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mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-20 20:55:42 +00:00
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a8f1bc3881296f2776b4e973a3a8b9d82d44d6b0
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 90c10ea1fc Handle boolean inputs in vulkan shader parameters
* We change to use VarType instead of CompType for signature parameters which
  allows us to represent different types of variables beyond just
  unsigned/signed integer and float.
2020-05-07 22:46:41 +01:00
..
D3D11PipelineStateViewer.cpp
Handle boolean inputs in vulkan shader parameters
2020-05-07 22:46:41 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Fix handling of ResourceMinLODClamp for cubemap textures on D3D12
2020-04-20 11:05:40 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Handle boolean inputs in vulkan shader parameters
2020-05-07 22:46:41 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
…
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Fix anisotropy being lost when applying bias to sampler
2020-05-06 19:35:50 +01:00
VulkanPipelineStateViewer.h
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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