mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
a81e4a2b45
* This means e.g. the D3D11 back-end can accept DXBC directly if the UI can provide it, or compile from HLSL as before. * More importantly, the Vulkan back-end can take SPIR-V compiled from any source, or compile from GLSL as before as a fall-back.