Files
renderdoc/renderdocui/Interop
baldurk a703dc54d0 Fix instancing support for post-vs mesh views on D3D11 and GL
* We stream-out or transform feedback the whole instanced draw at once,
  producing a buffer containing all N instances in one. Then when the
  client requests postvs data, an offset into the buffer is calculated
  (in 1/N chunks) and carried through everywhere.
* Since we were using the offset to indicate where the system position
  output lay for since-last-clear auto drawing of meshes, we rearrange
  the output attribute order so system position is always first in the
  list.
* Also since-last-clear now doesn't include the current event, but does
  include any previous instances before the current instance.
2015-01-28 02:21:14 +00:00
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