Files
renderdoc/renderdoc/replay/replay_renderer.cpp
T
baldurk a703dc54d0 Fix instancing support for post-vs mesh views on D3D11 and GL
* We stream-out or transform feedback the whole instanced draw at once,
  producing a buffer containing all N instances in one. Then when the
  client requests postvs data, an offset into the buffer is calculated
  (in 1/N chunks) and carried through everywhere.
* Since we were using the offset to indicate where the system position
  output lay for since-last-clear auto drawing of meshes, we rearrange
  the output attribute order so system position is always first in the
  list.
* Also since-last-clear now doesn't include the current event, but does
  include any previous instances before the current instance.
2015-01-28 02:21:14 +00:00

1539 lines
42 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "replay_renderer.h"
#include <string.h>
#include <time.h>
#include "serialise/string_utils.h"
#include "maths/formatpacking.h"
#include "os/os_specific.h"
#include "serialise/serialiser.h"
#include "jpeg-compressor/jpgd.h"
#include "jpeg-compressor/jpge.h"
#include "stb/stb_image.h"
#include "stb/stb_image_write.h"
#include "tinyexr/tinyexr.h"
#include "common/dds_readwrite.h"
float ConvertComponent(ResourceFormat fmt, byte *data)
{
if(fmt.compByteWidth == 4)
{
uint32_t *u32 = (uint32_t *)data;
int32_t *i32 = (int32_t *)data;
if(fmt.compType == eCompType_Float)
{
return *(float *)u32;
}
else if(fmt.compType == eCompType_UInt)
{
return float(*u32);
}
else if(fmt.compType == eCompType_SInt)
{
return float(*i32);
}
}
else if(fmt.compByteWidth == 2)
{
uint16_t *u16 = (uint16_t *)data;
int16_t *i16 = (int16_t *)data;
if(fmt.compType == eCompType_Float)
{
return ConvertFromHalf(*u16);
}
else if(fmt.compType == eCompType_UInt)
{
return float(*u16);
}
else if(fmt.compType == eCompType_SInt)
{
return float(*i16);
}
else if(fmt.compType == eCompType_UNorm)
{
return float(*u16)/65535.0f;
}
else if(fmt.compType == eCompType_SNorm)
{
float f = -1.0f;
if(*i16 == -32768)
f = -1.0f;
else
f = ((float)*i16) / 32767.0f;
return f;
}
}
else if(fmt.compByteWidth == 1)
{
uint8_t *u8 = (uint8_t *)data;
int8_t *i8 = (int8_t *)data;
if(fmt.compType == eCompType_UInt)
{
return float(*u8);
}
else if(fmt.compType == eCompType_SInt)
{
return float(*i8);
}
else if(fmt.compType == eCompType_UNorm)
{
if(fmt.srgbCorrected)
return SRGB8_lookuptable[*u8];
else
return float(*u8)/255.0f;
}
else if(fmt.compType == eCompType_SNorm)
{
float f = -1.0f;
if(*i8 == -128)
f = -1.0f;
else
f = ((float)*i8) / 127.0f;
return f;
}
}
RDCERR("Unexpected format to convert from");
return 0.0f;
}
ReplayRenderer::ReplayRenderer()
{
m_pDevice = NULL;
m_FrameID = 0;
m_EventID = 100000;
m_DeferredCtx = ResourceId();
m_FirstDeferredEvent = 0;
m_LastDeferredEvent = 0;
}
ReplayRenderer::~ReplayRenderer()
{
for(size_t i=0; i < m_Outputs.size(); i++)
SAFE_DELETE(m_Outputs[i]);
m_Outputs.clear();
for(auto it=m_CustomShaders.begin(); it != m_CustomShaders.end(); ++it)
m_pDevice->FreeCustomShader(*it);
m_CustomShaders.clear();
for(auto it=m_TargetResources.begin(); it != m_TargetResources.end(); ++it)
m_pDevice->FreeTargetResource(*it);
m_TargetResources.clear();
if(m_pDevice)
m_pDevice->Shutdown();
m_pDevice = NULL;
}
bool ReplayRenderer::SetContextFilter(ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{
if(m_DeferredCtx == ResourceId() && id == ResourceId())
return true;
m_pDevice->SetContextFilter(id, firstDefEv, lastDefEv);
m_DeferredCtx = id;
m_FirstDeferredEvent = firstDefEv;
m_LastDeferredEvent = lastDefEv;
for(size_t i=0; i < m_Outputs.size(); i++)
m_Outputs[i]->SetContextFilter(id, firstDefEv, lastDefEv);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::SetFrameEvent(uint32_t frameID, uint32_t eventID)
{
return SetFrameEvent(frameID, eventID, false);
}
bool ReplayRenderer::SetFrameEvent(uint32_t frameID, uint32_t eventID, bool force)
{
if(m_FrameID != frameID || eventID != m_EventID || force)
{
m_FrameID = frameID;
m_EventID = eventID;
m_pDevice->ReplayLog(frameID, 0, eventID, eReplay_WithoutDraw);
FetchPipelineState();
for(size_t i=0; i < m_Outputs.size(); i++)
m_Outputs[i]->SetFrameEvent(frameID, eventID);
m_pDevice->ReplayLog(frameID, 0, eventID, eReplay_OnlyDraw);
}
return true;
}
bool ReplayRenderer::GetD3D11PipelineState(D3D11PipelineState *state)
{
if(state)
{
*state = m_D3D11PipelineState;
return true;
}
return false;
}
bool ReplayRenderer::GetGLPipelineState(GLPipelineState *state)
{
if(state)
{
*state = m_GLPipelineState;
return true;
}
return false;
}
bool ReplayRenderer::GetFrameInfo(rdctype::array<FetchFrameInfo> *arr)
{
if(arr == NULL) return false;
create_array_uninit(*arr, m_FrameRecord.size());
for(size_t i=0; i < m_FrameRecord.size(); i++)
arr->elems[i] = m_FrameRecord[i].frameInfo;
return true;
}
FetchDrawcall *ReplayRenderer::GetDrawcallByEID(uint32_t eventID, uint32_t defEventID)
{
uint32_t ev = defEventID > 0 ? defEventID : eventID;
if(ev >= m_Drawcalls.size())
return NULL;
return m_Drawcalls[ev];
}
bool ReplayRenderer::GetDrawcalls(uint32_t frameID, bool includeTimes, rdctype::array<FetchDrawcall> *draws)
{
if(frameID >= (uint32_t)m_FrameRecord.size() || draws == NULL)
return false;
if(includeTimes)
{
RDCDEBUG("Timing drawcalls...");
m_pDevice->TimeDrawcalls(m_FrameRecord[frameID].m_DrawCallList);
}
*draws = m_FrameRecord[frameID].m_DrawCallList;
return true;
}
bool ReplayRenderer::GetBuffers(rdctype::array<FetchBuffer> *out)
{
if(m_Buffers.empty())
{
vector<ResourceId> ids = m_pDevice->GetBuffers();
m_Buffers.resize(ids.size());
for(size_t i=0; i < ids.size(); i++)
m_Buffers[i] = m_pDevice->GetBuffer(ids[i]);
}
if(out)
{
*out = m_Buffers;
return true;
}
return false;
}
bool ReplayRenderer::GetTextures(rdctype::array<FetchTexture> *out)
{
if(m_Textures.empty())
{
vector<ResourceId> ids = m_pDevice->GetTextures();
m_Textures.resize(ids.size());
for(size_t i=0; i < ids.size(); i++)
m_Textures[i] = m_pDevice->GetTexture(ids[i]);
}
if(out)
{
*out = m_Textures;
return true;
}
return false;
}
bool ReplayRenderer::GetResolve(uint64_t *callstack, uint32_t callstackLen, rdctype::array<rdctype::str> *arr)
{
if(arr == NULL || callstack == NULL || callstackLen == 0) return false;
Callstack::StackResolver *resolv = m_pDevice->GetCallstackResolver();
if(resolv == NULL)
{
create_array_uninit(*arr, 1);
arr->elems[0] = "";
return true;
}
create_array_uninit(*arr, callstackLen);
for(size_t i=0; i < callstackLen; i++)
{
Callstack::AddressDetails info = resolv->GetAddr(callstack[i]);
arr->elems[i] = info.formattedString();
}
return true;
}
bool ReplayRenderer::GetDebugMessages(rdctype::array<DebugMessage> *msgs)
{
if(msgs)
{
*msgs = m_pDevice->GetDebugMessages();
return true;
}
return false;
}
bool ReplayRenderer::GetUsage(ResourceId id, rdctype::array<EventUsage> *usage)
{
if(usage)
{
*usage = m_pDevice->GetUsage(m_pDevice->GetLiveID(id));
return true;
}
return false;
}
bool ReplayRenderer::GetPostVSData(uint32_t instID, MeshDataStage stage, MeshFormat *data)
{
if(data == NULL) return false;
FetchDrawcall *draw = GetDrawcallByEID(m_EventID, m_LastDeferredEvent);
MeshFormat ret;
RDCEraseEl(ret);
if(draw == NULL || (draw->flags & eDraw_Drawcall) == 0) return false;
if(instID >= RDCMAX(1U, draw->numInstances)) return false;
*data = m_pDevice->GetPostVSBuffers(m_FrameID, draw->eventID, instID, stage);
return true;
}
bool ReplayRenderer::GetMinMax(ResourceId tex, uint32_t sliceFace, uint32_t mip, uint32_t sample, PixelValue *minval, PixelValue *maxval)
{
PixelValue *a = minval;
PixelValue *b = maxval;
PixelValue dummy;
if(a == NULL) a = &dummy;
if(b == NULL) b = &dummy;
return m_pDevice->GetMinMax(m_pDevice->GetLiveID(tex), sliceFace, mip, sample, &a->value_f[0], &b->value_f[0]);
}
bool ReplayRenderer::GetHistogram(ResourceId tex, uint32_t sliceFace, uint32_t mip, uint32_t sample, float minval, float maxval, bool channels[4], rdctype::array<uint32_t> *histogram)
{
if(histogram == NULL) return false;
vector<uint32_t> hist;
bool ret = m_pDevice->GetHistogram(m_pDevice->GetLiveID(tex), sliceFace, mip, sample, minval, maxval, channels, hist);
if(ret)
*histogram = hist;
return ret;
}
bool ReplayRenderer::GetBufferData(ResourceId buff, uint32_t offset, uint32_t len, rdctype::array<byte> *data)
{
if(data == NULL) return false;
*data = m_pDevice->GetBufferData(m_pDevice->GetLiveID(buff), offset, len);
return true;
}
bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const char *path)
{
TextureSave sd = saveData; // mutable copy
ResourceId liveid = m_pDevice->GetLiveID(sd.id);
FetchTexture td = m_pDevice->GetTexture(liveid);
bool success = false;
// clamp sample/mip/slice indices
if(td.msSamp == 1)
{
sd.sample.sampleIndex = 0;
sd.sample.mapToArray = false;
}
else
{
if(sd.sample.sampleIndex != ~0U)
sd.sample.sampleIndex = RDCCLAMP(sd.sample.sampleIndex, 0U, td.msSamp);
}
// don't support cube cruciform for non cubemaps, or
// cubemap arrays
if(!td.cubemap || td.arraysize != 6 || td.msSamp != 1)
sd.slice.cubeCruciform = false;
if(sd.mip != -1)
sd.mip = RDCCLAMP(sd.mip, 0, (int32_t)td.mips);
if(sd.slice.sliceIndex != -1)
sd.slice.sliceIndex = RDCCLAMP(sd.slice.sliceIndex, 0, int32_t(td.arraysize*td.depth));
if(td.arraysize*td.depth*td.msSamp == 1)
{
sd.slice.sliceIndex = 0;
sd.slice.slicesAsGrid = false;
}
sd.slice.sliceGridWidth = RDCMAX(sd.slice.sliceGridWidth, 1);
// store sample count so we know how many 'slices' is one real slice
// multisampled textures cannot have mips, subresource layout is same as would be for mips:
// [slice0 sample0], [slice0 sample1], [slice1 sample0], [slice1 sample1]
uint32_t sampleCount = td.msSamp;
bool multisampled = td.msSamp > 1;
bool resolveSamples = (sd.sample.sampleIndex == ~0U);
if(resolveSamples)
{
td.msSamp = 1;
sd.sample.mapToArray = false;
sd.sample.sampleIndex = 0;
}
// treat any multisampled texture as if it were an array
// of <sample count> dimension (on top of potential existing array
// dimension). GetTextureData() uses the same convention.
if(td.msSamp > 1)
{
td.arraysize *= td.msSamp;
td.msSamp = 1;
}
if(sd.destType != eFileType_DDS && sd.sample.mapToArray && !sd.slice.slicesAsGrid && sd.slice.sliceIndex == -1)
{
sd.sample.mapToArray = false;
sd.sample.sampleIndex = 0;
}
// only DDS supports writing multiple mips, fall back to mip 0 if 'all mips' was specified
if(sd.destType != eFileType_DDS && sd.mip == -1)
sd.mip = 0;
// only DDS supports writing multiple slices, fall back to slice 0 if 'all slices' was specified
if(sd.destType != eFileType_DDS && sd.slice.sliceIndex == -1 && !sd.slice.slicesAsGrid && !sd.slice.cubeCruciform)
sd.slice.sliceIndex = 0;
// fetch source data subresources (typically only one, possibly more
// if we're writing to DDS (so writing multiple mips/slices) or resolving
// down a multisampled texture for writing as a single 'image' elsewhere)
uint32_t sliceOffset = 0;
uint32_t sliceStride = 1;
uint32_t numSlices = td.arraysize*td.depth;
uint32_t mipOffset = 0;
uint32_t numMips = td.mips;
bool singleSlice = (sd.slice.sliceIndex != -1);
// set which slices/mips we need
if(multisampled)
{
bool singleSample = !sd.sample.mapToArray;
// multisampled images have no mips
mipOffset = 0;
numMips = 1;
if(singleSlice)
{
if(singleSample)
{
// we want a specific sample in a specific real slice
sliceOffset = sd.slice.sliceIndex * sampleCount + sd.sample.sampleIndex;
numSlices = 1;
}
else
{
// we want all the samples (now mapped to slices) in a specific real slice
sliceOffset = sd.slice.sliceIndex;
numSlices = sampleCount;
}
}
else
{
if(singleSample)
{
// we want one sample in every slice, so we have to set the stride to sampleCount
// to skip every other sample (mapped to slices), starting from the sample we want
// in the first real slice
sliceOffset = sd.sample.sampleIndex;
sliceStride = sampleCount;
numSlices = RDCMAX(1U, td.arraysize / sampleCount);
}
else
{
// we want all slices, all samples
sliceOffset = 0;
numSlices = td.arraysize;
}
}
}
else
{
if(singleSlice)
{
numSlices = 1;
sliceOffset = sd.slice.sliceIndex;
}
// otherwise take all slices, as by default
if(sd.mip != -1)
{
mipOffset = sd.mip;
numMips = 1;
}
// otherwise take all mips, as by default
}
vector<byte *> subdata;
bool downcast = false;
// don't support slice mappings for DDS - it supports slices natively
if(sd.destType == eFileType_DDS)
{
sd.slice.cubeCruciform = false;
sd.slice.slicesAsGrid = false;
}
// force downcast to be able to do grid mappings
if(sd.slice.cubeCruciform || sd.slice.slicesAsGrid)
downcast = true;
// for DDS don't downcast, for non-HDR always downcast if we're not already RGBA8 unorm
// for HDR&EXR we can convert from most regular types as well as 10.10.10.2 and 11.11.10
if((sd.destType != eFileType_DDS && sd.destType != eFileType_HDR && sd.destType != eFileType_EXR &&
(td.format.compByteWidth != 1 || td.format.compType != eCompType_UNorm)
) ||
downcast ||
(sd.destType != eFileType_DDS && td.format.special &&
td.format.specialFormat != eSpecial_R10G10B10A2 &&
td.format.specialFormat != eSpecial_R11G11B10)
)
{
downcast = true;
td.format.compByteWidth = 1;
td.format.compCount = 4;
td.format.compType = eCompType_UNorm;
td.format.special = false;
td.format.specialFormat = eSpecial_Unknown;
}
uint32_t rowPitch = 0;
uint32_t slicePitch = 0;
bool blockformat = false;
int blockSize = 0;
uint32_t bytesPerPixel = 1;
td.width = RDCMAX(1U, td.width >> mipOffset);
td.height = RDCMAX(1U, td.height >> mipOffset);
td.depth = RDCMAX(1U, td.depth >> mipOffset);
if(td.format.specialFormat == eSpecial_BC1 ||
td.format.specialFormat == eSpecial_BC2 ||
td.format.specialFormat == eSpecial_BC3 ||
td.format.specialFormat == eSpecial_BC4 ||
td.format.specialFormat == eSpecial_BC5 ||
td.format.specialFormat == eSpecial_BC6 ||
td.format.specialFormat == eSpecial_BC7)
{
blockSize = (td.format.specialFormat == eSpecial_BC1 || td.format.specialFormat == eSpecial_BC4) ? 8 : 16;
rowPitch = RDCMAX(1U, ((td.width+3)/4)) * blockSize;
slicePitch = rowPitch * RDCMAX(1U, td.height/4);
blockformat = true;
}
else
{
switch(td.format.specialFormat)
{
case eSpecial_R10G10B10A2:
case eSpecial_R9G9B9E5:
case eSpecial_R11G11B10:
case eSpecial_D24S8:
case eSpecial_B8G8R8A8:
bytesPerPixel = 4;
break;
case eSpecial_B5G6R5:
case eSpecial_B5G5R5A1:
case eSpecial_B4G4R4A4:
bytesPerPixel = 2;
break;
case eSpecial_D32S8:
bytesPerPixel = 5;
break;
case eSpecial_YUV:
RDCERR("Unsupported file save format");
return false;
default:
bytesPerPixel = td.format.compCount*td.format.compByteWidth;
}
rowPitch = td.width * bytesPerPixel;
slicePitch = rowPitch * td.height;
}
// loop over fetching subresources
for(uint32_t s=0; s < numSlices; s++)
{
uint32_t slice = s*sliceStride + sliceOffset;
for(uint32_t m=0; m < numMips; m++)
{
uint32_t mip = m + mipOffset;
size_t datasize = 0;
byte *bytes = m_pDevice->GetTextureData(liveid, slice, mip, resolveSamples, downcast, sd.comp.blackPoint, sd.comp.whitePoint, datasize);
if(bytes == NULL)
{
RDCERR("Couldn't get bytes for mip %u, slice %u", mip, slice);
for(size_t i=0; i < subdata.size(); i++)
delete[] subdata[i];
return false;
}
if(td.depth == 1)
{
subdata.push_back(bytes);
continue;
}
uint32_t mipSlicePitch = slicePitch;
uint32_t w = RDCMAX(1U, td.width>>m);
uint32_t h = RDCMAX(1U, td.height>>m);
uint32_t d = RDCMAX(1U, td.depth>>m);
if(blockformat)
{
mipSlicePitch = RDCMAX(1U, ((w+3)/4)) * blockSize * RDCMAX(1U, h/4);
}
else
{
mipSlicePitch = w * bytesPerPixel * h;
}
// we don't support slice ranges, only all-or-nothing
// we're also not dealing with multisampled slices if
// depth > 1. So if we only want one slice out of a 3D texture
// then make sure we get it
if(numSlices == 1)
{
byte *depthslice = new byte[mipSlicePitch];
byte *b = bytes + mipSlicePitch*sliceOffset;
memcpy(depthslice, b, slicePitch);
subdata.push_back(depthslice);
delete[] bytes;
continue;
}
s += (d-1);
byte *b = bytes;
// add each depth slice as a separate subdata
for(uint32_t di=0; di < d; di++)
{
byte *depthslice = new byte[mipSlicePitch];
memcpy(depthslice, b, mipSlicePitch);
subdata.push_back(depthslice);
b += mipSlicePitch;
}
delete[] bytes;
}
}
// should have been handled above, but verify incoming data is RGBA8
if(sd.slice.slicesAsGrid && td.format.compByteWidth == 1 && td.format.compCount == 4)
{
uint32_t sliceWidth = td.width;
uint32_t sliceHeight = td.height;
uint32_t sliceGridHeight = (td.arraysize*td.depth) / sd.slice.sliceGridWidth;
if((td.arraysize*td.depth) % sd.slice.sliceGridWidth != 0)
sliceGridHeight++;
td.width *= sd.slice.sliceGridWidth;
td.height *= sliceGridHeight;
byte *combinedData = new byte[td.width*td.height*td.format.compCount];
memset(combinedData, 0, td.width*td.height*td.format.compCount);
for(size_t i=0; i < subdata.size(); i++)
{
uint32_t gridx = (uint32_t)i % sd.slice.sliceGridWidth;
uint32_t gridy = (uint32_t)i / sd.slice.sliceGridWidth;
uint32_t yoffs = gridy*sliceHeight;
uint32_t xoffs = gridx*sliceWidth;
for(uint32_t y=0; y < sliceHeight; y++)
{
for(uint32_t x=0; x < sliceWidth; x++)
{
uint32_t *srcpix = (uint32_t *)&subdata[i][ ( y * sliceWidth + x ) * 4 + 0 ];
uint32_t *dstpix = (uint32_t *)&combinedData[ ( (y + yoffs) * td.width + x + xoffs ) * 4 + 0 ];
*dstpix = *srcpix;
}
}
delete[] subdata[i];
}
subdata.resize(1);
subdata[0] = combinedData;
rowPitch = td.width * 4;
}
// should have been handled above, but verify incoming data is RGBA8 and 6 slices
if(sd.slice.cubeCruciform && td.format.compByteWidth == 1 && td.format.compCount == 4 && subdata.size() == 6)
{
uint32_t sliceWidth = td.width;
uint32_t sliceHeight = td.height;
td.width *= 4;
td.height *= 3;
byte *combinedData = new byte[td.width*td.height*td.format.compCount];
memset(combinedData, 0, td.width*td.height*td.format.compCount);
/*
Y X=0 1 2 3
= +---+
0 |+y |
|[2]|
+---+---+---+---+
1 |-x |+z |+x |-z |
|[1]|[4]|[0]|[5]|
+---+---+---+---+
2 |-y |
|[3]|
+---+
*/
uint32_t gridx[6] = { 2, 0, 1, 1, 1, 3 };
uint32_t gridy[6] = { 1, 1, 0, 2, 1, 1 };
for(size_t i=0; i < subdata.size(); i++)
{
uint32_t yoffs = gridy[i]*sliceHeight;
uint32_t xoffs = gridx[i]*sliceWidth;
for(uint32_t y=0; y < sliceHeight; y++)
{
for(uint32_t x=0; x < sliceWidth; x++)
{
uint32_t *srcpix = (uint32_t *)&subdata[i][ ( y * sliceWidth + x ) * 4 + 0 ];
uint32_t *dstpix = (uint32_t *)&combinedData[ ( (y + yoffs) * td.width + x + xoffs ) * 4 + 0 ];
*dstpix = *srcpix;
}
}
delete[] subdata[i];
}
subdata.resize(1);
subdata[0] = combinedData;
rowPitch = td.width * 4;
}
int numComps = td.format.compCount;
// handle formats that don't support alpha
if(numComps == 4 && (sd.destType == eFileType_BMP || sd.destType == eFileType_JPG) )
{
byte *nonalpha = new byte[td.width*td.height*3];
for(uint32_t y=0; y < td.height; y++)
{
for(uint32_t x=0; x < td.width; x++)
{
byte r = subdata[0][ ( y * td.width + x ) * 4 + 0 ];
byte g = subdata[0][ ( y * td.width + x ) * 4 + 1 ];
byte b = subdata[0][ ( y * td.width + x ) * 4 + 2 ];
byte a = subdata[0][ ( y * td.width + x ) * 4 + 3 ];
if(sd.alpha != eAlphaMap_Discard)
{
FloatVector col = sd.alphaCol;
if(sd.alpha == eAlphaMap_BlendToCheckerboard)
{
bool lightSquare = ((x/64) % 2) == ((y/64) % 2);
col = lightSquare ? sd.alphaCol : sd.alphaColSecondary;
}
col.x = powf(col.x, 1.0f/2.2f);
col.y = powf(col.y, 1.0f/2.2f);
col.z = powf(col.z, 1.0f/2.2f);
FloatVector pixel = FloatVector( float(r)/255.0f, float(g)/255.0f, float(b)/255.0f, float(a)/255.0f );
pixel.x = pixel.x * pixel.w + col.x * (1.0f - pixel.w);
pixel.y = pixel.y * pixel.w + col.y * (1.0f - pixel.w);
pixel.z = pixel.z * pixel.w + col.z * (1.0f - pixel.w);
r = byte(pixel.x * 255.0f);
g = byte(pixel.y * 255.0f);
b = byte(pixel.z * 255.0f);
}
nonalpha[ ( y * td.width + x ) * 3 + 0 ] = r;
nonalpha[ ( y * td.width + x ) * 3 + 1 ] = g;
nonalpha[ ( y * td.width + x ) * 3 + 2 ] = b;
}
}
delete[] subdata[0];
subdata[0] = nonalpha;
numComps = 3;
rowPitch = td.width * 3;
}
// assume that (R,G,0) is better mapping than (Y,A) for 2 component data
if(numComps == 2 && (sd.destType == eFileType_BMP || sd.destType == eFileType_JPG ||
sd.destType == eFileType_PNG || sd.destType == eFileType_TGA) )
{
byte *rg0 = new byte[td.width*td.height*3];
for(uint32_t y=0; y < td.height; y++)
{
for(uint32_t x=0; x < td.width; x++)
{
byte r = subdata[0][ ( y * td.width + x ) * 2 + 0 ];
byte g = subdata[0][ ( y * td.width + x ) * 2 + 1 ];
rg0[ ( y * td.width + x ) * 3 + 0 ] = r;
rg0[ ( y * td.width + x ) * 3 + 1 ] = g;
rg0[ ( y * td.width + x ) * 3 + 2 ] = 0;
}
}
delete[] subdata[0];
subdata[0] = rg0;
numComps = 3;
rowPitch = td.width * 2;
}
FILE *f = FileIO::fopen(path, "wb");
if(!f)
{
success = false;
}
else
{
if(sd.destType == eFileType_DDS)
{
dds_data ddsData;
ddsData.width = td.width;
ddsData.height = td.height;
ddsData.depth = td.depth;
ddsData.format = td.format;
ddsData.mips = numMips;
ddsData.slices = numSlices/td.depth;
ddsData.subdata = &subdata[0];
ddsData.cubemap = td.cubemap && numSlices == 6;
success = write_dds_to_file(f, ddsData);
}
else if(sd.destType == eFileType_BMP)
{
int ret = stbi_write_bmp_to_file(f, td.width, td.height, numComps, subdata[0]);
success = (ret != 0);
}
else if(sd.destType == eFileType_PNG)
{
int ret = stbi_write_png_to_file(f, td.width, td.height, td.format.compCount, subdata[0], rowPitch);
success = (ret != 0);
}
else if(sd.destType == eFileType_TGA)
{
int ret = stbi_write_tga_to_file(f, td.width, td.height, td.format.compCount, subdata[0]);
success = (ret != 0);
}
else if(sd.destType == eFileType_JPG)
{
jpge::params p;
p.m_quality = sd.jpegQuality;
int len = td.width*td.height*td.format.compCount;
char *jpgdst = new char[len];
success = jpge::compress_image_to_jpeg_file_in_memory(jpgdst, len, td.width, td.height, numComps, subdata[0], p);
if(success)
fwrite(jpgdst, 1, len, f);
delete[] jpgdst;
}
else if(sd.destType == eFileType_HDR || sd.destType == eFileType_EXR)
{
float *fldata = new float[td.width*td.height*4];
byte *srcData = subdata[0];
for(uint32_t y=0; y < td.height; y++)
{
for(uint32_t x=0; x < td.width; x++)
{
float r = 0.0f;
float g = 0.0f;
float b = 0.0f;
float a = 1.0f;
if(td.format.special && td.format.specialFormat == eSpecial_R10G10B10A2)
{
uint32_t *u32 = (uint32_t *)srcData;
Vec4f vec = ConvertFromR10G10B10A2(*u32);
r = vec.x;
g = vec.y;
b = vec.z;
a = vec.w;
srcData += 4;
}
else if(td.format.special && td.format.specialFormat == eSpecial_R11G11B10)
{
uint32_t *u32 = (uint32_t *)srcData;
Vec3f vec = ConvertFromR11G11B10(*u32);
r = vec.x;
g = vec.y;
b = vec.z;
a = 1.0f;
srcData += 4;
}
else
{
if(td.format.compCount >= 1)
r = ConvertComponent(td.format, srcData + td.format.compByteWidth*0);
if(td.format.compCount >= 2)
g = ConvertComponent(td.format, srcData + td.format.compByteWidth*1);
if(td.format.compCount >= 3)
b = ConvertComponent(td.format, srcData + td.format.compByteWidth*2);
if(td.format.compCount >= 4)
a = ConvertComponent(td.format, srcData + td.format.compByteWidth*3);
srcData += td.format.compCount * td.format.compByteWidth;
}
// HDR can't represent negative values
if(sd.destType == eFileType_HDR)
{
r = RDCMAX(r, 0.0f);
g = RDCMAX(g, 0.0f);
b = RDCMAX(b, 0.0f);
a = RDCMAX(a, 0.0f);
}
fldata[(y*td.width + x) * 4 + 0] = r;
fldata[(y*td.width + x) * 4 + 1] = g;
fldata[(y*td.width + x) * 4 + 2] = b;
fldata[(y*td.width + x) * 4 + 3] = a;
}
}
if(sd.destType == eFileType_HDR)
{
int ret = stbi_write_hdr_to_file(f, td.width, td.height, 4, fldata);
success = (ret != 0);
}
else if(sd.destType == eFileType_EXR)
{
const char *err = NULL;
int ret = SaveEXRFP(fldata, (int)td.width, (int)td.height, f, &err);
success = (ret == 0);
if(!success)
RDCERR("Error saving EXR file %d: '%s'", ret, err);
}
delete[] fldata;
}
FileIO::fclose(f);
}
for(size_t i=0; i < subdata.size(); i++)
delete[] subdata[i];
return success;
}
bool ReplayRenderer::PixelHistory(ResourceId target, uint32_t x, uint32_t y, uint32_t sampleIdx, rdctype::array<PixelModification> *history)
{
bool outofbounds = false;
for(size_t t=0; t < m_Textures.size(); t++)
{
if(m_Textures[t].ID == target)
{
if(x >= m_Textures[t].width || y >= m_Textures[t].height)
{
RDCDEBUG("PixelHistory out of bounds on %llx (%u,%u) vs (%u,%u)", target, x, y, m_Textures[t].width, m_Textures[t].height);
history->count = 0;
history->elems = NULL;
return false;
}
if(m_Textures[t].msSamp == 1)
sampleIdx = ~0U;
break;
}
}
auto usage = m_pDevice->GetUsage(m_pDevice->GetLiveID(target));
vector<EventUsage> events;
for(size_t i=0; i < usage.size(); i++)
{
if(usage[i].eventID > m_EventID)
continue;
switch(usage[i].usage)
{
case eUsage_IA_VB:
case eUsage_IA_IB:
case eUsage_VS_CB:
case eUsage_HS_CB:
case eUsage_DS_CB:
case eUsage_GS_CB:
case eUsage_PS_CB:
case eUsage_CS_CB:
case eUsage_VS_SRV:
case eUsage_HS_SRV:
case eUsage_DS_SRV:
case eUsage_GS_SRV:
case eUsage_PS_SRV:
case eUsage_CS_SRV:
// read-only, not a valid pixel history event
continue;
case eUsage_None:
case eUsage_SO:
case eUsage_CS_UAV:
case eUsage_PS_UAV:
case eUsage_OM_RTV:
case eUsage_OM_DSV:
case eUsage_Clear:
// writing - include in pixel history events
break;
}
events.push_back(usage[i]);
}
if(events.empty())
{
RDCDEBUG("Target %llx not written to before %u", target, m_EventID);
history->count = 0;
history->elems = NULL;
return false;
}
*history = m_pDevice->PixelHistory(m_FrameID, events, m_pDevice->GetLiveID(target), x, y, sampleIdx);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::DebugVertex(uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugVertex(m_FrameID, m_EventID, vertid, instid, idx, instOffset, vertOffset);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::DebugPixel(uint32_t x, uint32_t y, uint32_t sample, uint32_t primitive, ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugPixel(m_FrameID, m_EventID, x, y, sample, primitive);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::DebugThread(uint32_t groupid[3], uint32_t threadid[3], ShaderDebugTrace *trace)
{
if(trace == NULL) return false;
*trace = m_pDevice->DebugThread(m_FrameID, m_EventID, groupid, threadid);
SetFrameEvent(m_FrameID, m_EventID, true);
return true;
}
bool ReplayRenderer::GetCBufferVariableContents(ResourceId shader, uint32_t cbufslot, ResourceId buffer, uint32_t offs, rdctype::array<ShaderVariable> *vars)
{
if(vars == NULL) return false;
vector<byte> data;
if(buffer != ResourceId())
data = m_pDevice->GetBufferData(m_pDevice->GetLiveID(buffer), offs, 0);
vector<ShaderVariable> v;
m_pDevice->FillCBufferVariables(m_pDevice->GetLiveID(shader), cbufslot, v, data);
*vars = v;
return true;
}
ShaderReflection *ReplayRenderer::GetShaderDetails(ResourceId shader)
{
return m_pDevice->GetShader(m_pDevice->GetLiveID(shader));
}
ReplayOutput *ReplayRenderer::CreateOutput(void *wndhandle)
{
ReplayOutput *out = new ReplayOutput(this, wndhandle);
m_Outputs.push_back(out);
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_WithoutDraw);
out->SetFrameEvent(m_FrameID, m_EventID);
m_pDevice->ReplayLog(m_FrameID, 0, m_EventID, eReplay_OnlyDraw);
return out;
}
ResourceId ReplayRenderer::BuildTargetShader(const char *entry, const char *source, const uint32_t compileFlags, ShaderStageType type, rdctype::str *errors)
{
ResourceId id;
string errs;
switch(type)
{
case eShaderStage_Vertex:
case eShaderStage_Hull:
case eShaderStage_Domain:
case eShaderStage_Geometry:
case eShaderStage_Pixel:
case eShaderStage_Compute:
break;
default:
RDCERR("Unexpected type in BuildShader!");
return ResourceId();
}
m_pDevice->BuildTargetShader(source, entry, compileFlags, type, &id, &errs);
if(id != ResourceId())
m_TargetResources.insert(id);
if(errors) *errors = errs;
return id;
}
ResourceId ReplayRenderer::BuildCustomShader(const char *entry, const char *source, const uint32_t compileFlags, ShaderStageType type, rdctype::str *errors)
{
ResourceId id;
string errs;
switch(type)
{
case eShaderStage_Vertex:
case eShaderStage_Hull:
case eShaderStage_Domain:
case eShaderStage_Geometry:
case eShaderStage_Pixel:
case eShaderStage_Compute:
break;
default:
RDCERR("Unexpected type in BuildShader!");
return ResourceId();
}
m_pDevice->BuildCustomShader(source, entry, compileFlags, type, &id, &errs);
if(id != ResourceId())
m_CustomShaders.insert(id);
if(errors) *errors = errs;
return id;
}
bool ReplayRenderer::FreeTargetResource(ResourceId id)
{
m_TargetResources.erase(id);
m_pDevice->FreeTargetResource(id);
return true;
}
bool ReplayRenderer::FreeCustomShader(ResourceId id)
{
m_CustomShaders.erase(id);
m_pDevice->FreeCustomShader(id);
return true;
}
bool ReplayRenderer::ReplaceResource(ResourceId from, ResourceId to)
{
m_pDevice->ReplaceResource(from, to);
SetFrameEvent(m_FrameID, m_EventID, true);
for(size_t i=0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != eOutputType_None)
m_Outputs[i]->Display();
return true;
}
bool ReplayRenderer::RemoveReplacement(ResourceId id)
{
m_pDevice->RemoveReplacement(id);
SetFrameEvent(m_FrameID, m_EventID, true);
for(size_t i=0; i < m_Outputs.size(); i++)
if(m_Outputs[i]->GetType() != eOutputType_None)
m_Outputs[i]->Display();
return true;
}
ReplayCreateStatus ReplayRenderer::CreateDevice(const char *logfile)
{
RDCLOG("Creating replay device for %s", logfile);
RDCDriver driverType = RDC_Unknown;
string driverName = "";
auto status = RenderDoc::Inst().FillInitParams(logfile, driverType, driverName, NULL);
if(driverType == RDC_Unknown || driverName == "" || status != eReplayCreate_Success)
{
RDCERR("Couldn't get device type from log");
return status;
}
IReplayDriver *driver = NULL;
status = RenderDoc::Inst().CreateReplayDriver(driverType, logfile, &driver);
if(driver && status == eReplayCreate_Success)
{
RDCLOG("Created replay driver.");
return PostCreateInit(driver);
}
RDCERR("Couldn't create a replay device :(.");
return status;
}
ReplayCreateStatus ReplayRenderer::SetDevice(IReplayDriver *device)
{
if(device)
{
RDCLOG("Got replay driver.");
return PostCreateInit(device);
}
RDCERR("Given invalid replay driver.");
return eReplayCreate_InternalError;
}
ReplayCreateStatus ReplayRenderer::PostCreateInit(IReplayDriver *device)
{
m_pDevice = device;
m_pDevice->ReadLogInitialisation();
FetchPipelineState();
vector<FetchFrameRecord> fr = m_pDevice->GetFrameRecord();
m_FrameRecord.reserve(fr.size());
for(size_t i=0; i < fr.size(); i++)
{
m_FrameRecord.push_back(FrameRecord());
m_FrameRecord.back().frameInfo = fr[i].frameInfo;
m_FrameRecord.back().m_DrawCallList = fr[i].drawcallList;
SetupDrawcallPointers(fr[i].frameInfo, m_FrameRecord.back().m_DrawCallList, NULL, NULL);
}
return eReplayCreate_Success;
}
FetchDrawcall *ReplayRenderer::SetupDrawcallPointers(FetchFrameInfo frame, rdctype::array<FetchDrawcall> &draws, FetchDrawcall *parent, FetchDrawcall *previous)
{
FetchDrawcall *ret = NULL;
for(int32_t i=0; i < draws.count; i++)
{
FetchDrawcall *draw = &draws[i];
draw->parent = parent ? parent->eventID : 0;
if(draw->children.count > 0)
{
ret = previous = SetupDrawcallPointers(frame, draw->children, draw, previous);
}
else if(draw->flags & (eDraw_PushMarker|eDraw_SetMarker|eDraw_Present|eDraw_MultiDraw))
{
// don't want to set up previous/next links for markers
}
else
{
if(previous != NULL)
previous->next = draw->eventID;
draw->previous = previous ? previous->eventID : 0;
RDCASSERT(m_Drawcalls.empty() || draw->eventID > m_Drawcalls.back()->eventID || draw->context != frame.immContextId);
m_Drawcalls.resize(RDCMAX(m_Drawcalls.size(), size_t(draw->eventID+1)));
m_Drawcalls[draw->eventID] = draw;
ret = previous = draw;
}
}
return ret;
}
bool ReplayRenderer::HasCallstacks()
{
return m_pDevice->HasCallstacks();
}
APIProperties ReplayRenderer::GetAPIProperties()
{
return m_pDevice->GetAPIProperties();
}
bool ReplayRenderer::InitResolver()
{
m_pDevice->InitCallstackResolver();
return m_pDevice->GetCallstackResolver() != NULL;
}
void ReplayRenderer::FetchPipelineState()
{
m_pDevice->SavePipelineState();
m_D3D11PipelineState = m_pDevice->GetD3D11PipelineState();
m_GLPipelineState = m_pDevice->GetGLPipelineState();
{
D3D11PipelineState::ShaderStage *stage = &m_D3D11PipelineState.m_VS;
for(int i=0; i < 6; i++)
if(stage[i].Shader != ResourceId())
stage[i].ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stage[i].Shader));
}
{
GLPipelineState::ShaderStage *stage = &m_GLPipelineState.m_VS;
for(int i=0; i < 6; i++)
if(stage[i].Shader != ResourceId())
stage[i].ShaderDetails = m_pDevice->GetShader(m_pDevice->GetLiveID(stage[i].Shader));
}
}
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_GetAPIProperties(ReplayRenderer *rend, APIProperties *props)
{ if(props) *props = rend->GetAPIProperties(); }
extern "C" RENDERDOC_API ReplayOutput* RENDERDOC_CC ReplayRenderer_CreateOutput(ReplayRenderer *rend, void *handle)
{ return rend->CreateOutput(handle); }
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_Shutdown(ReplayRenderer *rend)
{ delete rend; }
extern "C" RENDERDOC_API void RENDERDOC_CC ReplayRenderer_ShutdownOutput(ReplayRenderer *rend, ReplayOutput *output)
{ RDCUNIMPLEMENTED("destroying individual outputs"); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_HasCallstacks(ReplayRenderer *rend)
{ return rend->HasCallstacks(); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_InitResolver(ReplayRenderer *rend)
{ return rend->InitResolver(); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SetContextFilter(ReplayRenderer *rend, ResourceId id, uint32_t firstDefEv, uint32_t lastDefEv)
{ return rend->SetContextFilter(id, firstDefEv, lastDefEv); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SetFrameEvent(ReplayRenderer *rend, uint32_t frameID, uint32_t eventID)
{ return rend->SetFrameEvent(frameID, eventID); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetD3D11PipelineState(ReplayRenderer *rend, D3D11PipelineState *state)
{ return rend->GetD3D11PipelineState(state); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetGLPipelineState(ReplayRenderer *rend, GLPipelineState *state)
{ return rend->GetGLPipelineState(state); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_BuildCustomShader(ReplayRenderer *rend, const char *entry, const char *source, const uint32_t compileFlags, ShaderStageType type, ResourceId *shaderID, rdctype::str *errors)
{
if(shaderID == NULL) return false;
*shaderID = rend->BuildCustomShader(entry, source, compileFlags, type, errors);
return (*shaderID != ResourceId());
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_FreeCustomShader(ReplayRenderer *rend, ResourceId id)
{ return rend->FreeCustomShader(id); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_BuildTargetShader(ReplayRenderer *rend, const char *entry, const char *source, const uint32_t compileFlags, ShaderStageType type, ResourceId *shaderID, rdctype::str *errors)
{
if(shaderID == NULL) return false;
*shaderID = rend->BuildTargetShader(entry, source, compileFlags, type, errors);
return (*shaderID != ResourceId());
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_ReplaceResource(ReplayRenderer *rend, ResourceId from, ResourceId to)
{ return rend->ReplaceResource(from, to); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_RemoveReplacement(ReplayRenderer *rend, ResourceId id)
{ return rend->RemoveReplacement(id); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_FreeTargetResource(ReplayRenderer *rend, ResourceId id)
{ return rend->FreeTargetResource(id); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetFrameInfo(ReplayRenderer *rend, rdctype::array<FetchFrameInfo> *frame)
{ return rend->GetFrameInfo(frame); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetDrawcalls(ReplayRenderer *rend, uint32_t frameID, bool32 includeTimes, rdctype::array<FetchDrawcall> *draws)
{ return rend->GetDrawcalls(frameID, includeTimes != 0, draws); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetTextures(ReplayRenderer *rend, rdctype::array<FetchTexture> *texs)
{ return rend->GetTextures(texs); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetBuffers(ReplayRenderer *rend, rdctype::array<FetchBuffer> *bufs)
{ return rend->GetBuffers(bufs); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetResolve(ReplayRenderer *rend, uint64_t *callstack, uint32_t callstackLen, rdctype::array<rdctype::str> *trace)
{ return rend->GetResolve(callstack, callstackLen, trace); }
extern "C" RENDERDOC_API ShaderReflection* RENDERDOC_CC ReplayRenderer_GetShaderDetails(ReplayRenderer *rend, ResourceId shader)
{ return rend->GetShaderDetails(shader); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetDebugMessages(ReplayRenderer *rend, rdctype::array<DebugMessage> *msgs)
{ return rend->GetDebugMessages(msgs); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_PixelHistory(ReplayRenderer *rend, ResourceId target, uint32_t x, uint32_t y, uint32_t sampleIdx, rdctype::array<PixelModification> *history)
{ return rend->PixelHistory(target, x, y, sampleIdx, history); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DebugVertex(ReplayRenderer *rend, uint32_t vertid, uint32_t instid, uint32_t idx, uint32_t instOffset, uint32_t vertOffset, ShaderDebugTrace *trace)
{ return rend->DebugVertex(vertid, instid, idx, instOffset, vertOffset, trace); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DebugPixel(ReplayRenderer *rend, uint32_t x, uint32_t y, uint32_t sample, uint32_t primitive, ShaderDebugTrace *trace)
{ return rend->DebugPixel(x, y, sample, primitive, trace); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_DebugThread(ReplayRenderer *rend, uint32_t groupid[3], uint32_t threadid[3], ShaderDebugTrace *trace)
{ return rend->DebugThread(groupid, threadid, trace); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetUsage(ReplayRenderer *rend, ResourceId id, rdctype::array<EventUsage> *usage)
{ return rend->GetUsage(id, usage); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetCBufferVariableContents(ReplayRenderer *rend, ResourceId shader, uint32_t cbufslot, ResourceId buffer, uint32_t offs, rdctype::array<ShaderVariable> *vars)
{ return rend->GetCBufferVariableContents(shader, cbufslot, buffer, offs, vars); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_SaveTexture(ReplayRenderer *rend, const TextureSave &saveData, const char *path)
{ return rend->SaveTexture(saveData, path); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetPostVSData(ReplayRenderer *rend, uint32_t instID, MeshDataStage stage, MeshFormat *data)
{ return rend->GetPostVSData(instID, stage, data); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetMinMax(ReplayRenderer *rend, ResourceId tex, uint32_t sliceFace, uint32_t mip, uint32_t sample, PixelValue *minval, PixelValue *maxval)
{ return rend->GetMinMax(tex, sliceFace, mip, sample, minval, maxval); }
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetHistogram(ReplayRenderer *rend, ResourceId tex, uint32_t sliceFace, uint32_t mip, uint32_t sample, float minval, float maxval, bool32 channels[4], rdctype::array<uint32_t> *histogram)
{
bool chans[4] = { channels[0] != 0, channels[1] != 0, channels[2] != 0, channels[3] != 0 };
return rend->GetHistogram(tex, sliceFace, mip, sample, minval, maxval, chans, histogram);
}
extern "C" RENDERDOC_API bool32 RENDERDOC_CC ReplayRenderer_GetBufferData(ReplayRenderer *rend, ResourceId buff, uint32_t offset, uint32_t len, rdctype::array<byte> *data)
{ return rend->GetBufferData(buff, offset, len, data); }