Files
renderdoc/qrenderdoc/Windows/ConstantBufferPreviewer.cpp
T
2019-04-05 13:22:33 +01:00

358 lines
11 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "ConstantBufferPreviewer.h"
#include <QFontDatabase>
#include <QTextStream>
#include "3rdparty/toolwindowmanager/ToolWindowManager.h"
#include "ui_ConstantBufferPreviewer.h"
QList<ConstantBufferPreviewer *> ConstantBufferPreviewer::m_Previews;
ConstantBufferPreviewer::ConstantBufferPreviewer(ICaptureContext &ctx, const ShaderStage stage,
uint32_t slot, uint32_t idx, QWidget *parent)
: QFrame(parent), ui(new Ui::ConstantBufferPreviewer), m_Ctx(ctx)
{
ui->setupUi(this);
m_stage = stage;
m_slot = slot;
m_arrayIdx = idx;
QObject::connect(ui->formatSpecifier, &BufferFormatSpecifier::processFormat, this,
&ConstantBufferPreviewer::processFormat);
ui->formatSpecifier->showHelp(false);
ui->splitter->setCollapsible(1, true);
ui->splitter->setSizes({1, 0});
ui->splitter->handle(1)->setEnabled(false);
ui->variables->setColumns({tr("Name"), tr("Value"), tr("Type")});
{
ui->variables->header()->setSectionResizeMode(0, QHeaderView::Interactive);
ui->variables->header()->setSectionResizeMode(1, QHeaderView::Interactive);
ui->variables->header()->setSectionResizeMode(2, QHeaderView::Interactive);
}
ui->variables->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
m_Previews.push_back(this);
m_Ctx.AddCaptureViewer(this);
}
ConstantBufferPreviewer::~ConstantBufferPreviewer()
{
m_Ctx.RemoveCaptureViewer(this);
m_Previews.removeOne(this);
delete ui;
}
ConstantBufferPreviewer *ConstantBufferPreviewer::has(ShaderStage stage, uint32_t slot, uint32_t idx)
{
for(ConstantBufferPreviewer *c : m_Previews)
{
if(c->m_stage == stage && c->m_slot == slot && c->m_arrayIdx == idx)
return c;
}
return NULL;
}
void ConstantBufferPreviewer::OnCaptureLoaded()
{
OnCaptureClosed();
}
void ConstantBufferPreviewer::OnCaptureClosed()
{
ui->variables->clear();
ui->variables->clearInternalExpansions();
ui->saveCSV->setEnabled(false);
ToolWindowManager::closeToolWindow(this);
}
void ConstantBufferPreviewer::OnEventChanged(uint32_t eventId)
{
BoundCBuffer cb = m_Ctx.CurPipelineState().GetConstantBuffer(m_stage, m_slot, m_arrayIdx);
m_cbuffer = cb.resourceId;
uint64_t offs = cb.byteOffset;
uint64_t size = cb.byteSize;
ResourceId prevShader = m_shader;
m_shader = m_Ctx.CurPipelineState().GetShader(m_stage);
QString entryPoint = m_Ctx.CurPipelineState().GetShaderEntryPoint(m_stage);
const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
bool wasEmpty = ui->variables->topLevelItemCount() == 0;
updateLabels();
if(reflection == NULL || m_slot >= reflection->constantBlocks.size())
{
// save expansion before clearing
if(m_formatOverride.empty())
{
RDTreeViewExpansionState &prevShaderExpansionState =
ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
ui->variables->saveExpansion(prevShaderExpansionState, 0);
}
setVariables({});
return;
}
if(!m_formatOverride.empty())
{
m_Ctx.Replay().AsyncInvoke([this, offs, size, wasEmpty](IReplayController *r) {
bytebuf data = r->GetBufferData(m_cbuffer, offs, size);
rdcarray<ShaderVariable> vars = applyFormatOverride(data);
GUIInvoke::call(this, [this, vars, wasEmpty] {
RDTreeViewExpansionState state;
ui->variables->saveExpansion(state, 0);
setVariables(vars);
if(wasEmpty)
{
for(int i = 0; i < 3; i++)
ui->variables->resizeColumnToContents(i);
}
ui->variables->applyExpansion(state, 0);
});
});
}
else
{
m_Ctx.Replay().AsyncInvoke([this, prevShader, entryPoint, offs, wasEmpty](IReplayController *r) {
rdcarray<ShaderVariable> vars = r->GetCBufferVariableContents(
m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offs);
GUIInvoke::call(this, [this, prevShader, vars, wasEmpty] {
RDTreeViewExpansionState &prevShaderExpansionState =
ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
// stage, slot, and array index are all invariant across a given ConstantBufferPreviewer
// instance. We only need to use the actual bound shader as a key.
ui->variables->saveExpansion(prevShaderExpansionState, 0);
setVariables(vars);
if(wasEmpty)
{
for(int i = 0; i < 3; i++)
ui->variables->resizeColumnToContents(i);
}
// if we have saved expansion state for the new shader, apply it, otherwise apply the
// previous one to get any overlap (e.g. two different shaders with very similar or
// identical constants)
if(ui->variables->hasInternalExpansion(qHash(ToQStr(m_shader))))
ui->variables->applyExpansion(
ui->variables->getInternalExpansion(qHash(ToQStr(m_shader))), 0);
else
ui->variables->applyExpansion(prevShaderExpansionState, 0);
});
});
}
}
void ConstantBufferPreviewer::on_setFormat_toggled(bool checked)
{
if(!checked)
{
ui->splitter->setCollapsible(1, true);
ui->splitter->setSizes({1, 0});
ui->splitter->handle(1)->setEnabled(false);
processFormat(QString());
return;
}
ui->splitter->setCollapsible(1, false);
ui->splitter->setSizes({1, 1});
ui->splitter->handle(1)->setEnabled(true);
}
void ConstantBufferPreviewer::on_resourceDetails_clicked()
{
if(!m_Ctx.HasResourceInspector())
m_Ctx.ShowResourceInspector();
m_Ctx.GetResourceInspector()->Inspect(m_cbuffer);
ToolWindowManager::raiseToolWindow(m_Ctx.GetResourceInspector()->Widget());
}
void ConstantBufferPreviewer::on_saveCSV_clicked()
{
QString filename = RDDialog::getSaveFileName(this, tr("Export buffer data as CSV"), QString(),
tr("CSV Files (*.csv)"));
if(!filename.isEmpty())
{
QDir dirinfo = QFileInfo(filename).dir();
if(dirinfo.exists())
{
QFile f(filename, this);
if(f.open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text))
{
QTextStream ts(&f);
ts << tr("Name,Value,Type\n");
for(int i = 0; i < ui->variables->topLevelItemCount(); i++)
exportCSV(ts, QString(), ui->variables->topLevelItem(i));
return;
}
RDDialog::critical(
this, tr("Error exporting buffer data"),
tr("Couldn't open path %1 for write.\n%2").arg(filename).arg(f.errorString()));
}
else
{
RDDialog::critical(this, tr("Invalid directory"),
tr("Cannot find target directory to save to"));
}
}
}
void ConstantBufferPreviewer::exportCSV(QTextStream &ts, const QString &prefix, RDTreeWidgetItem *item)
{
if(item->childCount() == 0)
{
ts << QFormatStr("%1,\"%2\",%3\n").arg(item->text(0)).arg(item->text(1)).arg(item->text(2));
}
else
{
ts << QFormatStr("%1,,%2\n").arg(item->text(0)).arg(item->text(2));
for(int i = 0; i < item->childCount(); i++)
exportCSV(ts, item->text(0) + lit("."), item->child(i));
}
}
void ConstantBufferPreviewer::processFormat(const QString &format)
{
if(format.isEmpty())
{
m_formatOverride.clear();
ui->formatSpecifier->setErrors(QString());
}
else
{
QString errors;
m_formatOverride = FormatElement::ParseFormatString(format, 0, false, errors);
ui->formatSpecifier->setErrors(errors);
}
OnEventChanged(m_Ctx.CurEvent());
}
void ConstantBufferPreviewer::addVariables(RDTreeWidgetItem *root,
const rdcarray<ShaderVariable> &vars)
{
for(const ShaderVariable &v : vars)
{
RDTreeWidgetItem *n = new RDTreeWidgetItem({v.name, VarString(v), TypeString(v)});
root->addChild(n);
if(v.rows > 1)
{
for(uint32_t i = 0; i < v.rows; i++)
n->addChild(new RDTreeWidgetItem(
{QFormatStr("%1.row%2").arg(v.name).arg(i), RowString(v, i), RowTypeString(v)}));
}
if(!v.members.isEmpty())
addVariables(n, v.members);
}
}
void ConstantBufferPreviewer::setVariables(const rdcarray<ShaderVariable> &vars)
{
ui->variables->beginUpdate();
ui->variables->clear();
ui->saveCSV->setEnabled(false);
if(!vars.isEmpty())
{
addVariables(ui->variables->invisibleRootItem(), vars);
ui->saveCSV->setEnabled(true);
}
ui->variables->endUpdate();
}
void ConstantBufferPreviewer::updateLabels()
{
QString bufName = m_Ctx.GetResourceName(m_cbuffer);
const ShaderReflection *reflection = m_Ctx.CurPipelineState().GetShaderReflection(m_stage);
if(reflection != NULL)
{
if(m_Ctx.IsAutogeneratedName(m_cbuffer) && m_slot < reflection->constantBlocks.size() &&
!reflection->constantBlocks[m_slot].name.isEmpty())
bufName = QFormatStr("<%1>").arg(reflection->constantBlocks[m_slot].name);
}
ui->nameLabel->setText(bufName);
GraphicsAPI pipeType = m_Ctx.APIProps().pipelineType;
QString title = QFormatStr("%1 %2 %3")
.arg(ToQStr(m_stage, pipeType))
.arg(IsD3D(pipeType) ? lit("CB") : lit("UBO"))
.arg(m_slot);
if(m_Ctx.CurPipelineState().SupportsResourceArrays())
title += QFormatStr(" [%1]").arg(m_arrayIdx);
ui->slotLabel->setText(title);
setWindowTitle(title);
}
rdcarray<ShaderVariable> ConstantBufferPreviewer::applyFormatOverride(const bytebuf &bytes)
{
QVector<ShaderVariable> variables;
variables.resize(m_formatOverride.length());
for(int i = 0; i < m_formatOverride.length(); i++)
{
const byte *b = bytes.begin() + m_formatOverride[i].offset;
variables[i] = m_formatOverride[i].GetShaderVar(b, bytes.end());
}
rdcarray<ShaderVariable> ret;
ret = variables.toStdVector();
return ret;
}