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* This is a *very* light-touch analytics system that will track the simplest and most anonymous statistics that can be useful in determining which features are most used or perhaps underused, and where it's best to direct development attention. * It is entirely implemented in the UI layer, no analytics-gathering code exists in the library that's injected into programs, and of course no capture data (screenshots, resource contents, shaders, etc etc) is transmitted. * Once it's turned on, it will apply to both development and release builds. It tracks stats over a month, and then at the beginning of a new month it sends the previous data. * When the user first starts up a build with analytics if there's no previous analytics database then they are informed of the new code and asked to approve it. They have the option of selecting to manually verify any sent reports, or just opt-ing out entirely.