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4cec51ff6a
* This is better than testing by platform/platform version, because we can check specifically for extensions and avoid running a test we know will fail because extensions aren't supported.
321 lines
14 KiB
Python
321 lines
14 KiB
Python
import rdtest
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import struct
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import renderdoc as rd
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class VK_Indirect(rdtest.TestCase):
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demos_test_name = 'VK_Indirect'
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def check_overlay(self, eventId: int, out: rd.ReplayOutput, tex: rd.TextureDisplay, save_data: rd.TextureSave):
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pipe: rd.PipeState = self.controller.GetPipelineState()
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# Check that the highlight draw overlay is empty
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tex.resourceId = pipe.GetOutputTargets()[0].resourceId
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out.SetTextureDisplay(tex)
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overlay_path = rdtest.get_tmp_path(str(eventId) + '_draw.png')
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ref_path = self.get_ref_path(str(eventId) + '_draw.png')
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save_data.resourceId = out.GetDebugOverlayTexID()
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self.controller.SaveTexture(save_data, overlay_path)
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if not rdtest.png_compare(overlay_path, ref_path):
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raise rdtest.TestFailureException("Reference and output image differ @ EID {}".format(str(eventId)),
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ref_path, overlay_path)
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def check_capture(self):
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self.check_final_backbuffer()
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for level in ["Primary", "Secondary"]:
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rdtest.log.print("Checking {} indirect calls".format(level))
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dispatches = self.find_draw("{}: Dispatches".format(level))
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# Set up a ReplayOutput and TextureSave for quickly testing the drawcall highlight overlay
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out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
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rd.ReplayOutputType.Texture)
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self.check(out is not None)
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tex = rd.TextureDisplay()
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tex.overlay = rd.DebugOverlay.Drawcall
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save_data = rd.TextureSave()
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save_data.destType = rd.FileType.PNG
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# Rewind to the start of the capture
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draw: rd.DrawcallDescription = dispatches.children[0]
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while draw.previous is not None:
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draw = draw.previous
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# Ensure we can select all draws
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while draw is not None:
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self.controller.SetFrameEvent(draw.eventId, False)
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draw = draw.next
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rdtest.log.success("Selected all {} draws".format(level))
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self.check(dispatches and len(dispatches.children) == 3)
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self.check(dispatches.children[0].dispatchDimension == [0,0,0])
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self.check(dispatches.children[1].dispatchDimension == [1,1,1])
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self.check(dispatches.children[2].dispatchDimension == [3,4,5])
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rdtest.log.success("{} Indirect dispatches are the correct dimensions".format(level))
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self.controller.SetFrameEvent(dispatches.children[2].eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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ssbo: rd.BoundResource = pipe.GetReadWriteResources(rd.ShaderStage.Compute)[0].resources[0]
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data: bytes = self.controller.GetBufferData(ssbo.resourceId, 0, 0)
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rdtest.log.print("Got {} bytes of uints".format(len(data)))
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uints = [struct.unpack_from('=4L', data, offs) for offs in range(0, len(data), 16)]
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for x in range(0, 6): # 3 groups of 2 threads each
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for y in range(0, 8): # 3 groups of 2 threads each
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for z in range(0, 5): # 5 groups of 1 thread each
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idx = 100 + z*8*6 + y*6 + x
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if not rdtest.value_compare(uints[idx], [x, y, z, 12345]):
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raise rdtest.TestFailureException(
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'expected thread index data @ {},{},{}: {} is not as expected: {}'
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.format(x, y, z, uints[idx], [x, y, z, 12345]))
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rdtest.log.success("Dispatched buffer contents are as expected for {}".format(level))
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empties = self.find_draw("{}: Empty draws".format(level))
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self.check(empties and len(empties.children) == 2)
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draw: rd.DrawcallDescription
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for draw in empties.children:
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self.check(draw.numIndices == 0)
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self.check(draw.numInstances == 0)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have empty PostVS
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, 1)
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self.check(len(postvs_data) == 0)
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} empty draws are empty".format(level))
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indirects = self.find_draw("{}: Indirect draws".format(level))
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self.check('vkCmdDrawIndirect' in indirects.children[0].name)
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self.check('vkCmdDrawIndexedIndirect' in indirects.children[1].name)
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self.check(len(indirects.children[1].children) == 2)
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rdtest.log.success("Correct number of {} indirect draws".format(level))
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# vkCmdDrawIndirect(...)
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draw = indirects.children[0]
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self.check(draw.numIndices == 3)
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self.check(draw.numInstances == 2)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.8, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.7, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.6, -0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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# vkCmdDrawIndexedIndirect[0](...)
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draw = indirects.children[1].children[0]
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self.check(draw.numIndices == 3)
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self.check(draw.numInstances == 3)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.6, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.5, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.4, -0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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# vkCmdDrawIndexedIndirect[1](...)
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draw = indirects.children[1].children[1]
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self.check(draw.numIndices == 6)
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self.check(draw.numInstances == 2)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.4, -0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.3, -0.8, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.2, -0.8, 0.0, 1.0]},
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3: {'vtx': 3, 'idx': 3, 'gl_PerVertex.gl_Position': [-0.1, -0.5, 0.0, 1.0]},
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4: {'vtx': 4, 'idx': 4, 'gl_PerVertex.gl_Position': [ 0.0, -0.8, 0.0, 1.0]},
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5: {'vtx': 5, 'idx': 5, 'gl_PerVertex.gl_Position': [ 0.1, -0.8, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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indirect_count_root = self.find_draw("{}: KHR_draw_indirect_count".format(level))
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if indirect_count_root is not None:
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self.check(indirect_count_root.children[0].name == '{}: Empty count draws'.format(level))
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self.check(indirect_count_root.children[1].name == '{}: Indirect count draws'.format(level))
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empties = indirect_count_root.children[0]
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self.check(empties and len(empties.children) == 2)
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draw: rd.DrawcallDescription
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for draw in empties.children:
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self.check(draw.numIndices == 0)
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self.check(draw.numInstances == 0)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have empty PostVS
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut, 0, 1)
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self.check(len(postvs_data) == 0)
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self.check_overlay(draw.eventId, out, tex, save_data)
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# vkCmdDrawIndirectCountKHR
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draw_indirect = indirect_count_root.children[1].children[0]
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self.check(draw_indirect and len(draw_indirect.children) == 1)
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# vkCmdDrawIndirectCountKHR[0]
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draw = draw_indirect.children[0]
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self.check(draw.numIndices == 3)
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self.check(draw.numInstances == 4)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.8, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.7, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.6, 0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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# vkCmdDrawIndexedIndirectCountKHR
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draw_indirect = indirect_count_root.children[1].children[1]
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self.check(draw_indirect and len(draw_indirect.children) == 3)
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# vkCmdDrawIndirectCountKHR[0]
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draw = draw_indirect.children[0]
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self.check(draw.numIndices == 3)
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self.check(draw.numInstances == 1)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.6, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.5, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.4, 0.5, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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# vkCmdDrawIndirectCountKHR[1]
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draw = draw_indirect.children[1]
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self.check(draw.numIndices == 0)
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self.check(draw.numInstances == 0)
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self.controller.SetFrameEvent(draw.eventId, False)
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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self.check(len(postvs_data) == 0)
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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# vkCmdDrawIndirectCountKHR[2]
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draw = draw_indirect.children[2]
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self.check(draw.numIndices == 6)
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self.check(draw.numInstances == 2)
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self.controller.SetFrameEvent(draw.eventId, False)
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# Check that we have PostVS as expected
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postvs_data = self.get_postvs(rd.MeshDataStage.VSOut)
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# These indices are the *output* indices, which have been rebased/remapped, so are not the same as the input
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# indices
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postvs_ref = {
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0: {'vtx': 0, 'idx': 0, 'gl_PerVertex.gl_Position': [-0.4, 0.5, 0.0, 1.0]},
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1: {'vtx': 1, 'idx': 1, 'gl_PerVertex.gl_Position': [-0.3, 0.2, 0.0, 1.0]},
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2: {'vtx': 2, 'idx': 2, 'gl_PerVertex.gl_Position': [-0.2, 0.2, 0.0, 1.0]},
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3: {'vtx': 3, 'idx': 3, 'gl_PerVertex.gl_Position': [-0.1, 0.5, 0.0, 1.0]},
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4: {'vtx': 4, 'idx': 4, 'gl_PerVertex.gl_Position': [ 0.0, 0.2, 0.0, 1.0]},
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5: {'vtx': 5, 'idx': 5, 'gl_PerVertex.gl_Position': [ 0.1, 0.2, 0.0, 1.0]},
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}
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self.check_mesh_data(postvs_ref, postvs_data)
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self.check(len(postvs_data) == len(postvs_ref)) # We shouldn't have any extra vertices
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self.check_overlay(draw.eventId, out, tex, save_data)
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rdtest.log.success("{} {} is as expected".format(level, draw.name))
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else:
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rdtest.log.print("KHR_draw_indirect_count not tested")
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