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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-04 17:10:47 +00:00
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a995ee66e2a2673997006b3112c12f677571a1eb
renderdoc/renderdocui/Interop
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History
baldurk a995ee66e2 Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Fix leaking memory in byte[] marshalling case
2016-02-07 18:47:41 +01:00
D3D11PipelineState.cs
Highlight empty viewports that are still enabled in the UI. Refs #144
2015-08-23 11:49:00 +02:00
Enums.cs
Get abbreviations from common pipeline state (as they're API specific)
2016-02-07 18:46:38 +01:00
FetchInfo.cs
Switch buffer offsets and lengths to 64-bit, downcast only where needed
2016-02-07 18:45:06 +01:00
Formatter.cs
…
GLPipelineState.cs
Pass through base mip/level for vulkan resources (also for GL textures)
2016-02-07 18:46:37 +01:00
ReplayRenderer.cs
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
Shader.cs
Handle array outputs in SPIR-V, add array index to signature parameter
2016-02-07 18:47:36 +01:00
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
VulkanPipelineState.cs
Change handling of shaders and entry points so they're not aliased
2016-02-07 18:49:03 +01:00
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