
|
|
|
|
if(!trace)
|
|
{
|
|
RDDialog::critical(
|
|
this, tr("Error debugging"),
|
|
tr("Error debugging thread - make sure a valid group and thread is selected"));
|
|
return;
|
|
}
|
|
|
|
// viewer takes ownership of the trace
|
|
IShaderViewer *s = m_Ctx.DebugShader(
|
|
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
|
|
|
|
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
|
|
}
|