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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-05 09:30:44 +00:00
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a995ee66e2a2673997006b3112c12f677571a1eb
renderdoc/renderdoc
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baldurk a995ee66e2 Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
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3rdparty
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api
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
common
Extract out shader caching from D3D to common code
2016-02-07 18:48:57 +01:00
core
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
data
Switch to uniform blocks for mesh shaders - matches geometry shader
2016-02-07 18:48:50 +01:00
driver
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
hooks
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maths
…
os
Set environment variables with new layer name
2016-02-07 18:48:59 +01:00
replay
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
serialise
Move strhash to string_utils.h
2016-02-07 18:48:56 +01:00
Makefile
Draw highlight box with rect clears, remove pipeline, strip VBO, etc
2016-02-07 18:48:06 +01:00
renderdoc.config
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renderdoc.creator
…
renderdoc.files
…
renderdoc.includes
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renderdoc.vcxproj
Extract out shader caching from D3D to common code
2016-02-07 18:48:57 +01:00
renderdoc.vcxproj.filters
Extract out shader caching from D3D to common code
2016-02-07 18:48:57 +01:00
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