Files
renderdoc/renderdoc/data/glsl/fixedcol.frag
T

62 lines
2.1 KiB
GLSL

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2020-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "glsl_globals.h"
#if defined(OPENGL_ES) && __VERSION__ == 100
// GLES shading language 1.0 must use gl_FragColor
#define color_out gl_FragColor
#else
// otherwise we use a proper output
IO_LOCATION(0) out vec4 color_out;
#endif
#ifndef VULKAN // Vulkan uses SPIR-V patching
// if we're compiling for GL SPIR-V, give the uniform an explicit location
#ifdef GL_SPIRV
layout(location = 99)
#endif
uniform vec4 RENDERDOC_Fixed_Color;
#endif
void main(void)
{
#ifdef VULKAN
// used to have a shader-replacement pixel shader
// that outputs a fixed colour, without needing a
// slot in a descriptor set. We re-write the SPIR-V
// on the fly to replace these constants
color_out = vec4(1.1f, 2.2f, 3.3f, 4.4f);
#else
color_out = RENDERDOC_Fixed_Color;
#endif
}